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	<id>https://dlwiki.cherrymint.live/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=96.77.236.202</id>
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	<updated>2026-07-21T22:16:07Z</updated>
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	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=338122</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=338122"/>
		<updated>2020-03-04T01:54:39Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* Void Battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
# (optional) Farm [[Catoblepas Anemos Strike]] for a tier 2 void weapon with [[(Flame) Spectral Shield Penetrator]]&lt;br /&gt;
# (optional) Farm [[Eolian Phantom Strike]] for a tier 2/3 void weapon with Chimera Bane&lt;br /&gt;
# Farm [[Ebon Chimera Strike]] and [[Volcanic Chimera Strike]] for Chimeratech weapons&lt;br /&gt;
# Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.&lt;br /&gt;
&lt;br /&gt;
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (eg. [[(Water) Scorching Air Res]] weapons from [[Obsidian Golem Strike]] for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.&lt;br /&gt;
&lt;br /&gt;
Steps 1 and 2 can be skipped if you have Core 5t3 weapons and are playing in co-op.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
There is another options for Light-Dark now with the release of Light Agito (Kai Yan's Wrath):&lt;br /&gt;
&lt;br /&gt;
# Expert High Zodiark&lt;br /&gt;
# Expert High Jupiter for orbs and tail for Mana Spiral for 70MC shadow units&lt;br /&gt;
# Expert Kai Yan with {{6*}}0ub weapon from Standard first clear rewards to max unbind the {{6*}}&lt;br /&gt;
# Master High Jupiter&lt;br /&gt;
# Master High Zodiark&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Wyrmprint 1&lt;br /&gt;
!Wyrmprint 2&lt;br /&gt;
!Dragon&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=338121</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=338121"/>
		<updated>2020-03-04T01:54:39Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* Void Battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
# (optional) Farm [[Catoblepas Anemos Strike]] for a tier 2 void weapon with [[(Flame) Spectral Shield Penetrator]]&lt;br /&gt;
# (optional) Farm [[Eolian Phantom Strike]] for a tier 2/3 void weapon with Chimera Bane&lt;br /&gt;
# Farm [[Ebon Chimera Strike]] and [[Volcanic Chimera Strike]] for Chimeratech weapons&lt;br /&gt;
# Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.&lt;br /&gt;
&lt;br /&gt;
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (eg. [[(Water) Scorching Air Res]] weapons from [[Obsidian Golem Strike]] for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.&lt;br /&gt;
&lt;br /&gt;
Steps 1 and 2 can be skipped if you have Core 5t3 weapons and are playing in co-op.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
There is another options for Light-Dark now with the release of Light Agito (Kai Yan's Wrath):&lt;br /&gt;
&lt;br /&gt;
# Expert High Zodiark&lt;br /&gt;
# Expert High Jupiter for orbs and tail for Mana Spiral for 70MC shadow units&lt;br /&gt;
# Expert Kai Yan with {{6*}}0ub weapon from Standard first clear rewards to max unbind the {{6*}}&lt;br /&gt;
# Master High Jupiter&lt;br /&gt;
# Master High Zodiark&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Wyrmprint 1&lt;br /&gt;
!Wyrmprint 2&lt;br /&gt;
!Dragon&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=338117</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=338117"/>
		<updated>2020-03-04T01:54:39Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* Void Battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
# (optional) Farm [[Catoblepas Anemos Strike]] for a tier 2 void weapon with [[(Flame) Spectral Shield Penetrator]]&lt;br /&gt;
# (optional) Farm [[Eolian Phantom Strike]] for a tier 2/3 void weapon with Chimera Bane&lt;br /&gt;
# Farm [[Ebon Chimera Strike]] and [[Volcanic Chimera Strike]] for Chimeratech weapons&lt;br /&gt;
# Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.&lt;br /&gt;
&lt;br /&gt;
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (eg. [[(Water) Scorching Air Res]] weapons from [[Obsidian Golem Strike]] for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.&lt;br /&gt;
&lt;br /&gt;
Steps 1 and 2 can be skipped if you have Core 5t3 weapons and are playing in co-op.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
There is another options for Light-Dark now with the release of Light Agito (Kai Yan's Wrath):&lt;br /&gt;
&lt;br /&gt;
# Expert High Zodiark&lt;br /&gt;
# Expert High Jupiter for orbs and tail for Mana Spiral for 70MC shadow units&lt;br /&gt;
# Expert Kai Yan with {{6*}}0ub weapon from Standard first clear rewards to max unbind the {{6*}}&lt;br /&gt;
# Master High Jupiter&lt;br /&gt;
# Master High Zodiark&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Wyrmprint 1&lt;br /&gt;
!Wyrmprint 2&lt;br /&gt;
!Dragon&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=338116</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=338116"/>
		<updated>2020-03-04T01:45:10Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
There is another options for Light-Dark now with the release of Light Agito (Kai Yan's Wrath):&lt;br /&gt;
&lt;br /&gt;
# Expert High Zodiark&lt;br /&gt;
# Expert High Jupiter for orbs and tail for Mana Spiral for 70MC shadow units&lt;br /&gt;
# Expert Kai Yan with {{6*}}0ub weapon from Standard first clear rewards to max unbind the {{6*}}&lt;br /&gt;
# Master High Jupiter&lt;br /&gt;
# Master High Zodiark&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Wyrmprint 1&lt;br /&gt;
!Wyrmprint 2&lt;br /&gt;
!Dragon&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=338115</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=338115"/>
		<updated>2020-03-04T01:45:10Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
There is another options for Light-Dark now with the release of Light Agito (Kai Yan's Wrath):&lt;br /&gt;
&lt;br /&gt;
# Expert High Zodiark&lt;br /&gt;
# Expert High Jupiter for orbs and tail for Mana Spiral for 70MC shadow units&lt;br /&gt;
# Expert Kai Yan with {{6*}}0ub weapon from Standard first clear rewards to max unbind the {{6*}}&lt;br /&gt;
# Master High Jupiter&lt;br /&gt;
# Master High Zodiark&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Wyrmprint 1&lt;br /&gt;
!Wyrmprint 2&lt;br /&gt;
!Dragon&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=338112</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=338112"/>
		<updated>2020-03-04T01:45:10Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
There is another options for Light-Dark now with the release of Light Agito (Kai Yan's Wrath):&lt;br /&gt;
&lt;br /&gt;
# Expert High Zodiark&lt;br /&gt;
# Expert High Jupiter for orbs and tail for Mana Spiral for 70MC shadow units&lt;br /&gt;
# Expert Kai Yan with {{6*}}0ub weapon from Standard first clear rewards to max unbind the {{6*}}&lt;br /&gt;
# Master High Jupiter&lt;br /&gt;
# Master High Zodiark&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Wyrmprint 1&lt;br /&gt;
!Wyrmprint 2&lt;br /&gt;
!Dragon&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=331243</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=331243"/>
		<updated>2020-02-22T03:14:00Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* High Dragon Trials and Agito */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Wyrmprint 1&lt;br /&gt;
!Wyrmprint 2&lt;br /&gt;
!Dragon&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=331242</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=331242"/>
		<updated>2020-02-22T03:14:00Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* High Dragon Trials and Agito */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Wyrmprint 1&lt;br /&gt;
!Wyrmprint 2&lt;br /&gt;
!Dragon&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=331241</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=331241"/>
		<updated>2020-02-22T03:14:00Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* High Dragon Trials and Agito */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Wyrmprint 1&lt;br /&gt;
!Wyrmprint 2&lt;br /&gt;
!Dragon&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=328577</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=328577"/>
		<updated>2020-02-20T21:49:56Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking Advanced Dragon Trials (aka. High Dragon Trials) requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of the High Dragon Trial of the same element (eg. Standard High Midgardsormr will unlock Volk).&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Wyrmprint 1&lt;br /&gt;
!Wyrmprint 2&lt;br /&gt;
!Dragon&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=328576</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=328576"/>
		<updated>2020-02-20T21:49:56Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking Advanced Dragon Trials (aka. High Dragon Trials) requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of the High Dragon Trial of the same element (eg. Standard High Midgardsormr will unlock Volk).&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Wyrmprint 1&lt;br /&gt;
!Wyrmprint 2&lt;br /&gt;
!Dragon&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=328575</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=328575"/>
		<updated>2020-02-20T21:49:56Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking Advanced Dragon Trials (aka. High Dragon Trials) requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of the High Dragon Trial of the same element (eg. Standard High Midgardsormr will unlock Volk).&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Wyrmprint 1&lt;br /&gt;
!Wyrmprint 2&lt;br /&gt;
!Dragon&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Guides&amp;diff=328574</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Guides&amp;diff=328574"/>
		<updated>2020-02-20T21:38:57Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Adding progression guide (wip)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Community Guides=&lt;br /&gt;
There are two primary types of guides on this wiki. Collaborative Guides, which are the work of all wiki contributors and do not belong to any one contributor, and User Guides, which are the work of one contributor or one specific group of contributors. All guides are expected to follow Gamepedia's [https://www.fandom.com/curse-terms-of-service Terms of Service] and offending guides may be deleted or have the content in question removed by Admins.&lt;br /&gt;
==Collaborative Guides==&lt;br /&gt;
These guides are the collective work of all wiki contributors and as such are subject to the agreed upon advice of the community rather than any single user. If there is an issue please make use of the Talk pages (accessed by clicking the Discussion tab at the top of any given page) for the Guide in question. Any &amp;quot;edit-wars&amp;quot; will result in Admin intervention. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An example of a collaborative guide would be the commonly accepted &amp;quot;meta&amp;quot; teams for the High Dragon Trials and the role of each unit within the team. If you wish to make a guide for a specific unit or a &amp;quot;non-meta&amp;quot; team composition then you should make a User Guide instead. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
All collaborative guides should have the following template inserted at the top: [[Template:NoticeCollaborativeGuide]]&lt;br /&gt;
===Wiki Guides===&lt;br /&gt;
* [[Contributor's Guide]]&lt;br /&gt;
* [[Datamining]]&lt;br /&gt;
&lt;br /&gt;
===General Guides===&lt;br /&gt;
* [[Registration Guide]]&lt;br /&gt;
* [[Beginner's Guide]]&lt;br /&gt;
* [[Weapons Guide]]&lt;br /&gt;
* [[Reroll Guide]]&lt;br /&gt;
* [[Frequently Asked Questions|FAQs]]&lt;br /&gt;
&lt;br /&gt;
===Detailed Guides===&lt;br /&gt;
* [[Wyrmite Distribution]]&lt;br /&gt;
* [[Eldwater Distribution]]&lt;br /&gt;
* [[Developer's Gifts]]&lt;br /&gt;
* [[Tier List]]&lt;br /&gt;
* [[Material Dropsheet]]&lt;br /&gt;
* [[Void Battles Guide]]&lt;br /&gt;
* [[Wyrmprints Guide]]&lt;br /&gt;
*[[Progression Guide]]&lt;br /&gt;
&lt;br /&gt;
===High Dragon Trial Guides===&lt;br /&gt;
* [[High Midgardsormr Guide]]&lt;br /&gt;
* [[High Mercury Guide]]&lt;br /&gt;
* [[High Brunhilda Guide]]&lt;br /&gt;
* [[High Jupiter Guide]]&lt;br /&gt;
* [[High Zodiark Guide]]&lt;br /&gt;
&lt;br /&gt;
===Agito Uprising Guides===&lt;br /&gt;
* [[Volk's Wrath Guide]]&lt;br /&gt;
&lt;br /&gt;
===Event-Specific Guides===&lt;br /&gt;
* [[Phraeganoth Guide]]&lt;br /&gt;
&lt;br /&gt;
==User Guides==&lt;br /&gt;
These guides are the work of a single contributor or a single group of contributors. If you make a guide on the wiki please link it here. These pages are not open to edit by general contributors and if you do not have the permission of the author(s) then you should not make any changes beyond typo corrections. If you disagree with the content of the guide feel free to make use of the Talk page (accessed by clicking the Discussion tab at the top of any given page) for that guide or to make your own guide. Do NOT make arbitrary changes to ANY user guide without permission of the author(s). If you do make a guide on the wiki then please link it below (guides will be categorized as necessary).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
placeholder=Create a page on Dragalia Lost Wiki&lt;br /&gt;
break=no&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
Creating a page can be done through the above input box or by searching for a non-existent page using the search bar on the top right.&lt;br /&gt;
&lt;br /&gt;
Please name your guides such that your User is always prominent and noticeable. For instance, if you wished to make a guide on how to do the High Midgardsormr fight and your gamepedia username is LikableBrute then one way to name it would be High Midgardsormr Guide/LikableBrute. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After creating your User Guide please insert the following template at the top: [[Template:NoticeUserGuide]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Guides&amp;diff=328573</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Guides&amp;diff=328573"/>
		<updated>2020-02-20T21:38:57Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Adding progression guide (wip)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Community Guides=&lt;br /&gt;
There are two primary types of guides on this wiki. Collaborative Guides, which are the work of all wiki contributors and do not belong to any one contributor, and User Guides, which are the work of one contributor or one specific group of contributors. All guides are expected to follow Gamepedia's [https://www.fandom.com/curse-terms-of-service Terms of Service] and offending guides may be deleted or have the content in question removed by Admins.&lt;br /&gt;
==Collaborative Guides==&lt;br /&gt;
These guides are the collective work of all wiki contributors and as such are subject to the agreed upon advice of the community rather than any single user. If there is an issue please make use of the Talk pages (accessed by clicking the Discussion tab at the top of any given page) for the Guide in question. Any &amp;quot;edit-wars&amp;quot; will result in Admin intervention. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An example of a collaborative guide would be the commonly accepted &amp;quot;meta&amp;quot; teams for the High Dragon Trials and the role of each unit within the team. If you wish to make a guide for a specific unit or a &amp;quot;non-meta&amp;quot; team composition then you should make a User Guide instead. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
All collaborative guides should have the following template inserted at the top: [[Template:NoticeCollaborativeGuide]]&lt;br /&gt;
===Wiki Guides===&lt;br /&gt;
* [[Contributor's Guide]]&lt;br /&gt;
* [[Datamining]]&lt;br /&gt;
&lt;br /&gt;
===General Guides===&lt;br /&gt;
* [[Registration Guide]]&lt;br /&gt;
* [[Beginner's Guide]]&lt;br /&gt;
* [[Weapons Guide]]&lt;br /&gt;
* [[Reroll Guide]]&lt;br /&gt;
* [[Frequently Asked Questions|FAQs]]&lt;br /&gt;
&lt;br /&gt;
===Detailed Guides===&lt;br /&gt;
* [[Wyrmite Distribution]]&lt;br /&gt;
* [[Eldwater Distribution]]&lt;br /&gt;
* [[Developer's Gifts]]&lt;br /&gt;
* [[Tier List]]&lt;br /&gt;
* [[Material Dropsheet]]&lt;br /&gt;
* [[Void Battles Guide]]&lt;br /&gt;
* [[Wyrmprints Guide]]&lt;br /&gt;
*[[Progression Guide]]&lt;br /&gt;
&lt;br /&gt;
===High Dragon Trial Guides===&lt;br /&gt;
* [[High Midgardsormr Guide]]&lt;br /&gt;
* [[High Mercury Guide]]&lt;br /&gt;
* [[High Brunhilda Guide]]&lt;br /&gt;
* [[High Jupiter Guide]]&lt;br /&gt;
* [[High Zodiark Guide]]&lt;br /&gt;
&lt;br /&gt;
===Agito Uprising Guides===&lt;br /&gt;
* [[Volk's Wrath Guide]]&lt;br /&gt;
&lt;br /&gt;
===Event-Specific Guides===&lt;br /&gt;
* [[Phraeganoth Guide]]&lt;br /&gt;
&lt;br /&gt;
==User Guides==&lt;br /&gt;
These guides are the work of a single contributor or a single group of contributors. If you make a guide on the wiki please link it here. These pages are not open to edit by general contributors and if you do not have the permission of the author(s) then you should not make any changes beyond typo corrections. If you disagree with the content of the guide feel free to make use of the Talk page (accessed by clicking the Discussion tab at the top of any given page) for that guide or to make your own guide. Do NOT make arbitrary changes to ANY user guide without permission of the author(s). If you do make a guide on the wiki then please link it below (guides will be categorized as necessary).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
placeholder=Create a page on Dragalia Lost Wiki&lt;br /&gt;
break=no&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
Creating a page can be done through the above input box or by searching for a non-existent page using the search bar on the top right.&lt;br /&gt;
&lt;br /&gt;
Please name your guides such that your User is always prominent and noticeable. For instance, if you wished to make a guide on how to do the High Midgardsormr fight and your gamepedia username is LikableBrute then one way to name it would be High Midgardsormr Guide/LikableBrute. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After creating your User Guide please insert the following template at the top: [[Template:NoticeUserGuide]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Guides&amp;diff=328572</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Guides&amp;diff=328572"/>
		<updated>2020-02-20T21:38:57Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Adding progression guide (wip)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Community Guides=&lt;br /&gt;
There are two primary types of guides on this wiki. Collaborative Guides, which are the work of all wiki contributors and do not belong to any one contributor, and User Guides, which are the work of one contributor or one specific group of contributors. All guides are expected to follow Gamepedia's [https://www.fandom.com/curse-terms-of-service Terms of Service] and offending guides may be deleted or have the content in question removed by Admins.&lt;br /&gt;
==Collaborative Guides==&lt;br /&gt;
These guides are the collective work of all wiki contributors and as such are subject to the agreed upon advice of the community rather than any single user. If there is an issue please make use of the Talk pages (accessed by clicking the Discussion tab at the top of any given page) for the Guide in question. Any &amp;quot;edit-wars&amp;quot; will result in Admin intervention. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An example of a collaborative guide would be the commonly accepted &amp;quot;meta&amp;quot; teams for the High Dragon Trials and the role of each unit within the team. If you wish to make a guide for a specific unit or a &amp;quot;non-meta&amp;quot; team composition then you should make a User Guide instead. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
All collaborative guides should have the following template inserted at the top: [[Template:NoticeCollaborativeGuide]]&lt;br /&gt;
===Wiki Guides===&lt;br /&gt;
* [[Contributor's Guide]]&lt;br /&gt;
* [[Datamining]]&lt;br /&gt;
&lt;br /&gt;
===General Guides===&lt;br /&gt;
* [[Registration Guide]]&lt;br /&gt;
* [[Beginner's Guide]]&lt;br /&gt;
* [[Weapons Guide]]&lt;br /&gt;
* [[Reroll Guide]]&lt;br /&gt;
* [[Frequently Asked Questions|FAQs]]&lt;br /&gt;
&lt;br /&gt;
===Detailed Guides===&lt;br /&gt;
* [[Wyrmite Distribution]]&lt;br /&gt;
* [[Eldwater Distribution]]&lt;br /&gt;
* [[Developer's Gifts]]&lt;br /&gt;
* [[Tier List]]&lt;br /&gt;
* [[Material Dropsheet]]&lt;br /&gt;
* [[Void Battles Guide]]&lt;br /&gt;
* [[Wyrmprints Guide]]&lt;br /&gt;
*[[Progression Guide]]&lt;br /&gt;
&lt;br /&gt;
===High Dragon Trial Guides===&lt;br /&gt;
* [[High Midgardsormr Guide]]&lt;br /&gt;
* [[High Mercury Guide]]&lt;br /&gt;
* [[High Brunhilda Guide]]&lt;br /&gt;
* [[High Jupiter Guide]]&lt;br /&gt;
* [[High Zodiark Guide]]&lt;br /&gt;
&lt;br /&gt;
===Agito Uprising Guides===&lt;br /&gt;
* [[Volk's Wrath Guide]]&lt;br /&gt;
&lt;br /&gt;
===Event-Specific Guides===&lt;br /&gt;
* [[Phraeganoth Guide]]&lt;br /&gt;
&lt;br /&gt;
==User Guides==&lt;br /&gt;
These guides are the work of a single contributor or a single group of contributors. If you make a guide on the wiki please link it here. These pages are not open to edit by general contributors and if you do not have the permission of the author(s) then you should not make any changes beyond typo corrections. If you disagree with the content of the guide feel free to make use of the Talk page (accessed by clicking the Discussion tab at the top of any given page) for that guide or to make your own guide. Do NOT make arbitrary changes to ANY user guide without permission of the author(s). If you do make a guide on the wiki then please link it below (guides will be categorized as necessary).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
placeholder=Create a page on Dragalia Lost Wiki&lt;br /&gt;
break=no&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;br /&gt;
Creating a page can be done through the above input box or by searching for a non-existent page using the search bar on the top right.&lt;br /&gt;
&lt;br /&gt;
Please name your guides such that your User is always prominent and noticeable. For instance, if you wished to make a guide on how to do the High Midgardsormr fight and your gamepedia username is LikableBrute then one way to name it would be High Midgardsormr Guide/LikableBrute. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After creating your User Guide please insert the following template at the top: [[Template:NoticeUserGuide]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327701</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327701"/>
		<updated>2020-02-20T02:47:33Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* In High Dragon Trials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has+30% damage ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking Advanced Dragon Trials (aka. High Dragon Trials) requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of the High Dragon Trial of the same element (eg. Standard High Midgardsormr will unlock Volk).&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Wyrmprint 1&lt;br /&gt;
!Wyrmprint 2&lt;br /&gt;
!Dragon&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327700</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327700"/>
		<updated>2020-02-20T02:47:33Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* In High Dragon Trials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has+30% damage ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking Advanced Dragon Trials (aka. High Dragon Trials) requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of the High Dragon Trial of the same element (eg. Standard High Midgardsormr will unlock Volk).&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Wyrmprint 1&lt;br /&gt;
!Wyrmprint 2&lt;br /&gt;
!Dragon&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327699</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327699"/>
		<updated>2020-02-20T02:47:33Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* In High Dragon Trials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has+30% damage ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking Advanced Dragon Trials (aka. High Dragon Trials) requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of the High Dragon Trial of the same element (eg. Standard High Midgardsormr will unlock Volk).&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Wyrmprint 1&lt;br /&gt;
!Wyrmprint 2&lt;br /&gt;
!Dragon&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327698</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327698"/>
		<updated>2020-02-20T02:45:26Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has+30% damage ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking Advanced Dragon Trials (aka. High Dragon Trials) requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of the High Dragon Trial of the same element (eg. Standard High Midgardsormr will unlock Volk).&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327697</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327697"/>
		<updated>2020-02-20T02:45:26Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has+30% damage ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking Advanced Dragon Trials (aka. High Dragon Trials) requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of the High Dragon Trial of the same element (eg. Standard High Midgardsormr will unlock Volk).&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327696</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327696"/>
		<updated>2020-02-20T02:45:26Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has+30% damage ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking Advanced Dragon Trials (aka. High Dragon Trials) requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of the High Dragon Trial of the same element (eg. Standard High Midgardsormr will unlock Volk).&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327508</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327508"/>
		<updated>2020-02-19T03:32:52Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Adding framework for endgame progression guide page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking Advanced Dragon Trials (aka. High Dragon Trials) requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of the High Dragon Trial of the same element (eg. Standard High Midgardsormr will unlock Volk).&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327507</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327507"/>
		<updated>2020-02-19T03:32:52Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Adding framework for endgame progression guide page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking Advanced Dragon Trials (aka. High Dragon Trials) requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of the High Dragon Trial of the same element (eg. Standard High Midgardsormr will unlock Volk).&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327506</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327506"/>
		<updated>2020-02-19T03:32:52Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Adding framework for endgame progression guide page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking Advanced Dragon Trials (aka. High Dragon Trials) requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of the High Dragon Trial of the same element (eg. Standard High Midgardsormr will unlock Volk).&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327505</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327505"/>
		<updated>2020-02-19T03:11:32Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Post-Story and Endgame Progression Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked everything.&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327504</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327504"/>
		<updated>2020-02-19T03:11:32Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Post-Story and Endgame Progression Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked everything.&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327503</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=327503"/>
		<updated>2020-02-19T03:11:32Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Post-Story and Endgame Progression Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked everything.&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Beginner%27s_Guide&amp;diff=327381</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Beginner%27s_Guide&amp;diff=327381"/>
		<updated>2020-02-17T20:37:33Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* Attack Indicators and I-Frames */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}&lt;br /&gt;
The following is a '''Beginner's Guide''' to help new players get started with '''[[{{Gamename}}]]'''.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Welcome to Dragalia Lost! Dragalia Lost is a [https://en.wikipedia.org/wiki/Beat_%27em_up beat 'em up] [https://en.wikipedia.org/wiki/Role-playing_game role-playing] [https://en.wikipedia.org/wiki/Gacha_game gacha] game created by [https://www.nintendo.com/ Nintendo] and [https://www.cygames.co.jp/en/ Cygames]. In it, you control a prince named [[Euden]] and his allies, moving and attacking enemies from a [https://en.wikipedia.org/wiki/Top-down_perspective#Top-down_perspective bird's-eye view] with skills and powerful Dragons.&lt;br /&gt;
&lt;br /&gt;
== The Menus ==&lt;br /&gt;
Dragalia Lost has a number of different progression mechanics in place. Before explaining the progression in this game, it's important to know how to access the different aspects of the game. The menus around the edges of the screen will be explained briefly. For more details, refer to the [[Basics]] page.&lt;br /&gt;
&lt;br /&gt;
===Home===&lt;br /&gt;
First up is the Home menu. In this menu, you'll be able to start quests, as well as access the shop, in-game announcements and endeavor sub-menus. &lt;br /&gt;
&lt;br /&gt;
* '''Events''' will take you to the screen where you can select the daily farm quests and events.&lt;br /&gt;
* You can hold the Home button to take you to your current story chapter.&lt;br /&gt;
* The '''Notices''' menu is opened by tapping the icon with a speech bubble and exclamation mark. This is where you can view announcements made by the developers. &lt;br /&gt;
* Tapping the &amp;quot;pinned list&amp;quot; icon opens the '''[[Endeavors]]''' menu. Here you can collect rewards for completed endeavors.&lt;br /&gt;
* The '''Shop''' is opened by tapping the wooden sign. Here you can buy items using Rupies, Wyrmite, or Diamantium. You can also purchase Diamantium using real-world money.&lt;br /&gt;
*Your '''[[Alliances]]''' chat is opened by tapping the two crossed swords over a shield icon. You can check in daily for a reward of rupies, mana, and honey.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
This menu has a list of all active event quests, including '''[[Campaign Quests]]''' and '''[[Event Quests]]''', and where you go to start quests. The '''[[Co-op|Join Co-op]]''' button on the main menu here will allow you to join other peoples' lobbies, either through selecting a public lobby or entering a room ID.&lt;br /&gt;
&lt;br /&gt;
===Upgrade===&lt;br /&gt;
This menu is dedicated to upgrading your units, as the name suggests. There are options for Adventurers, Dragons, Weapons and Wyrmprints.&lt;br /&gt;
* The '''Adventurers''' button will take you to the page where you can level up your units, or promote them to a higher rarity if applicable.&lt;br /&gt;
* '''Mana Circles''' are another upgrade for Adventurers. Here you'll be able to unlock Mana Circle nodes for Adventurers which will boost their performance.&lt;br /&gt;
* '''Weapons''' will open up the page where you can level up or unbind your Weapons.&lt;br /&gt;
* '''Crafting''' will access the Smithy menu. Here, you can craft or enhance Weapons by using crafting materials and Rupies.&lt;br /&gt;
* '''Wyrmprints''' allows you to level up or upgrade your Wyrmprints.&lt;br /&gt;
* Lastly, '''Dragons''' will open the page where you can level up and unbind Dragons.&lt;br /&gt;
&lt;br /&gt;
===Teams===&lt;br /&gt;
On this page, you can assemble your party. You can have up to 9 different parties. It is important to note that an Adventurer, Wyrmprint, Weapon or Dragon '''cannot''' be used twice in one party, but it '''can''' be active or equipped simultaneously in different parties. If you have multiple copies of Wyrmprints, Weapons, or Dragons however you can use them each in the same party.&lt;br /&gt;
* '''Edit Teams''' allows you to change your party. Here, you can select up to 4 Adventurers to assemble your party. You can also equip them with a Weapon, Wyrmprint and Dragon by tapping the boxes beneath their 3D models. Alternatively, tapping on any of the 3D models when not in the Edit Teams screen will take you this screen as well.&lt;br /&gt;
* Tapping the '''Optimize''' button will open the optimization menu. Here you can let the game form a party for based on the parameters you select.&lt;br /&gt;
* '''Collection''' allows you to view all of your collected Adventurers, Dragons, Weapons and Wyrmprints. You'll also be able to sell the latter three on this screen.&lt;br /&gt;
&lt;br /&gt;
===Castle=== &lt;br /&gt;
Here, you'll be able to access your Castle Grounds and view Adventurer, Dragon and Castle Stories. At first glance, the Castle Grounds may seem to not be too important, but to keep your progression up it is important to continuously upgrade your castle grounds.&lt;br /&gt;
* '''Castle Grounds''' will take you to the castle grounds screen. here, you can manage your buildings.&lt;br /&gt;
* '''Dragon's Roost''' takes you to a page where you can bond with your dragons via giving them gifts.&lt;br /&gt;
* '''Adventurer Stories''', '''Dragon Stories''' and '''Castle Stories''' will take you to the respective stories page where you'll be able to learn more about your Adventurers and Dragons.&lt;br /&gt;
&lt;br /&gt;
===Summon===&lt;br /&gt;
This is the page where you can spend either Wyrmite or Diamantium to summon characters. For more information, refer to the [[Summoning]] page.&lt;br /&gt;
&lt;br /&gt;
=== Goodie Box (Wrapped present icon in the top right) ===&lt;br /&gt;
This is where you go to claim various goodies, including the daily Alliance check-in reward, daily and weekly event quest bonus chests, gifts from the creators, quest completion endeavor wyrmite, first clear rewards, and excess weapon and dragon drops.&lt;br /&gt;
&lt;br /&gt;
===More (Green book icon in the top right)===&lt;br /&gt;
This menu contains various miscellaneous features, such as your player profile, settings, account management and the Dragalia Lost comics.&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
===Early Game===&lt;br /&gt;
Once you completed the tutorial and, if you've [[Reroll Guide|rerolled]], are satisfied with your characters, it's time to start progressing through the game. The majority of content is still locked when beating the tutorial, and is unlocked through beating certain story chapters:&lt;br /&gt;
* Clearing Chapter 1 unlocks most of the options in the '''Upgrade''' page, with the exception of the ''Weapons'' and ''Crafting'' page.&lt;br /&gt;
* The '''Castle Grounds''' and '''Dragon's Roost''' options are also unlocked after clearing Chapter 1.&lt;br /&gt;
* The '''Event''' and '''Co-op''' menus will be unlocked after clearing Chapter 2: 2-1.&lt;br /&gt;
* '''Weapons''' and '''Crafting''' will be unlocked after clearing Chapter 2.&lt;br /&gt;
* The '''Dragon Trial''' quests are accessible after clearing Chapter 3.&lt;br /&gt;
* '''Imperial Onslaught''' unlocks after clearing Chapter 6.&lt;br /&gt;
* '''Void Battles''' unlock after clearing Chapter 7.&lt;br /&gt;
*[[Astral Raids#Augments|'''Augments''']] are unlocked after clearing Chapter 9.&lt;br /&gt;
&lt;br /&gt;
Since all these things are essential in progressing through the game, clearing the story should be your main priority.&lt;br /&gt;
&lt;br /&gt;
To do this, you'll have to set up a party, consisting of 4 Adventurers. It's advised to have multiple elements in your first party for clearing through the story, as there is an elemental advantage and disadvantage system that significantly affects your combat performance. Once you've settled on which members to use, you can equip them with Weapons, Wyrmprints and Dragons.&lt;br /&gt;
&lt;br /&gt;
As you progress through the story, you'll find that the enemies get increasingly difficult. Should you fail a level, any Stamina and/or Getherwings used will be refunded. If you can't seem to progress past a certain level, you can try to upgrade your adventurers or look for help in [[Co-op]]. &lt;br /&gt;
&lt;br /&gt;
While progressing, don't forget to upgrade your Castle Grounds.&lt;br /&gt;
&lt;br /&gt;
Upon clearing the final battle in Chapter 6, you'll have access to all the important farm quests. Your priorities at this point should be increasing the strength of your units and upgrading the facilities in your Castle Grounds.&lt;br /&gt;
&lt;br /&gt;
=== Halidom Progression ===&lt;br /&gt;
The priority order for upgrading [[Facilities]] in your Halidom should be:&lt;br /&gt;
&lt;br /&gt;
# Upgrading your [[Smithy]] to unlock more weapons for crafting. Since this requires upgrading your castle, which requires a certain facility level, you should prioritize the fastest and cheapest facilities to upgrade during this time to raise your facility level as quickly as possible. The smithy maxes at level 9, which requires a level 7 [[Halidom]].&lt;br /&gt;
# Upgrading [[Facilities#Adventurer%20Facilities|Adventurer Facilities]]. These will increase the strength of your units. Altars (acquired via increasing your player level) and Slime Statues (acquired through [[Shop/Treasure Trade|Treasure Trade]] for [[Void Battles]]) are slightly more important than Dojos (acquired by clearing Chapter 6) as increasing the strength of an entire mono-element team has more impact than increasing the strength of a single weapon type.&lt;br /&gt;
# Upgrading [[Facilities#Dragon%20Facilities|Dragon Facilities]]. This will also increase your strength, but has a much smaller impact than the Adventurer Facilities.&lt;br /&gt;
# Everything else. The production facilities generate some passive income, but that is a very small amount compared to what you get from actively farming.&lt;br /&gt;
&lt;br /&gt;
===Midgame===&lt;br /&gt;
Once you've cleared the story, you should have a party that's generally around level 25~30. Your next goal is to increase your Might stat of your party. The reason for this, is that the quest difficulties in this stage are locked behind certain Might thresholds, with higher difficulties giving significantly better rewards. You can view your party's total might in the Team menu.&lt;br /&gt;
&lt;br /&gt;
To increase your might you can do a number of things. Since there are a lot of different things that increase your might, it can be easy to lose track of what you're supposed to farm in order to increase your score.&lt;br /&gt;
# Mana Circle. The Mana Circle is the best way to increase your might, as each node will increase your adventurer's might by a value ranging from 10 to ~100. You can view each Adventurer's Mana Circle requirements by tapping the node you want to unlock.&lt;br /&gt;
# Crafting and Enhancing weapons. Making new and better weapons for your Adventurers to wield is another big contributor to improving your might. Keep in mind that upgrading your smithy unlocks better weapons to craft and enhance.&lt;br /&gt;
# Leveling units. You can level your units by using them on quests or spending crystals on them. If you want to go all out, unlock your Main Character's 3rd passive. It gives a 10% boost to Player EXP, allowing your account to level up faster. '''This also works in co-op''' even if he's not your leader, so long as he is in your party.&lt;br /&gt;
# Lastly, leveling Wyrmprints and Dragons. Although important, they give comparatively less might per level than leveling adventurers.&lt;br /&gt;
&lt;br /&gt;
As such, running quests that obtain the materials necessary for upgrading Mana Circle, Crafting/Enhancing, and upgrading facilties should be prioritized. Aim to get your characters at least either an elemental 3* weapon (Don't unbind it), or a T2 4* weapon.&lt;br /&gt;
&lt;br /&gt;
General advice for spending resources at this point are:&lt;br /&gt;
&lt;br /&gt;
* Start with one adventurer of each element, since in co-op you only need to bring one unit.&lt;br /&gt;
* Do ''not'' promote from 4* to 5* or unlock the fifth mana circle since both of those actions require limited resources that cannot be easily acquired, and all content before endgame can be cleared without doing them.&lt;br /&gt;
* You should keep multiple 4* dragons with the strength ability, as those are fairly easy to max unbind and are better than 5* dragons that aren't MUB.&lt;br /&gt;
* Do ''not'' use Sunlight Stones to unbind 5* dragons until you absolutely need them (generally for endgame content) as Sunlight Stones are extremely rare. The same advice also holds for using Damascus Ingots on weapons.&lt;br /&gt;
* Wyrmprints require increasingly more exp per level as the level increases, so it is more efficient to not immediately max level them to 100 (for MUB 5* wyrmprints) as required exp above 70 is exorbitant compared to the stat gains, and instead level up more wyrmprints&lt;br /&gt;
* Eldwater early on is best spent on buying appropriate wyrmprints from the [[Shop/Wyrmprints|'''Wyrmprint Shop''']]. Please refer to the '''[[Wyrmprints Guide]]''' for advice on which wyrmprints to purchase.&lt;br /&gt;
&lt;br /&gt;
====Daily Bonus====&lt;br /&gt;
Many event quests have one or two bonus chests for your first runs per day. Make sure to do all of them on the highest difficulty available even if you are focusing your farming on a specific quest.&lt;br /&gt;
&lt;br /&gt;
===Endgame===&lt;br /&gt;
Disclaimer: what is currently endgame might not be the actual endgame for the game since the game is relatively new. Guide will be updated if anything changes.&lt;br /&gt;
&lt;br /&gt;
