Difference between revisions of "Tier List Test/Light"
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Revision as of 16:08, 24 October 2018
| Portrait | Name | Tier | Notes |
|---|---|---|---|
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Julietta | S+ | Light's premiere tank. Has the highest HP stat in the game, as well as 50% Defense buff and access to Last Recovery which heals her for a good amount if she drops below 30% hp. She also does decent amounts of damage thanks to Axe attack multipliers and her first passive, Slayer's Strength. She can utilize Valiant Crown with her Defense buff to dish out some good damage. However, in fights without adds, she doesn't get to stack her attack. She also has no self-sustain outside of her Last Recovery which can only activate once per fight. |
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Hildegarde | S+ | Light's best healer, and pretty much the best healer in the game. Her high HP stat and respectable Strength help a lot for healing. On top of her healing, her second ability also gives everyone a shield. Her first passive, 100% skill prep, lets her have her healing available right from the very start which can be very valuable in fights that open up with a nuke. Her 3rd passive gives her even more healing, because she didn't heal enough already. However, the Light staffs are kind of mediocre for her except for the Halloween staff which has low stats. She'd much rather be on the other side of the staff weapon tree. Her skills also take quite a while to charge. |
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Halloween Elisanne | S+ | Healing, buffs and damage all in one. H.Elissane is a true jack of all trades, but she also does all of her trades really well. Her first skill is on a pretty low cooldown, and cycles through three versions; one of which is a regular nuke, one with a teamwide Strength buff and one with an team-wide heal. Her second skill accelerates her SP gain as well, allowing her to cycle through her first skill faster. Her first passive, 30% skill damage, pairs nicely with her 2 nukes, and her third passive depletes overdrive faster which is also very valuable, since bosses do 20% more damage while in overdrive. However, her regular version is better for flat out buffing, and Hildegarde is still a better healer. |
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Ryozen | A+ | The old monk's got a surprisingly synergizing kit, being able to buff his Defense and activate his healing doublebuff while doing so. His Defense buff is also team-wide, but he doesn't have the buff extend that Aeleen does. Of the 4* lances, he's for sure the most tank-oriented one, having a good hp stat but a low atk stat. This is somewhat remedied by his Overdrive Punisher, but his damage will not be too impressive compared to other 4/5* light units. Solid self-sufficient tank overall with some added team utility, but currently the need for tanks is not very high. |
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Amane | A+ | Amane is interesting. She's pretty self-sufficient, being able to both buff herself and increase/restore her HP with her second skill. She also comes with Skill Prep, meaning she can start stacking her second skill from the start. Broken Punisher is nice, although she would've liked a Skill Damage up instead. Her second skill also takes a while to charge up. Overall, solid self-sufficient mage although she would've liked a second nuke instead of the Strength up buff. |
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Rawn | A | Another archer. Rawn Stuns and reduces enemy Attack and he has Stunned Punisher to follow up on his own Stuns. However, his first passive, Striker's Strength, is pretty bad for bow users since bow Force Strikes are difficult to utilise. Zodiark is also immune to his stun. Overall a good utility unit but suffers from the status resistances on bosses like many other bow units. |
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Luca | A | Basically Rawn but with a better first passive and a worse third passive and a slightly lower Strength stat. Instead of stunning, Luca paralyzes his targets. While his first passive is useful, it's only active on full HP and Luca can't heal himself back up. He also doesn't get bonus damage vs paralyzed enemies. Paralysis does work on Zodiark, however. |
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Halloween Edward | A | Decent 3* damage dealer. His co-ability and his passive give him a 15% passive Strength buff, and his second ability help keep him at full hp so his first passive keeps it's effect. |
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Halloween Althemia | A | Another healer who tries to be a damage dealer. Her first skill is an team-wide heal, but her second is a lifestealing nuke. However, her second skill doesn't restore allies' HP. She's alright if you need both healing and damage, but Hildegarde is better for healing whereas Amane is a better damage dealer |
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Malora | A | The only archer who reduces Defense which means that there's no boss that resists her status effect. She's the only Light unit with Defense down. Malora would've been great if she was not a 3*, but unfortunately, she is. Break Punisher is nice to have but she would've liked a more consistent passive. |
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Irfan | B | Irfan is pretty decent for a 3*. He has an Attack Reduction on his first skill and Strength Doublebuff, but unfortunately no way to activate it. His second skill can inflict 5% Defense Reduction as well. Overall he's a decent unit but he's largely outclassed by Rawn. |
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Hope | B | Pretty decent healer with a good passive. Has an team-wide heal as well as a teamwide Defense up on a decent cooldown (for healers, that is). Unfortunately, the light staffs are all pretty bad aside from the Halloween staff which gives him the extra heal he wants. |
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Estelle | B | Estelle is a pretty decent healer, but unfortunately her team-wide heal has a long cooldown. Her first skill is a good single-target heal though. However, her passives are pretty bad. |
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Linus | B | Another 3* defensive unit. At least Linus has a passive that helps him be a better defensive unit. However, once he takes too many hits he'll drop out of range for his first passive which is a bit counter-intuitive. The 4* weapon giving him a Defense buff is nice, but he's still outclassed by Julietta and Ryozen. |
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Malka | C | 10% team-wide Strength buff is nice, but the rest of his kit is super lackluster, and the weapons don't help him much either. |
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Raemond | C | Has a Stun and a decent Strength stat. His passive is pretty bad and his weapons don't do anything remarkable either. Rawn is better for stunning enemies as well. |