Currently, what is regarded as endgame are the '''[[Advanced Dragon Trials]]''', usually referred to as High Dragon Trials (HDTs) and '''[[Volk's Wrath]]'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;At this point, your main squad should be nearing their maximum potential. At the very least you'll have the first 3 tiers on their Mana Circle fully unlocked, and any Story dragons have been fully unbound. The total team might exceeds 10k, unlocking all the farmable content in the game. Your smithy will likely be level 7 by this stage, allowing you to craft 5* weapons. Although this might seem tempting, it is best to not rush into crafting 5* weapons until you have access to at least the T2 5* weapons (Smithy level 8).&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Your goal at this stage is to being raising more adventurers so you can contribute in raid battles where you have to bring your entire party. It also allows for more flexibility when doing the High Dragon trials.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
There are two main components to the combat system: the mechanics and the controls.&lt;br /&gt;
&lt;br /&gt;
===Combat Mechanics===&lt;br /&gt;
====Elemental Advantage====&lt;br /&gt;
[[Elements|Elemental]] advantage refers to the damage multipliers that apply when one element is fighting another element and is an important consideration in [[Team Building|team building]]. By default, this multiplier is +50% when you are attacking with advantage, and -50% when attacking with a disadvantage. Because this basically means a character with advantage does 3x the damage of a a character with disadvantage, it's very important to work towards having at least 1 character per element. Light and Dark always work in advantage of the player (A Light adventurer will take 50% less damage from, and deal 50% more to dark enemies). For a full table of multipliers, see the [[Elements]] page. &lt;br /&gt;
&lt;br /&gt;
====Afflictions====&lt;br /&gt;
The player and enemies can apply a number of different afflictions. Some of them are inflicted primarily by enemies of a specific element, while others can be applied by all of them. Aside from having their own effect, being afflicted also means that you cannot transform into your dragon. Certain abilities can cleanse afflictions, and certain characters have a chance of not being affected by the affliction.&lt;br /&gt;
* Poison: You will receive periodic damage.&lt;br /&gt;
* Burned: You will receive periodic damage. Mainly inflicted by Fire enemies.&lt;br /&gt;
* Freeze: You can't move or attack. Can be removed by having an ally hit you. Mainly inflicted by Water enemies.&lt;br /&gt;
* Paralysis: You will receive periodic damage, stopping your movement and action each time. Mainly inflicted by Light enemies.&lt;br /&gt;
* Blind: Your attacks mostly miss, but still adds skill points to charging skills. Mainly inflicted by Shadow and Light enemies.&lt;br /&gt;
* Stun: You can't move or attack.&lt;br /&gt;
* Cursed: You will be unable to use skills. Mainly inflicted by Shadow enemies.&lt;br /&gt;
* Bogged: Halves your movement speed and roll distance while increasing received damage. Mainly inflicted by Water enemies.&lt;br /&gt;
* Sleep: You can't move or attack. Mainly inflicted by Wind enemies.&lt;br /&gt;
&lt;br /&gt;
====Modes====&lt;br /&gt;
Bosses will have a yellow bar called the Mode bar beneath their Health bar. If a boss has a mode bar, it has 3 states it can be in: Normal, Overdrive and Break.&lt;br /&gt;
* Normal: Bosses start the battle in this state. Dealing damage will fill their mode bar until it is full. Once filled, the boss enters Overdrive mode.&lt;br /&gt;
* Overdrive: A light blue effect will appear around the boss. The boss gains a damage and defense buff, and will usually use new, stronger attacks while in Overdrive mode. Dealing damage to the boss will deplete the mode bar until it is empty, at which point it will enter Break Mode. Force Strikes deal bonus damage towards the mode gauge bar, making them ideal for depleting the mode bar more quickly and forcing the transition to break state.&lt;br /&gt;
* Break: The boss gets a dark blue hue, remains still, and has reduced defense, taking increased damage. After a set amount of time specific to that boss, it returns to Normal mode and the cycle repeats.&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
[[Skills]] are active abilities that can be used by adventurers and dragons during combat once they are charged. How fast they charge is based on Skill Points (SP). This is a hidden mechanic, meaning it can't be seen during combat. Each skill needs a set amount of SP required for the skill to become available. Hitting enemies with attacks will gain SP. The amount gained is '''not''' based on damage output, but rather on the hits that land. Each weapon has a combo, ranging between 5 and 7 moves. Later hits in the combo gain more SP. Force Strikes and dash attacks also give SP.&lt;br /&gt;
&lt;br /&gt;
When a skill is activated, an animation will play, causing the unit to become temporarily immune to red marker attacks. This is referred to by the player base as &amp;quot;i-frames&amp;quot;, short for invincibility frames. Note that purple marker attacks will still damage the unit and even cause it to exit the skill animation. Knowing how to time i-frames is key for higher level gameplay mechanics.&lt;br /&gt;
&lt;br /&gt;
When clearing missions solo, you have the option to bring a Helper into battle. This allows you to use the helper's skill once during combat. If the helper is a friend's unit, you can use their skill three times instead.&lt;br /&gt;
&lt;br /&gt;
====Dragon Shapeshifting====&lt;br /&gt;
In a similar fashion to skills, Dragons require their bar to be filled up before the adventurer can shapeshift. To fill the bar, you have to damage the boss or collect dragon jewels obtained from defeating enemies or breaking dragon statues. Once the bar is filled, you can transform, receiving i-frames during the transformation. In dragon mode you'll get access to their skill once per transform. While in Dragon mode, damage you take will not reduce your HP, but instead will reduce the time you stay in Dragon mode. Giving gifts to dragons at the [[Dragon's Roost]] will extend the duration of shapeshifting. Once you transform back into the adventurer, you can't transform for a short period of time.&lt;br /&gt;
&lt;br /&gt;
The bar can be filled up to hold a maximum of two transformations.&lt;br /&gt;
&lt;br /&gt;
====Attack Indicators and I-Frames====&lt;br /&gt;
Certain enemies like bosses will &amp;quot;telegraph&amp;quot; certain attacks. These attacks are identified by colored areas that are either red/orange or purple. Once the colored areas are filled up or colored in, the attack will commence. Red/orange/yellow attacks can be avoided through I-Frames, while purple attacks will hit regardless.&lt;br /&gt;
&lt;br /&gt;
I-Frames, short for invincibility frames, is the term to describe the invincible state a character is in while using a skill or transforming into a Dragon. During the use of a skill or transformation, enemy attacks will not harm the user. The exception to this is during purple attacks which have the potential to disrupt or cancel the skill or transformation currently being used. I-Frames also apply to any of your AI characters currently participating in the quest.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
====Moving====&lt;br /&gt;
Dragalia Lost doesn't use conventional joystick controls. Instead, it uses a free joystick with the pivot center on where you touched the screen. You can then control your character as if it were a regular joystick.&lt;br /&gt;
&lt;br /&gt;
However, if you change directions whilst your finger is far away from the pivot point, the game will move the pivot to where your finger currently is. You can change the angle in which the joystick will turn in either 180 or 90 degrees or disable both of them completely in the latest update.&lt;br /&gt;
&lt;br /&gt;
====Attacking====&lt;br /&gt;
Tapping the screen once will let your character perform a regular attack. When the character is done attacking, tapping again will perform another attack. This will combo off of the previous attack. Each weapon class has unique combo sequences.&lt;br /&gt;
&lt;br /&gt;
To use a skill or transform, press the corresponding button on the bottom of the screen. Dragon transformation can be done by tapping the dragon portrait above your character portrait.&lt;br /&gt;
&lt;br /&gt;
====Dodging====&lt;br /&gt;
To dodge, you can quickly swipe in a direction to make your character roll to that direction. Rolls also give I-Frames.&lt;br /&gt;
&lt;br /&gt;
====Force Strikes====&lt;br /&gt;
Pressing and holding down your finger without moving will make your characters charge up their Force Strike. After a brief period of charging, your character can unleash the charge. The range and area of effect of the strike depends on the weapon.&lt;br /&gt;
&lt;br /&gt;
Force strikes can break the shields on Guarded enemies, and they deplete the Overdrive gauge bar faster than regular attacks. &lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
In the top right of the screen, a minimap is displayed. Tapping the minimap will enlarge it and make it appear in the middle of the screen. Tapping the minimap circle again will minimize the map to its first state.&lt;br /&gt;
&lt;br /&gt;
You can pinch the screen to zoom out.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{#ev:youtube|MkG_VRrFpwQ|480|center}}&lt;br /&gt;
{{#ev:youtube|zOKKsL5MLAY|480|center}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Beginner%27s_Guide&amp;diff=327380</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Beginner%27s_Guide&amp;diff=327380"/>
		<updated>2020-02-17T20:37:33Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* Attack Indicators and I-Frames */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}&lt;br /&gt;
The following is a '''Beginner's Guide''' to help new players get started with '''[[{{Gamename}}]]'''.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Welcome to Dragalia Lost! Dragalia Lost is a [https://en.wikipedia.org/wiki/Beat_%27em_up beat 'em up] [https://en.wikipedia.org/wiki/Role-playing_game role-playing] [https://en.wikipedia.org/wiki/Gacha_game gacha] game created by [https://www.nintendo.com/ Nintendo] and [https://www.cygames.co.jp/en/ Cygames]. In it, you control a prince named [[Euden]] and his allies, moving and attacking enemies from a [https://en.wikipedia.org/wiki/Top-down_perspective#Top-down_perspective bird's-eye view] with skills and powerful Dragons.&lt;br /&gt;
&lt;br /&gt;
== The Menus ==&lt;br /&gt;
Dragalia Lost has a number of different progression mechanics in place. Before explaining the progression in this game, it's important to know how to access the different aspects of the game. The menus around the edges of the screen will be explained briefly. For more details, refer to the [[Basics]] page.&lt;br /&gt;
&lt;br /&gt;
===Home===&lt;br /&gt;
First up is the Home menu. In this menu, you'll be able to start quests, as well as access the shop, in-game announcements and endeavor sub-menus. &lt;br /&gt;
&lt;br /&gt;
* '''Events''' will take you to the screen where you can select the daily farm quests and events.&lt;br /&gt;
* You can hold the Home button to take you to your current story chapter.&lt;br /&gt;
* The '''Notices''' menu is opened by tapping the icon with a speech bubble and exclamation mark. This is where you can view announcements made by the developers. &lt;br /&gt;
* Tapping the &amp;quot;pinned list&amp;quot; icon opens the '''[[Endeavors]]''' menu. Here you can collect rewards for completed endeavors.&lt;br /&gt;
* The '''Shop''' is opened by tapping the wooden sign. Here you can buy items using Rupies, Wyrmite, or Diamantium. You can also purchase Diamantium using real-world money.&lt;br /&gt;
*Your '''[[Alliances]]''' chat is opened by tapping the two crossed swords over a shield icon. You can check in daily for a reward of rupies, mana, and honey.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
This menu has a list of all active event quests, including '''[[Campaign Quests]]''' and '''[[Event Quests]]''', and where you go to start quests. The '''[[Co-op|Join Co-op]]''' button on the main menu here will allow you to join other peoples' lobbies, either through selecting a public lobby or entering a room ID.&lt;br /&gt;
&lt;br /&gt;
===Upgrade===&lt;br /&gt;
This menu is dedicated to upgrading your units, as the name suggests. There are options for Adventurers, Dragons, Weapons and Wyrmprints.&lt;br /&gt;
* The '''Adventurers''' button will take you to the page where you can level up your units, or promote them to a higher rarity if applicable.&lt;br /&gt;
* '''Mana Circles''' are another upgrade for Adventurers. Here you'll be able to unlock Mana Circle nodes for Adventurers which will boost their performance.&lt;br /&gt;
* '''Weapons''' will open up the page where you can level up or unbind your Weapons.&lt;br /&gt;
* '''Crafting''' will access the Smithy menu. Here, you can craft or enhance Weapons by using crafting materials and Rupies.&lt;br /&gt;
* '''Wyrmprints''' allows you to level up or upgrade your Wyrmprints.&lt;br /&gt;
* Lastly, '''Dragons''' will open the page where you can level up and unbind Dragons.&lt;br /&gt;
&lt;br /&gt;
===Teams===&lt;br /&gt;
On this page, you can assemble your party. You can have up to 9 different parties. It is important to note that an Adventurer, Wyrmprint, Weapon or Dragon '''cannot''' be used twice in one party, but it '''can''' be active or equipped simultaneously in different parties. If you have multiple copies of Wyrmprints, Weapons, or Dragons however you can use them each in the same party.&lt;br /&gt;
* '''Edit Teams''' allows you to change your party. Here, you can select up to 4 Adventurers to assemble your party. You can also equip them with a Weapon, Wyrmprint and Dragon by tapping the boxes beneath their 3D models. Alternatively, tapping on any of the 3D models when not in the Edit Teams screen will take you this screen as well.&lt;br /&gt;
* Tapping the '''Optimize''' button will open the optimization menu. Here you can let the game form a party for based on the parameters you select.&lt;br /&gt;
* '''Collection''' allows you to view all of your collected Adventurers, Dragons, Weapons and Wyrmprints. You'll also be able to sell the latter three on this screen.&lt;br /&gt;
&lt;br /&gt;
===Castle=== &lt;br /&gt;
Here, you'll be able to access your Castle Grounds and view Adventurer, Dragon and Castle Stories. At first glance, the Castle Grounds may seem to not be too important, but to keep your progression up it is important to continuously upgrade your castle grounds.&lt;br /&gt;
* '''Castle Grounds''' will take you to the castle grounds screen. here, you can manage your buildings.&lt;br /&gt;
* '''Dragon's Roost''' takes you to a page where you can bond with your dragons via giving them gifts.&lt;br /&gt;
* '''Adventurer Stories''', '''Dragon Stories''' and '''Castle Stories''' will take you to the respective stories page where you'll be able to learn more about your Adventurers and Dragons.&lt;br /&gt;
&lt;br /&gt;
===Summon===&lt;br /&gt;
This is the page where you can spend either Wyrmite or Diamantium to summon characters. For more information, refer to the [[Summoning]] page.&lt;br /&gt;
&lt;br /&gt;
=== Goodie Box (Wrapped present icon in the top right) ===&lt;br /&gt;
This is where you go to claim various goodies, including the daily Alliance check-in reward, daily and weekly event quest bonus chests, gifts from the creators, quest completion endeavor wyrmite, first clear rewards, and excess weapon and dragon drops.&lt;br /&gt;
&lt;br /&gt;
===More (Green book icon in the top right)===&lt;br /&gt;
This menu contains various miscellaneous features, such as your player profile, settings, account management and the Dragalia Lost comics.&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
===Early Game===&lt;br /&gt;
Once you completed the tutorial and, if you've [[Reroll Guide|rerolled]], are satisfied with your characters, it's time to start progressing through the game. The majority of content is still locked when beating the tutorial, and is unlocked through beating certain story chapters:&lt;br /&gt;
* Clearing Chapter 1 unlocks most of the options in the '''Upgrade''' page, with the exception of the ''Weapons'' and ''Crafting'' page.&lt;br /&gt;
* The '''Castle Grounds''' and '''Dragon's Roost''' options are also unlocked after clearing Chapter 1.&lt;br /&gt;
* The '''Event''' and '''Co-op''' menus will be unlocked after clearing Chapter 2: 2-1.&lt;br /&gt;
* '''Weapons''' and '''Crafting''' will be unlocked after clearing Chapter 2.&lt;br /&gt;
* The '''Dragon Trial''' quests are accessible after clearing Chapter 3.&lt;br /&gt;
* '''Imperial Onslaught''' unlocks after clearing Chapter 6.&lt;br /&gt;
* '''Void Battles''' unlock after clearing Chapter 7.&lt;br /&gt;
*[[Astral Raids#Augments|'''Augments''']] are unlocked after clearing Chapter 9.&lt;br /&gt;
&lt;br /&gt;
Since all these things are essential in progressing through the game, clearing the story should be your main priority.&lt;br /&gt;
&lt;br /&gt;
To do this, you'll have to set up a party, consisting of 4 Adventurers. It's advised to have multiple elements in your first party for clearing through the story, as there is an elemental advantage and disadvantage system that significantly affects your combat performance. Once you've settled on which members to use, you can equip them with Weapons, Wyrmprints and Dragons.&lt;br /&gt;
&lt;br /&gt;
As you progress through the story, you'll find that the enemies get increasingly difficult. Should you fail a level, any Stamina and/or Getherwings used will be refunded. If you can't seem to progress past a certain level, you can try to upgrade your adventurers or look for help in [[Co-op]]. &lt;br /&gt;
&lt;br /&gt;
While progressing, don't forget to upgrade your Castle Grounds.&lt;br /&gt;
&lt;br /&gt;
Upon clearing the final battle in Chapter 6, you'll have access to all the important farm quests. Your priorities at this point should be increasing the strength of your units and upgrading the facilities in your Castle Grounds.&lt;br /&gt;
&lt;br /&gt;
=== Halidom Progression ===&lt;br /&gt;
The priority order for upgrading [[Facilities]] in your Halidom should be:&lt;br /&gt;
&lt;br /&gt;
# Upgrading your [[Smithy]] to unlock more weapons for crafting. Since this requires upgrading your castle, which requires a certain facility level, you should prioritize the fastest and cheapest facilities to upgrade during this time to raise your facility level as quickly as possible. The smithy maxes at level 9, which requires a level 7 [[Halidom]].&lt;br /&gt;
# Upgrading [[Facilities#Adventurer%20Facilities|Adventurer Facilities]]. These will increase the strength of your units. Altars (acquired via increasing your player level) and Slime Statues (acquired through [[Shop/Treasure Trade|Treasure Trade]] for [[Void Battles]]) are slightly more important than Dojos (acquired by clearing Chapter 6) as increasing the strength of an entire mono-element team has more impact than increasing the strength of a single weapon type.&lt;br /&gt;
# Upgrading [[Facilities#Dragon%20Facilities|Dragon Facilities]]. This will also increase your strength, but has a much smaller impact than the Adventurer Facilities.&lt;br /&gt;
# Everything else. The production facilities generate some passive income, but that is a very small amount compared to what you get from actively farming.&lt;br /&gt;
&lt;br /&gt;
===Midgame===&lt;br /&gt;
Once you've cleared the story, you should have a party that's generally around level 25~30. Your next goal is to increase your Might stat of your party. The reason for this, is that the quest difficulties in this stage are locked behind certain Might thresholds, with higher difficulties giving significantly better rewards. You can view your party's total might in the Team menu.&lt;br /&gt;
&lt;br /&gt;
To increase your might you can do a number of things. Since there are a lot of different things that increase your might, it can be easy to lose track of what you're supposed to farm in order to increase your score.&lt;br /&gt;
# Mana Circle. The Mana Circle is the best way to increase your might, as each node will increase your adventurer's might by a value ranging from 10 to ~100. You can view each Adventurer's Mana Circle requirements by tapping the node you want to unlock.&lt;br /&gt;
# Crafting and Enhancing weapons. Making new and better weapons for your Adventurers to wield is another big contributor to improving your might. Keep in mind that upgrading your smithy unlocks better weapons to craft and enhance.&lt;br /&gt;
# Leveling units. You can level your units by using them on quests or spending crystals on them. If you want to go all out, unlock your Main Character's 3rd passive. It gives a 10% boost to Player EXP, allowing your account to level up faster. '''This also works in co-op''' even if he's not your leader, so long as he is in your party.&lt;br /&gt;
# Lastly, leveling Wyrmprints and Dragons. Although important, they give comparatively less might per level than leveling adventurers.&lt;br /&gt;
&lt;br /&gt;
As such, running quests that obtain the materials necessary for upgrading Mana Circle, Crafting/Enhancing, and upgrading facilties should be prioritized. Aim to get your characters at least either an elemental 3* weapon (Don't unbind it), or a T2 4* weapon.&lt;br /&gt;
&lt;br /&gt;
General advice for spending resources at this point are:&lt;br /&gt;
&lt;br /&gt;
* Start with one adventurer of each element, since in co-op you only need to bring one unit.&lt;br /&gt;
* Do ''not'' promote from 4* to 5* or unlock the fifth mana circle since both of those actions require limited resources that cannot be easily acquired, and all content before endgame can be cleared without doing them.&lt;br /&gt;
* You should keep multiple 4* dragons with the strength ability, as those are fairly easy to max unbind and are better than 5* dragons that aren't MUB.&lt;br /&gt;
* Do ''not'' use Sunlight Stones to unbind 5* dragons until you absolutely need them (generally for endgame content) as Sunlight Stones are extremely rare. The same advice also holds for using Damascus Ingots on weapons.&lt;br /&gt;
* Wyrmprints require increasingly more exp per level as the level increases, so it is more efficient to not immediately max level them to 100 (for MUB 5* wyrmprints) as required exp above 70 is exorbitant compared to the stat gains, and instead level up more wyrmprints&lt;br /&gt;
* Eldwater early on is best spent on buying appropriate wyrmprints from the [[Shop/Wyrmprints|'''Wyrmprint Shop''']]. Please refer to the '''[[Wyrmprints Guide]]''' for advice on which wyrmprints to purchase.&lt;br /&gt;
&lt;br /&gt;
====Daily Bonus====&lt;br /&gt;
Many event quests have one or two bonus chests for your first runs per day. Make sure to do all of them on the highest difficulty available even if you are focusing your farming on a specific quest.&lt;br /&gt;
&lt;br /&gt;
===Endgame===&lt;br /&gt;
Disclaimer: what is currently endgame might not be the actual endgame for the game since the game is relatively new. Guide will be updated if anything changes.&lt;br /&gt;
&lt;br /&gt;
Currently, what is regarded as endgame are the '''[[Advanced Dragon Trials]]''', usually referred to as High Dragon Trials (HDTs) and '''[[Volk's Wrath]]'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;At this point, your main squad should be nearing their maximum potential. At the very least you'll have the first 3 tiers on their Mana Circle fully unlocked, and any Story dragons have been fully unbound. The total team might exceeds 10k, unlocking all the farmable content in the game. Your smithy will likely be level 7 by this stage, allowing you to craft 5* weapons. Although this might seem tempting, it is best to not rush into crafting 5* weapons until you have access to at least the T2 5* weapons (Smithy level 8).&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Your goal at this stage is to being raising more adventurers so you can contribute in raid battles where you have to bring your entire party. It also allows for more flexibility when doing the High Dragon trials.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
There are two main components to the combat system: the mechanics and the controls.&lt;br /&gt;
&lt;br /&gt;
===Combat Mechanics===&lt;br /&gt;
====Elemental Advantage====&lt;br /&gt;
[[Elements|Elemental]] advantage refers to the damage multipliers that apply when one element is fighting another element and is an important consideration in [[Team Building|team building]]. By default, this multiplier is +50% when you are attacking with advantage, and -50% when attacking with a disadvantage. Because this basically means a character with advantage does 3x the damage of a a character with disadvantage, it's very important to work towards having at least 1 character per element. Light and Dark always work in advantage of the player (A Light adventurer will take 50% less damage from, and deal 50% more to dark enemies). For a full table of multipliers, see the [[Elements]] page. &lt;br /&gt;
&lt;br /&gt;
====Afflictions====&lt;br /&gt;
The player and enemies can apply a number of different afflictions. Some of them are inflicted primarily by enemies of a specific element, while others can be applied by all of them. Aside from having their own effect, being afflicted also means that you cannot transform into your dragon. Certain abilities can cleanse afflictions, and certain characters have a chance of not being affected by the affliction.&lt;br /&gt;
* Poison: You will receive periodic damage.&lt;br /&gt;
* Burned: You will receive periodic damage. Mainly inflicted by Fire enemies.&lt;br /&gt;
* Freeze: You can't move or attack. Can be removed by having an ally hit you. Mainly inflicted by Water enemies.&lt;br /&gt;
* Paralysis: You will receive periodic damage, stopping your movement and action each time. Mainly inflicted by Light enemies.&lt;br /&gt;
* Blind: Your attacks mostly miss, but still adds skill points to charging skills. Mainly inflicted by Shadow and Light enemies.&lt;br /&gt;
* Stun: You can't move or attack.&lt;br /&gt;
* Cursed: You will be unable to use skills. Mainly inflicted by Shadow enemies.&lt;br /&gt;
* Bogged: Halves your movement speed and roll distance while increasing received damage. Mainly inflicted by Water enemies.&lt;br /&gt;
* Sleep: You can't move or attack. Mainly inflicted by Wind enemies.&lt;br /&gt;
&lt;br /&gt;
====Modes====&lt;br /&gt;
Bosses will have a yellow bar called the Mode bar beneath their Health bar. If a boss has a mode bar, it has 3 states it can be in: Normal, Overdrive and Break.&lt;br /&gt;
* Normal: Bosses start the battle in this state. Dealing damage will fill their mode bar until it is full. Once filled, the boss enters Overdrive mode.&lt;br /&gt;
* Overdrive: A light blue effect will appear around the boss. The boss gains a damage and defense buff, and will usually use new, stronger attacks while in Overdrive mode. Dealing damage to the boss will deplete the mode bar until it is empty, at which point it will enter Break Mode. Force Strikes deal bonus damage towards the mode gauge bar, making them ideal for depleting the mode bar more quickly and forcing the transition to break state.&lt;br /&gt;
* Break: The boss gets a dark blue hue, remains still, and has reduced defense, taking increased damage. After a set amount of time specific to that boss, it returns to Normal mode and the cycle repeats.&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
[[Skills]] are active abilities that can be used by adventurers and dragons during combat once they are charged. How fast they charge is based on Skill Points (SP). This is a hidden mechanic, meaning it can't be seen during combat. Each skill needs a set amount of SP required for the skill to become available. Hitting enemies with attacks will gain SP. The amount gained is '''not''' based on damage output, but rather on the hits that land. Each weapon has a combo, ranging between 5 and 7 moves. Later hits in the combo gain more SP. Force Strikes and dash attacks also give SP.&lt;br /&gt;
&lt;br /&gt;
When a skill is activated, an animation will play, causing the unit to become temporarily immune to red marker attacks. This is referred to by the player base as &amp;quot;i-frames&amp;quot;, short for invincibility frames. Note that purple marker attacks will still damage the unit and even cause it to exit the skill animation. Knowing how to time i-frames is key for higher level gameplay mechanics.&lt;br /&gt;
&lt;br /&gt;
When clearing missions solo, you have the option to bring a Helper into battle. This allows you to use the helper's skill once during combat. If the helper is a friend's unit, you can use their skill three times instead.&lt;br /&gt;
&lt;br /&gt;
====Dragon Shapeshifting====&lt;br /&gt;
In a similar fashion to skills, Dragons require their bar to be filled up before the adventurer can shapeshift. To fill the bar, you have to damage the boss or collect dragon jewels obtained from defeating enemies or breaking dragon statues. Once the bar is filled, you can transform, receiving i-frames during the transformation. In dragon mode you'll get access to their skill once per transform. While in Dragon mode, damage you take will not reduce your HP, but instead will reduce the time you stay in Dragon mode. Giving gifts to dragons at the [[Dragon's Roost]] will extend the duration of shapeshifting. Once you transform back into the adventurer, you can't transform for a short period of time.&lt;br /&gt;
&lt;br /&gt;
The bar can be filled up to hold a maximum of two transformations.&lt;br /&gt;
&lt;br /&gt;
====Attack Indicators and I-Frames====&lt;br /&gt;
Certain enemies like bosses will &amp;quot;telegraph&amp;quot; certain attacks. These attacks are identified by colored areas that are either red/orange or purple. Once the colored areas are filled up or colored in, the attack will commence. Red/orange/yellow attacks can be avoided through I-Frames, while purple attacks will hit regardless.&lt;br /&gt;
&lt;br /&gt;
I-Frames, short for invincibility frames, is the term to describe the invincible state a character is in while using a skill or transforming into a Dragon. During the use of a skill or transformation, enemy attacks will not harm the user. The exception to this is during purple attacks which have the potential to disrupt or cancel the skill or transformation currently being used. I-Frames also apply to any of your AI characters currently participating in the quest.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
====Moving====&lt;br /&gt;
Dragalia Lost doesn't use conventional joystick controls. Instead, it uses a free joystick with the pivot center on where you touched the screen. You can then control your character as if it were a regular joystick.&lt;br /&gt;
&lt;br /&gt;
However, if you change directions whilst your finger is far away from the pivot point, the game will move the pivot to where your finger currently is. You can change the angle in which the joystick will turn in either 180 or 90 degrees or disable both of them completely in the latest update.&lt;br /&gt;
&lt;br /&gt;
====Attacking====&lt;br /&gt;
Tapping the screen once will let your character perform a regular attack. When the character is done attacking, tapping again will perform another attack. This will combo off of the previous attack. Each weapon class has unique combo sequences.&lt;br /&gt;
&lt;br /&gt;
To use a skill or transform, press the corresponding button on the bottom of the screen. Dragon transformation can be done by tapping the dragon portrait above your character portrait.&lt;br /&gt;
&lt;br /&gt;
====Dodging====&lt;br /&gt;
To dodge, you can quickly swipe in a direction to make your character roll to that direction. Rolls also give I-Frames.&lt;br /&gt;
&lt;br /&gt;
====Force Strikes====&lt;br /&gt;
Pressing and holding down your finger without moving will make your characters charge up their Force Strike. After a brief period of charging, your character can unleash the charge. The range and area of effect of the strike depends on the weapon.&lt;br /&gt;
&lt;br /&gt;
Force strikes can break the shields on Guarded enemies, and they deplete the Overdrive gauge bar faster than regular attacks. &lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
In the top right of the screen, a minimap is displayed. Tapping the minimap will enlarge it and make it appear in the middle of the screen. Tapping the minimap circle again will minimize the map to its first state.&lt;br /&gt;
&lt;br /&gt;
You can pinch the screen to zoom out.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{#ev:youtube|MkG_VRrFpwQ|480|center}}&lt;br /&gt;
{{#ev:youtube|zOKKsL5MLAY|480|center}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Beginner%27s_Guide&amp;diff=327379</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Beginner%27s_Guide&amp;diff=327379"/>
		<updated>2020-02-17T20:37:33Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* Attack Indicators and I-Frames */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}&lt;br /&gt;
The following is a '''Beginner's Guide''' to help new players get started with '''[[{{Gamename}}]]'''.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Welcome to Dragalia Lost! Dragalia Lost is a [https://en.wikipedia.org/wiki/Beat_%27em_up beat 'em up] [https://en.wikipedia.org/wiki/Role-playing_game role-playing] [https://en.wikipedia.org/wiki/Gacha_game gacha] game created by [https://www.nintendo.com/ Nintendo] and [https://www.cygames.co.jp/en/ Cygames]. In it, you control a prince named [[Euden]] and his allies, moving and attacking enemies from a [https://en.wikipedia.org/wiki/Top-down_perspective#Top-down_perspective bird's-eye view] with skills and powerful Dragons.&lt;br /&gt;
&lt;br /&gt;
== The Menus ==&lt;br /&gt;
Dragalia Lost has a number of different progression mechanics in place. Before explaining the progression in this game, it's important to know how to access the different aspects of the game. The menus around the edges of the screen will be explained briefly. For more details, refer to the [[Basics]] page.&lt;br /&gt;
&lt;br /&gt;
===Home===&lt;br /&gt;
First up is the Home menu. In this menu, you'll be able to start quests, as well as access the shop, in-game announcements and endeavor sub-menus. &lt;br /&gt;
&lt;br /&gt;
* '''Events''' will take you to the screen where you can select the daily farm quests and events.&lt;br /&gt;
* You can hold the Home button to take you to your current story chapter.&lt;br /&gt;
* The '''Notices''' menu is opened by tapping the icon with a speech bubble and exclamation mark. This is where you can view announcements made by the developers. &lt;br /&gt;
* Tapping the &amp;quot;pinned list&amp;quot; icon opens the '''[[Endeavors]]''' menu. Here you can collect rewards for completed endeavors.&lt;br /&gt;
* The '''Shop''' is opened by tapping the wooden sign. Here you can buy items using Rupies, Wyrmite, or Diamantium. You can also purchase Diamantium using real-world money.&lt;br /&gt;
*Your '''[[Alliances]]''' chat is opened by tapping the two crossed swords over a shield icon. You can check in daily for a reward of rupies, mana, and honey.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
This menu has a list of all active event quests, including '''[[Campaign Quests]]''' and '''[[Event Quests]]''', and where you go to start quests. The '''[[Co-op|Join Co-op]]''' button on the main menu here will allow you to join other peoples' lobbies, either through selecting a public lobby or entering a room ID.&lt;br /&gt;
&lt;br /&gt;
===Upgrade===&lt;br /&gt;
This menu is dedicated to upgrading your units, as the name suggests. There are options for Adventurers, Dragons, Weapons and Wyrmprints.&lt;br /&gt;
* The '''Adventurers''' button will take you to the page where you can level up your units, or promote them to a higher rarity if applicable.&lt;br /&gt;
* '''Mana Circles''' are another upgrade for Adventurers. Here you'll be able to unlock Mana Circle nodes for Adventurers which will boost their performance.&lt;br /&gt;
* '''Weapons''' will open up the page where you can level up or unbind your Weapons.&lt;br /&gt;
* '''Crafting''' will access the Smithy menu. Here, you can craft or enhance Weapons by using crafting materials and Rupies.&lt;br /&gt;
* '''Wyrmprints''' allows you to level up or upgrade your Wyrmprints.&lt;br /&gt;
* Lastly, '''Dragons''' will open the page where you can level up and unbind Dragons.&lt;br /&gt;
&lt;br /&gt;
===Teams===&lt;br /&gt;
On this page, you can assemble your party. You can have up to 9 different parties. It is important to note that an Adventurer, Wyrmprint, Weapon or Dragon '''cannot''' be used twice in one party, but it '''can''' be active or equipped simultaneously in different parties. If you have multiple copies of Wyrmprints, Weapons, or Dragons however you can use them each in the same party.&lt;br /&gt;
* '''Edit Teams''' allows you to change your party. Here, you can select up to 4 Adventurers to assemble your party. You can also equip them with a Weapon, Wyrmprint and Dragon by tapping the boxes beneath their 3D models. Alternatively, tapping on any of the 3D models when not in the Edit Teams screen will take you this screen as well.&lt;br /&gt;
* Tapping the '''Optimize''' button will open the optimization menu. Here you can let the game form a party for based on the parameters you select.&lt;br /&gt;
* '''Collection''' allows you to view all of your collected Adventurers, Dragons, Weapons and Wyrmprints. You'll also be able to sell the latter three on this screen.&lt;br /&gt;
&lt;br /&gt;
===Castle=== &lt;br /&gt;
Here, you'll be able to access your Castle Grounds and view Adventurer, Dragon and Castle Stories. At first glance, the Castle Grounds may seem to not be too important, but to keep your progression up it is important to continuously upgrade your castle grounds.&lt;br /&gt;
* '''Castle Grounds''' will take you to the castle grounds screen. here, you can manage your buildings.&lt;br /&gt;
* '''Dragon's Roost''' takes you to a page where you can bond with your dragons via giving them gifts.&lt;br /&gt;
* '''Adventurer Stories''', '''Dragon Stories''' and '''Castle Stories''' will take you to the respective stories page where you'll be able to learn more about your Adventurers and Dragons.&lt;br /&gt;
&lt;br /&gt;
===Summon===&lt;br /&gt;
This is the page where you can spend either Wyrmite or Diamantium to summon characters. For more information, refer to the [[Summoning]] page.&lt;br /&gt;
&lt;br /&gt;
=== Goodie Box (Wrapped present icon in the top right) ===&lt;br /&gt;
This is where you go to claim various goodies, including the daily Alliance check-in reward, daily and weekly event quest bonus chests, gifts from the creators, quest completion endeavor wyrmite, first clear rewards, and excess weapon and dragon drops.&lt;br /&gt;
&lt;br /&gt;
===More (Green book icon in the top right)===&lt;br /&gt;
This menu contains various miscellaneous features, such as your player profile, settings, account management and the Dragalia Lost comics.&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
===Early Game===&lt;br /&gt;
Once you completed the tutorial and, if you've [[Reroll Guide|rerolled]], are satisfied with your characters, it's time to start progressing through the game. The majority of content is still locked when beating the tutorial, and is unlocked through beating certain story chapters:&lt;br /&gt;
* Clearing Chapter 1 unlocks most of the options in the '''Upgrade''' page, with the exception of the ''Weapons'' and ''Crafting'' page.&lt;br /&gt;
* The '''Castle Grounds''' and '''Dragon's Roost''' options are also unlocked after clearing Chapter 1.&lt;br /&gt;
* The '''Event''' and '''Co-op''' menus will be unlocked after clearing Chapter 2: 2-1.&lt;br /&gt;
* '''Weapons''' and '''Crafting''' will be unlocked after clearing Chapter 2.&lt;br /&gt;
* The '''Dragon Trial''' quests are accessible after clearing Chapter 3.&lt;br /&gt;
* '''Imperial Onslaught''' unlocks after clearing Chapter 6.&lt;br /&gt;
* '''Void Battles''' unlock after clearing Chapter 7.&lt;br /&gt;
*[[Astral Raids#Augments|'''Augments''']] are unlocked after clearing Chapter 9.&lt;br /&gt;
&lt;br /&gt;
Since all these things are essential in progressing through the game, clearing the story should be your main priority.&lt;br /&gt;
&lt;br /&gt;
To do this, you'll have to set up a party, consisting of 4 Adventurers. It's advised to have multiple elements in your first party for clearing through the story, as there is an elemental advantage and disadvantage system that significantly affects your combat performance. Once you've settled on which members to use, you can equip them with Weapons, Wyrmprints and Dragons.&lt;br /&gt;
&lt;br /&gt;
As you progress through the story, you'll find that the enemies get increasingly difficult. Should you fail a level, any Stamina and/or Getherwings used will be refunded. If you can't seem to progress past a certain level, you can try to upgrade your adventurers or look for help in [[Co-op]]. &lt;br /&gt;
&lt;br /&gt;
While progressing, don't forget to upgrade your Castle Grounds.&lt;br /&gt;
&lt;br /&gt;
Upon clearing the final battle in Chapter 6, you'll have access to all the important farm quests. Your priorities at this point should be increasing the strength of your units and upgrading the facilities in your Castle Grounds.&lt;br /&gt;
&lt;br /&gt;
=== Halidom Progression ===&lt;br /&gt;
The priority order for upgrading [[Facilities]] in your Halidom should be:&lt;br /&gt;
&lt;br /&gt;
# Upgrading your [[Smithy]] to unlock more weapons for crafting. Since this requires upgrading your castle, which requires a certain facility level, you should prioritize the fastest and cheapest facilities to upgrade during this time to raise your facility level as quickly as possible. The smithy maxes at level 9, which requires a level 7 [[Halidom]].&lt;br /&gt;
# Upgrading [[Facilities#Adventurer%20Facilities|Adventurer Facilities]]. These will increase the strength of your units. Altars (acquired via increasing your player level) and Slime Statues (acquired through [[Shop/Treasure Trade|Treasure Trade]] for [[Void Battles]]) are slightly more important than Dojos (acquired by clearing Chapter 6) as increasing the strength of an entire mono-element team has more impact than increasing the strength of a single weapon type.&lt;br /&gt;
# Upgrading [[Facilities#Dragon%20Facilities|Dragon Facilities]]. This will also increase your strength, but has a much smaller impact than the Adventurer Facilities.&lt;br /&gt;
# Everything else. The production facilities generate some passive income, but that is a very small amount compared to what you get from actively farming.&lt;br /&gt;
&lt;br /&gt;
===Midgame===&lt;br /&gt;
Once you've cleared the story, you should have a party that's generally around level 25~30. Your next goal is to increase your Might stat of your party. The reason for this, is that the quest difficulties in this stage are locked behind certain Might thresholds, with higher difficulties giving significantly better rewards. You can view your party's total might in the Team menu.&lt;br /&gt;
&lt;br /&gt;
To increase your might you can do a number of things. Since there are a lot of different things that increase your might, it can be easy to lose track of what you're supposed to farm in order to increase your score.&lt;br /&gt;
# Mana Circle. The Mana Circle is the best way to increase your might, as each node will increase your adventurer's might by a value ranging from 10 to ~100. You can view each Adventurer's Mana Circle requirements by tapping the node you want to unlock.&lt;br /&gt;
# Crafting and Enhancing weapons. Making new and better weapons for your Adventurers to wield is another big contributor to improving your might. Keep in mind that upgrading your smithy unlocks better weapons to craft and enhance.&lt;br /&gt;
# Leveling units. You can level your units by using them on quests or spending crystals on them. If you want to go all out, unlock your Main Character's 3rd passive. It gives a 10% boost to Player EXP, allowing your account to level up faster. '''This also works in co-op''' even if he's not your leader, so long as he is in your party.&lt;br /&gt;
# Lastly, leveling Wyrmprints and Dragons. Although important, they give comparatively less might per level than leveling adventurers.&lt;br /&gt;
&lt;br /&gt;
As such, running quests that obtain the materials necessary for upgrading Mana Circle, Crafting/Enhancing, and upgrading facilties should be prioritized. Aim to get your characters at least either an elemental 3* weapon (Don't unbind it), or a T2 4* weapon.&lt;br /&gt;
&lt;br /&gt;
General advice for spending resources at this point are:&lt;br /&gt;
&lt;br /&gt;
* Start with one adventurer of each element, since in co-op you only need to bring one unit.&lt;br /&gt;
* Do ''not'' promote from 4* to 5* or unlock the fifth mana circle since both of those actions require limited resources that cannot be easily acquired, and all content before endgame can be cleared without doing them.&lt;br /&gt;
* You should keep multiple 4* dragons with the strength ability, as those are fairly easy to max unbind and are better than 5* dragons that aren't MUB.&lt;br /&gt;
* Do ''not'' use Sunlight Stones to unbind 5* dragons until you absolutely need them (generally for endgame content) as Sunlight Stones are extremely rare. The same advice also holds for using Damascus Ingots on weapons.&lt;br /&gt;
* Wyrmprints require increasingly more exp per level as the level increases, so it is more efficient to not immediately max level them to 100 (for MUB 5* wyrmprints) as required exp above 70 is exorbitant compared to the stat gains, and instead level up more wyrmprints&lt;br /&gt;
* Eldwater early on is best spent on buying appropriate wyrmprints from the [[Shop/Wyrmprints|'''Wyrmprint Shop''']]. Please refer to the '''[[Wyrmprints Guide]]''' for advice on which wyrmprints to purchase.&lt;br /&gt;
&lt;br /&gt;
====Daily Bonus====&lt;br /&gt;
Many event quests have one or two bonus chests for your first runs per day. Make sure to do all of them on the highest difficulty available even if you are focusing your farming on a specific quest.&lt;br /&gt;
&lt;br /&gt;
===Endgame===&lt;br /&gt;
Disclaimer: what is currently endgame might not be the actual endgame for the game since the game is relatively new. Guide will be updated if anything changes.&lt;br /&gt;
&lt;br /&gt;
Currently, what is regarded as endgame are the '''[[Advanced Dragon Trials]]''', usually referred to as High Dragon Trials (HDTs) and '''[[Volk's Wrath]]'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;At this point, your main squad should be nearing their maximum potential. At the very least you'll have the first 3 tiers on their Mana Circle fully unlocked, and any Story dragons have been fully unbound. The total team might exceeds 10k, unlocking all the farmable content in the game. Your smithy will likely be level 7 by this stage, allowing you to craft 5* weapons. Although this might seem tempting, it is best to not rush into crafting 5* weapons until you have access to at least the T2 5* weapons (Smithy level 8).&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Your goal at this stage is to being raising more adventurers so you can contribute in raid battles where you have to bring your entire party. It also allows for more flexibility when doing the High Dragon trials.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
There are two main components to the combat system: the mechanics and the controls.&lt;br /&gt;
&lt;br /&gt;
===Combat Mechanics===&lt;br /&gt;
====Elemental Advantage====&lt;br /&gt;
[[Elements|Elemental]] advantage refers to the damage multipliers that apply when one element is fighting another element and is an important consideration in [[Team Building|team building]]. By default, this multiplier is +50% when you are attacking with advantage, and -50% when attacking with a disadvantage. Because this basically means a character with advantage does 3x the damage of a a character with disadvantage, it's very important to work towards having at least 1 character per element. Light and Dark always work in advantage of the player (A Light adventurer will take 50% less damage from, and deal 50% more to dark enemies). For a full table of multipliers, see the [[Elements]] page. &lt;br /&gt;
&lt;br /&gt;
====Afflictions====&lt;br /&gt;
The player and enemies can apply a number of different afflictions. Some of them are inflicted primarily by enemies of a specific element, while others can be applied by all of them. Aside from having their own effect, being afflicted also means that you cannot transform into your dragon. Certain abilities can cleanse afflictions, and certain characters have a chance of not being affected by the affliction.&lt;br /&gt;
* Poison: You will receive periodic damage.&lt;br /&gt;
* Burned: You will receive periodic damage. Mainly inflicted by Fire enemies.&lt;br /&gt;
* Freeze: You can't move or attack. Can be removed by having an ally hit you. Mainly inflicted by Water enemies.&lt;br /&gt;
* Paralysis: You will receive periodic damage, stopping your movement and action each time. Mainly inflicted by Light enemies.&lt;br /&gt;
* Blind: Your attacks mostly miss, but still adds skill points to charging skills. Mainly inflicted by Shadow and Light enemies.&lt;br /&gt;
* Stun: You can't move or attack.&lt;br /&gt;
* Cursed: You will be unable to use skills. Mainly inflicted by Shadow enemies.&lt;br /&gt;
* Bogged: Halves your movement speed and roll distance while increasing received damage. Mainly inflicted by Water enemies.&lt;br /&gt;
* Sleep: You can't move or attack. Mainly inflicted by Wind enemies.&lt;br /&gt;
&lt;br /&gt;
====Modes====&lt;br /&gt;
Bosses will have a yellow bar called the Mode bar beneath their Health bar. If a boss has a mode bar, it has 3 states it can be in: Normal, Overdrive and Break.&lt;br /&gt;
* Normal: Bosses start the battle in this state. Dealing damage will fill their mode bar until it is full. Once filled, the boss enters Overdrive mode.&lt;br /&gt;
* Overdrive: A light blue effect will appear around the boss. The boss gains a damage and defense buff, and will usually use new, stronger attacks while in Overdrive mode. Dealing damage to the boss will deplete the mode bar until it is empty, at which point it will enter Break Mode. Force Strikes deal bonus damage towards the mode gauge bar, making them ideal for depleting the mode bar more quickly and forcing the transition to break state.&lt;br /&gt;
* Break: The boss gets a dark blue hue, remains still, and has reduced defense, taking increased damage. After a set amount of time specific to that boss, it returns to Normal mode and the cycle repeats.&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
[[Skills]] are active abilities that can be used by adventurers and dragons during combat once they are charged. How fast they charge is based on Skill Points (SP). This is a hidden mechanic, meaning it can't be seen during combat. Each skill needs a set amount of SP required for the skill to become available. Hitting enemies with attacks will gain SP. The amount gained is '''not''' based on damage output, but rather on the hits that land. Each weapon has a combo, ranging between 5 and 7 moves. Later hits in the combo gain more SP. Force Strikes and dash attacks also give SP.&lt;br /&gt;
&lt;br /&gt;
When a skill is activated, an animation will play, causing the unit to become temporarily immune to red marker attacks. This is referred to by the player base as &amp;quot;i-frames&amp;quot;, short for invincibility frames. Note that purple marker attacks will still damage the unit and even cause it to exit the skill animation. Knowing how to time i-frames is key for higher level gameplay mechanics.&lt;br /&gt;
&lt;br /&gt;
When clearing missions solo, you have the option to bring a Helper into battle. This allows you to use the helper's skill once during combat. If the helper is a friend's unit, you can use their skill three times instead.&lt;br /&gt;
&lt;br /&gt;
====Dragon Shapeshifting====&lt;br /&gt;
In a similar fashion to skills, Dragons require their bar to be filled up before the adventurer can shapeshift. To fill the bar, you have to damage the boss or collect dragon jewels obtained from defeating enemies or breaking dragon statues. Once the bar is filled, you can transform, receiving i-frames during the transformation. In dragon mode you'll get access to their skill once per transform. While in Dragon mode, damage you take will not reduce your HP, but instead will reduce the time you stay in Dragon mode. Giving gifts to dragons at the [[Dragon's Roost]] will extend the duration of shapeshifting. Once you transform back into the adventurer, you can't transform for a short period of time.&lt;br /&gt;
&lt;br /&gt;
The bar can be filled up to hold a maximum of two transformations.&lt;br /&gt;
&lt;br /&gt;
====Attack Indicators and I-Frames====&lt;br /&gt;
Certain enemies like bosses will &amp;quot;telegraph&amp;quot; certain attacks. These attacks are identified by colored areas that are either red/orange or purple. Once the colored areas are filled up or colored in, the attack will commence. Red/orange/yellow attacks can be avoided through I-Frames, while purple attacks will hit regardless.&lt;br /&gt;
&lt;br /&gt;
I-Frames, short for invincibility frames, is the term to describe the invincible state a character is in while using a skill or transforming into a Dragon. During the use of a skill or transformation, enemy attacks will not harm the user. The exception to this is during purple attacks which have the potential to disrupt or cancel the skill or transformation currently being used. I-Frames also apply to any of your AI characters currently participating in the quest.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
====Moving====&lt;br /&gt;
Dragalia Lost doesn't use conventional joystick controls. Instead, it uses a free joystick with the pivot center on where you touched the screen. You can then control your character as if it were a regular joystick.&lt;br /&gt;
&lt;br /&gt;
However, if you change directions whilst your finger is far away from the pivot point, the game will move the pivot to where your finger currently is. You can change the angle in which the joystick will turn in either 180 or 90 degrees or disable both of them completely in the latest update.&lt;br /&gt;
&lt;br /&gt;
====Attacking====&lt;br /&gt;
Tapping the screen once will let your character perform a regular attack. When the character is done attacking, tapping again will perform another attack. This will combo off of the previous attack. Each weapon class has unique combo sequences.&lt;br /&gt;
&lt;br /&gt;
To use a skill or transform, press the corresponding button on the bottom of the screen. Dragon transformation can be done by tapping the dragon portrait above your character portrait.&lt;br /&gt;
&lt;br /&gt;
====Dodging====&lt;br /&gt;
To dodge, you can quickly swipe in a direction to make your character roll to that direction. Rolls also give I-Frames.&lt;br /&gt;
&lt;br /&gt;
====Force Strikes====&lt;br /&gt;
Pressing and holding down your finger without moving will make your characters charge up their Force Strike. After a brief period of charging, your character can unleash the charge. The range and area of effect of the strike depends on the weapon.&lt;br /&gt;
&lt;br /&gt;
Force strikes can break the shields on Guarded enemies, and they deplete the Overdrive gauge bar faster than regular attacks. &lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
In the top right of the screen, a minimap is displayed. Tapping the minimap will enlarge it and make it appear in the middle of the screen. Tapping the minimap circle again will minimize the map to its first state.&lt;br /&gt;
&lt;br /&gt;
You can pinch the screen to zoom out.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{#ev:youtube|MkG_VRrFpwQ|480|center}}&lt;br /&gt;
{{#ev:youtube|zOKKsL5MLAY|480|center}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Beginner%27s_Guide&amp;diff=327378</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Beginner%27s_Guide&amp;diff=327378"/>
		<updated>2020-02-17T20:06:41Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Updating progression guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}&lt;br /&gt;
The following is a '''Beginner's Guide''' to help new players get started with '''[[{{Gamename}}]]'''.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Welcome to Dragalia Lost! Dragalia Lost is a [https://en.wikipedia.org/wiki/Beat_%27em_up beat 'em up] [https://en.wikipedia.org/wiki/Role-playing_game role-playing] [https://en.wikipedia.org/wiki/Gacha_game gacha] game created by [https://www.nintendo.com/ Nintendo] and [https://www.cygames.co.jp/en/ Cygames]. In it, you control a prince named [[Euden]] and his allies, moving and attacking enemies from a [https://en.wikipedia.org/wiki/Top-down_perspective#Top-down_perspective bird's-eye view] with skills and powerful Dragons.&lt;br /&gt;
&lt;br /&gt;
== The Menus ==&lt;br /&gt;
Dragalia Lost has a number of different progression mechanics in place. Before explaining the progression in this game, it's important to know how to access the different aspects of the game. The menus around the edges of the screen will be explained briefly. For more details, refer to the [[Basics]] page.&lt;br /&gt;
&lt;br /&gt;
===Home===&lt;br /&gt;
First up is the Home menu. In this menu, you'll be able to start quests, as well as access the shop, in-game announcements and endeavor sub-menus. &lt;br /&gt;
&lt;br /&gt;
* '''Events''' will take you to the screen where you can select the daily farm quests and events.&lt;br /&gt;
* You can hold the Home button to take you to your current story chapter.&lt;br /&gt;
* The '''Notices''' menu is opened by tapping the icon with a speech bubble and exclamation mark. This is where you can view announcements made by the developers. &lt;br /&gt;
* Tapping the &amp;quot;pinned list&amp;quot; icon opens the '''[[Endeavors]]''' menu. Here you can collect rewards for completed endeavors.&lt;br /&gt;
* The '''Shop''' is opened by tapping the wooden sign. Here you can buy items using Rupies, Wyrmite, or Diamantium. You can also purchase Diamantium using real-world money.&lt;br /&gt;
*Your '''[[Alliances]]''' chat is opened by tapping the two crossed swords over a shield icon. You can check in daily for a reward of rupies, mana, and honey.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
This menu has a list of all active event quests, including '''[[Campaign Quests]]''' and '''[[Event Quests]]''', and where you go to start quests. The '''[[Co-op|Join Co-op]]''' button on the main menu here will allow you to join other peoples' lobbies, either through selecting a public lobby or entering a room ID.&lt;br /&gt;
&lt;br /&gt;
===Upgrade===&lt;br /&gt;
This menu is dedicated to upgrading your units, as the name suggests. There are options for Adventurers, Dragons, Weapons and Wyrmprints.&lt;br /&gt;
* The '''Adventurers''' button will take you to the page where you can level up your units, or promote them to a higher rarity if applicable.&lt;br /&gt;
* '''Mana Circles''' are another upgrade for Adventurers. Here you'll be able to unlock Mana Circle nodes for Adventurers which will boost their performance.&lt;br /&gt;
* '''Weapons''' will open up the page where you can level up or unbind your Weapons.&lt;br /&gt;
* '''Crafting''' will access the Smithy menu. Here, you can craft or enhance Weapons by using crafting materials and Rupies.&lt;br /&gt;
* '''Wyrmprints''' allows you to level up or upgrade your Wyrmprints.&lt;br /&gt;
* Lastly, '''Dragons''' will open the page where you can level up and unbind Dragons.&lt;br /&gt;
&lt;br /&gt;
===Teams===&lt;br /&gt;
On this page, you can assemble your party. You can have up to 9 different parties. It is important to note that an Adventurer, Wyrmprint, Weapon or Dragon '''cannot''' be used twice in one party, but it '''can''' be active or equipped simultaneously in different parties. If you have multiple copies of Wyrmprints, Weapons, or Dragons however you can use them each in the same party.&lt;br /&gt;
* '''Edit Teams''' allows you to change your party. Here, you can select up to 4 Adventurers to assemble your party. You can also equip them with a Weapon, Wyrmprint and Dragon by tapping the boxes beneath their 3D models. Alternatively, tapping on any of the 3D models when not in the Edit Teams screen will take you this screen as well.&lt;br /&gt;
* Tapping the '''Optimize''' button will open the optimization menu. Here you can let the game form a party for based on the parameters you select.&lt;br /&gt;
* '''Collection''' allows you to view all of your collected Adventurers, Dragons, Weapons and Wyrmprints. You'll also be able to sell the latter three on this screen.&lt;br /&gt;
&lt;br /&gt;
===Castle=== &lt;br /&gt;
Here, you'll be able to access your Castle Grounds and view Adventurer, Dragon and Castle Stories. At first glance, the Castle Grounds may seem to not be too important, but to keep your progression up it is important to continuously upgrade your castle grounds.&lt;br /&gt;
* '''Castle Grounds''' will take you to the castle grounds screen. here, you can manage your buildings.&lt;br /&gt;
* '''Dragon's Roost''' takes you to a page where you can bond with your dragons via giving them gifts.&lt;br /&gt;
* '''Adventurer Stories''', '''Dragon Stories''' and '''Castle Stories''' will take you to the respective stories page where you'll be able to learn more about your Adventurers and Dragons.&lt;br /&gt;
&lt;br /&gt;
===Summon===&lt;br /&gt;
This is the page where you can spend either Wyrmite or Diamantium to summon characters. For more information, refer to the [[Summoning]] page.&lt;br /&gt;
&lt;br /&gt;
=== Goodie Box (Wrapped present icon in the top right) ===&lt;br /&gt;
This is where you go to claim various goodies, including the daily Alliance check-in reward, daily and weekly event quest bonus chests, gifts from the creators, quest completion endeavor wyrmite, first clear rewards, and excess weapon and dragon drops.&lt;br /&gt;
&lt;br /&gt;
===More (Green book icon in the top right)===&lt;br /&gt;
This menu contains various miscellaneous features, such as your player profile, settings, account management and the Dragalia Lost comics.&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
===Early Game===&lt;br /&gt;
Once you completed the tutorial and, if you've [[Reroll Guide|rerolled]], are satisfied with your characters, it's time to start progressing through the game. The majority of content is still locked when beating the tutorial, and is unlocked through beating certain story chapters:&lt;br /&gt;
* Clearing Chapter 1 unlocks most of the options in the '''Upgrade''' page, with the exception of the ''Weapons'' and ''Crafting'' page.&lt;br /&gt;
* The '''Castle Grounds''' and '''Dragon's Roost''' options are also unlocked after clearing Chapter 1.&lt;br /&gt;
* The '''Event''' and '''Co-op''' menus will be unlocked after clearing Chapter 2: 2-1.&lt;br /&gt;
* '''Weapons''' and '''Crafting''' will be unlocked after clearing Chapter 2.&lt;br /&gt;
* The '''Dragon Trial''' quests are accessible after clearing Chapter 3.&lt;br /&gt;
* '''Imperial Onslaught''' unlocks after clearing Chapter 6.&lt;br /&gt;
* '''Void Battles''' unlock after clearing Chapter 7.&lt;br /&gt;
*[[Astral Raids#Augments|'''Augments''']] are unlocked after clearing Chapter 9.&lt;br /&gt;
&lt;br /&gt;
Since all these things are essential in progressing through the game, clearing the story should be your main priority.&lt;br /&gt;
&lt;br /&gt;
To do this, you'll have to set up a party, consisting of 4 Adventurers. It's advised to have multiple elements in your first party for clearing through the story, as there is an elemental advantage and disadvantage system that significantly affects your combat performance. Once you've settled on which members to use, you can equip them with Weapons, Wyrmprints and Dragons.&lt;br /&gt;
&lt;br /&gt;
As you progress through the story, you'll find that the enemies get increasingly difficult. Should you fail a level, any Stamina and/or Getherwings used will be refunded. If you can't seem to progress past a certain level, you can try to upgrade your adventurers or look for help in [[Co-op]]. &lt;br /&gt;
&lt;br /&gt;
While progressing, don't forget to upgrade your Castle Grounds.&lt;br /&gt;
&lt;br /&gt;
Upon clearing the final battle in Chapter 6, you'll have access to all the important farm quests. Your priorities at this point should be increasing the strength of your units and upgrading the facilities in your Castle Grounds.&lt;br /&gt;
&lt;br /&gt;
=== Halidom Progression ===&lt;br /&gt;
The priority order for upgrading [[Facilities]] in your Halidom should be:&lt;br /&gt;
&lt;br /&gt;
# Upgrading your [[Smithy]] to unlock more weapons for crafting. Since this requires upgrading your castle, which requires a certain facility level, you should prioritize the fastest and cheapest facilities to upgrade during this time to raise your facility level as quickly as possible. The smithy maxes at level 9, which requires a level 7 [[Halidom]].&lt;br /&gt;
# Upgrading [[Facilities#Adventurer%20Facilities|Adventurer Facilities]]. These will increase the strength of your units. Altars (acquired via increasing your player level) and Slime Statues (acquired through [[Shop/Treasure Trade|Treasure Trade]] for [[Void Battles]]) are slightly more important than Dojos (acquired by clearing Chapter 6) as increasing the strength of an entire mono-element team has more impact than increasing the strength of a single weapon type.&lt;br /&gt;
# Upgrading [[Facilities#Dragon%20Facilities|Dragon Facilities]]. This will also increase your strength, but has a much smaller impact than the Adventurer Facilities.&lt;br /&gt;
# Everything else. The production facilities generate some passive income, but that is a very small amount compared to what you get from actively farming.&lt;br /&gt;
&lt;br /&gt;
===Midgame===&lt;br /&gt;
Once you've cleared the story, you should have a party that's generally around level 25~30. Your next goal is to increase your Might stat of your party. The reason for this, is that the quest difficulties in this stage are locked behind certain Might thresholds, with higher difficulties giving significantly better rewards. You can view your party's total might in the Team menu.&lt;br /&gt;
&lt;br /&gt;
To increase your might you can do a number of things. Since there are a lot of different things that increase your might, it can be easy to lose track of what you're supposed to farm in order to increase your score.&lt;br /&gt;
# Mana Circle. The Mana Circle is the best way to increase your might, as each node will increase your adventurer's might by a value ranging from 10 to ~100. You can view each Adventurer's Mana Circle requirements by tapping the node you want to unlock.&lt;br /&gt;
# Crafting and Enhancing weapons. Making new and better weapons for your Adventurers to wield is another big contributor to improving your might. Keep in mind that upgrading your smithy unlocks better weapons to craft and enhance.&lt;br /&gt;
# Leveling units. You can level your units by using them on quests or spending crystals on them. If you want to go all out, unlock your Main Character's 3rd passive. It gives a 10% boost to Player EXP, allowing your account to level up faster. '''This also works in co-op''' even if he's not your leader, so long as he is in your party.&lt;br /&gt;
# Lastly, leveling Wyrmprints and Dragons. Although important, they give comparatively less might per level than leveling adventurers.&lt;br /&gt;
&lt;br /&gt;
As such, running quests that obtain the materials necessary for upgrading Mana Circle, Crafting/Enhancing, and upgrading facilties should be prioritized. Aim to get your characters at least either an elemental 3* weapon (Don't unbind it), or a T2 4* weapon.&lt;br /&gt;
&lt;br /&gt;
General advice for spending resources at this point are:&lt;br /&gt;
&lt;br /&gt;
* Start with one adventurer of each element, since in co-op you only need to bring one unit.&lt;br /&gt;
* Do ''not'' promote from 4* to 5* or unlock the fifth mana circle since both of those actions require limited resources that cannot be easily acquired, and all content before endgame can be cleared without doing them.&lt;br /&gt;
* You should keep multiple 4* dragons with the strength ability, as those are fairly easy to max unbind and are better than 5* dragons that aren't MUB.&lt;br /&gt;
* Do ''not'' use Sunlight Stones to unbind 5* dragons until you absolutely need them (generally for endgame content) as Sunlight Stones are extremely rare. The same advice also holds for using Damascus Ingots on weapons.&lt;br /&gt;
* Wyrmprints require increasingly more exp per level as the level increases, so it is more efficient to not immediately max level them to 100 (for MUB 5* wyrmprints) as required exp above 70 is exorbitant compared to the stat gains, and instead level up more wyrmprints&lt;br /&gt;
* Eldwater early on is best spent on buying appropriate wyrmprints from the [[Shop/Wyrmprints|'''Wyrmprint Shop''']]. Please refer to the '''[[Wyrmprints Guide]]''' for advice on which wyrmprints to purchase.&lt;br /&gt;
&lt;br /&gt;
====Daily Bonus====&lt;br /&gt;
Many event quests have one or two bonus chests for your first runs per day. Make sure to do all of them on the highest difficulty available even if you are focusing your farming on a specific quest.&lt;br /&gt;
&lt;br /&gt;
===Endgame===&lt;br /&gt;
Disclaimer: what is currently endgame might not be the actual endgame for the game since the game is relatively new. Guide will be updated if anything changes.&lt;br /&gt;
&lt;br /&gt;
Currently, what is regarded as endgame are the '''[[Advanced Dragon Trials]]''', usually referred to as High Dragon Trials (HDTs) and '''[[Volk's Wrath]]'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;At this point, your main squad should be nearing their maximum potential. At the very least you'll have the first 3 tiers on their Mana Circle fully unlocked, and any Story dragons have been fully unbound. The total team might exceeds 10k, unlocking all the farmable content in the game. Your smithy will likely be level 7 by this stage, allowing you to craft 5* weapons. Although this might seem tempting, it is best to not rush into crafting 5* weapons until you have access to at least the T2 5* weapons (Smithy level 8).&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Your goal at this stage is to being raising more adventurers so you can contribute in raid battles where you have to bring your entire party. It also allows for more flexibility when doing the High Dragon trials.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
There are two main components to the combat system: the mechanics and the controls.&lt;br /&gt;
&lt;br /&gt;
===Combat Mechanics===&lt;br /&gt;
====Elemental Advantage====&lt;br /&gt;
[[Elements|Elemental]] advantage refers to the damage multipliers that apply when one element is fighting another element and is an important consideration in [[Team Building|team building]]. By default, this multiplier is +50% when you are attacking with advantage, and -50% when attacking with a disadvantage. Because this basically means a character with advantage does 3x the damage of a a character with disadvantage, it's very important to work towards having at least 1 character per element. Light and Dark always work in advantage of the player (A Light adventurer will take 50% less damage from, and deal 50% more to dark enemies). For a full table of multipliers, see the [[Elements]] page. &lt;br /&gt;
&lt;br /&gt;
====Afflictions====&lt;br /&gt;
The player and enemies can apply a number of different afflictions. Some of them are inflicted primarily by enemies of a specific element, while others can be applied by all of them. Aside from having their own effect, being afflicted also means that you cannot transform into your dragon. Certain abilities can cleanse afflictions, and certain characters have a chance of not being affected by the affliction.&lt;br /&gt;
* Poison: You will receive periodic damage.&lt;br /&gt;
* Burned: You will receive periodic damage. Mainly inflicted by Fire enemies.&lt;br /&gt;
* Freeze: You can't move or attack. Can be removed by having an ally hit you. Mainly inflicted by Water enemies.&lt;br /&gt;
* Paralysis: You will receive periodic damage, stopping your movement and action each time. Mainly inflicted by Light enemies.&lt;br /&gt;
* Blind: Your attacks mostly miss, but still adds skill points to charging skills. Mainly inflicted by Shadow and Light enemies.&lt;br /&gt;
* Stun: You can't move or attack.&lt;br /&gt;
* Cursed: You will be unable to use skills. Mainly inflicted by Shadow enemies.&lt;br /&gt;
* Bogged: Halves your movement speed and roll distance while increasing received damage. Mainly inflicted by Water enemies.&lt;br /&gt;
* Sleep: You can't move or attack. Mainly inflicted by Wind enemies.&lt;br /&gt;
&lt;br /&gt;
====Modes====&lt;br /&gt;
Bosses will have a yellow bar called the Mode bar beneath their Health bar. If a boss has a mode bar, it has 3 states it can be in: Normal, Overdrive and Break.&lt;br /&gt;
* Normal: Bosses start the battle in this state. Dealing damage will fill their mode bar until it is full. Once filled, the boss enters Overdrive mode.&lt;br /&gt;
* Overdrive: A light blue effect will appear around the boss. The boss gains a damage and defense buff, and will usually use new, stronger attacks while in Overdrive mode. Dealing damage to the boss will deplete the mode bar until it is empty, at which point it will enter Break Mode. Force Strikes deal bonus damage towards the mode gauge bar, making them ideal for depleting the mode bar more quickly and forcing the transition to break state.&lt;br /&gt;
* Break: The boss gets a dark blue hue, remains still, and has reduced defense, taking increased damage. After a set amount of time specific to that boss, it returns to Normal mode and the cycle repeats.&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
[[Skills]] are active abilities that can be used by adventurers and dragons during combat once they are charged. How fast they charge is based on Skill Points (SP). This is a hidden mechanic, meaning it can't be seen during combat. Each skill needs a set amount of SP required for the skill to become available. Hitting enemies with attacks will gain SP. The amount gained is '''not''' based on damage output, but rather on the hits that land. Each weapon has a combo, ranging between 5 and 7 moves. Later hits in the combo gain more SP. Force Strikes and dash attacks also give SP.&lt;br /&gt;
&lt;br /&gt;
When a skill is activated, an animation will play, causing the unit to become temporarily immune to red marker attacks. This is referred to by the player base as &amp;quot;i-frames&amp;quot;, short for invincibility frames. Note that purple marker attacks will still damage the unit and even cause it to exit the skill animation. Knowing how to time i-frames is key for higher level gameplay mechanics.&lt;br /&gt;
&lt;br /&gt;
When clearing missions solo, you have the option to bring a Helper into battle. This allows you to use the helper's skill once during combat. If the helper is a friend's unit, you can use their skill three times instead.&lt;br /&gt;
&lt;br /&gt;
====Dragon Shapeshifting====&lt;br /&gt;
In a similar fashion to skills, Dragons require their bar to be filled up before the adventurer can shapeshift. To fill the bar, you have to damage the boss or collect dragon jewels obtained from defeating enemies or breaking dragon statues. Once the bar is filled, you can transform, receiving i-frames during the transformation. In dragon mode you'll get access to their skill once per transform. While in Dragon mode, damage you take will not reduce your HP, but instead will reduce the time you stay in Dragon mode. Giving gifts to dragons at the [[Dragon's Roost]] will extend the duration of shapeshifting. Once you transform back into the adventurer, you can't transform for a short period of time.&lt;br /&gt;
&lt;br /&gt;
The bar can be filled up to hold a maximum of two transformations.&lt;br /&gt;
&lt;br /&gt;
====Attack Indicators and I-Frames====&lt;br /&gt;
Certain enemies like bosses will &amp;quot;telegraph&amp;quot; certain attacks. These attacks are identified by colored areas that are either red/orange or purple. Once the colored areas are filled up or colored in, the attack will commence. Red/orange attacks can be avoided through I-Frames, while purple attacks will hit regardless.&lt;br /&gt;
&lt;br /&gt;
I-Frames, short for invincibility frames, is the term to describe the invincible state a character is in while using a skill or transforming into a Dragon. During the use of a skill or transformation, enemy attacks will not harm the user. The exception to this is during purple attacks which have the potential to disrupt or cancel the skill or transformation currently being used. I-Frames also apply to any of your AI characters currently participating in the quest.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
====Moving====&lt;br /&gt;
Dragalia Lost doesn't use conventional joystick controls. Instead, it uses a free joystick with the pivot center on where you touched the screen. You can then control your character as if it were a regular joystick.&lt;br /&gt;
&lt;br /&gt;
However, if you change directions whilst your finger is far away from the pivot point, the game will move the pivot to where your finger currently is. You can change the angle in which the joystick will turn in either 180 or 90 degrees or disable both of them completely in the latest update.&lt;br /&gt;
&lt;br /&gt;
====Attacking====&lt;br /&gt;
Tapping the screen once will let your character perform a regular attack. When the character is done attacking, tapping again will perform another attack. This will combo off of the previous attack. Each weapon class has unique combo sequences.&lt;br /&gt;
&lt;br /&gt;
To use a skill or transform, press the corresponding button on the bottom of the screen. Dragon transformation can be done by tapping the dragon portrait above your character portrait.&lt;br /&gt;
&lt;br /&gt;
====Dodging====&lt;br /&gt;
To dodge, you can quickly swipe in a direction to make your character roll to that direction. Rolls also give I-Frames.&lt;br /&gt;
&lt;br /&gt;
====Force Strikes====&lt;br /&gt;
Pressing and holding down your finger without moving will make your characters charge up their Force Strike. After a brief period of charging, your character can unleash the charge. The range and area of effect of the strike depends on the weapon.&lt;br /&gt;
&lt;br /&gt;
Force strikes can break the shields on Guarded enemies, and they deplete the Overdrive gauge bar faster than regular attacks. &lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
In the top right of the screen, a minimap is displayed. Tapping the minimap will enlarge it and make it appear in the middle of the screen. Tapping the minimap circle again will minimize the map to its first state.&lt;br /&gt;
&lt;br /&gt;
You can pinch the screen to zoom out.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{#ev:youtube|MkG_VRrFpwQ|480|center}}&lt;br /&gt;
{{#ev:youtube|zOKKsL5MLAY|480|center}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Beginner%27s_Guide&amp;diff=327377</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Beginner%27s_Guide&amp;diff=327377"/>
		<updated>2020-02-17T20:06:41Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Updating progression guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}&lt;br /&gt;
The following is a '''Beginner's Guide''' to help new players get started with '''[[{{Gamename}}]]'''.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Welcome to Dragalia Lost! Dragalia Lost is a [https://en.wikipedia.org/wiki/Beat_%27em_up beat 'em up] [https://en.wikipedia.org/wiki/Role-playing_game role-playing] [https://en.wikipedia.org/wiki/Gacha_game gacha] game created by [https://www.nintendo.com/ Nintendo] and [https://www.cygames.co.jp/en/ Cygames]. In it, you control a prince named [[Euden]] and his allies, moving and attacking enemies from a [https://en.wikipedia.org/wiki/Top-down_perspective#Top-down_perspective bird's-eye view] with skills and powerful Dragons.&lt;br /&gt;
&lt;br /&gt;
== The Menus ==&lt;br /&gt;
Dragalia Lost has a number of different progression mechanics in place. Before explaining the progression in this game, it's important to know how to access the different aspects of the game. The menus around the edges of the screen will be explained briefly. For more details, refer to the [[Basics]] page.&lt;br /&gt;
&lt;br /&gt;
===Home===&lt;br /&gt;
First up is the Home menu. In this menu, you'll be able to start quests, as well as access the shop, in-game announcements and endeavor sub-menus. &lt;br /&gt;
&lt;br /&gt;
* '''Events''' will take you to the screen where you can select the daily farm quests and events.&lt;br /&gt;
* You can hold the Home button to take you to your current story chapter.&lt;br /&gt;
* The '''Notices''' menu is opened by tapping the icon with a speech bubble and exclamation mark. This is where you can view announcements made by the developers. &lt;br /&gt;
* Tapping the &amp;quot;pinned list&amp;quot; icon opens the '''[[Endeavors]]''' menu. Here you can collect rewards for completed endeavors.&lt;br /&gt;
* The '''Shop''' is opened by tapping the wooden sign. Here you can buy items using Rupies, Wyrmite, or Diamantium. You can also purchase Diamantium using real-world money.&lt;br /&gt;
*Your '''[[Alliances]]''' chat is opened by tapping the two crossed swords over a shield icon. You can check in daily for a reward of rupies, mana, and honey.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
This menu has a list of all active event quests, including '''[[Campaign Quests]]''' and '''[[Event Quests]]''', and where you go to start quests. The '''[[Co-op|Join Co-op]]''' button on the main menu here will allow you to join other peoples' lobbies, either through selecting a public lobby or entering a room ID.&lt;br /&gt;
&lt;br /&gt;
===Upgrade===&lt;br /&gt;
This menu is dedicated to upgrading your units, as the name suggests. There are options for Adventurers, Dragons, Weapons and Wyrmprints.&lt;br /&gt;
* The '''Adventurers''' button will take you to the page where you can level up your units, or promote them to a higher rarity if applicable.&lt;br /&gt;
* '''Mana Circles''' are another upgrade for Adventurers. Here you'll be able to unlock Mana Circle nodes for Adventurers which will boost their performance.&lt;br /&gt;
* '''Weapons''' will open up the page where you can level up or unbind your Weapons.&lt;br /&gt;
* '''Crafting''' will access the Smithy menu. Here, you can craft or enhance Weapons by using crafting materials and Rupies.&lt;br /&gt;
* '''Wyrmprints''' allows you to level up or upgrade your Wyrmprints.&lt;br /&gt;
* Lastly, '''Dragons''' will open the page where you can level up and unbind Dragons.&lt;br /&gt;
&lt;br /&gt;
===Teams===&lt;br /&gt;
On this page, you can assemble your party. You can have up to 9 different parties. It is important to note that an Adventurer, Wyrmprint, Weapon or Dragon '''cannot''' be used twice in one party, but it '''can''' be active or equipped simultaneously in different parties. If you have multiple copies of Wyrmprints, Weapons, or Dragons however you can use them each in the same party.&lt;br /&gt;
* '''Edit Teams''' allows you to change your party. Here, you can select up to 4 Adventurers to assemble your party. You can also equip them with a Weapon, Wyrmprint and Dragon by tapping the boxes beneath their 3D models. Alternatively, tapping on any of the 3D models when not in the Edit Teams screen will take you this screen as well.&lt;br /&gt;
* Tapping the '''Optimize''' button will open the optimization menu. Here you can let the game form a party for based on the parameters you select.&lt;br /&gt;
* '''Collection''' allows you to view all of your collected Adventurers, Dragons, Weapons and Wyrmprints. You'll also be able to sell the latter three on this screen.&lt;br /&gt;
&lt;br /&gt;
===Castle=== &lt;br /&gt;
Here, you'll be able to access your Castle Grounds and view Adventurer, Dragon and Castle Stories. At first glance, the Castle Grounds may seem to not be too important, but to keep your progression up it is important to continuously upgrade your castle grounds.&lt;br /&gt;
* '''Castle Grounds''' will take you to the castle grounds screen. here, you can manage your buildings.&lt;br /&gt;
* '''Dragon's Roost''' takes you to a page where you can bond with your dragons via giving them gifts.&lt;br /&gt;
* '''Adventurer Stories''', '''Dragon Stories''' and '''Castle Stories''' will take you to the respective stories page where you'll be able to learn more about your Adventurers and Dragons.&lt;br /&gt;
&lt;br /&gt;
===Summon===&lt;br /&gt;
This is the page where you can spend either Wyrmite or Diamantium to summon characters. For more information, refer to the [[Summoning]] page.&lt;br /&gt;
&lt;br /&gt;
=== Goodie Box (Wrapped present icon in the top right) ===&lt;br /&gt;
This is where you go to claim various goodies, including the daily Alliance check-in reward, daily and weekly event quest bonus chests, gifts from the creators, quest completion endeavor wyrmite, first clear rewards, and excess weapon and dragon drops.&lt;br /&gt;
&lt;br /&gt;
===More (Green book icon in the top right)===&lt;br /&gt;
This menu contains various miscellaneous features, such as your player profile, settings, account management and the Dragalia Lost comics.&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
===Early Game===&lt;br /&gt;
Once you completed the tutorial and, if you've [[Reroll Guide|rerolled]], are satisfied with your characters, it's time to start progressing through the game. The majority of content is still locked when beating the tutorial, and is unlocked through beating certain story chapters:&lt;br /&gt;
* Clearing Chapter 1 unlocks most of the options in the '''Upgrade''' page, with the exception of the ''Weapons'' and ''Crafting'' page.&lt;br /&gt;
* The '''Castle Grounds''' and '''Dragon's Roost''' options are also unlocked after clearing Chapter 1.&lt;br /&gt;
* The '''Event''' and '''Co-op''' menus will be unlocked after clearing Chapter 2: 2-1.&lt;br /&gt;
* '''Weapons''' and '''Crafting''' will be unlocked after clearing Chapter 2.&lt;br /&gt;
* The '''Dragon Trial''' quests are accessible after clearing Chapter 3.&lt;br /&gt;
* '''Imperial Onslaught''' unlocks after clearing Chapter 6.&lt;br /&gt;
* '''Void Battles''' unlock after clearing Chapter 7.&lt;br /&gt;
*[[Astral Raids#Augments|'''Augments''']] are unlocked after clearing Chapter 9.&lt;br /&gt;
&lt;br /&gt;
Since all these things are essential in progressing through the game, clearing the story should be your main priority.&lt;br /&gt;
&lt;br /&gt;
To do this, you'll have to set up a party, consisting of 4 Adventurers. It's advised to have multiple elements in your first party for clearing through the story, as there is an elemental advantage and disadvantage system that significantly affects your combat performance. Once you've settled on which members to use, you can equip them with Weapons, Wyrmprints and Dragons.&lt;br /&gt;
&lt;br /&gt;
As you progress through the story, you'll find that the enemies get increasingly difficult. Should you fail a level, any Stamina and/or Getherwings used will be refunded. If you can't seem to progress past a certain level, you can try to upgrade your adventurers or look for help in [[Co-op]]. &lt;br /&gt;
&lt;br /&gt;
While progressing, don't forget to upgrade your Castle Grounds.&lt;br /&gt;
&lt;br /&gt;
Upon clearing the final battle in Chapter 6, you'll have access to all the important farm quests. Your priorities at this point should be increasing the strength of your units and upgrading the facilities in your Castle Grounds.&lt;br /&gt;
&lt;br /&gt;
=== Halidom Progression ===&lt;br /&gt;
The priority order for upgrading [[Facilities]] in your Halidom should be:&lt;br /&gt;
&lt;br /&gt;
# Upgrading your [[Smithy]] to unlock more weapons for crafting. Since this requires upgrading your castle, which requires a certain facility level, you should prioritize the fastest and cheapest facilities to upgrade during this time to raise your facility level as quickly as possible. The smithy maxes at level 9, which requires a level 7 [[Halidom]].&lt;br /&gt;
# Upgrading [[Facilities#Adventurer%20Facilities|Adventurer Facilities]]. These will increase the strength of your units. Altars (acquired via increasing your player level) and Slime Statues (acquired through [[Shop/Treasure Trade|Treasure Trade]] for [[Void Battles]]) are slightly more important than Dojos (acquired by clearing Chapter 6) as increasing the strength of an entire mono-element team has more impact than increasing the strength of a single weapon type.&lt;br /&gt;
# Upgrading [[Facilities#Dragon%20Facilities|Dragon Facilities]]. This will also increase your strength, but has a much smaller impact than the Adventurer Facilities.&lt;br /&gt;
# Everything else. The production facilities generate some passive income, but that is a very small amount compared to what you get from actively farming.&lt;br /&gt;
&lt;br /&gt;
===Midgame===&lt;br /&gt;
Once you've cleared the story, you should have a party that's generally around level 25~30. Your next goal is to increase your Might stat of your party. The reason for this, is that the quest difficulties in this stage are locked behind certain Might thresholds, with higher difficulties giving significantly better rewards. You can view your party's total might in the Team menu.&lt;br /&gt;
&lt;br /&gt;
To increase your might you can do a number of things. Since there are a lot of different things that increase your might, it can be easy to lose track of what you're supposed to farm in order to increase your score.&lt;br /&gt;
# Mana Circle. The Mana Circle is the best way to increase your might, as each node will increase your adventurer's might by a value ranging from 10 to ~100. You can view each Adventurer's Mana Circle requirements by tapping the node you want to unlock.&lt;br /&gt;
# Crafting and Enhancing weapons. Making new and better weapons for your Adventurers to wield is another big contributor to improving your might. Keep in mind that upgrading your smithy unlocks better weapons to craft and enhance.&lt;br /&gt;
# Leveling units. You can level your units by using them on quests or spending crystals on them. If you want to go all out, unlock your Main Character's 3rd passive. It gives a 10% boost to Player EXP, allowing your account to level up faster. '''This also works in co-op''' even if he's not your leader, so long as he is in your party.&lt;br /&gt;
# Lastly, leveling Wyrmprints and Dragons. Although important, they give comparatively less might per level than leveling adventurers.&lt;br /&gt;
&lt;br /&gt;
As such, running quests that obtain the materials necessary for upgrading Mana Circle, Crafting/Enhancing, and upgrading facilties should be prioritized. Aim to get your characters at least either an elemental 3* weapon (Don't unbind it), or a T2 4* weapon.&lt;br /&gt;
&lt;br /&gt;
General advice for spending resources at this point are:&lt;br /&gt;
&lt;br /&gt;
* Start with one adventurer of each element, since in co-op you only need to bring one unit.&lt;br /&gt;
* Do ''not'' promote from 4* to 5* or unlock the fifth mana circle since both of those actions require limited resources that cannot be easily acquired, and all content before endgame can be cleared without doing them.&lt;br /&gt;
* You should keep multiple 4* dragons with the strength ability, as those are fairly easy to max unbind and are better than 5* dragons that aren't MUB.&lt;br /&gt;
* Do ''not'' use Sunlight Stones to unbind 5* dragons until you absolutely need them (generally for endgame content) as Sunlight Stones are extremely rare. The same advice also holds for using Damascus Ingots on weapons.&lt;br /&gt;
* Wyrmprints require increasingly more exp per level as the level increases, so it is more efficient to not immediately max level them to 100 (for MUB 5* wyrmprints) as required exp above 70 is exorbitant compared to the stat gains, and instead level up more wyrmprints&lt;br /&gt;
* Eldwater early on is best spent on buying appropriate wyrmprints from the [[Shop/Wyrmprints|'''Wyrmprint Shop''']]. Please refer to the '''[[Wyrmprints Guide]]''' for advice on which wyrmprints to purchase.&lt;br /&gt;
&lt;br /&gt;
====Daily Bonus====&lt;br /&gt;
Many event quests have one or two bonus chests for your first runs per day. Make sure to do all of them on the highest difficulty available even if you are focusing your farming on a specific quest.&lt;br /&gt;
&lt;br /&gt;
===Endgame===&lt;br /&gt;
Disclaimer: what is currently endgame might not be the actual endgame for the game since the game is relatively new. Guide will be updated if anything changes.&lt;br /&gt;
&lt;br /&gt;
Currently, what is regarded as endgame are the '''[[Advanced Dragon Trials]]''', usually referred to as High Dragon Trials (HDTs) and '''[[Volk's Wrath]]'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;At this point, your main squad should be nearing their maximum potential. At the very least you'll have the first 3 tiers on their Mana Circle fully unlocked, and any Story dragons have been fully unbound. The total team might exceeds 10k, unlocking all the farmable content in the game. Your smithy will likely be level 7 by this stage, allowing you to craft 5* weapons. Although this might seem tempting, it is best to not rush into crafting 5* weapons until you have access to at least the T2 5* weapons (Smithy level 8).&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Your goal at this stage is to being raising more adventurers so you can contribute in raid battles where you have to bring your entire party. It also allows for more flexibility when doing the High Dragon trials.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
There are two main components to the combat system: the mechanics and the controls.&lt;br /&gt;
&lt;br /&gt;
===Combat Mechanics===&lt;br /&gt;
====Elemental Advantage====&lt;br /&gt;
[[Elements|Elemental]] advantage refers to the damage multipliers that apply when one element is fighting another element and is an important consideration in [[Team Building|team building]]. By default, this multiplier is +50% when you are attacking with advantage, and -50% when attacking with a disadvantage. Because this basically means a character with advantage does 3x the damage of a a character with disadvantage, it's very important to work towards having at least 1 character per element. Light and Dark always work in advantage of the player (A Light adventurer will take 50% less damage from, and deal 50% more to dark enemies). For a full table of multipliers, see the [[Elements]] page. &lt;br /&gt;
&lt;br /&gt;
====Afflictions====&lt;br /&gt;
The player and enemies can apply a number of different afflictions. Some of them are inflicted primarily by enemies of a specific element, while others can be applied by all of them. Aside from having their own effect, being afflicted also means that you cannot transform into your dragon. Certain abilities can cleanse afflictions, and certain characters have a chance of not being affected by the affliction.&lt;br /&gt;
* Poison: You will receive periodic damage.&lt;br /&gt;
* Burned: You will receive periodic damage. Mainly inflicted by Fire enemies.&lt;br /&gt;
* Freeze: You can't move or attack. Can be removed by having an ally hit you. Mainly inflicted by Water enemies.&lt;br /&gt;
* Paralysis: You will receive periodic damage, stopping your movement and action each time. Mainly inflicted by Light enemies.&lt;br /&gt;
* Blind: Your attacks mostly miss, but still adds skill points to charging skills. Mainly inflicted by Shadow and Light enemies.&lt;br /&gt;
* Stun: You can't move or attack.&lt;br /&gt;
* Cursed: You will be unable to use skills. Mainly inflicted by Shadow enemies.&lt;br /&gt;
* Bogged: Halves your movement speed and roll distance while increasing received damage. Mainly inflicted by Water enemies.&lt;br /&gt;
* Sleep: You can't move or attack. Mainly inflicted by Wind enemies.&lt;br /&gt;
&lt;br /&gt;
====Modes====&lt;br /&gt;
Bosses will have a yellow bar called the Mode bar beneath their Health bar. If a boss has a mode bar, it has 3 states it can be in: Normal, Overdrive and Break.&lt;br /&gt;
* Normal: Bosses start the battle in this state. Dealing damage will fill their mode bar until it is full. Once filled, the boss enters Overdrive mode.&lt;br /&gt;
* Overdrive: A light blue effect will appear around the boss. The boss gains a damage and defense buff, and will usually use new, stronger attacks while in Overdrive mode. Dealing damage to the boss will deplete the mode bar until it is empty, at which point it will enter Break Mode. Force Strikes deal bonus damage towards the mode gauge bar, making them ideal for depleting the mode bar more quickly and forcing the transition to break state.&lt;br /&gt;
* Break: The boss gets a dark blue hue, remains still, and has reduced defense, taking increased damage. After a set amount of time specific to that boss, it returns to Normal mode and the cycle repeats.&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
[[Skills]] are active abilities that can be used by adventurers and dragons during combat once they are charged. How fast they charge is based on Skill Points (SP). This is a hidden mechanic, meaning it can't be seen during combat. Each skill needs a set amount of SP required for the skill to become available. Hitting enemies with attacks will gain SP. The amount gained is '''not''' based on damage output, but rather on the hits that land. Each weapon has a combo, ranging between 5 and 7 moves. Later hits in the combo gain more SP. Force Strikes and dash attacks also give SP.&lt;br /&gt;
&lt;br /&gt;
When a skill is activated, an animation will play, causing the unit to become temporarily immune to red marker attacks. This is referred to by the player base as &amp;quot;i-frames&amp;quot;, short for invincibility frames. Note that purple marker attacks will still damage the unit and even cause it to exit the skill animation. Knowing how to time i-frames is key for higher level gameplay mechanics.&lt;br /&gt;
&lt;br /&gt;
When clearing missions solo, you have the option to bring a Helper into battle. This allows you to use the helper's skill once during combat. If the helper is a friend's unit, you can use their skill three times instead.&lt;br /&gt;
&lt;br /&gt;
====Dragon Shapeshifting====&lt;br /&gt;
In a similar fashion to skills, Dragons require their bar to be filled up before the adventurer can shapeshift. To fill the bar, you have to damage the boss or collect dragon jewels obtained from defeating enemies or breaking dragon statues. Once the bar is filled, you can transform, receiving i-frames during the transformation. In dragon mode you'll get access to their skill once per transform. While in Dragon mode, damage you take will not reduce your HP, but instead will reduce the time you stay in Dragon mode. Giving gifts to dragons at the [[Dragon's Roost]] will extend the duration of shapeshifting. Once you transform back into the adventurer, you can't transform for a short period of time.&lt;br /&gt;
&lt;br /&gt;
The bar can be filled up to hold a maximum of two transformations.&lt;br /&gt;
&lt;br /&gt;
====Attack Indicators and I-Frames====&lt;br /&gt;
Certain enemies like bosses will &amp;quot;telegraph&amp;quot; certain attacks. These attacks are identified by colored areas that are either red/orange or purple. Once the colored areas are filled up or colored in, the attack will commence. Red/orange attacks can be avoided through I-Frames, while purple attacks will hit regardless.&lt;br /&gt;
&lt;br /&gt;
I-Frames, short for invincibility frames, is the term to describe the invincible state a character is in while using a skill or transforming into a Dragon. During the use of a skill or transformation, enemy attacks will not harm the user. The exception to this is during purple attacks which have the potential to disrupt or cancel the skill or transformation currently being used. I-Frames also apply to any of your AI characters currently participating in the quest.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
====Moving====&lt;br /&gt;
Dragalia Lost doesn't use conventional joystick controls. Instead, it uses a free joystick with the pivot center on where you touched the screen. You can then control your character as if it were a regular joystick.&lt;br /&gt;
&lt;br /&gt;
However, if you change directions whilst your finger is far away from the pivot point, the game will move the pivot to where your finger currently is. You can change the angle in which the joystick will turn in either 180 or 90 degrees or disable both of them completely in the latest update.&lt;br /&gt;
&lt;br /&gt;
====Attacking====&lt;br /&gt;
Tapping the screen once will let your character perform a regular attack. When the character is done attacking, tapping again will perform another attack. This will combo off of the previous attack. Each weapon class has unique combo sequences.&lt;br /&gt;
&lt;br /&gt;
To use a skill or transform, press the corresponding button on the bottom of the screen. Dragon transformation can be done by tapping the dragon portrait above your character portrait.&lt;br /&gt;
&lt;br /&gt;
====Dodging====&lt;br /&gt;
To dodge, you can quickly swipe in a direction to make your character roll to that direction. Rolls also give I-Frames.&lt;br /&gt;
&lt;br /&gt;
====Force Strikes====&lt;br /&gt;
Pressing and holding down your finger without moving will make your characters charge up their Force Strike. After a brief period of charging, your character can unleash the charge. The range and area of effect of the strike depends on the weapon.&lt;br /&gt;
&lt;br /&gt;
Force strikes can break the shields on Guarded enemies, and they deplete the Overdrive gauge bar faster than regular attacks. &lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
In the top right of the screen, a minimap is displayed. Tapping the minimap will enlarge it and make it appear in the middle of the screen. Tapping the minimap circle again will minimize the map to its first state.&lt;br /&gt;
&lt;br /&gt;
You can pinch the screen to zoom out.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{#ev:youtube|MkG_VRrFpwQ|480|center}}&lt;br /&gt;
{{#ev:youtube|zOKKsL5MLAY|480|center}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Beginner%27s_Guide&amp;diff=327376</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Beginner%27s_Guide&amp;diff=327376"/>
		<updated>2020-02-17T20:06:41Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Updating progression guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}&lt;br /&gt;
The following is a '''Beginner's Guide''' to help new players get started with '''[[{{Gamename}}]]'''.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Welcome to Dragalia Lost! Dragalia Lost is a [https://en.wikipedia.org/wiki/Beat_%27em_up beat 'em up] [https://en.wikipedia.org/wiki/Role-playing_game role-playing] [https://en.wikipedia.org/wiki/Gacha_game gacha] game created by [https://www.nintendo.com/ Nintendo] and [https://www.cygames.co.jp/en/ Cygames]. In it, you control a prince named [[Euden]] and his allies, moving and attacking enemies from a [https://en.wikipedia.org/wiki/Top-down_perspective#Top-down_perspective bird's-eye view] with skills and powerful Dragons.&lt;br /&gt;
&lt;br /&gt;
== The Menus ==&lt;br /&gt;
Dragalia Lost has a number of different progression mechanics in place. Before explaining the progression in this game, it's important to know how to access the different aspects of the game. The menus around the edges of the screen will be explained briefly. For more details, refer to the [[Basics]] page.&lt;br /&gt;
&lt;br /&gt;
===Home===&lt;br /&gt;
First up is the Home menu. In this menu, you'll be able to start quests, as well as access the shop, in-game announcements and endeavor sub-menus. &lt;br /&gt;
&lt;br /&gt;
* '''Events''' will take you to the screen where you can select the daily farm quests and events.&lt;br /&gt;
* You can hold the Home button to take you to your current story chapter.&lt;br /&gt;
* The '''Notices''' menu is opened by tapping the icon with a speech bubble and exclamation mark. This is where you can view announcements made by the developers. &lt;br /&gt;
* Tapping the &amp;quot;pinned list&amp;quot; icon opens the '''[[Endeavors]]''' menu. Here you can collect rewards for completed endeavors.&lt;br /&gt;
* The '''Shop''' is opened by tapping the wooden sign. Here you can buy items using Rupies, Wyrmite, or Diamantium. You can also purchase Diamantium using real-world money.&lt;br /&gt;
*Your '''[[Alliances]]''' chat is opened by tapping the two crossed swords over a shield icon. You can check in daily for a reward of rupies, mana, and honey.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
This menu has a list of all active event quests, including '''[[Campaign Quests]]''' and '''[[Event Quests]]''', and where you go to start quests. The '''[[Co-op|Join Co-op]]''' button on the main menu here will allow you to join other peoples' lobbies, either through selecting a public lobby or entering a room ID.&lt;br /&gt;
&lt;br /&gt;
===Upgrade===&lt;br /&gt;
This menu is dedicated to upgrading your units, as the name suggests. There are options for Adventurers, Dragons, Weapons and Wyrmprints.&lt;br /&gt;
* The '''Adventurers''' button will take you to the page where you can level up your units, or promote them to a higher rarity if applicable.&lt;br /&gt;
* '''Mana Circles''' are another upgrade for Adventurers. Here you'll be able to unlock Mana Circle nodes for Adventurers which will boost their performance.&lt;br /&gt;
* '''Weapons''' will open up the page where you can level up or unbind your Weapons.&lt;br /&gt;
* '''Crafting''' will access the Smithy menu. Here, you can craft or enhance Weapons by using crafting materials and Rupies.&lt;br /&gt;
* '''Wyrmprints''' allows you to level up or upgrade your Wyrmprints.&lt;br /&gt;
* Lastly, '''Dragons''' will open the page where you can level up and unbind Dragons.&lt;br /&gt;
&lt;br /&gt;
===Teams===&lt;br /&gt;
On this page, you can assemble your party. You can have up to 9 different parties. It is important to note that an Adventurer, Wyrmprint, Weapon or Dragon '''cannot''' be used twice in one party, but it '''can''' be active or equipped simultaneously in different parties. If you have multiple copies of Wyrmprints, Weapons, or Dragons however you can use them each in the same party.&lt;br /&gt;
* '''Edit Teams''' allows you to change your party. Here, you can select up to 4 Adventurers to assemble your party. You can also equip them with a Weapon, Wyrmprint and Dragon by tapping the boxes beneath their 3D models. Alternatively, tapping on any of the 3D models when not in the Edit Teams screen will take you this screen as well.&lt;br /&gt;
* Tapping the '''Optimize''' button will open the optimization menu. Here you can let the game form a party for based on the parameters you select.&lt;br /&gt;
* '''Collection''' allows you to view all of your collected Adventurers, Dragons, Weapons and Wyrmprints. You'll also be able to sell the latter three on this screen.&lt;br /&gt;
&lt;br /&gt;
===Castle=== &lt;br /&gt;
Here, you'll be able to access your Castle Grounds and view Adventurer, Dragon and Castle Stories. At first glance, the Castle Grounds may seem to not be too important, but to keep your progression up it is important to continuously upgrade your castle grounds.&lt;br /&gt;
* '''Castle Grounds''' will take you to the castle grounds screen. here, you can manage your buildings.&lt;br /&gt;
* '''Dragon's Roost''' takes you to a page where you can bond with your dragons via giving them gifts.&lt;br /&gt;
* '''Adventurer Stories''', '''Dragon Stories''' and '''Castle Stories''' will take you to the respective stories page where you'll be able to learn more about your Adventurers and Dragons.&lt;br /&gt;
&lt;br /&gt;
===Summon===&lt;br /&gt;
This is the page where you can spend either Wyrmite or Diamantium to summon characters. For more information, refer to the [[Summoning]] page.&lt;br /&gt;
&lt;br /&gt;
=== Goodie Box (Wrapped present icon in the top right) ===&lt;br /&gt;
This is where you go to claim various goodies, including the daily Alliance check-in reward, daily and weekly event quest bonus chests, gifts from the creators, quest completion endeavor wyrmite, first clear rewards, and excess weapon and dragon drops.&lt;br /&gt;
&lt;br /&gt;
===More (Green book icon in the top right)===&lt;br /&gt;
This menu contains various miscellaneous features, such as your player profile, settings, account management and the Dragalia Lost comics.&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
===Early Game===&lt;br /&gt;
Once you completed the tutorial and, if you've [[Reroll Guide|rerolled]], are satisfied with your characters, it's time to start progressing through the game. The majority of content is still locked when beating the tutorial, and is unlocked through beating certain story chapters:&lt;br /&gt;
* Clearing Chapter 1 unlocks most of the options in the '''Upgrade''' page, with the exception of the ''Weapons'' and ''Crafting'' page.&lt;br /&gt;
* The '''Castle Grounds''' and '''Dragon's Roost''' options are also unlocked after clearing Chapter 1.&lt;br /&gt;
* The '''Event''' and '''Co-op''' menus will be unlocked after clearing Chapter 2: 2-1.&lt;br /&gt;
* '''Weapons''' and '''Crafting''' will be unlocked after clearing Chapter 2.&lt;br /&gt;
* The '''Dragon Trial''' quests are accessible after clearing Chapter 3.&lt;br /&gt;
* '''Imperial Onslaught''' unlocks after clearing Chapter 6.&lt;br /&gt;
* '''Void Battles''' unlock after clearing Chapter 7.&lt;br /&gt;
*[[Astral Raids#Augments|'''Augments''']] are unlocked after clearing Chapter 9.&lt;br /&gt;
&lt;br /&gt;
Since all these things are essential in progressing through the game, clearing the story should be your main priority.&lt;br /&gt;
&lt;br /&gt;
To do this, you'll have to set up a party, consisting of 4 Adventurers. It's advised to have multiple elements in your first party for clearing through the story, as there is an elemental advantage and disadvantage system that significantly affects your combat performance. Once you've settled on which members to use, you can equip them with Weapons, Wyrmprints and Dragons.&lt;br /&gt;
&lt;br /&gt;
As you progress through the story, you'll find that the enemies get increasingly difficult. Should you fail a level, any Stamina and/or Getherwings used will be refunded. If you can't seem to progress past a certain level, you can try to upgrade your adventurers or look for help in [[Co-op]]. &lt;br /&gt;
&lt;br /&gt;
While progressing, don't forget to upgrade your Castle Grounds.&lt;br /&gt;
&lt;br /&gt;
Upon clearing the final battle in Chapter 6, you'll have access to all the important farm quests. Your priorities at this point should be increasing the strength of your units and upgrading the facilities in your Castle Grounds.&lt;br /&gt;
&lt;br /&gt;
=== Halidom Progression ===&lt;br /&gt;
The priority order for upgrading [[Facilities]] in your Halidom should be:&lt;br /&gt;
&lt;br /&gt;
# Upgrading your [[Smithy]] to unlock more weapons for crafting. Since this requires upgrading your castle, which requires a certain facility level, you should prioritize the fastest and cheapest facilities to upgrade during this time to raise your facility level as quickly as possible. The smithy maxes at level 9, which requires a level 7 [[Halidom]].&lt;br /&gt;
# Upgrading [[Facilities#Adventurer%20Facilities|Adventurer Facilities]]. These will increase the strength of your units. Altars (acquired via increasing your player level) and Slime Statues (acquired through [[Shop/Treasure Trade|Treasure Trade]] for [[Void Battles]]) are slightly more important than Dojos (acquired by clearing Chapter 6) as increasing the strength of an entire mono-element team has more impact than increasing the strength of a single weapon type.&lt;br /&gt;
# Upgrading [[Facilities#Dragon%20Facilities|Dragon Facilities]]. This will also increase your strength, but has a much smaller impact than the Adventurer Facilities.&lt;br /&gt;
# Everything else. The production facilities generate some passive income, but that is a very small amount compared to what you get from actively farming.&lt;br /&gt;
&lt;br /&gt;
===Midgame===&lt;br /&gt;
Once you've cleared the story, you should have a party that's generally around level 25~30. Your next goal is to increase your Might stat of your party. The reason for this, is that the quest difficulties in this stage are locked behind certain Might thresholds, with higher difficulties giving significantly better rewards. You can view your party's total might in the Team menu.&lt;br /&gt;
&lt;br /&gt;
To increase your might you can do a number of things. Since there are a lot of different things that increase your might, it can be easy to lose track of what you're supposed to farm in order to increase your score.&lt;br /&gt;
# Mana Circle. The Mana Circle is the best way to increase your might, as each node will increase your adventurer's might by a value ranging from 10 to ~100. You can view each Adventurer's Mana Circle requirements by tapping the node you want to unlock.&lt;br /&gt;
# Crafting and Enhancing weapons. Making new and better weapons for your Adventurers to wield is another big contributor to improving your might. Keep in mind that upgrading your smithy unlocks better weapons to craft and enhance.&lt;br /&gt;
# Leveling units. You can level your units by using them on quests or spending crystals on them. If you want to go all out, unlock your Main Character's 3rd passive. It gives a 10% boost to Player EXP, allowing your account to level up faster. '''This also works in co-op''' even if he's not your leader, so long as he is in your party.&lt;br /&gt;
# Lastly, leveling Wyrmprints and Dragons. Although important, they give comparatively less might per level than leveling adventurers.&lt;br /&gt;
&lt;br /&gt;
As such, running quests that obtain the materials necessary for upgrading Mana Circle, Crafting/Enhancing, and upgrading facilties should be prioritized. Aim to get your characters at least either an elemental 3* weapon (Don't unbind it), or a T2 4* weapon.&lt;br /&gt;
&lt;br /&gt;
General advice for spending resources at this point are:&lt;br /&gt;
&lt;br /&gt;
* Start with one adventurer of each element, since in co-op you only need to bring one unit.&lt;br /&gt;
* Do ''not'' promote from 4* to 5* or unlock the fifth mana circle since both of those actions require limited resources that cannot be easily acquired, and all content before endgame can be cleared without doing them.&lt;br /&gt;
* You should keep multiple 4* dragons with the strength ability, as those are fairly easy to max unbind and are better than 5* dragons that aren't MUB.&lt;br /&gt;
* Do ''not'' use Sunlight Stones to unbind 5* dragons until you absolutely need them (generally for endgame content) as Sunlight Stones are extremely rare. The same advice also holds for using Damascus Ingots on weapons.&lt;br /&gt;
* Wyrmprints require increasingly more exp per level as the level increases, so it is more efficient to not immediately max level them to 100 (for MUB 5* wyrmprints) as required exp above 70 is exorbitant compared to the stat gains, and instead level up more wyrmprints&lt;br /&gt;
* Eldwater early on is best spent on buying appropriate wyrmprints from the [[Shop/Wyrmprints|'''Wyrmprint Shop''']]. Please refer to the '''[[Wyrmprints Guide]]''' for advice on which wyrmprints to purchase.&lt;br /&gt;
&lt;br /&gt;
====Daily Bonus====&lt;br /&gt;
Many event quests have one or two bonus chests for your first runs per day. Make sure to do all of them on the highest difficulty available even if you are focusing your farming on a specific quest.&lt;br /&gt;
&lt;br /&gt;
===Endgame===&lt;br /&gt;
Disclaimer: what is currently endgame might not be the actual endgame for the game since the game is relatively new. Guide will be updated if anything changes.&lt;br /&gt;
&lt;br /&gt;
Currently, what is regarded as endgame are the '''[[Advanced Dragon Trials]]''', usually referred to as High Dragon Trials (HDTs) and '''[[Volk's Wrath]]'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;At this point, your main squad should be nearing their maximum potential. At the very least you'll have the first 3 tiers on their Mana Circle fully unlocked, and any Story dragons have been fully unbound. The total team might exceeds 10k, unlocking all the farmable content in the game. Your smithy will likely be level 7 by this stage, allowing you to craft 5* weapons. Although this might seem tempting, it is best to not rush into crafting 5* weapons until you have access to at least the T2 5* weapons (Smithy level 8).&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Your goal at this stage is to being raising more adventurers so you can contribute in raid battles where you have to bring your entire party. It also allows for more flexibility when doing the High Dragon trials.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
There are two main components to the combat system: the mechanics and the controls.&lt;br /&gt;
&lt;br /&gt;
===Combat Mechanics===&lt;br /&gt;
====Elemental Advantage====&lt;br /&gt;
[[Elements|Elemental]] advantage refers to the damage multipliers that apply when one element is fighting another element and is an important consideration in [[Team Building|team building]]. By default, this multiplier is +50% when you are attacking with advantage, and -50% when attacking with a disadvantage. Because this basically means a character with advantage does 3x the damage of a a character with disadvantage, it's very important to work towards having at least 1 character per element. Light and Dark always work in advantage of the player (A Light adventurer will take 50% less damage from, and deal 50% more to dark enemies). For a full table of multipliers, see the [[Elements]] page. &lt;br /&gt;
&lt;br /&gt;
====Afflictions====&lt;br /&gt;
The player and enemies can apply a number of different afflictions. Some of them are inflicted primarily by enemies of a specific element, while others can be applied by all of them. Aside from having their own effect, being afflicted also means that you cannot transform into your dragon. Certain abilities can cleanse afflictions, and certain characters have a chance of not being affected by the affliction.&lt;br /&gt;
* Poison: You will receive periodic damage.&lt;br /&gt;
* Burned: You will receive periodic damage. Mainly inflicted by Fire enemies.&lt;br /&gt;
* Freeze: You can't move or attack. Can be removed by having an ally hit you. Mainly inflicted by Water enemies.&lt;br /&gt;
* Paralysis: You will receive periodic damage, stopping your movement and action each time. Mainly inflicted by Light enemies.&lt;br /&gt;
* Blind: Your attacks mostly miss, but still adds skill points to charging skills. Mainly inflicted by Shadow and Light enemies.&lt;br /&gt;
* Stun: You can't move or attack.&lt;br /&gt;
* Cursed: You will be unable to use skills. Mainly inflicted by Shadow enemies.&lt;br /&gt;
* Bogged: Halves your movement speed and roll distance while increasing received damage. Mainly inflicted by Water enemies.&lt;br /&gt;
* Sleep: You can't move or attack. Mainly inflicted by Wind enemies.&lt;br /&gt;
&lt;br /&gt;
====Modes====&lt;br /&gt;
Bosses will have a yellow bar called the Mode bar beneath their Health bar. If a boss has a mode bar, it has 3 states it can be in: Normal, Overdrive and Break.&lt;br /&gt;
* Normal: Bosses start the battle in this state. Dealing damage will fill their mode bar until it is full. Once filled, the boss enters Overdrive mode.&lt;br /&gt;
* Overdrive: A light blue effect will appear around the boss. The boss gains a damage and defense buff, and will usually use new, stronger attacks while in Overdrive mode. Dealing damage to the boss will deplete the mode bar until it is empty, at which point it will enter Break Mode. Force Strikes deal bonus damage towards the mode gauge bar, making them ideal for depleting the mode bar more quickly and forcing the transition to break state.&lt;br /&gt;
* Break: The boss gets a dark blue hue, remains still, and has reduced defense, taking increased damage. After a set amount of time specific to that boss, it returns to Normal mode and the cycle repeats.&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
[[Skills]] are active abilities that can be used by adventurers and dragons during combat once they are charged. How fast they charge is based on Skill Points (SP). This is a hidden mechanic, meaning it can't be seen during combat. Each skill needs a set amount of SP required for the skill to become available. Hitting enemies with attacks will gain SP. The amount gained is '''not''' based on damage output, but rather on the hits that land. Each weapon has a combo, ranging between 5 and 7 moves. Later hits in the combo gain more SP. Force Strikes and dash attacks also give SP.&lt;br /&gt;
&lt;br /&gt;
When a skill is activated, an animation will play, causing the unit to become temporarily immune to red marker attacks. This is referred to by the player base as &amp;quot;i-frames&amp;quot;, short for invincibility frames. Note that purple marker attacks will still damage the unit and even cause it to exit the skill animation. Knowing how to time i-frames is key for higher level gameplay mechanics.&lt;br /&gt;
&lt;br /&gt;
When clearing missions solo, you have the option to bring a Helper into battle. This allows you to use the helper's skill once during combat. If the helper is a friend's unit, you can use their skill three times instead.&lt;br /&gt;
&lt;br /&gt;
====Dragon Shapeshifting====&lt;br /&gt;
In a similar fashion to skills, Dragons require their bar to be filled up before the adventurer can shapeshift. To fill the bar, you have to damage the boss or collect dragon jewels obtained from defeating enemies or breaking dragon statues. Once the bar is filled, you can transform, receiving i-frames during the transformation. In dragon mode you'll get access to their skill once per transform. While in Dragon mode, damage you take will not reduce your HP, but instead will reduce the time you stay in Dragon mode. Giving gifts to dragons at the [[Dragon's Roost]] will extend the duration of shapeshifting. Once you transform back into the adventurer, you can't transform for a short period of time.&lt;br /&gt;
&lt;br /&gt;
The bar can be filled up to hold a maximum of two transformations.&lt;br /&gt;
&lt;br /&gt;
====Attack Indicators and I-Frames====&lt;br /&gt;
Certain enemies like bosses will &amp;quot;telegraph&amp;quot; certain attacks. These attacks are identified by colored areas that are either red/orange or purple. Once the colored areas are filled up or colored in, the attack will commence. Red/orange attacks can be avoided through I-Frames, while purple attacks will hit regardless.&lt;br /&gt;
&lt;br /&gt;
I-Frames, short for invincibility frames, is the term to describe the invincible state a character is in while using a skill or transforming into a Dragon. During the use of a skill or transformation, enemy attacks will not harm the user. The exception to this is during purple attacks which have the potential to disrupt or cancel the skill or transformation currently being used. I-Frames also apply to any of your AI characters currently participating in the quest.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
====Moving====&lt;br /&gt;
Dragalia Lost doesn't use conventional joystick controls. Instead, it uses a free joystick with the pivot center on where you touched the screen. You can then control your character as if it were a regular joystick.&lt;br /&gt;
&lt;br /&gt;
However, if you change directions whilst your finger is far away from the pivot point, the game will move the pivot to where your finger currently is. You can change the angle in which the joystick will turn in either 180 or 90 degrees or disable both of them completely in the latest update.&lt;br /&gt;
&lt;br /&gt;
====Attacking====&lt;br /&gt;
Tapping the screen once will let your character perform a regular attack. When the character is done attacking, tapping again will perform another attack. This will combo off of the previous attack. Each weapon class has unique combo sequences.&lt;br /&gt;
&lt;br /&gt;
To use a skill or transform, press the corresponding button on the bottom of the screen. Dragon transformation can be done by tapping the dragon portrait above your character portrait.&lt;br /&gt;
&lt;br /&gt;
====Dodging====&lt;br /&gt;
To dodge, you can quickly swipe in a direction to make your character roll to that direction. Rolls also give I-Frames.&lt;br /&gt;
&lt;br /&gt;
====Force Strikes====&lt;br /&gt;
Pressing and holding down your finger without moving will make your characters charge up their Force Strike. After a brief period of charging, your character can unleash the charge. The range and area of effect of the strike depends on the weapon.&lt;br /&gt;
&lt;br /&gt;
Force strikes can break the shields on Guarded enemies, and they deplete the Overdrive gauge bar faster than regular attacks. &lt;br /&gt;
&lt;br /&gt;
====Navigation====&lt;br /&gt;
In the top right of the screen, a minimap is displayed. Tapping the minimap will enlarge it and make it appear in the middle of the screen. Tapping the minimap circle again will minimize the map to its first state.&lt;br /&gt;
&lt;br /&gt;
You can pinch the screen to zoom out.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{#ev:youtube|MkG_VRrFpwQ|480|center}}&lt;br /&gt;
{{#ev:youtube|zOKKsL5MLAY|480|center}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326306</id>
		<title>Void Battles Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326306"/>
		<updated>2020-02-13T22:57:36Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Fixing link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:NoticeCollaborativeGuide}}&lt;br /&gt;
{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}}&lt;br /&gt;
[[File:Banner Top Void Battles (October 2019).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Event_Quests#Void_Battles|Void Battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for the [[Shop#Void_Battles|Void Battle Treasure Trade]] (which resets every month) and materials for [[Void_Weapon_List|Void Weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.&lt;br /&gt;
&lt;br /&gt;
This article focuses on specific battles, see [[Combat Mechanics|this page]] for general information about combat mechanics.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
Each Void Battle have one or more special mechanics that you can read about in-game with the &amp;quot;Details&amp;quot; button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.&lt;br /&gt;
&lt;br /&gt;
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.&lt;br /&gt;
&lt;br /&gt;
To be prepared for [[#Tier 3|Tier 3 Void Battles]]:&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] for a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem]] for a {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for a {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] staff gives you more room for positioning mistakes.&lt;br /&gt;
# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon then fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]]&lt;br /&gt;
# The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Violet Ghost Strike|Violet Ghost]] for a {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] can help the party clear much faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] weapon&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for an {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]].&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
&lt;br /&gt;
The following bosses do not require other void weapons to fight.&lt;br /&gt;
&lt;br /&gt;
===Shrooms===&lt;br /&gt;
====[[Wandering Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] &amp;amp; [[Soul Eater|Soul Eater Res]]: &lt;br /&gt;
** Dragon Delay Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important. &lt;br /&gt;
** Soul Eater Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]&lt;br /&gt;
&lt;br /&gt;
====[[Gust Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Gust_Shroom_Strike.png|350x82px|link=Gust Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Flame}}Gust Shrooms and shrinks the original {{InlineIcon|Icon Element|Wind}}Gust Shroom.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Flame}}Gust Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Scalding Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Scalding_Shroom_Strike.png|350x82px|link=Scalding Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Water}}Scalding Shrooms and shrinks the original {{InlineIcon|Icon Element|Flame}}Scalding Shroom.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Water}}Scalding Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Fury|Fury Penetrator]]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
====[[Blazing Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Violet Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Violet_Ghost_Strike.png|350x82px|link=Violet Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Flame}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Full HP = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Lambent Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Lambent_Ghost_Strike.png|350x82px|link=Lambent Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character.&lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Broken Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Petrify|Petrify Res]]&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
&lt;br /&gt;
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.&lt;br /&gt;
&lt;br /&gt;
===Hermits===&lt;br /&gt;
====[[Frost Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] &amp;amp; [[Fury|Fury Penetrator]]: &lt;br /&gt;
** Skill Resistance Penetrator is relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] is much more important for melee weapon users. &lt;br /&gt;
** Fury Penetrator is relevant for [[#Smoldering Manticore|Smoldering Manticore]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Whirlpool (Enemy Ability)|Whirlpool Res]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]], but not as useful as {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Twilight Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Twilight_Hermit_Strike.png|350x82px|link=Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Wind}}[[#Gust Shroom Strike|Gust Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
===Golems===&lt;br /&gt;
====[[Steel Golem Strike]]====&lt;br /&gt;
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.&lt;br /&gt;
* Healers are optional, since all attacks can be dodged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Defense|HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
====[[Obsidian Golem Strike]]====&lt;br /&gt;
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dragon Delay|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Amber Golem Strike]]====&lt;br /&gt;
[[File:Banner_Amber_Golem_Strike.png|350x82px|link=Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] and build a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}Amber Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Class_Banes#Physian|Physian's Bane]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore Strike]] (not on staff), or {{InlineIcon|Icon Element|Wind}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
&lt;br /&gt;
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared. &lt;br /&gt;
&lt;br /&gt;
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.&lt;br /&gt;
&lt;br /&gt;
===Manticores===&lt;br /&gt;
====[[Raging Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Shadow}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Greedy Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Greedy_Manticore_Strike.png|350x82px|link=Greedy Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Water}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Smoldering Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Smoldering_Manticore_Strike.png|350x82px|link=Smoldering Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Proud Manticore Strike]]====&lt;br /&gt;
[[File:Banner Proud Manticore Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Class:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
*[[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
*[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Weapon Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
&lt;br /&gt;
*{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}} [[Slayer's Strength]]&lt;br /&gt;
*{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}} [[(Light) Astral's Bane]], [[(Shadow) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
===Catoblepas===&lt;br /&gt;
====[[Catoblepas Anemos Strike]]====&lt;br /&gt;
[[File:Banner_Catoblepas_Anemos_Strike.png|350x82px|link=Catoblepas Anemos Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0011.png|32px]] &amp;lt;b&amp;gt;[[Petrify]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Strength|HP 70 = Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Resistance]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
===Phantom===&lt;br /&gt;
====[[Eolian Phantom Strike]]====&lt;br /&gt;
[[File:Banner_Eolian_Phantom_Strike.png|350x82px|link=Eolian Phantom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0013.png|32px]] &amp;lt;b&amp;gt;[[Soul Eater]]&amp;lt;/b&amp;gt;: Every time the boss hits a character, it recovers HP relative to the damage dealt&lt;br /&gt;
* [[File:Icon EnemyAbility 0014.png|32px]] &amp;lt;b&amp;gt;[[Spectral Shield]]&amp;lt;/b&amp;gt;: Undead minions summoned by the boss will take 90% less damage from attacks&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]]&lt;br /&gt;
&lt;br /&gt;
===Void Dragons===&lt;br /&gt;
====[[Void Zephyr Strike]]====&lt;br /&gt;
[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.&lt;br /&gt;
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it.&lt;br /&gt;
* Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt;. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.&lt;br /&gt;
* &amp;lt;b&amp;gt;Howling Vortex&amp;lt;/b&amp;gt; is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spiral Tornado&amp;lt;/b&amp;gt; is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.&lt;br /&gt;
* Although fairly difficult due to &amp;lt;b&amp;gt;Dragon Delay&amp;lt;/b&amp;gt;, it's possible to avoid [[Dull|dull]] from &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt; by shapeshifting into a dragon.&lt;br /&gt;
* If a {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] is hit, then the gauge will still decrease for the entire party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Light}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) High Midgardsormr's Bane|High Midgardsormr's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Wind}}[[High Midgardsormr's Trial]], or {{InlineIcon|Icon Element|Flame}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Broken Punisher]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP_70_%3D_Healing|HP 70 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Stunned Punisher]] (not on staff) or {{InlineIcon|Icon Element|Light}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
====[[Void Agni Strike]]====&lt;br /&gt;
[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0006.png|32px]] &amp;lt;b&amp;gt;[[Scorching Air]]&amp;lt;/b&amp;gt;: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The size of &amp;lt;b&amp;gt;Scorching Air&amp;lt;/b&amp;gt; is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades,  {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time.&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units.&lt;br /&gt;
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heat Seeker&amp;lt;/b&amp;gt; is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack.&lt;br /&gt;
* &amp;lt;b&amp;gt;Devastation/Flames of Devastation&amp;lt;/b&amp;gt; is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heavy Eruption&amp;lt;/b&amp;gt; is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to {{InlineIcon|Icon Element|Flame}}Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; is to Break him before it happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Flame}}[[Full HP = Defense]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) High Brunhilda's Bane|High Brunhilda's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Flame}}[[High Brunhilda's Trial]], or {{InlineIcon|Icon Element|Water}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[HP 70 = Critical Rate]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Poseidon Strike]]====&lt;br /&gt;
[[File:Banner_Void_Poseidon_Strike.png|350x82px|link=Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0009.png|32px]] &amp;lt;b&amp;gt;[[Whirlpool (Enemy Ability)|Whirlpool]]&amp;lt;/b&amp;gt;: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons.&lt;br /&gt;
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spheres of Salvation&amp;lt;/b&amp;gt; is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Almighty Torrent&amp;lt;/b&amp;gt; is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.&lt;br /&gt;
* &amp;lt;b&amp;gt;Twisting Swell&amp;lt;/b&amp;gt; is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.&lt;br /&gt;
* &amp;lt;b&amp;gt;Churning Blockade&amp;lt;/b&amp;gt;: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Deadly Deluge&amp;lt;/b&amp;gt; is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.&lt;br /&gt;
* &amp;lt;b&amp;gt;Summon Whirlpool&amp;lt;/b&amp;gt; is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Water}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[(Wind) High Mercury's Bane|High Mercury's Bane]]: relevant for {{InlineIcon|Icon Element|Water}}[[High Mercury's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Flurry Devastation]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Jeanne d'Arc Strike]]====&lt;br /&gt;
[[File:Banner_Void_Jeanne_d'Arc_Strike.png|350x82px|link=Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0010.png|32px]] &amp;lt;b&amp;gt;[[Divine Protection]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. {{InlineIcon|Icon Element|Light}}Void Jeanne d'Arc will also have additional defense while Overdrive is active.&lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Early in the fight, Jeanne will cast &amp;lt;b&amp;gt;Almighty Downfall&amp;lt;/b&amp;gt; to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.&lt;br /&gt;
* &amp;lt;b&amp;gt;Unholy Dominion&amp;lt;/b&amp;gt; starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Lightning Salvo&amp;lt;/b&amp;gt; is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.&lt;br /&gt;
* &amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.&lt;br /&gt;
* Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Ring of Torment&amp;lt;/b&amp;gt; is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) High Jupiter's Bane|High Jupiter's Bane]]: relevant for {{InlineIcon|Icon Element|Light}}[[High Jupiter's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) HP 50 = Strength|HP 50 = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Nidhogg Strike]]====&lt;br /&gt;
[[File:Banner_Void_Nidhogg_Strike.png|350x82px|link=Void Nidhogg Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Icon EnemyAbility 0012.png|32px]] &amp;lt;b&amp;gt;[[Enervation]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dark Detonation&amp;lt;/b&amp;gt; is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.&lt;br /&gt;
* Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.&lt;br /&gt;
* Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
=== Void Chimeras ===&lt;br /&gt;
&lt;br /&gt;
====[[Volcanic Chimera Strike]]====&lt;br /&gt;
[[File:Banner Volcanic Chimera Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
'''Boss Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills&lt;br /&gt;
* [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range&lt;br /&gt;
* [[File:Affliction poison large icon.png|32x32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction burn large icon.png|32x32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
'''Weapon Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326305</id>
		<title>Void Battles Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326305"/>
		<updated>2020-02-13T22:57:36Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Fixing link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:NoticeCollaborativeGuide}}&lt;br /&gt;
{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}}&lt;br /&gt;
[[File:Banner Top Void Battles (October 2019).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Event_Quests#Void_Battles|Void Battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for the [[Shop#Void_Battles|Void Battle Treasure Trade]] (which resets every month) and materials for [[Void_Weapon_List|Void Weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.&lt;br /&gt;
&lt;br /&gt;
This article focuses on specific battles, see [[Combat Mechanics|this page]] for general information about combat mechanics.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
Each Void Battle have one or more special mechanics that you can read about in-game with the &amp;quot;Details&amp;quot; button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.&lt;br /&gt;
&lt;br /&gt;
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.&lt;br /&gt;
&lt;br /&gt;
To be prepared for [[#Tier 3|Tier 3 Void Battles]]:&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] for a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem]] for a {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for a {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] staff gives you more room for positioning mistakes.&lt;br /&gt;
# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon then fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]]&lt;br /&gt;
# The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Violet Ghost Strike|Violet Ghost]] for a {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] can help the party clear much faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] weapon&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for an {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]].&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
&lt;br /&gt;
The following bosses do not require other void weapons to fight.&lt;br /&gt;
&lt;br /&gt;
===Shrooms===&lt;br /&gt;
====[[Wandering Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] &amp;amp; [[Soul Eater|Soul Eater Res]]: &lt;br /&gt;
** Dragon Delay Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important. &lt;br /&gt;
** Soul Eater Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]&lt;br /&gt;
&lt;br /&gt;
====[[Gust Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Gust_Shroom_Strike.png|350x82px|link=Gust Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Flame}}Gust Shrooms and shrinks the original {{InlineIcon|Icon Element|Wind}}Gust Shroom.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Flame}}Gust Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Scalding Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Scalding_Shroom_Strike.png|350x82px|link=Scalding Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Water}}Scalding Shrooms and shrinks the original {{InlineIcon|Icon Element|Flame}}Scalding Shroom.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Water}}Scalding Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Fury|Fury Penetrator]]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
====[[Blazing Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Violet Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Violet_Ghost_Strike.png|350x82px|link=Violet Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Flame}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Full HP = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Lambent Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Lambent_Ghost_Strike.png|350x82px|link=Lambent Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character.&lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Broken Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Petrify|Petrify Res]]&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
&lt;br /&gt;
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.&lt;br /&gt;
&lt;br /&gt;
===Hermits===&lt;br /&gt;
====[[Frost Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] &amp;amp; [[Fury|Fury Penetrator]]: &lt;br /&gt;
** Skill Resistance Penetrator is relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] is much more important for melee weapon users. &lt;br /&gt;
** Fury Penetrator is relevant for [[#Smoldering Manticore|Smoldering Manticore]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Whirlpool (Enemy Ability)|Whirlpool Res]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]], but not as useful as {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Twilight Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Twilight_Hermit_Strike.png|350x82px|link=Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Wind}}[[#Gust Shroom Strike|Gust Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
===Golems===&lt;br /&gt;
====[[Steel Golem Strike]]====&lt;br /&gt;
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.&lt;br /&gt;
* Healers are optional, since all attacks can be dodged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Defense|HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
====[[Obsidian Golem Strike]]====&lt;br /&gt;
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dragon Delay|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Amber Golem Strike]]====&lt;br /&gt;
[[File:Banner_Amber_Golem_Strike.png|350x82px|link=Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] and build a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}Amber Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Class_Banes#Physian|Physian's Bane]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore Strike]] (not on staff), or {{InlineIcon|Icon Element|Wind}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
&lt;br /&gt;
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared. &lt;br /&gt;
&lt;br /&gt;
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.&lt;br /&gt;
&lt;br /&gt;
===Manticores===&lt;br /&gt;
====[[Raging Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Shadow}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Greedy Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Greedy_Manticore_Strike.png|350x82px|link=Greedy Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Water}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Smoldering Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Smoldering_Manticore_Strike.png|350x82px|link=Smoldering Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Proud Manticore Strike]]====&lt;br /&gt;
[[File:Banner Proud Manticore Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Class:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
*[[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
*[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Weapon Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
&lt;br /&gt;
*{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}} [[Slayer's Strength]]&lt;br /&gt;
*{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}} [[(Light) Astral's Bane]], [[(Shadow) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
===Catoblepas===&lt;br /&gt;
====[[Catoblepas Anemos Strike]]====&lt;br /&gt;
[[File:Banner_Catoblepas_Anemos_Strike.png|350x82px|link=Catoblepas Anemos Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0011.png|32px]] &amp;lt;b&amp;gt;[[Petrify]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Strength|HP 70 = Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Resistance]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
===Phantom===&lt;br /&gt;
====[[Eolian Phantom Strike]]====&lt;br /&gt;
[[File:Banner_Eolian_Phantom_Strike.png|350x82px|link=Eolian Phantom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0013.png|32px]] &amp;lt;b&amp;gt;[[Soul Eater]]&amp;lt;/b&amp;gt;: Every time the boss hits a character, it recovers HP relative to the damage dealt&lt;br /&gt;
* [[File:Icon EnemyAbility 0014.png|32px]] &amp;lt;b&amp;gt;[[Spectral Shield]]&amp;lt;/b&amp;gt;: Undead minions summoned by the boss will take 90% less damage from attacks&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]]&lt;br /&gt;
&lt;br /&gt;
===Void Dragons===&lt;br /&gt;
====[[Void Zephyr Strike]]====&lt;br /&gt;
[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.&lt;br /&gt;
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it.&lt;br /&gt;
* Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt;. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.&lt;br /&gt;
* &amp;lt;b&amp;gt;Howling Vortex&amp;lt;/b&amp;gt; is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spiral Tornado&amp;lt;/b&amp;gt; is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.&lt;br /&gt;
* Although fairly difficult due to &amp;lt;b&amp;gt;Dragon Delay&amp;lt;/b&amp;gt;, it's possible to avoid [[Dull|dull]] from &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt; by shapeshifting into a dragon.&lt;br /&gt;
* If a {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] is hit, then the gauge will still decrease for the entire party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Light}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) High Midgardsormr's Bane|High Midgardsormr's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Wind}}[[High Midgardsormr's Trial]], or {{InlineIcon|Icon Element|Flame}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Broken Punisher]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP_70_%3D_Healing|HP 70 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Stunned Punisher]] (not on staff) or {{InlineIcon|Icon Element|Light}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
====[[Void Agni Strike]]====&lt;br /&gt;
[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0006.png|32px]] &amp;lt;b&amp;gt;[[Scorching Air]]&amp;lt;/b&amp;gt;: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The size of &amp;lt;b&amp;gt;Scorching Air&amp;lt;/b&amp;gt; is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades,  {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time.&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units.&lt;br /&gt;
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heat Seeker&amp;lt;/b&amp;gt; is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack.&lt;br /&gt;
* &amp;lt;b&amp;gt;Devastation/Flames of Devastation&amp;lt;/b&amp;gt; is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heavy Eruption&amp;lt;/b&amp;gt; is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to {{InlineIcon|Icon Element|Flame}}Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; is to Break him before it happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Flame}}[[Full HP = Defense]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) High Brunhilda's Bane|High Brunhilda's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Flame}}[[High Brunhilda's Trial]], or {{InlineIcon|Icon Element|Water}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[HP 70 = Critical Rate]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Poseidon Strike]]====&lt;br /&gt;
[[File:Banner_Void_Poseidon_Strike.png|350x82px|link=Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0009.png|32px]] &amp;lt;b&amp;gt;[[Whirlpool (Enemy Ability)|Whirlpool]]&amp;lt;/b&amp;gt;: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons.&lt;br /&gt;
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spheres of Salvation&amp;lt;/b&amp;gt; is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Almighty Torrent&amp;lt;/b&amp;gt; is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.&lt;br /&gt;
* &amp;lt;b&amp;gt;Twisting Swell&amp;lt;/b&amp;gt; is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.&lt;br /&gt;
* &amp;lt;b&amp;gt;Churning Blockade&amp;lt;/b&amp;gt;: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Deadly Deluge&amp;lt;/b&amp;gt; is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.&lt;br /&gt;
* &amp;lt;b&amp;gt;Summon Whirlpool&amp;lt;/b&amp;gt; is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Water}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[(Wind) High Mercury's Bane|High Mercury's Bane]]: relevant for {{InlineIcon|Icon Element|Water}}[[High Mercury's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Flurry Devastation]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Jeanne d'Arc Strike]]====&lt;br /&gt;
[[File:Banner_Void_Jeanne_d'Arc_Strike.png|350x82px|link=Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0010.png|32px]] &amp;lt;b&amp;gt;[[Divine Protection]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. {{InlineIcon|Icon Element|Light}}Void Jeanne d'Arc will also have additional defense while Overdrive is active.&lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Early in the fight, Jeanne will cast &amp;lt;b&amp;gt;Almighty Downfall&amp;lt;/b&amp;gt; to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.&lt;br /&gt;
* &amp;lt;b&amp;gt;Unholy Dominion&amp;lt;/b&amp;gt; starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Lightning Salvo&amp;lt;/b&amp;gt; is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.&lt;br /&gt;
* &amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.&lt;br /&gt;
* Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Ring of Torment&amp;lt;/b&amp;gt; is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) High Jupiter's Bane|High Jupiter's Bane]]: relevant for {{InlineIcon|Icon Element|Light}}[[High Jupiter's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) HP 50 = Strength|HP 50 = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Nidhogg Strike]]====&lt;br /&gt;
[[File:Banner_Void_Nidhogg_Strike.png|350x82px|link=Void Nidhogg Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Icon EnemyAbility 0012.png|32px]] &amp;lt;b&amp;gt;[[Enervation]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dark Detonation&amp;lt;/b&amp;gt; is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.&lt;br /&gt;
* Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.&lt;br /&gt;
* Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
=== Void Chimeras ===&lt;br /&gt;
&lt;br /&gt;
====[[Volcanic Chimera Strike]]====&lt;br /&gt;
[[File:Banner Volcanic Chimera Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
'''Boss Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills&lt;br /&gt;
* [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range&lt;br /&gt;
* [[File:Affliction poison large icon.png|32x32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction burn large icon.png|32x32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
'''Weapon Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326304</id>
		<title>Void Battles Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326304"/>
		<updated>2020-02-13T22:57:36Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Fixing link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:NoticeCollaborativeGuide}}&lt;br /&gt;
{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}}&lt;br /&gt;
[[File:Banner Top Void Battles (October 2019).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Event_Quests#Void_Battles|Void Battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for the [[Shop#Void_Battles|Void Battle Treasure Trade]] (which resets every month) and materials for [[Void_Weapon_List|Void Weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.&lt;br /&gt;
&lt;br /&gt;
This article focuses on specific battles, see [[Combat Mechanics|this page]] for general information about combat mechanics.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
Each Void Battle have one or more special mechanics that you can read about in-game with the &amp;quot;Details&amp;quot; button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.&lt;br /&gt;
&lt;br /&gt;
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.&lt;br /&gt;
&lt;br /&gt;
To be prepared for [[#Tier 3|Tier 3 Void Battles]]:&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] for a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem]] for a {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for a {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] staff gives you more room for positioning mistakes.&lt;br /&gt;
# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon then fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]]&lt;br /&gt;
# The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Violet Ghost Strike|Violet Ghost]] for a {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] can help the party clear much faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] weapon&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for an {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]].&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
&lt;br /&gt;
The following bosses do not require other void weapons to fight.&lt;br /&gt;
&lt;br /&gt;
===Shrooms===&lt;br /&gt;
====[[Wandering Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] &amp;amp; [[Soul Eater|Soul Eater Res]]: &lt;br /&gt;
** Dragon Delay Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important. &lt;br /&gt;
** Soul Eater Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]&lt;br /&gt;
&lt;br /&gt;
====[[Gust Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Gust_Shroom_Strike.png|350x82px|link=Gust Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Flame}}Gust Shrooms and shrinks the original {{InlineIcon|Icon Element|Wind}}Gust Shroom.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Flame}}Gust Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Scalding Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Scalding_Shroom_Strike.png|350x82px|link=Scalding Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Water}}Scalding Shrooms and shrinks the original {{InlineIcon|Icon Element|Flame}}Scalding Shroom.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Water}}Scalding Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Fury|Fury Penetrator]]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
====[[Blazing Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Violet Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Violet_Ghost_Strike.png|350x82px|link=Violet Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Flame}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Full HP = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Lambent Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Lambent_Ghost_Strike.png|350x82px|link=Lambent Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character.&lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Broken Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Petrify|Petrify Res]]&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
&lt;br /&gt;
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.&lt;br /&gt;
&lt;br /&gt;
===Hermits===&lt;br /&gt;
====[[Frost Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] &amp;amp; [[Fury|Fury Penetrator]]: &lt;br /&gt;
** Skill Resistance Penetrator is relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] is much more important for melee weapon users. &lt;br /&gt;
** Fury Penetrator is relevant for [[#Smoldering Manticore|Smoldering Manticore]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Whirlpool (Enemy Ability)|Whirlpool Res]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]], but not as useful as {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Twilight Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Twilight_Hermit_Strike.png|350x82px|link=Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Wind}}[[#Gust Shroom Strike|Gust Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
===Golems===&lt;br /&gt;
====[[Steel Golem Strike]]====&lt;br /&gt;
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.&lt;br /&gt;
* Healers are optional, since all attacks can be dodged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Defense|HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
====[[Obsidian Golem Strike]]====&lt;br /&gt;
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dragon Delay|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Amber Golem Strike]]====&lt;br /&gt;
[[File:Banner_Amber_Golem_Strike.png|350x82px|link=Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] and build a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}Amber Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Class_Banes#Physian|Physian's Bane]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore Strike]] (not on staff), or {{InlineIcon|Icon Element|Wind}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
&lt;br /&gt;
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared. &lt;br /&gt;
&lt;br /&gt;
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.&lt;br /&gt;
&lt;br /&gt;
===Manticores===&lt;br /&gt;
====[[Raging Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Shadow}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Greedy Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Greedy_Manticore_Strike.png|350x82px|link=Greedy Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Water}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Smoldering Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Smoldering_Manticore_Strike.png|350x82px|link=Smoldering Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Proud Manticore Strike]]====&lt;br /&gt;
[[File:Banner Proud Manticore Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Class:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
*[[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
*[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Weapon Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
&lt;br /&gt;
*{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}} [[Slayer's Strength]]&lt;br /&gt;
*{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}} [[(Light) Astral's Bane]], [[(Shadow) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
===Catoblepas===&lt;br /&gt;
====[[Catoblepas Anemos Strike]]====&lt;br /&gt;
[[File:Banner_Catoblepas_Anemos_Strike.png|350x82px|link=Catoblepas Anemos Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0011.png|32px]] &amp;lt;b&amp;gt;[[Petrify]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Strength|HP 70 = Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Resistance]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
===Phantom===&lt;br /&gt;
====[[Eolian Phantom Strike]]====&lt;br /&gt;
[[File:Banner_Eolian_Phantom_Strike.png|350x82px|link=Eolian Phantom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0013.png|32px]] &amp;lt;b&amp;gt;[[Soul Eater]]&amp;lt;/b&amp;gt;: Every time the boss hits a character, it recovers HP relative to the damage dealt&lt;br /&gt;
* [[File:Icon EnemyAbility 0014.png|32px]] &amp;lt;b&amp;gt;[[Spectral Shield]]&amp;lt;/b&amp;gt;: Undead minions summoned by the boss will take 90% less damage from attacks&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]]&lt;br /&gt;
&lt;br /&gt;
===Void Dragons===&lt;br /&gt;
====[[Void Zephyr Strike]]====&lt;br /&gt;
[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.&lt;br /&gt;
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it.&lt;br /&gt;
* Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt;. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.&lt;br /&gt;
* &amp;lt;b&amp;gt;Howling Vortex&amp;lt;/b&amp;gt; is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spiral Tornado&amp;lt;/b&amp;gt; is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.&lt;br /&gt;
* Although fairly difficult due to &amp;lt;b&amp;gt;Dragon Delay&amp;lt;/b&amp;gt;, it's possible to avoid [[Dull|dull]] from &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt; by shapeshifting into a dragon.&lt;br /&gt;
* If a {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] is hit, then the gauge will still decrease for the entire party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Light}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) High Midgardsormr's Bane|High Midgardsormr's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Wind}}[[High Midgardsormr's Trial]], or {{InlineIcon|Icon Element|Flame}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Broken Punisher]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP_70_%3D_Healing|HP 70 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Stunned Punisher]] (not on staff) or {{InlineIcon|Icon Element|Light}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
====[[Void Agni Strike]]====&lt;br /&gt;
[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0006.png|32px]] &amp;lt;b&amp;gt;[[Scorching Air]]&amp;lt;/b&amp;gt;: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The size of &amp;lt;b&amp;gt;Scorching Air&amp;lt;/b&amp;gt; is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades,  {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time.&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units.&lt;br /&gt;
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heat Seeker&amp;lt;/b&amp;gt; is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack.&lt;br /&gt;
* &amp;lt;b&amp;gt;Devastation/Flames of Devastation&amp;lt;/b&amp;gt; is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heavy Eruption&amp;lt;/b&amp;gt; is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to {{InlineIcon|Icon Element|Flame}}Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; is to Break him before it happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Flame}}[[Full HP = Defense]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) High Brunhilda's Bane|High Brunhilda's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Flame}}[[High Brunhilda's Trial]], or {{InlineIcon|Icon Element|Water}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[HP 70 = Critical Rate]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Poseidon Strike]]====&lt;br /&gt;
[[File:Banner_Void_Poseidon_Strike.png|350x82px|link=Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0009.png|32px]] &amp;lt;b&amp;gt;[[Whirlpool (Enemy Ability)|Whirlpool]]&amp;lt;/b&amp;gt;: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons.&lt;br /&gt;
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spheres of Salvation&amp;lt;/b&amp;gt; is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Almighty Torrent&amp;lt;/b&amp;gt; is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.&lt;br /&gt;
* &amp;lt;b&amp;gt;Twisting Swell&amp;lt;/b&amp;gt; is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.&lt;br /&gt;
* &amp;lt;b&amp;gt;Churning Blockade&amp;lt;/b&amp;gt;: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Deadly Deluge&amp;lt;/b&amp;gt; is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.&lt;br /&gt;
* &amp;lt;b&amp;gt;Summon Whirlpool&amp;lt;/b&amp;gt; is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Water}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[(Wind) High Mercury's Bane|High Mercury's Bane]]: relevant for {{InlineIcon|Icon Element|Water}}[[High Mercury's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Flurry Devastation]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Jeanne d'Arc Strike]]====&lt;br /&gt;
[[File:Banner_Void_Jeanne_d'Arc_Strike.png|350x82px|link=Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0010.png|32px]] &amp;lt;b&amp;gt;[[Divine Protection]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. {{InlineIcon|Icon Element|Light}}Void Jeanne d'Arc will also have additional defense while Overdrive is active.&lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Early in the fight, Jeanne will cast &amp;lt;b&amp;gt;Almighty Downfall&amp;lt;/b&amp;gt; to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.&lt;br /&gt;
* &amp;lt;b&amp;gt;Unholy Dominion&amp;lt;/b&amp;gt; starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Lightning Salvo&amp;lt;/b&amp;gt; is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.&lt;br /&gt;
* &amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.&lt;br /&gt;
* Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Ring of Torment&amp;lt;/b&amp;gt; is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) High Jupiter's Bane|High Jupiter's Bane]]: relevant for {{InlineIcon|Icon Element|Light}}[[High Jupiter's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) HP 50 = Strength|HP 50 = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Nidhogg Strike]]====&lt;br /&gt;
[[File:Banner_Void_Nidhogg_Strike.png|350x82px|link=Void Nidhogg Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Icon EnemyAbility 0012.png|32px]] &amp;lt;b&amp;gt;[[Enervation]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dark Detonation&amp;lt;/b&amp;gt; is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.&lt;br /&gt;
* Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.&lt;br /&gt;
* Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
=== Void Chimeras ===&lt;br /&gt;
&lt;br /&gt;
====[[Volcanic Chimera Strike]]====&lt;br /&gt;
[[File:Banner Volcanic Chimera Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
'''Boss Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills&lt;br /&gt;
* [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range&lt;br /&gt;
* [[File:Affliction poison large icon.png|32x32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction burn large icon.png|32x32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
'''Weapon Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326303</id>
		<title>Void Battles Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326303"/>
		<updated>2020-02-13T22:55:41Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Fixing links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:NoticeCollaborativeGuide}}&lt;br /&gt;
{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}}&lt;br /&gt;
[[File:Banner Top Void Battles (October 2019).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Event_Quests#Void_Battles|Void Battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for the [[Shop#Void_Battles|Void Battle Treasure Trade]] (which resets every month) and materials for [[Void_Weapon_List|Void Weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.&lt;br /&gt;
&lt;br /&gt;
This article focuses on specific battles, see [[Combat Mechanics|this page]] for general information about combat mechanics.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
Each Void Battle have one or more special mechanics that you can read about in-game with the &amp;quot;Details&amp;quot; button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.&lt;br /&gt;
&lt;br /&gt;
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.&lt;br /&gt;
&lt;br /&gt;
To be prepared for [[#Tier 3|Tier 3 Void Battles]]:&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] for a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem]] for a {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for a {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] staff gives you more room for positioning mistakes.&lt;br /&gt;
# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon then fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]]&lt;br /&gt;
# The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Violet Ghost Strike|Violet Ghost]] for a {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] can help the party clear much faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] weapon&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for an {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]].&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
&lt;br /&gt;
The following bosses do not require other void weapons to fight.&lt;br /&gt;
&lt;br /&gt;
===Shrooms===&lt;br /&gt;
====[[Wandering Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] &amp;amp; [[Soul Eater|Soul Eater Res]]: &lt;br /&gt;
** Dragon Delay Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important. &lt;br /&gt;
** Soul Eater Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]&lt;br /&gt;
&lt;br /&gt;
====[[Gust Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Gust_Shroom_Strike.png|350x82px|link=Gust Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Flame}}Gust Shrooms and shrinks the original {{InlineIcon|Icon Element|Wind}}Gust Shroom.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Flame}}Gust Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Scalding Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Scalding_Shroom_Strike.png|350x82px|link=Scalding Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Water}}Scalding Shrooms and shrinks the original {{InlineIcon|Icon Element|Flame}}Scalding Shroom.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Water}}Scalding Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Fury|Fury Penetrator]]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
====[[Blazing Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Violet Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Violet_Ghost_Strike.png|350x82px|link=Violet Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Flame}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Full HP = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Lambent Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Lambent_Ghost_Strike.png|350x82px|link=Lambent Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character.&lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Broken Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Petrify|Petrify Res]]&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
&lt;br /&gt;
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.&lt;br /&gt;
&lt;br /&gt;
===Hermits===&lt;br /&gt;
====[[Frost Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] &amp;amp; [[Fury|Fury Penetrator]]: &lt;br /&gt;
** Skill Resistance Penetrator is relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] is much more important for melee weapon users. &lt;br /&gt;
** Fury Penetrator is relevant for [[#Smoldering Manticore|Smoldering Manticore]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Whirlpool (Enemy Ability)|Whirlpool Res]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]], but not as useful as {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Twilight Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Twilight_Hermit_Strike.png|350x82px|link=Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Wind}}[[#Gust Shroom Strike|Gust Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
===Golems===&lt;br /&gt;
====[[Steel Golem Strike]]====&lt;br /&gt;
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.&lt;br /&gt;
* Healers are optional, since all attacks can be dodged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Defense|HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
====[[Obsidian Golem Strike]]====&lt;br /&gt;
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dragon Delay|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Amber Golem Strike]]====&lt;br /&gt;
[[File:Banner_Amber_Golem_Strike.png|350x82px|link=Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] and build a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}Amber Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Class_Banes#Physian|Physian's Bane]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore Strike]] (not on staff), or {{InlineIcon|Icon Element|Wind}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
&lt;br /&gt;
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared. &lt;br /&gt;
&lt;br /&gt;
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.&lt;br /&gt;
&lt;br /&gt;
===Manticores===&lt;br /&gt;
====[[Raging Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Shadow}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Greedy Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Greedy_Manticore_Strike.png|350x82px|link=Greedy Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Water}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Smoldering Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Smoldering_Manticore_Strike.png|350x82px|link=Smoldering Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Proud Manticore Strike]]====&lt;br /&gt;
[[File:Banner Proud Manticore Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Class:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
*[[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
*[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Weapon Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[Skill Haste|{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}]]&lt;br /&gt;
&lt;br /&gt;
*{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}} [[Slayer's Strength]]&lt;br /&gt;
*{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}} [[(Light) Astral's Bane]], [[(Shadow) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
===Catoblepas===&lt;br /&gt;
====[[Catoblepas Anemos Strike]]====&lt;br /&gt;
[[File:Banner_Catoblepas_Anemos_Strike.png|350x82px|link=Catoblepas Anemos Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0011.png|32px]] &amp;lt;b&amp;gt;[[Petrify]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Strength|HP 70 = Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Resistance]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
===Phantom===&lt;br /&gt;
====[[Eolian Phantom Strike]]====&lt;br /&gt;
[[File:Banner_Eolian_Phantom_Strike.png|350x82px|link=Eolian Phantom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0013.png|32px]] &amp;lt;b&amp;gt;[[Soul Eater]]&amp;lt;/b&amp;gt;: Every time the boss hits a character, it recovers HP relative to the damage dealt&lt;br /&gt;
* [[File:Icon EnemyAbility 0014.png|32px]] &amp;lt;b&amp;gt;[[Spectral Shield]]&amp;lt;/b&amp;gt;: Undead minions summoned by the boss will take 90% less damage from attacks&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]]&lt;br /&gt;
&lt;br /&gt;
===Void Dragons===&lt;br /&gt;
====[[Void Zephyr Strike]]====&lt;br /&gt;
[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.&lt;br /&gt;
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it.&lt;br /&gt;
* Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt;. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.&lt;br /&gt;
* &amp;lt;b&amp;gt;Howling Vortex&amp;lt;/b&amp;gt; is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spiral Tornado&amp;lt;/b&amp;gt; is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.&lt;br /&gt;
* Although fairly difficult due to &amp;lt;b&amp;gt;Dragon Delay&amp;lt;/b&amp;gt;, it's possible to avoid [[Dull|dull]] from &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt; by shapeshifting into a dragon.&lt;br /&gt;
* If a {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] is hit, then the gauge will still decrease for the entire party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Light}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) High Midgardsormr's Bane|High Midgardsormr's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Wind}}[[High Midgardsormr's Trial]], or {{InlineIcon|Icon Element|Flame}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Broken Punisher]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP_70_%3D_Healing|HP 70 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Stunned Punisher]] (not on staff) or {{InlineIcon|Icon Element|Light}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
====[[Void Agni Strike]]====&lt;br /&gt;
[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0006.png|32px]] &amp;lt;b&amp;gt;[[Scorching Air]]&amp;lt;/b&amp;gt;: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The size of &amp;lt;b&amp;gt;Scorching Air&amp;lt;/b&amp;gt; is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades,  {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time.&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units.&lt;br /&gt;
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heat Seeker&amp;lt;/b&amp;gt; is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack.&lt;br /&gt;
* &amp;lt;b&amp;gt;Devastation/Flames of Devastation&amp;lt;/b&amp;gt; is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heavy Eruption&amp;lt;/b&amp;gt; is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to {{InlineIcon|Icon Element|Flame}}Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; is to Break him before it happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Flame}}[[Full HP = Defense]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) High Brunhilda's Bane|High Brunhilda's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Flame}}[[High Brunhilda's Trial]], or {{InlineIcon|Icon Element|Water}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[HP 70 = Critical Rate]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Poseidon Strike]]====&lt;br /&gt;
[[File:Banner_Void_Poseidon_Strike.png|350x82px|link=Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0009.png|32px]] &amp;lt;b&amp;gt;[[Whirlpool (Enemy Ability)|Whirlpool]]&amp;lt;/b&amp;gt;: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons.&lt;br /&gt;
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spheres of Salvation&amp;lt;/b&amp;gt; is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Almighty Torrent&amp;lt;/b&amp;gt; is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.&lt;br /&gt;
* &amp;lt;b&amp;gt;Twisting Swell&amp;lt;/b&amp;gt; is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.&lt;br /&gt;
* &amp;lt;b&amp;gt;Churning Blockade&amp;lt;/b&amp;gt;: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Deadly Deluge&amp;lt;/b&amp;gt; is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.&lt;br /&gt;
* &amp;lt;b&amp;gt;Summon Whirlpool&amp;lt;/b&amp;gt; is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Water}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[(Wind) High Mercury's Bane|High Mercury's Bane]]: relevant for {{InlineIcon|Icon Element|Water}}[[High Mercury's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Flurry Devastation]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Jeanne d'Arc Strike]]====&lt;br /&gt;
[[File:Banner_Void_Jeanne_d'Arc_Strike.png|350x82px|link=Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0010.png|32px]] &amp;lt;b&amp;gt;[[Divine Protection]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. {{InlineIcon|Icon Element|Light}}Void Jeanne d'Arc will also have additional defense while Overdrive is active.&lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Early in the fight, Jeanne will cast &amp;lt;b&amp;gt;Almighty Downfall&amp;lt;/b&amp;gt; to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.&lt;br /&gt;
* &amp;lt;b&amp;gt;Unholy Dominion&amp;lt;/b&amp;gt; starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Lightning Salvo&amp;lt;/b&amp;gt; is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.&lt;br /&gt;
* &amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.&lt;br /&gt;
* Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Ring of Torment&amp;lt;/b&amp;gt; is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) High Jupiter's Bane|High Jupiter's Bane]]: relevant for {{InlineIcon|Icon Element|Light}}[[High Jupiter's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) HP 50 = Strength|HP 50 = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Nidhogg Strike]]====&lt;br /&gt;
[[File:Banner_Void_Nidhogg_Strike.png|350x82px|link=Void Nidhogg Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Icon EnemyAbility 0012.png|32px]] &amp;lt;b&amp;gt;[[Enervation]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dark Detonation&amp;lt;/b&amp;gt; is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.&lt;br /&gt;
* Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.&lt;br /&gt;
* Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
=== Void Chimeras ===&lt;br /&gt;
&lt;br /&gt;
====[[Volcanic Chimera Strike]]====&lt;br /&gt;
[[File:Banner Volcanic Chimera Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
'''Boss Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills&lt;br /&gt;
* [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range&lt;br /&gt;
* [[File:Affliction poison large icon.png|32x32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction burn large icon.png|32x32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
'''Weapon Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326302</id>
		<title>Void Battles Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326302"/>
		<updated>2020-02-13T22:55:41Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Fixing links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:NoticeCollaborativeGuide}}&lt;br /&gt;
{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}}&lt;br /&gt;
[[File:Banner Top Void Battles (October 2019).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Event_Quests#Void_Battles|Void Battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for the [[Shop#Void_Battles|Void Battle Treasure Trade]] (which resets every month) and materials for [[Void_Weapon_List|Void Weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.&lt;br /&gt;
&lt;br /&gt;
This article focuses on specific battles, see [[Combat Mechanics|this page]] for general information about combat mechanics.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
Each Void Battle have one or more special mechanics that you can read about in-game with the &amp;quot;Details&amp;quot; button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.&lt;br /&gt;
&lt;br /&gt;
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.&lt;br /&gt;
&lt;br /&gt;
To be prepared for [[#Tier 3|Tier 3 Void Battles]]:&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] for a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem]] for a {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for a {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] staff gives you more room for positioning mistakes.&lt;br /&gt;
# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon then fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]]&lt;br /&gt;
# The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Violet Ghost Strike|Violet Ghost]] for a {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] can help the party clear much faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] weapon&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for an {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]].&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
&lt;br /&gt;
The following bosses do not require other void weapons to fight.&lt;br /&gt;
&lt;br /&gt;
===Shrooms===&lt;br /&gt;
====[[Wandering Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] &amp;amp; [[Soul Eater|Soul Eater Res]]: &lt;br /&gt;
** Dragon Delay Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important. &lt;br /&gt;
** Soul Eater Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]&lt;br /&gt;
&lt;br /&gt;
====[[Gust Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Gust_Shroom_Strike.png|350x82px|link=Gust Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Flame}}Gust Shrooms and shrinks the original {{InlineIcon|Icon Element|Wind}}Gust Shroom.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Flame}}Gust Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Scalding Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Scalding_Shroom_Strike.png|350x82px|link=Scalding Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Water}}Scalding Shrooms and shrinks the original {{InlineIcon|Icon Element|Flame}}Scalding Shroom.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Water}}Scalding Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Fury|Fury Penetrator]]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
====[[Blazing Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Violet Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Violet_Ghost_Strike.png|350x82px|link=Violet Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Flame}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Full HP = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Lambent Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Lambent_Ghost_Strike.png|350x82px|link=Lambent Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character.&lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Broken Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Petrify|Petrify Res]]&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
&lt;br /&gt;
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.&lt;br /&gt;
&lt;br /&gt;
===Hermits===&lt;br /&gt;
====[[Frost Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] &amp;amp; [[Fury|Fury Penetrator]]: &lt;br /&gt;
** Skill Resistance Penetrator is relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] is much more important for melee weapon users. &lt;br /&gt;
** Fury Penetrator is relevant for [[#Smoldering Manticore|Smoldering Manticore]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Whirlpool (Enemy Ability)|Whirlpool Res]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]], but not as useful as {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Twilight Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Twilight_Hermit_Strike.png|350x82px|link=Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Wind}}[[#Gust Shroom Strike|Gust Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
===Golems===&lt;br /&gt;
====[[Steel Golem Strike]]====&lt;br /&gt;
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.&lt;br /&gt;
* Healers are optional, since all attacks can be dodged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Defense|HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
====[[Obsidian Golem Strike]]====&lt;br /&gt;
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dragon Delay|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Amber Golem Strike]]====&lt;br /&gt;
[[File:Banner_Amber_Golem_Strike.png|350x82px|link=Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] and build a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}Amber Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Class_Banes#Physian|Physian's Bane]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore Strike]] (not on staff), or {{InlineIcon|Icon Element|Wind}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
&lt;br /&gt;
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared. &lt;br /&gt;
&lt;br /&gt;
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.&lt;br /&gt;
&lt;br /&gt;
===Manticores===&lt;br /&gt;
====[[Raging Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Shadow}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Greedy Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Greedy_Manticore_Strike.png|350x82px|link=Greedy Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Water}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Smoldering Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Smoldering_Manticore_Strike.png|350x82px|link=Smoldering Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Proud Manticore Strike]]====&lt;br /&gt;
[[File:Banner Proud Manticore Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Class:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
*[[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
*[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Weapon Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[Skill Haste|{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}]]&lt;br /&gt;
&lt;br /&gt;
*{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}} [[Slayer's Strength]]&lt;br /&gt;
*{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}} [[(Light) Astral's Bane]], [[(Shadow) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
===Catoblepas===&lt;br /&gt;
====[[Catoblepas Anemos Strike]]====&lt;br /&gt;
[[File:Banner_Catoblepas_Anemos_Strike.png|350x82px|link=Catoblepas Anemos Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0011.png|32px]] &amp;lt;b&amp;gt;[[Petrify]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Strength|HP 70 = Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Resistance]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
===Phantom===&lt;br /&gt;
====[[Eolian Phantom Strike]]====&lt;br /&gt;
[[File:Banner_Eolian_Phantom_Strike.png|350x82px|link=Eolian Phantom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0013.png|32px]] &amp;lt;b&amp;gt;[[Soul Eater]]&amp;lt;/b&amp;gt;: Every time the boss hits a character, it recovers HP relative to the damage dealt&lt;br /&gt;
* [[File:Icon EnemyAbility 0014.png|32px]] &amp;lt;b&amp;gt;[[Spectral Shield]]&amp;lt;/b&amp;gt;: Undead minions summoned by the boss will take 90% less damage from attacks&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]]&lt;br /&gt;
&lt;br /&gt;
===Void Dragons===&lt;br /&gt;
====[[Void Zephyr Strike]]====&lt;br /&gt;
[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.&lt;br /&gt;
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it.&lt;br /&gt;
* Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt;. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.&lt;br /&gt;
* &amp;lt;b&amp;gt;Howling Vortex&amp;lt;/b&amp;gt; is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spiral Tornado&amp;lt;/b&amp;gt; is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.&lt;br /&gt;
* Although fairly difficult due to &amp;lt;b&amp;gt;Dragon Delay&amp;lt;/b&amp;gt;, it's possible to avoid [[Dull|dull]] from &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt; by shapeshifting into a dragon.&lt;br /&gt;
* If a {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] is hit, then the gauge will still decrease for the entire party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Light}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) High Midgardsormr's Bane|High Midgardsormr's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Wind}}[[High Midgardsormr's Trial]], or {{InlineIcon|Icon Element|Flame}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Broken Punisher]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP_70_%3D_Healing|HP 70 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Stunned Punisher]] (not on staff) or {{InlineIcon|Icon Element|Light}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
====[[Void Agni Strike]]====&lt;br /&gt;
[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0006.png|32px]] &amp;lt;b&amp;gt;[[Scorching Air]]&amp;lt;/b&amp;gt;: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The size of &amp;lt;b&amp;gt;Scorching Air&amp;lt;/b&amp;gt; is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades,  {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time.&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units.&lt;br /&gt;
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heat Seeker&amp;lt;/b&amp;gt; is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack.&lt;br /&gt;
* &amp;lt;b&amp;gt;Devastation/Flames of Devastation&amp;lt;/b&amp;gt; is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heavy Eruption&amp;lt;/b&amp;gt; is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to {{InlineIcon|Icon Element|Flame}}Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; is to Break him before it happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Flame}}[[Full HP = Defense]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) High Brunhilda's Bane|High Brunhilda's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Flame}}[[High Brunhilda's Trial]], or {{InlineIcon|Icon Element|Water}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[HP 70 = Critical Rate]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Poseidon Strike]]====&lt;br /&gt;
[[File:Banner_Void_Poseidon_Strike.png|350x82px|link=Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0009.png|32px]] &amp;lt;b&amp;gt;[[Whirlpool (Enemy Ability)|Whirlpool]]&amp;lt;/b&amp;gt;: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons.&lt;br /&gt;
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spheres of Salvation&amp;lt;/b&amp;gt; is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Almighty Torrent&amp;lt;/b&amp;gt; is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.&lt;br /&gt;
* &amp;lt;b&amp;gt;Twisting Swell&amp;lt;/b&amp;gt; is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.&lt;br /&gt;
* &amp;lt;b&amp;gt;Churning Blockade&amp;lt;/b&amp;gt;: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Deadly Deluge&amp;lt;/b&amp;gt; is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.&lt;br /&gt;
* &amp;lt;b&amp;gt;Summon Whirlpool&amp;lt;/b&amp;gt; is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Water}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[(Wind) High Mercury's Bane|High Mercury's Bane]]: relevant for {{InlineIcon|Icon Element|Water}}[[High Mercury's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Flurry Devastation]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Jeanne d'Arc Strike]]====&lt;br /&gt;
[[File:Banner_Void_Jeanne_d'Arc_Strike.png|350x82px|link=Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0010.png|32px]] &amp;lt;b&amp;gt;[[Divine Protection]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. {{InlineIcon|Icon Element|Light}}Void Jeanne d'Arc will also have additional defense while Overdrive is active.&lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Early in the fight, Jeanne will cast &amp;lt;b&amp;gt;Almighty Downfall&amp;lt;/b&amp;gt; to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.&lt;br /&gt;
* &amp;lt;b&amp;gt;Unholy Dominion&amp;lt;/b&amp;gt; starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Lightning Salvo&amp;lt;/b&amp;gt; is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.&lt;br /&gt;
* &amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.&lt;br /&gt;
* Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Ring of Torment&amp;lt;/b&amp;gt; is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) High Jupiter's Bane|High Jupiter's Bane]]: relevant for {{InlineIcon|Icon Element|Light}}[[High Jupiter's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) HP 50 = Strength|HP 50 = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Nidhogg Strike]]====&lt;br /&gt;
[[File:Banner_Void_Nidhogg_Strike.png|350x82px|link=Void Nidhogg Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Icon EnemyAbility 0012.png|32px]] &amp;lt;b&amp;gt;[[Enervation]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dark Detonation&amp;lt;/b&amp;gt; is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.&lt;br /&gt;
* Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.&lt;br /&gt;
* Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
=== Void Chimeras ===&lt;br /&gt;
&lt;br /&gt;
====[[Volcanic Chimera Strike]]====&lt;br /&gt;
[[File:Banner Volcanic Chimera Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
'''Boss Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills&lt;br /&gt;
* [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range&lt;br /&gt;
* [[File:Affliction poison large icon.png|32x32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction burn large icon.png|32x32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
'''Weapon Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326301</id>
		<title>Void Battles Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326301"/>
		<updated>2020-02-13T22:55:41Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Fixing links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:NoticeCollaborativeGuide}}&lt;br /&gt;
{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}}&lt;br /&gt;
[[File:Banner Top Void Battles (October 2019).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Event_Quests#Void_Battles|Void Battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for the [[Shop#Void_Battles|Void Battle Treasure Trade]] (which resets every month) and materials for [[Void_Weapon_List|Void Weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.&lt;br /&gt;
&lt;br /&gt;
This article focuses on specific battles, see [[Combat Mechanics|this page]] for general information about combat mechanics.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
Each Void Battle have one or more special mechanics that you can read about in-game with the &amp;quot;Details&amp;quot; button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.&lt;br /&gt;
&lt;br /&gt;
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.&lt;br /&gt;
&lt;br /&gt;
To be prepared for [[#Tier 3|Tier 3 Void Battles]]:&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] for a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem]] for a {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for a {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] staff gives you more room for positioning mistakes.&lt;br /&gt;
# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon then fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]]&lt;br /&gt;
# The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Violet Ghost Strike|Violet Ghost]] for a {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] can help the party clear much faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] weapon&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for an {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]].&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
&lt;br /&gt;
The following bosses do not require other void weapons to fight.&lt;br /&gt;
&lt;br /&gt;
===Shrooms===&lt;br /&gt;
====[[Wandering Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] &amp;amp; [[Soul Eater|Soul Eater Res]]: &lt;br /&gt;
** Dragon Delay Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important. &lt;br /&gt;
** Soul Eater Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]&lt;br /&gt;
&lt;br /&gt;
====[[Gust Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Gust_Shroom_Strike.png|350x82px|link=Gust Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Flame}}Gust Shrooms and shrinks the original {{InlineIcon|Icon Element|Wind}}Gust Shroom.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Flame}}Gust Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Scalding Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Scalding_Shroom_Strike.png|350x82px|link=Scalding Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Water}}Scalding Shrooms and shrinks the original {{InlineIcon|Icon Element|Flame}}Scalding Shroom.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Water}}Scalding Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Fury|Fury Penetrator]]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
====[[Blazing Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Violet Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Violet_Ghost_Strike.png|350x82px|link=Violet Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Flame}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Full HP = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Lambent Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Lambent_Ghost_Strike.png|350x82px|link=Lambent Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character.&lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Broken Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Petrify|Petrify Res]]&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
&lt;br /&gt;
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.&lt;br /&gt;
&lt;br /&gt;
===Hermits===&lt;br /&gt;
====[[Frost Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] &amp;amp; [[Fury|Fury Penetrator]]: &lt;br /&gt;
** Skill Resistance Penetrator is relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] is much more important for melee weapon users. &lt;br /&gt;
** Fury Penetrator is relevant for [[#Smoldering Manticore|Smoldering Manticore]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Whirlpool (Enemy Ability)|Whirlpool Res]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]], but not as useful as {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Twilight Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Twilight_Hermit_Strike.png|350x82px|link=Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Wind}}[[#Gust Shroom Strike|Gust Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
===Golems===&lt;br /&gt;
====[[Steel Golem Strike]]====&lt;br /&gt;
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.&lt;br /&gt;
* Healers are optional, since all attacks can be dodged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Defense|HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
====[[Obsidian Golem Strike]]====&lt;br /&gt;
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dragon Delay|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Amber Golem Strike]]====&lt;br /&gt;
[[File:Banner_Amber_Golem_Strike.png|350x82px|link=Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] and build a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}Amber Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Class_Banes#Physian|Physian's Bane]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore Strike]] (not on staff), or {{InlineIcon|Icon Element|Wind}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
&lt;br /&gt;
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared. &lt;br /&gt;
&lt;br /&gt;
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.&lt;br /&gt;
&lt;br /&gt;
===Manticores===&lt;br /&gt;
====[[Raging Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Shadow}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Greedy Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Greedy_Manticore_Strike.png|350x82px|link=Greedy Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Water}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Smoldering Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Smoldering_Manticore_Strike.png|350x82px|link=Smoldering Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Proud Manticore Strike]]====&lt;br /&gt;
[[File:Banner Proud Manticore Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Class:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
*[[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
*[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Weapon Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[Skill Haste|{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}]]&lt;br /&gt;
&lt;br /&gt;
*{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}} [[Slayer's Strength]]&lt;br /&gt;
*{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}} [[(Light) Astral's Bane]], [[(Shadow) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
===Catoblepas===&lt;br /&gt;
====[[Catoblepas Anemos Strike]]====&lt;br /&gt;
[[File:Banner_Catoblepas_Anemos_Strike.png|350x82px|link=Catoblepas Anemos Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0011.png|32px]] &amp;lt;b&amp;gt;[[Petrify]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Strength|HP 70 = Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Resistance]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
===Phantom===&lt;br /&gt;
====[[Eolian Phantom Strike]]====&lt;br /&gt;
[[File:Banner_Eolian_Phantom_Strike.png|350x82px|link=Eolian Phantom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0013.png|32px]] &amp;lt;b&amp;gt;[[Soul Eater]]&amp;lt;/b&amp;gt;: Every time the boss hits a character, it recovers HP relative to the damage dealt&lt;br /&gt;
* [[File:Icon EnemyAbility 0014.png|32px]] &amp;lt;b&amp;gt;[[Spectral Shield]]&amp;lt;/b&amp;gt;: Undead minions summoned by the boss will take 90% less damage from attacks&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]]&lt;br /&gt;
&lt;br /&gt;
===Void Dragons===&lt;br /&gt;
====[[Void Zephyr Strike]]====&lt;br /&gt;
[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.&lt;br /&gt;
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it.&lt;br /&gt;
* Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt;. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.&lt;br /&gt;
* &amp;lt;b&amp;gt;Howling Vortex&amp;lt;/b&amp;gt; is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spiral Tornado&amp;lt;/b&amp;gt; is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.&lt;br /&gt;
* Although fairly difficult due to &amp;lt;b&amp;gt;Dragon Delay&amp;lt;/b&amp;gt;, it's possible to avoid [[Dull|dull]] from &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt; by shapeshifting into a dragon.&lt;br /&gt;
* If a {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] is hit, then the gauge will still decrease for the entire party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Light}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) High Midgardsormr's Bane|High Midgardsormr's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Wind}}[[High Midgardsormr's Trial]], or {{InlineIcon|Icon Element|Flame}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Broken Punisher]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP_70_%3D_Healing|HP 70 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Stunned Punisher]] (not on staff) or {{InlineIcon|Icon Element|Light}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
====[[Void Agni Strike]]====&lt;br /&gt;
[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0006.png|32px]] &amp;lt;b&amp;gt;[[Scorching Air]]&amp;lt;/b&amp;gt;: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The size of &amp;lt;b&amp;gt;Scorching Air&amp;lt;/b&amp;gt; is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades,  {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time.&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units.&lt;br /&gt;
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heat Seeker&amp;lt;/b&amp;gt; is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack.&lt;br /&gt;
* &amp;lt;b&amp;gt;Devastation/Flames of Devastation&amp;lt;/b&amp;gt; is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heavy Eruption&amp;lt;/b&amp;gt; is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to {{InlineIcon|Icon Element|Flame}}Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; is to Break him before it happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Flame}}[[Full HP = Defense]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) High Brunhilda's Bane|High Brunhilda's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Flame}}[[High Brunhilda's Trial]], or {{InlineIcon|Icon Element|Water}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[HP 70 = Critical Rate]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Poseidon Strike]]====&lt;br /&gt;
[[File:Banner_Void_Poseidon_Strike.png|350x82px|link=Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0009.png|32px]] &amp;lt;b&amp;gt;[[Whirlpool (Enemy Ability)|Whirlpool]]&amp;lt;/b&amp;gt;: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons.&lt;br /&gt;
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spheres of Salvation&amp;lt;/b&amp;gt; is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Almighty Torrent&amp;lt;/b&amp;gt; is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.&lt;br /&gt;
* &amp;lt;b&amp;gt;Twisting Swell&amp;lt;/b&amp;gt; is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.&lt;br /&gt;
* &amp;lt;b&amp;gt;Churning Blockade&amp;lt;/b&amp;gt;: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Deadly Deluge&amp;lt;/b&amp;gt; is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.&lt;br /&gt;
* &amp;lt;b&amp;gt;Summon Whirlpool&amp;lt;/b&amp;gt; is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Water}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[(Wind) High Mercury's Bane|High Mercury's Bane]]: relevant for {{InlineIcon|Icon Element|Water}}[[High Mercury's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Flurry Devastation]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Jeanne d'Arc Strike]]====&lt;br /&gt;
[[File:Banner_Void_Jeanne_d'Arc_Strike.png|350x82px|link=Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0010.png|32px]] &amp;lt;b&amp;gt;[[Divine Protection]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. {{InlineIcon|Icon Element|Light}}Void Jeanne d'Arc will also have additional defense while Overdrive is active.&lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Early in the fight, Jeanne will cast &amp;lt;b&amp;gt;Almighty Downfall&amp;lt;/b&amp;gt; to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.&lt;br /&gt;
* &amp;lt;b&amp;gt;Unholy Dominion&amp;lt;/b&amp;gt; starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Lightning Salvo&amp;lt;/b&amp;gt; is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.&lt;br /&gt;
* &amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.&lt;br /&gt;
* Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Ring of Torment&amp;lt;/b&amp;gt; is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) High Jupiter's Bane|High Jupiter's Bane]]: relevant for {{InlineIcon|Icon Element|Light}}[[High Jupiter's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) HP 50 = Strength|HP 50 = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Nidhogg Strike]]====&lt;br /&gt;
[[File:Banner_Void_Nidhogg_Strike.png|350x82px|link=Void Nidhogg Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Icon EnemyAbility 0012.png|32px]] &amp;lt;b&amp;gt;[[Enervation]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dark Detonation&amp;lt;/b&amp;gt; is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.&lt;br /&gt;
* Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.&lt;br /&gt;
* Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
=== Void Chimeras ===&lt;br /&gt;
&lt;br /&gt;
====[[Volcanic Chimera Strike]]====&lt;br /&gt;
[[File:Banner Volcanic Chimera Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
'''Boss Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills&lt;br /&gt;
* [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range&lt;br /&gt;
* [[File:Affliction poison large icon.png|32x32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction burn large icon.png|32x32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
'''Weapon Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326300</id>
		<title>Void Battles Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326300"/>
		<updated>2020-02-13T22:53:54Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Fixing links&lt;/p&gt;
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&lt;div&gt;{{Template:NoticeCollaborativeGuide}}&lt;br /&gt;
{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}}&lt;br /&gt;
[[File:Banner Top Void Battles (October 2019).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Event_Quests#Void_Battles|Void Battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for the [[Shop#Void_Battles|Void Battle Treasure Trade]] (which resets every month) and materials for [[Void_Weapon_List|Void Weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.&lt;br /&gt;
&lt;br /&gt;
This article focuses on specific battles, see [[Combat Mechanics|this page]] for general information about combat mechanics.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
Each Void Battle have one or more special mechanics that you can read about in-game with the &amp;quot;Details&amp;quot; button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.&lt;br /&gt;
&lt;br /&gt;
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.&lt;br /&gt;
&lt;br /&gt;
To be prepared for [[#Tier 3|Tier 3 Void Battles]]:&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] for a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem]] for a {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for a {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] staff gives you more room for positioning mistakes.&lt;br /&gt;
# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon then fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]]&lt;br /&gt;
# The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Violet Ghost Strike|Violet Ghost]] for a {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] can help the party clear much faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] weapon&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for an {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]].&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
&lt;br /&gt;
The following bosses do not require other void weapons to fight.&lt;br /&gt;
&lt;br /&gt;
===Shrooms===&lt;br /&gt;
====[[Wandering Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] &amp;amp; [[Soul Eater|Soul Eater Res]]: &lt;br /&gt;
** Dragon Delay Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important. &lt;br /&gt;
** Soul Eater Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]&lt;br /&gt;
&lt;br /&gt;
====[[Gust Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Gust_Shroom_Strike.png|350x82px|link=Gust Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Flame}}Gust Shrooms and shrinks the original {{InlineIcon|Icon Element|Wind}}Gust Shroom.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Flame}}Gust Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Scalding Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Scalding_Shroom_Strike.png|350x82px|link=Scalding Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Water}}Scalding Shrooms and shrinks the original {{InlineIcon|Icon Element|Flame}}Scalding Shroom.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Water}}Scalding Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Fury|Fury Penetrator]]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
====[[Blazing Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Violet Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Violet_Ghost_Strike.png|350x82px|link=Violet Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Flame}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Full HP = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Lambent Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Lambent_Ghost_Strike.png|350x82px|link=Lambent Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character.&lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Broken Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Petrify|Petrify Res]]&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
&lt;br /&gt;
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.&lt;br /&gt;
&lt;br /&gt;
===Hermits===&lt;br /&gt;
====[[Frost Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] &amp;amp; [[Fury|Fury Penetrator]]: &lt;br /&gt;
** Skill Resistance Penetrator is relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] is much more important for melee weapon users. &lt;br /&gt;
** Fury Penetrator is relevant for [[#Smoldering Manticore|Smoldering Manticore]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Whirlpool (Enemy Ability)|Whirlpool Res]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]], but not as useful as {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Twilight Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Twilight_Hermit_Strike.png|350x82px|link=Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Wind}}[[#Gust Shroom Strike|Gust Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
===Golems===&lt;br /&gt;
====[[Steel Golem Strike]]====&lt;br /&gt;
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.&lt;br /&gt;
* Healers are optional, since all attacks can be dodged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Defense|HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
====[[Obsidian Golem Strike]]====&lt;br /&gt;
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dragon Delay|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Amber Golem Strike]]====&lt;br /&gt;
[[File:Banner_Amber_Golem_Strike.png|350x82px|link=Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] and build a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}Amber Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Class_Banes#Physian|Physian's Bane]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore Strike]] (not on staff), or {{InlineIcon|Icon Element|Wind}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
&lt;br /&gt;
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared. &lt;br /&gt;
&lt;br /&gt;
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.&lt;br /&gt;
&lt;br /&gt;
===Manticores===&lt;br /&gt;
====[[Raging Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Shadow}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Greedy Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Greedy_Manticore_Strike.png|350x82px|link=Greedy Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Water}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Smoldering Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Smoldering_Manticore_Strike.png|350x82px|link=Smoldering Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Proud Manticore Strike]]====&lt;br /&gt;
[[File:Banner Proud Manticore Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Class:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
*[[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
*[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Weapon Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[Skill Haste|{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}]]&lt;br /&gt;
&lt;br /&gt;
*[[Skill Haste|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}]] [[Slayer's Strength]]&lt;br /&gt;
*[[Skill Haste|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}]] [[(Light) Astral's Bane]], [[(Shadow) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
===Catoblepas===&lt;br /&gt;
====[[Catoblepas Anemos Strike]]====&lt;br /&gt;
[[File:Banner_Catoblepas_Anemos_Strike.png|350x82px|link=Catoblepas Anemos Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0011.png|32px]] &amp;lt;b&amp;gt;[[Petrify]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Strength|HP 70 = Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Resistance]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
===Phantom===&lt;br /&gt;
====[[Eolian Phantom Strike]]====&lt;br /&gt;
[[File:Banner_Eolian_Phantom_Strike.png|350x82px|link=Eolian Phantom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0013.png|32px]] &amp;lt;b&amp;gt;[[Soul Eater]]&amp;lt;/b&amp;gt;: Every time the boss hits a character, it recovers HP relative to the damage dealt&lt;br /&gt;
* [[File:Icon EnemyAbility 0014.png|32px]] &amp;lt;b&amp;gt;[[Spectral Shield]]&amp;lt;/b&amp;gt;: Undead minions summoned by the boss will take 90% less damage from attacks&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]]&lt;br /&gt;
&lt;br /&gt;
===Void Dragons===&lt;br /&gt;
====[[Void Zephyr Strike]]====&lt;br /&gt;
[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.&lt;br /&gt;
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it.&lt;br /&gt;
* Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt;. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.&lt;br /&gt;
* &amp;lt;b&amp;gt;Howling Vortex&amp;lt;/b&amp;gt; is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spiral Tornado&amp;lt;/b&amp;gt; is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.&lt;br /&gt;
* Although fairly difficult due to &amp;lt;b&amp;gt;Dragon Delay&amp;lt;/b&amp;gt;, it's possible to avoid [[Dull|dull]] from &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt; by shapeshifting into a dragon.&lt;br /&gt;
* If a {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] is hit, then the gauge will still decrease for the entire party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Light}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) High Midgardsormr's Bane|High Midgardsormr's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Wind}}[[High Midgardsormr's Trial]], or {{InlineIcon|Icon Element|Flame}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Broken Punisher]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP_70_%3D_Healing|HP 70 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Stunned Punisher]] (not on staff) or {{InlineIcon|Icon Element|Light}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
====[[Void Agni Strike]]====&lt;br /&gt;
[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0006.png|32px]] &amp;lt;b&amp;gt;[[Scorching Air]]&amp;lt;/b&amp;gt;: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The size of &amp;lt;b&amp;gt;Scorching Air&amp;lt;/b&amp;gt; is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades,  {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time.&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units.&lt;br /&gt;
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heat Seeker&amp;lt;/b&amp;gt; is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack.&lt;br /&gt;
* &amp;lt;b&amp;gt;Devastation/Flames of Devastation&amp;lt;/b&amp;gt; is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heavy Eruption&amp;lt;/b&amp;gt; is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to {{InlineIcon|Icon Element|Flame}}Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; is to Break him before it happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Flame}}[[Full HP = Defense]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) High Brunhilda's Bane|High Brunhilda's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Flame}}[[High Brunhilda's Trial]], or {{InlineIcon|Icon Element|Water}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[HP 70 = Critical Rate]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Poseidon Strike]]====&lt;br /&gt;
[[File:Banner_Void_Poseidon_Strike.png|350x82px|link=Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0009.png|32px]] &amp;lt;b&amp;gt;[[Whirlpool (Enemy Ability)|Whirlpool]]&amp;lt;/b&amp;gt;: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons.&lt;br /&gt;
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spheres of Salvation&amp;lt;/b&amp;gt; is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Almighty Torrent&amp;lt;/b&amp;gt; is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.&lt;br /&gt;
* &amp;lt;b&amp;gt;Twisting Swell&amp;lt;/b&amp;gt; is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.&lt;br /&gt;
* &amp;lt;b&amp;gt;Churning Blockade&amp;lt;/b&amp;gt;: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Deadly Deluge&amp;lt;/b&amp;gt; is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.&lt;br /&gt;
* &amp;lt;b&amp;gt;Summon Whirlpool&amp;lt;/b&amp;gt; is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Water}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[(Wind) High Mercury's Bane|High Mercury's Bane]]: relevant for {{InlineIcon|Icon Element|Water}}[[High Mercury's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Flurry Devastation]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Jeanne d'Arc Strike]]====&lt;br /&gt;
[[File:Banner_Void_Jeanne_d'Arc_Strike.png|350x82px|link=Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0010.png|32px]] &amp;lt;b&amp;gt;[[Divine Protection]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. {{InlineIcon|Icon Element|Light}}Void Jeanne d'Arc will also have additional defense while Overdrive is active.&lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Early in the fight, Jeanne will cast &amp;lt;b&amp;gt;Almighty Downfall&amp;lt;/b&amp;gt; to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.&lt;br /&gt;
* &amp;lt;b&amp;gt;Unholy Dominion&amp;lt;/b&amp;gt; starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Lightning Salvo&amp;lt;/b&amp;gt; is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.&lt;br /&gt;
* &amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.&lt;br /&gt;
* Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Ring of Torment&amp;lt;/b&amp;gt; is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) High Jupiter's Bane|High Jupiter's Bane]]: relevant for {{InlineIcon|Icon Element|Light}}[[High Jupiter's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) HP 50 = Strength|HP 50 = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Nidhogg Strike]]====&lt;br /&gt;
[[File:Banner_Void_Nidhogg_Strike.png|350x82px|link=Void Nidhogg Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Icon EnemyAbility 0012.png|32px]] &amp;lt;b&amp;gt;[[Enervation]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dark Detonation&amp;lt;/b&amp;gt; is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.&lt;br /&gt;
* Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.&lt;br /&gt;
* Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
=== Void Chimeras ===&lt;br /&gt;
&lt;br /&gt;
====[[Volcanic Chimera Strike]]====&lt;br /&gt;
[[File:Banner Volcanic Chimera Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
'''Boss Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills&lt;br /&gt;
* [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range&lt;br /&gt;
* [[File:Affliction poison large icon.png|32x32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction burn large icon.png|32x32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
'''Weapon Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326299</id>
		<title>Void Battles Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326299"/>
		<updated>2020-02-13T22:53:54Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Fixing links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:NoticeCollaborativeGuide}}&lt;br /&gt;
{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}}&lt;br /&gt;
[[File:Banner Top Void Battles (October 2019).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Event_Quests#Void_Battles|Void Battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for the [[Shop#Void_Battles|Void Battle Treasure Trade]] (which resets every month) and materials for [[Void_Weapon_List|Void Weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.&lt;br /&gt;
&lt;br /&gt;
This article focuses on specific battles, see [[Combat Mechanics|this page]] for general information about combat mechanics.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
Each Void Battle have one or more special mechanics that you can read about in-game with the &amp;quot;Details&amp;quot; button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.&lt;br /&gt;
&lt;br /&gt;
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.&lt;br /&gt;
&lt;br /&gt;
To be prepared for [[#Tier 3|Tier 3 Void Battles]]:&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] for a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem]] for a {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for a {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] staff gives you more room for positioning mistakes.&lt;br /&gt;
# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon then fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]]&lt;br /&gt;
# The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Violet Ghost Strike|Violet Ghost]] for a {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] can help the party clear much faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] weapon&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for an {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]].&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
&lt;br /&gt;
The following bosses do not require other void weapons to fight.&lt;br /&gt;
&lt;br /&gt;
===Shrooms===&lt;br /&gt;
====[[Wandering Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] &amp;amp; [[Soul Eater|Soul Eater Res]]: &lt;br /&gt;
** Dragon Delay Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important. &lt;br /&gt;
** Soul Eater Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]&lt;br /&gt;
&lt;br /&gt;
====[[Gust Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Gust_Shroom_Strike.png|350x82px|link=Gust Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Flame}}Gust Shrooms and shrinks the original {{InlineIcon|Icon Element|Wind}}Gust Shroom.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Flame}}Gust Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Scalding Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Scalding_Shroom_Strike.png|350x82px|link=Scalding Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Water}}Scalding Shrooms and shrinks the original {{InlineIcon|Icon Element|Flame}}Scalding Shroom.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Water}}Scalding Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Fury|Fury Penetrator]]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
====[[Blazing Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Violet Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Violet_Ghost_Strike.png|350x82px|link=Violet Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Flame}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Full HP = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Lambent Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Lambent_Ghost_Strike.png|350x82px|link=Lambent Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character.&lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Broken Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Petrify|Petrify Res]]&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
&lt;br /&gt;
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.&lt;br /&gt;
&lt;br /&gt;
===Hermits===&lt;br /&gt;
====[[Frost Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] &amp;amp; [[Fury|Fury Penetrator]]: &lt;br /&gt;
** Skill Resistance Penetrator is relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] is much more important for melee weapon users. &lt;br /&gt;
** Fury Penetrator is relevant for [[#Smoldering Manticore|Smoldering Manticore]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Whirlpool (Enemy Ability)|Whirlpool Res]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]], but not as useful as {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Twilight Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Twilight_Hermit_Strike.png|350x82px|link=Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Wind}}[[#Gust Shroom Strike|Gust Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
===Golems===&lt;br /&gt;
====[[Steel Golem Strike]]====&lt;br /&gt;
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.&lt;br /&gt;
* Healers are optional, since all attacks can be dodged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Defense|HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
====[[Obsidian Golem Strike]]====&lt;br /&gt;
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dragon Delay|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Amber Golem Strike]]====&lt;br /&gt;
[[File:Banner_Amber_Golem_Strike.png|350x82px|link=Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] and build a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}Amber Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Class_Banes#Physian|Physian's Bane]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore Strike]] (not on staff), or {{InlineIcon|Icon Element|Wind}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
&lt;br /&gt;
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared. &lt;br /&gt;
&lt;br /&gt;
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.&lt;br /&gt;
&lt;br /&gt;
===Manticores===&lt;br /&gt;
====[[Raging Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Shadow}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Greedy Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Greedy_Manticore_Strike.png|350x82px|link=Greedy Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Water}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Smoldering Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Smoldering_Manticore_Strike.png|350x82px|link=Smoldering Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Proud Manticore Strike]]====&lt;br /&gt;
[[File:Banner Proud Manticore Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Class:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
*[[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
*[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Weapon Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[Skill Haste|{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}]]&lt;br /&gt;
&lt;br /&gt;
*[[Skill Haste|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}]] [[Slayer's Strength]]&lt;br /&gt;
*[[Skill Haste|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}]] [[(Light) Astral's Bane]], [[(Shadow) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
===Catoblepas===&lt;br /&gt;
====[[Catoblepas Anemos Strike]]====&lt;br /&gt;
[[File:Banner_Catoblepas_Anemos_Strike.png|350x82px|link=Catoblepas Anemos Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0011.png|32px]] &amp;lt;b&amp;gt;[[Petrify]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Strength|HP 70 = Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Resistance]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
===Phantom===&lt;br /&gt;
====[[Eolian Phantom Strike]]====&lt;br /&gt;
[[File:Banner_Eolian_Phantom_Strike.png|350x82px|link=Eolian Phantom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0013.png|32px]] &amp;lt;b&amp;gt;[[Soul Eater]]&amp;lt;/b&amp;gt;: Every time the boss hits a character, it recovers HP relative to the damage dealt&lt;br /&gt;
* [[File:Icon EnemyAbility 0014.png|32px]] &amp;lt;b&amp;gt;[[Spectral Shield]]&amp;lt;/b&amp;gt;: Undead minions summoned by the boss will take 90% less damage from attacks&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]]&lt;br /&gt;
&lt;br /&gt;
===Void Dragons===&lt;br /&gt;
====[[Void Zephyr Strike]]====&lt;br /&gt;
[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.&lt;br /&gt;
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it.&lt;br /&gt;
* Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt;. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.&lt;br /&gt;
* &amp;lt;b&amp;gt;Howling Vortex&amp;lt;/b&amp;gt; is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spiral Tornado&amp;lt;/b&amp;gt; is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.&lt;br /&gt;
* Although fairly difficult due to &amp;lt;b&amp;gt;Dragon Delay&amp;lt;/b&amp;gt;, it's possible to avoid [[Dull|dull]] from &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt; by shapeshifting into a dragon.&lt;br /&gt;
* If a {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] is hit, then the gauge will still decrease for the entire party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Light}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) High Midgardsormr's Bane|High Midgardsormr's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Wind}}[[High Midgardsormr's Trial]], or {{InlineIcon|Icon Element|Flame}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Broken Punisher]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP_70_%3D_Healing|HP 70 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Stunned Punisher]] (not on staff) or {{InlineIcon|Icon Element|Light}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
====[[Void Agni Strike]]====&lt;br /&gt;
[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0006.png|32px]] &amp;lt;b&amp;gt;[[Scorching Air]]&amp;lt;/b&amp;gt;: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The size of &amp;lt;b&amp;gt;Scorching Air&amp;lt;/b&amp;gt; is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades,  {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time.&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units.&lt;br /&gt;
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heat Seeker&amp;lt;/b&amp;gt; is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack.&lt;br /&gt;
* &amp;lt;b&amp;gt;Devastation/Flames of Devastation&amp;lt;/b&amp;gt; is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heavy Eruption&amp;lt;/b&amp;gt; is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to {{InlineIcon|Icon Element|Flame}}Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; is to Break him before it happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Flame}}[[Full HP = Defense]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) High Brunhilda's Bane|High Brunhilda's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Flame}}[[High Brunhilda's Trial]], or {{InlineIcon|Icon Element|Water}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[HP 70 = Critical Rate]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Poseidon Strike]]====&lt;br /&gt;
[[File:Banner_Void_Poseidon_Strike.png|350x82px|link=Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0009.png|32px]] &amp;lt;b&amp;gt;[[Whirlpool (Enemy Ability)|Whirlpool]]&amp;lt;/b&amp;gt;: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons.&lt;br /&gt;
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spheres of Salvation&amp;lt;/b&amp;gt; is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Almighty Torrent&amp;lt;/b&amp;gt; is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.&lt;br /&gt;
* &amp;lt;b&amp;gt;Twisting Swell&amp;lt;/b&amp;gt; is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.&lt;br /&gt;
* &amp;lt;b&amp;gt;Churning Blockade&amp;lt;/b&amp;gt;: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Deadly Deluge&amp;lt;/b&amp;gt; is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.&lt;br /&gt;
* &amp;lt;b&amp;gt;Summon Whirlpool&amp;lt;/b&amp;gt; is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Water}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[(Wind) High Mercury's Bane|High Mercury's Bane]]: relevant for {{InlineIcon|Icon Element|Water}}[[High Mercury's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Flurry Devastation]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Jeanne d'Arc Strike]]====&lt;br /&gt;
[[File:Banner_Void_Jeanne_d'Arc_Strike.png|350x82px|link=Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0010.png|32px]] &amp;lt;b&amp;gt;[[Divine Protection]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. {{InlineIcon|Icon Element|Light}}Void Jeanne d'Arc will also have additional defense while Overdrive is active.&lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Early in the fight, Jeanne will cast &amp;lt;b&amp;gt;Almighty Downfall&amp;lt;/b&amp;gt; to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.&lt;br /&gt;
* &amp;lt;b&amp;gt;Unholy Dominion&amp;lt;/b&amp;gt; starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Lightning Salvo&amp;lt;/b&amp;gt; is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.&lt;br /&gt;
* &amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.&lt;br /&gt;
* Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Ring of Torment&amp;lt;/b&amp;gt; is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) High Jupiter's Bane|High Jupiter's Bane]]: relevant for {{InlineIcon|Icon Element|Light}}[[High Jupiter's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) HP 50 = Strength|HP 50 = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Nidhogg Strike]]====&lt;br /&gt;
[[File:Banner_Void_Nidhogg_Strike.png|350x82px|link=Void Nidhogg Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Icon EnemyAbility 0012.png|32px]] &amp;lt;b&amp;gt;[[Enervation]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dark Detonation&amp;lt;/b&amp;gt; is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.&lt;br /&gt;
* Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.&lt;br /&gt;
* Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
=== Void Chimeras ===&lt;br /&gt;
&lt;br /&gt;
====[[Volcanic Chimera Strike]]====&lt;br /&gt;
[[File:Banner Volcanic Chimera Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
'''Boss Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills&lt;br /&gt;
* [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range&lt;br /&gt;
* [[File:Affliction poison large icon.png|32x32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction burn large icon.png|32x32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
'''Weapon Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326298</id>
		<title>Void Battles Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326298"/>
		<updated>2020-02-13T22:53:54Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Fixing links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:NoticeCollaborativeGuide}}&lt;br /&gt;
{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}}&lt;br /&gt;
[[File:Banner Top Void Battles (October 2019).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Event_Quests#Void_Battles|Void Battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for the [[Shop#Void_Battles|Void Battle Treasure Trade]] (which resets every month) and materials for [[Void_Weapon_List|Void Weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.&lt;br /&gt;
&lt;br /&gt;
This article focuses on specific battles, see [[Combat Mechanics|this page]] for general information about combat mechanics.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
Each Void Battle have one or more special mechanics that you can read about in-game with the &amp;quot;Details&amp;quot; button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.&lt;br /&gt;
&lt;br /&gt;
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.&lt;br /&gt;
&lt;br /&gt;
To be prepared for [[#Tier 3|Tier 3 Void Battles]]:&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] for a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem]] for a {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for a {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] staff gives you more room for positioning mistakes.&lt;br /&gt;
# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon then fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]]&lt;br /&gt;
# The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Violet Ghost Strike|Violet Ghost]] for a {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] can help the party clear much faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] weapon&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for an {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]].&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
&lt;br /&gt;
The following bosses do not require other void weapons to fight.&lt;br /&gt;
&lt;br /&gt;
===Shrooms===&lt;br /&gt;
====[[Wandering Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] &amp;amp; [[Soul Eater|Soul Eater Res]]: &lt;br /&gt;
** Dragon Delay Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important. &lt;br /&gt;
** Soul Eater Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]&lt;br /&gt;
&lt;br /&gt;
====[[Gust Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Gust_Shroom_Strike.png|350x82px|link=Gust Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Flame}}Gust Shrooms and shrinks the original {{InlineIcon|Icon Element|Wind}}Gust Shroom.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Flame}}Gust Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Scalding Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Scalding_Shroom_Strike.png|350x82px|link=Scalding Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Water}}Scalding Shrooms and shrinks the original {{InlineIcon|Icon Element|Flame}}Scalding Shroom.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Water}}Scalding Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Fury|Fury Penetrator]]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
====[[Blazing Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Violet Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Violet_Ghost_Strike.png|350x82px|link=Violet Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Flame}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Full HP = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Lambent Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Lambent_Ghost_Strike.png|350x82px|link=Lambent Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character.&lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Broken Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Petrify|Petrify Res]]&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
&lt;br /&gt;
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.&lt;br /&gt;
&lt;br /&gt;
===Hermits===&lt;br /&gt;
====[[Frost Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] &amp;amp; [[Fury|Fury Penetrator]]: &lt;br /&gt;
** Skill Resistance Penetrator is relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] is much more important for melee weapon users. &lt;br /&gt;
** Fury Penetrator is relevant for [[#Smoldering Manticore|Smoldering Manticore]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Whirlpool (Enemy Ability)|Whirlpool Res]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]], but not as useful as {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Twilight Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Twilight_Hermit_Strike.png|350x82px|link=Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Wind}}[[#Gust Shroom Strike|Gust Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
===Golems===&lt;br /&gt;
====[[Steel Golem Strike]]====&lt;br /&gt;
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.&lt;br /&gt;
* Healers are optional, since all attacks can be dodged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Defense|HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
====[[Obsidian Golem Strike]]====&lt;br /&gt;
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dragon Delay|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Amber Golem Strike]]====&lt;br /&gt;
[[File:Banner_Amber_Golem_Strike.png|350x82px|link=Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] and build a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}Amber Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Class_Banes#Physian|Physian's Bane]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore Strike]] (not on staff), or {{InlineIcon|Icon Element|Wind}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
&lt;br /&gt;
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared. &lt;br /&gt;
&lt;br /&gt;
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.&lt;br /&gt;
&lt;br /&gt;
===Manticores===&lt;br /&gt;
====[[Raging Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Shadow}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Greedy Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Greedy_Manticore_Strike.png|350x82px|link=Greedy Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Water}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Smoldering Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Smoldering_Manticore_Strike.png|350x82px|link=Smoldering Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Proud Manticore Strike]]====&lt;br /&gt;
[[File:Banner Proud Manticore Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Class:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
*[[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
*[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Weapon Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[Skill Haste|{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}]]&lt;br /&gt;
&lt;br /&gt;
*[[Skill Haste|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}]] [[Slayer's Strength]]&lt;br /&gt;
*[[Skill Haste|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}]] [[(Light) Astral's Bane]], [[(Shadow) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
===Catoblepas===&lt;br /&gt;
====[[Catoblepas Anemos Strike]]====&lt;br /&gt;
[[File:Banner_Catoblepas_Anemos_Strike.png|350x82px|link=Catoblepas Anemos Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0011.png|32px]] &amp;lt;b&amp;gt;[[Petrify]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Strength|HP 70 = Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Resistance]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
===Phantom===&lt;br /&gt;
====[[Eolian Phantom Strike]]====&lt;br /&gt;
[[File:Banner_Eolian_Phantom_Strike.png|350x82px|link=Eolian Phantom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0013.png|32px]] &amp;lt;b&amp;gt;[[Soul Eater]]&amp;lt;/b&amp;gt;: Every time the boss hits a character, it recovers HP relative to the damage dealt&lt;br /&gt;
* [[File:Icon EnemyAbility 0014.png|32px]] &amp;lt;b&amp;gt;[[Spectral Shield]]&amp;lt;/b&amp;gt;: Undead minions summoned by the boss will take 90% less damage from attacks&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]]&lt;br /&gt;
&lt;br /&gt;
===Void Dragons===&lt;br /&gt;
====[[Void Zephyr Strike]]====&lt;br /&gt;
[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.&lt;br /&gt;
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it.&lt;br /&gt;
* Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt;. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.&lt;br /&gt;
* &amp;lt;b&amp;gt;Howling Vortex&amp;lt;/b&amp;gt; is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spiral Tornado&amp;lt;/b&amp;gt; is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.&lt;br /&gt;
* Although fairly difficult due to &amp;lt;b&amp;gt;Dragon Delay&amp;lt;/b&amp;gt;, it's possible to avoid [[Dull|dull]] from &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt; by shapeshifting into a dragon.&lt;br /&gt;
* If a {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] is hit, then the gauge will still decrease for the entire party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Light}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) High Midgardsormr's Bane|High Midgardsormr's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Wind}}[[High Midgardsormr's Trial]], or {{InlineIcon|Icon Element|Flame}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Broken Punisher]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP_70_%3D_Healing|HP 70 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Stunned Punisher]] (not on staff) or {{InlineIcon|Icon Element|Light}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
====[[Void Agni Strike]]====&lt;br /&gt;
[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0006.png|32px]] &amp;lt;b&amp;gt;[[Scorching Air]]&amp;lt;/b&amp;gt;: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The size of &amp;lt;b&amp;gt;Scorching Air&amp;lt;/b&amp;gt; is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades,  {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time.&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units.&lt;br /&gt;
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heat Seeker&amp;lt;/b&amp;gt; is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack.&lt;br /&gt;
* &amp;lt;b&amp;gt;Devastation/Flames of Devastation&amp;lt;/b&amp;gt; is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heavy Eruption&amp;lt;/b&amp;gt; is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to {{InlineIcon|Icon Element|Flame}}Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; is to Break him before it happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Flame}}[[Full HP = Defense]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) High Brunhilda's Bane|High Brunhilda's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Flame}}[[High Brunhilda's Trial]], or {{InlineIcon|Icon Element|Water}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[HP 70 = Critical Rate]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Poseidon Strike]]====&lt;br /&gt;
[[File:Banner_Void_Poseidon_Strike.png|350x82px|link=Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0009.png|32px]] &amp;lt;b&amp;gt;[[Whirlpool (Enemy Ability)|Whirlpool]]&amp;lt;/b&amp;gt;: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons.&lt;br /&gt;
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spheres of Salvation&amp;lt;/b&amp;gt; is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Almighty Torrent&amp;lt;/b&amp;gt; is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.&lt;br /&gt;
* &amp;lt;b&amp;gt;Twisting Swell&amp;lt;/b&amp;gt; is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.&lt;br /&gt;
* &amp;lt;b&amp;gt;Churning Blockade&amp;lt;/b&amp;gt;: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Deadly Deluge&amp;lt;/b&amp;gt; is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.&lt;br /&gt;
* &amp;lt;b&amp;gt;Summon Whirlpool&amp;lt;/b&amp;gt; is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Water}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[(Wind) High Mercury's Bane|High Mercury's Bane]]: relevant for {{InlineIcon|Icon Element|Water}}[[High Mercury's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Flurry Devastation]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Jeanne d'Arc Strike]]====&lt;br /&gt;
[[File:Banner_Void_Jeanne_d'Arc_Strike.png|350x82px|link=Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0010.png|32px]] &amp;lt;b&amp;gt;[[Divine Protection]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. {{InlineIcon|Icon Element|Light}}Void Jeanne d'Arc will also have additional defense while Overdrive is active.&lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Early in the fight, Jeanne will cast &amp;lt;b&amp;gt;Almighty Downfall&amp;lt;/b&amp;gt; to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.&lt;br /&gt;
* &amp;lt;b&amp;gt;Unholy Dominion&amp;lt;/b&amp;gt; starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Lightning Salvo&amp;lt;/b&amp;gt; is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.&lt;br /&gt;
* &amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.&lt;br /&gt;
* Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Ring of Torment&amp;lt;/b&amp;gt; is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) High Jupiter's Bane|High Jupiter's Bane]]: relevant for {{InlineIcon|Icon Element|Light}}[[High Jupiter's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) HP 50 = Strength|HP 50 = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Nidhogg Strike]]====&lt;br /&gt;
[[File:Banner_Void_Nidhogg_Strike.png|350x82px|link=Void Nidhogg Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Icon EnemyAbility 0012.png|32px]] &amp;lt;b&amp;gt;[[Enervation]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dark Detonation&amp;lt;/b&amp;gt; is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.&lt;br /&gt;
* Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.&lt;br /&gt;
* Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
=== Void Chimeras ===&lt;br /&gt;
&lt;br /&gt;
====[[Volcanic Chimera Strike]]====&lt;br /&gt;
[[File:Banner Volcanic Chimera Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
'''Boss Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills&lt;br /&gt;
* [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range&lt;br /&gt;
* [[File:Affliction poison large icon.png|32x32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction burn large icon.png|32x32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
'''Weapon Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326297</id>
		<title>Void Battles Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326297"/>
		<updated>2020-02-13T22:48:33Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Removing superfluous bold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:NoticeCollaborativeGuide}}&lt;br /&gt;
{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}}&lt;br /&gt;
[[File:Banner Top Void Battles (October 2019).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Event_Quests#Void_Battles|Void Battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for the [[Shop#Void_Battles|Void Battle Treasure Trade]] (which resets every month) and materials for [[Void_Weapon_List|Void Weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.&lt;br /&gt;
&lt;br /&gt;
This article focuses on specific battles, see [[Combat Mechanics|this page]] for general information about combat mechanics.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
Each Void Battle have one or more special mechanics that you can read about in-game with the &amp;quot;Details&amp;quot; button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.&lt;br /&gt;
&lt;br /&gt;
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.&lt;br /&gt;
&lt;br /&gt;
To be prepared for [[#Tier 3|Tier 3 Void Battles]]:&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] for a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem]] for a {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for a {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] staff gives you more room for positioning mistakes.&lt;br /&gt;
# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon then fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]]&lt;br /&gt;
# The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Violet Ghost Strike|Violet Ghost]] for a {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] can help the party clear much faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] weapon&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for an {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]].&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
&lt;br /&gt;
The following bosses do not require other void weapons to fight.&lt;br /&gt;
&lt;br /&gt;
===Shrooms===&lt;br /&gt;
====[[Wandering Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] &amp;amp; [[Soul Eater|Soul Eater Res]]: &lt;br /&gt;
** Dragon Delay Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important. &lt;br /&gt;
** Soul Eater Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]&lt;br /&gt;
&lt;br /&gt;
====[[Gust Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Gust_Shroom_Strike.png|350x82px|link=Gust Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Flame}}Gust Shrooms and shrinks the original {{InlineIcon|Icon Element|Wind}}Gust Shroom.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Flame}}Gust Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Scalding Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Scalding_Shroom_Strike.png|350x82px|link=Scalding Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Water}}Scalding Shrooms and shrinks the original {{InlineIcon|Icon Element|Flame}}Scalding Shroom.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Water}}Scalding Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Fury|Fury Penetrator]]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
====[[Blazing Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Violet Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Violet_Ghost_Strike.png|350x82px|link=Violet Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Flame}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Full HP = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Lambent Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Lambent_Ghost_Strike.png|350x82px|link=Lambent Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character.&lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Broken Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Petrify|Petrify Res]]&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
&lt;br /&gt;
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.&lt;br /&gt;
&lt;br /&gt;
===Hermits===&lt;br /&gt;
====[[Frost Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] &amp;amp; [[Fury|Fury Penetrator]]: &lt;br /&gt;
** Skill Resistance Penetrator is relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] is much more important for melee weapon users. &lt;br /&gt;
** Fury Penetrator is relevant for [[#Smoldering Manticore|Smoldering Manticore]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Whirlpool (Enemy Ability)|Whirlpool Res]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]], but not as useful as {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Twilight Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Twilight_Hermit_Strike.png|350x82px|link=Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Wind}}[[#Gust Shroom Strike|Gust Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
===Golems===&lt;br /&gt;
====[[Steel Golem Strike]]====&lt;br /&gt;
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.&lt;br /&gt;
* Healers are optional, since all attacks can be dodged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Defense|HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
====[[Obsidian Golem Strike]]====&lt;br /&gt;
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dragon Delay|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Amber Golem Strike]]====&lt;br /&gt;
[[File:Banner_Amber_Golem_Strike.png|350x82px|link=Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] and build a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}Amber Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Class_Banes#Physian|Physian's Bane]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore Strike]] (not on staff), or {{InlineIcon|Icon Element|Wind}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
&lt;br /&gt;
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared. &lt;br /&gt;
&lt;br /&gt;
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.&lt;br /&gt;
&lt;br /&gt;
===Manticores===&lt;br /&gt;
====[[Raging Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Shadow}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Greedy Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Greedy_Manticore_Strike.png|350x82px|link=Greedy Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Water}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Smoldering Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Smoldering_Manticore_Strike.png|350x82px|link=Smoldering Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Proud Manticore Strike]]====&lt;br /&gt;
[[File:Banner Proud Manticore Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Class:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
*[[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
*[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Weapon Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[Skill Haste|{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}]]&lt;br /&gt;
&lt;br /&gt;
*[[Skill Haste|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}]] [[Slayer's Strength]]&lt;br /&gt;
*[[(Light) Astral's Bane|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}(Light) Astral's Bane]], [[(Shadow) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
===Catoblepas===&lt;br /&gt;
====[[Catoblepas Anemos Strike]]====&lt;br /&gt;
[[File:Banner_Catoblepas_Anemos_Strike.png|350x82px|link=Catoblepas Anemos Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0011.png|32px]] &amp;lt;b&amp;gt;[[Petrify]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Strength|HP 70 = Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Resistance]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
===Phantom===&lt;br /&gt;
====[[Eolian Phantom Strike]]====&lt;br /&gt;
[[File:Banner_Eolian_Phantom_Strike.png|350x82px|link=Eolian Phantom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0013.png|32px]] &amp;lt;b&amp;gt;[[Soul Eater]]&amp;lt;/b&amp;gt;: Every time the boss hits a character, it recovers HP relative to the damage dealt&lt;br /&gt;
* [[File:Icon EnemyAbility 0014.png|32px]] &amp;lt;b&amp;gt;[[Spectral Shield]]&amp;lt;/b&amp;gt;: Undead minions summoned by the boss will take 90% less damage from attacks&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]]&lt;br /&gt;
&lt;br /&gt;
===Void Dragons===&lt;br /&gt;
====[[Void Zephyr Strike]]====&lt;br /&gt;
[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.&lt;br /&gt;
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it.&lt;br /&gt;
* Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt;. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.&lt;br /&gt;
* &amp;lt;b&amp;gt;Howling Vortex&amp;lt;/b&amp;gt; is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spiral Tornado&amp;lt;/b&amp;gt; is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.&lt;br /&gt;
* Although fairly difficult due to &amp;lt;b&amp;gt;Dragon Delay&amp;lt;/b&amp;gt;, it's possible to avoid [[Dull|dull]] from &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt; by shapeshifting into a dragon.&lt;br /&gt;
* If a {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] is hit, then the gauge will still decrease for the entire party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Light}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) High Midgardsormr's Bane|High Midgardsormr's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Wind}}[[High Midgardsormr's Trial]], or {{InlineIcon|Icon Element|Flame}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Broken Punisher]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP_70_%3D_Healing|HP 70 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Stunned Punisher]] (not on staff) or {{InlineIcon|Icon Element|Light}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
====[[Void Agni Strike]]====&lt;br /&gt;
[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0006.png|32px]] &amp;lt;b&amp;gt;[[Scorching Air]]&amp;lt;/b&amp;gt;: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The size of &amp;lt;b&amp;gt;Scorching Air&amp;lt;/b&amp;gt; is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades,  {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time.&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units.&lt;br /&gt;
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heat Seeker&amp;lt;/b&amp;gt; is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack.&lt;br /&gt;
* &amp;lt;b&amp;gt;Devastation/Flames of Devastation&amp;lt;/b&amp;gt; is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heavy Eruption&amp;lt;/b&amp;gt; is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to {{InlineIcon|Icon Element|Flame}}Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; is to Break him before it happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Flame}}[[Full HP = Defense]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) High Brunhilda's Bane|High Brunhilda's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Flame}}[[High Brunhilda's Trial]], or {{InlineIcon|Icon Element|Water}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[HP 70 = Critical Rate]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Poseidon Strike]]====&lt;br /&gt;
[[File:Banner_Void_Poseidon_Strike.png|350x82px|link=Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0009.png|32px]] &amp;lt;b&amp;gt;[[Whirlpool (Enemy Ability)|Whirlpool]]&amp;lt;/b&amp;gt;: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons.&lt;br /&gt;
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spheres of Salvation&amp;lt;/b&amp;gt; is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Almighty Torrent&amp;lt;/b&amp;gt; is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.&lt;br /&gt;
* &amp;lt;b&amp;gt;Twisting Swell&amp;lt;/b&amp;gt; is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.&lt;br /&gt;
* &amp;lt;b&amp;gt;Churning Blockade&amp;lt;/b&amp;gt;: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Deadly Deluge&amp;lt;/b&amp;gt; is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.&lt;br /&gt;
* &amp;lt;b&amp;gt;Summon Whirlpool&amp;lt;/b&amp;gt; is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Water}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[(Wind) High Mercury's Bane|High Mercury's Bane]]: relevant for {{InlineIcon|Icon Element|Water}}[[High Mercury's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Flurry Devastation]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Jeanne d'Arc Strike]]====&lt;br /&gt;
[[File:Banner_Void_Jeanne_d'Arc_Strike.png|350x82px|link=Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0010.png|32px]] &amp;lt;b&amp;gt;[[Divine Protection]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. {{InlineIcon|Icon Element|Light}}Void Jeanne d'Arc will also have additional defense while Overdrive is active.&lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Early in the fight, Jeanne will cast &amp;lt;b&amp;gt;Almighty Downfall&amp;lt;/b&amp;gt; to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.&lt;br /&gt;
* &amp;lt;b&amp;gt;Unholy Dominion&amp;lt;/b&amp;gt; starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Lightning Salvo&amp;lt;/b&amp;gt; is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.&lt;br /&gt;
* &amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.&lt;br /&gt;
* Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Ring of Torment&amp;lt;/b&amp;gt; is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) High Jupiter's Bane|High Jupiter's Bane]]: relevant for {{InlineIcon|Icon Element|Light}}[[High Jupiter's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) HP 50 = Strength|HP 50 = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Nidhogg Strike]]====&lt;br /&gt;
[[File:Banner_Void_Nidhogg_Strike.png|350x82px|link=Void Nidhogg Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Icon EnemyAbility 0012.png|32px]] &amp;lt;b&amp;gt;[[Enervation]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dark Detonation&amp;lt;/b&amp;gt; is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.&lt;br /&gt;
* Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.&lt;br /&gt;
* Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
=== Void Chimeras ===&lt;br /&gt;
&lt;br /&gt;
====[[Volcanic Chimera Strike]]====&lt;br /&gt;
[[File:Banner Volcanic Chimera Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
'''Boss Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills&lt;br /&gt;
* [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range&lt;br /&gt;
* [[File:Affliction poison large icon.png|32x32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction burn large icon.png|32x32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
'''Weapon Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326296</id>
		<title>Void Battles Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326296"/>
		<updated>2020-02-13T22:48:33Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Removing superfluous bold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:NoticeCollaborativeGuide}}&lt;br /&gt;
{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}}&lt;br /&gt;
[[File:Banner Top Void Battles (October 2019).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Event_Quests#Void_Battles|Void Battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for the [[Shop#Void_Battles|Void Battle Treasure Trade]] (which resets every month) and materials for [[Void_Weapon_List|Void Weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.&lt;br /&gt;
&lt;br /&gt;
This article focuses on specific battles, see [[Combat Mechanics|this page]] for general information about combat mechanics.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
Each Void Battle have one or more special mechanics that you can read about in-game with the &amp;quot;Details&amp;quot; button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.&lt;br /&gt;
&lt;br /&gt;
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.&lt;br /&gt;
&lt;br /&gt;
To be prepared for [[#Tier 3|Tier 3 Void Battles]]:&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] for a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem]] for a {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for a {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] staff gives you more room for positioning mistakes.&lt;br /&gt;
# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon then fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]]&lt;br /&gt;
# The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Violet Ghost Strike|Violet Ghost]] for a {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] can help the party clear much faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] weapon&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for an {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]].&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
&lt;br /&gt;
The following bosses do not require other void weapons to fight.&lt;br /&gt;
&lt;br /&gt;
===Shrooms===&lt;br /&gt;
====[[Wandering Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] &amp;amp; [[Soul Eater|Soul Eater Res]]: &lt;br /&gt;
** Dragon Delay Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important. &lt;br /&gt;
** Soul Eater Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]&lt;br /&gt;
&lt;br /&gt;
====[[Gust Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Gust_Shroom_Strike.png|350x82px|link=Gust Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Flame}}Gust Shrooms and shrinks the original {{InlineIcon|Icon Element|Wind}}Gust Shroom.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Flame}}Gust Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Scalding Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Scalding_Shroom_Strike.png|350x82px|link=Scalding Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Water}}Scalding Shrooms and shrinks the original {{InlineIcon|Icon Element|Flame}}Scalding Shroom.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Water}}Scalding Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Fury|Fury Penetrator]]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
====[[Blazing Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Violet Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Violet_Ghost_Strike.png|350x82px|link=Violet Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Flame}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Full HP = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Lambent Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Lambent_Ghost_Strike.png|350x82px|link=Lambent Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character.&lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Broken Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Petrify|Petrify Res]]&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
&lt;br /&gt;
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.&lt;br /&gt;
&lt;br /&gt;
===Hermits===&lt;br /&gt;
====[[Frost Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] &amp;amp; [[Fury|Fury Penetrator]]: &lt;br /&gt;
** Skill Resistance Penetrator is relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] is much more important for melee weapon users. &lt;br /&gt;
** Fury Penetrator is relevant for [[#Smoldering Manticore|Smoldering Manticore]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Whirlpool (Enemy Ability)|Whirlpool Res]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]], but not as useful as {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Twilight Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Twilight_Hermit_Strike.png|350x82px|link=Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Wind}}[[#Gust Shroom Strike|Gust Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
===Golems===&lt;br /&gt;
====[[Steel Golem Strike]]====&lt;br /&gt;
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.&lt;br /&gt;
* Healers are optional, since all attacks can be dodged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Defense|HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
====[[Obsidian Golem Strike]]====&lt;br /&gt;
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dragon Delay|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Amber Golem Strike]]====&lt;br /&gt;
[[File:Banner_Amber_Golem_Strike.png|350x82px|link=Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] and build a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}Amber Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Class_Banes#Physian|Physian's Bane]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore Strike]] (not on staff), or {{InlineIcon|Icon Element|Wind}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
&lt;br /&gt;
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared. &lt;br /&gt;
&lt;br /&gt;
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.&lt;br /&gt;
&lt;br /&gt;
===Manticores===&lt;br /&gt;
====[[Raging Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Shadow}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Greedy Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Greedy_Manticore_Strike.png|350x82px|link=Greedy Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Water}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Smoldering Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Smoldering_Manticore_Strike.png|350x82px|link=Smoldering Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Proud Manticore Strike]]====&lt;br /&gt;
[[File:Banner Proud Manticore Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Class:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
*[[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
*[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Weapon Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[Skill Haste|{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}]]&lt;br /&gt;
&lt;br /&gt;
*[[Skill Haste|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}]] [[Slayer's Strength]]&lt;br /&gt;
*[[(Light) Astral's Bane|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}(Light) Astral's Bane]], [[(Shadow) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
===Catoblepas===&lt;br /&gt;
====[[Catoblepas Anemos Strike]]====&lt;br /&gt;
[[File:Banner_Catoblepas_Anemos_Strike.png|350x82px|link=Catoblepas Anemos Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0011.png|32px]] &amp;lt;b&amp;gt;[[Petrify]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Strength|HP 70 = Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Resistance]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
===Phantom===&lt;br /&gt;
====[[Eolian Phantom Strike]]====&lt;br /&gt;
[[File:Banner_Eolian_Phantom_Strike.png|350x82px|link=Eolian Phantom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0013.png|32px]] &amp;lt;b&amp;gt;[[Soul Eater]]&amp;lt;/b&amp;gt;: Every time the boss hits a character, it recovers HP relative to the damage dealt&lt;br /&gt;
* [[File:Icon EnemyAbility 0014.png|32px]] &amp;lt;b&amp;gt;[[Spectral Shield]]&amp;lt;/b&amp;gt;: Undead minions summoned by the boss will take 90% less damage from attacks&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]]&lt;br /&gt;
&lt;br /&gt;
===Void Dragons===&lt;br /&gt;
====[[Void Zephyr Strike]]====&lt;br /&gt;
[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.&lt;br /&gt;
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it.&lt;br /&gt;
* Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt;. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.&lt;br /&gt;
* &amp;lt;b&amp;gt;Howling Vortex&amp;lt;/b&amp;gt; is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spiral Tornado&amp;lt;/b&amp;gt; is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.&lt;br /&gt;
* Although fairly difficult due to &amp;lt;b&amp;gt;Dragon Delay&amp;lt;/b&amp;gt;, it's possible to avoid [[Dull|dull]] from &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt; by shapeshifting into a dragon.&lt;br /&gt;
* If a {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] is hit, then the gauge will still decrease for the entire party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Light}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) High Midgardsormr's Bane|High Midgardsormr's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Wind}}[[High Midgardsormr's Trial]], or {{InlineIcon|Icon Element|Flame}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Broken Punisher]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP_70_%3D_Healing|HP 70 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Stunned Punisher]] (not on staff) or {{InlineIcon|Icon Element|Light}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
====[[Void Agni Strike]]====&lt;br /&gt;
[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0006.png|32px]] &amp;lt;b&amp;gt;[[Scorching Air]]&amp;lt;/b&amp;gt;: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The size of &amp;lt;b&amp;gt;Scorching Air&amp;lt;/b&amp;gt; is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades,  {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time.&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units.&lt;br /&gt;
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heat Seeker&amp;lt;/b&amp;gt; is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack.&lt;br /&gt;
* &amp;lt;b&amp;gt;Devastation/Flames of Devastation&amp;lt;/b&amp;gt; is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heavy Eruption&amp;lt;/b&amp;gt; is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to {{InlineIcon|Icon Element|Flame}}Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; is to Break him before it happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Flame}}[[Full HP = Defense]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) High Brunhilda's Bane|High Brunhilda's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Flame}}[[High Brunhilda's Trial]], or {{InlineIcon|Icon Element|Water}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[HP 70 = Critical Rate]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Poseidon Strike]]====&lt;br /&gt;
[[File:Banner_Void_Poseidon_Strike.png|350x82px|link=Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0009.png|32px]] &amp;lt;b&amp;gt;[[Whirlpool (Enemy Ability)|Whirlpool]]&amp;lt;/b&amp;gt;: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons.&lt;br /&gt;
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spheres of Salvation&amp;lt;/b&amp;gt; is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Almighty Torrent&amp;lt;/b&amp;gt; is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.&lt;br /&gt;
* &amp;lt;b&amp;gt;Twisting Swell&amp;lt;/b&amp;gt; is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.&lt;br /&gt;
* &amp;lt;b&amp;gt;Churning Blockade&amp;lt;/b&amp;gt;: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Deadly Deluge&amp;lt;/b&amp;gt; is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.&lt;br /&gt;
* &amp;lt;b&amp;gt;Summon Whirlpool&amp;lt;/b&amp;gt; is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Water}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[(Wind) High Mercury's Bane|High Mercury's Bane]]: relevant for {{InlineIcon|Icon Element|Water}}[[High Mercury's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Flurry Devastation]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Jeanne d'Arc Strike]]====&lt;br /&gt;
[[File:Banner_Void_Jeanne_d'Arc_Strike.png|350x82px|link=Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0010.png|32px]] &amp;lt;b&amp;gt;[[Divine Protection]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. {{InlineIcon|Icon Element|Light}}Void Jeanne d'Arc will also have additional defense while Overdrive is active.&lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Early in the fight, Jeanne will cast &amp;lt;b&amp;gt;Almighty Downfall&amp;lt;/b&amp;gt; to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.&lt;br /&gt;
* &amp;lt;b&amp;gt;Unholy Dominion&amp;lt;/b&amp;gt; starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Lightning Salvo&amp;lt;/b&amp;gt; is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.&lt;br /&gt;
* &amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.&lt;br /&gt;
* Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Ring of Torment&amp;lt;/b&amp;gt; is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) High Jupiter's Bane|High Jupiter's Bane]]: relevant for {{InlineIcon|Icon Element|Light}}[[High Jupiter's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) HP 50 = Strength|HP 50 = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Nidhogg Strike]]====&lt;br /&gt;
[[File:Banner_Void_Nidhogg_Strike.png|350x82px|link=Void Nidhogg Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Icon EnemyAbility 0012.png|32px]] &amp;lt;b&amp;gt;[[Enervation]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dark Detonation&amp;lt;/b&amp;gt; is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.&lt;br /&gt;
* Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.&lt;br /&gt;
* Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
=== Void Chimeras ===&lt;br /&gt;
&lt;br /&gt;
====[[Volcanic Chimera Strike]]====&lt;br /&gt;
[[File:Banner Volcanic Chimera Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
'''Boss Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills&lt;br /&gt;
* [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range&lt;br /&gt;
* [[File:Affliction poison large icon.png|32x32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction burn large icon.png|32x32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
'''Weapon Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326295</id>
		<title>Void Battles Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326295"/>
		<updated>2020-02-13T22:48:33Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Removing superfluous bold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:NoticeCollaborativeGuide}}&lt;br /&gt;
{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}}&lt;br /&gt;
[[File:Banner Top Void Battles (October 2019).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Event_Quests#Void_Battles|Void Battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for the [[Shop#Void_Battles|Void Battle Treasure Trade]] (which resets every month) and materials for [[Void_Weapon_List|Void Weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.&lt;br /&gt;
&lt;br /&gt;
This article focuses on specific battles, see [[Combat Mechanics|this page]] for general information about combat mechanics.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
Each Void Battle have one or more special mechanics that you can read about in-game with the &amp;quot;Details&amp;quot; button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.&lt;br /&gt;
&lt;br /&gt;
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.&lt;br /&gt;
&lt;br /&gt;
To be prepared for [[#Tier 3|Tier 3 Void Battles]]:&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] for a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem]] for a {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for a {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] staff gives you more room for positioning mistakes.&lt;br /&gt;
# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon then fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]]&lt;br /&gt;
# The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Violet Ghost Strike|Violet Ghost]] for a {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] can help the party clear much faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] weapon&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for an {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]].&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
&lt;br /&gt;
The following bosses do not require other void weapons to fight.&lt;br /&gt;
&lt;br /&gt;
===Shrooms===&lt;br /&gt;
====[[Wandering Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] &amp;amp; [[Soul Eater|Soul Eater Res]]: &lt;br /&gt;
** Dragon Delay Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important. &lt;br /&gt;
** Soul Eater Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]&lt;br /&gt;
&lt;br /&gt;
====[[Gust Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Gust_Shroom_Strike.png|350x82px|link=Gust Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Flame}}Gust Shrooms and shrinks the original {{InlineIcon|Icon Element|Wind}}Gust Shroom.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Flame}}Gust Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Scalding Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Scalding_Shroom_Strike.png|350x82px|link=Scalding Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Water}}Scalding Shrooms and shrinks the original {{InlineIcon|Icon Element|Flame}}Scalding Shroom.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Water}}Scalding Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Fury|Fury Penetrator]]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
====[[Blazing Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Violet Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Violet_Ghost_Strike.png|350x82px|link=Violet Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Flame}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Full HP = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Lambent Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Lambent_Ghost_Strike.png|350x82px|link=Lambent Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character.&lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Broken Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Petrify|Petrify Res]]&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
&lt;br /&gt;
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.&lt;br /&gt;
&lt;br /&gt;
===Hermits===&lt;br /&gt;
====[[Frost Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] &amp;amp; [[Fury|Fury Penetrator]]: &lt;br /&gt;
** Skill Resistance Penetrator is relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] is much more important for melee weapon users. &lt;br /&gt;
** Fury Penetrator is relevant for [[#Smoldering Manticore|Smoldering Manticore]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Whirlpool (Enemy Ability)|Whirlpool Res]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]], but not as useful as {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Twilight Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Twilight_Hermit_Strike.png|350x82px|link=Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Wind}}[[#Gust Shroom Strike|Gust Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
===Golems===&lt;br /&gt;
====[[Steel Golem Strike]]====&lt;br /&gt;
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.&lt;br /&gt;
* Healers are optional, since all attacks can be dodged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Defense|HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
====[[Obsidian Golem Strike]]====&lt;br /&gt;
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dragon Delay|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Amber Golem Strike]]====&lt;br /&gt;
[[File:Banner_Amber_Golem_Strike.png|350x82px|link=Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] and build a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}Amber Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Class_Banes#Physian|Physian's Bane]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore Strike]] (not on staff), or {{InlineIcon|Icon Element|Wind}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
&lt;br /&gt;
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared. &lt;br /&gt;
&lt;br /&gt;
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.&lt;br /&gt;
&lt;br /&gt;
===Manticores===&lt;br /&gt;
====[[Raging Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Shadow}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Greedy Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Greedy_Manticore_Strike.png|350x82px|link=Greedy Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Water}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Smoldering Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Smoldering_Manticore_Strike.png|350x82px|link=Smoldering Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Proud Manticore Strike]]====&lt;br /&gt;
[[File:Banner Proud Manticore Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Class:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
*[[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
*[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Weapon Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[Skill Haste|{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}]]&lt;br /&gt;
&lt;br /&gt;
*[[Skill Haste|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}]] [[Slayer's Strength]]&lt;br /&gt;
*[[(Light) Astral's Bane|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}(Light) Astral's Bane]], [[(Shadow) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
===Catoblepas===&lt;br /&gt;
====[[Catoblepas Anemos Strike]]====&lt;br /&gt;
[[File:Banner_Catoblepas_Anemos_Strike.png|350x82px|link=Catoblepas Anemos Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0011.png|32px]] &amp;lt;b&amp;gt;[[Petrify]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Strength|HP 70 = Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Resistance]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
===Phantom===&lt;br /&gt;
====[[Eolian Phantom Strike]]====&lt;br /&gt;
[[File:Banner_Eolian_Phantom_Strike.png|350x82px|link=Eolian Phantom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0013.png|32px]] &amp;lt;b&amp;gt;[[Soul Eater]]&amp;lt;/b&amp;gt;: Every time the boss hits a character, it recovers HP relative to the damage dealt&lt;br /&gt;
* [[File:Icon EnemyAbility 0014.png|32px]] &amp;lt;b&amp;gt;[[Spectral Shield]]&amp;lt;/b&amp;gt;: Undead minions summoned by the boss will take 90% less damage from attacks&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]]&lt;br /&gt;
&lt;br /&gt;
===Void Dragons===&lt;br /&gt;
====[[Void Zephyr Strike]]====&lt;br /&gt;
[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.&lt;br /&gt;
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it.&lt;br /&gt;
* Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt;. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.&lt;br /&gt;
* &amp;lt;b&amp;gt;Howling Vortex&amp;lt;/b&amp;gt; is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spiral Tornado&amp;lt;/b&amp;gt; is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.&lt;br /&gt;
* Although fairly difficult due to &amp;lt;b&amp;gt;Dragon Delay&amp;lt;/b&amp;gt;, it's possible to avoid [[Dull|dull]] from &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt; by shapeshifting into a dragon.&lt;br /&gt;
* If a {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] is hit, then the gauge will still decrease for the entire party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Light}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) High Midgardsormr's Bane|High Midgardsormr's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Wind}}[[High Midgardsormr's Trial]], or {{InlineIcon|Icon Element|Flame}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Broken Punisher]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP_70_%3D_Healing|HP 70 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Stunned Punisher]] (not on staff) or {{InlineIcon|Icon Element|Light}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
====[[Void Agni Strike]]====&lt;br /&gt;
[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0006.png|32px]] &amp;lt;b&amp;gt;[[Scorching Air]]&amp;lt;/b&amp;gt;: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The size of &amp;lt;b&amp;gt;Scorching Air&amp;lt;/b&amp;gt; is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades,  {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time.&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units.&lt;br /&gt;
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heat Seeker&amp;lt;/b&amp;gt; is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack.&lt;br /&gt;
* &amp;lt;b&amp;gt;Devastation/Flames of Devastation&amp;lt;/b&amp;gt; is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heavy Eruption&amp;lt;/b&amp;gt; is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to {{InlineIcon|Icon Element|Flame}}Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; is to Break him before it happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Flame}}[[Full HP = Defense]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) High Brunhilda's Bane|High Brunhilda's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Flame}}[[High Brunhilda's Trial]], or {{InlineIcon|Icon Element|Water}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[HP 70 = Critical Rate]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Poseidon Strike]]====&lt;br /&gt;
[[File:Banner_Void_Poseidon_Strike.png|350x82px|link=Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0009.png|32px]] &amp;lt;b&amp;gt;[[Whirlpool (Enemy Ability)|Whirlpool]]&amp;lt;/b&amp;gt;: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons.&lt;br /&gt;
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spheres of Salvation&amp;lt;/b&amp;gt; is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Almighty Torrent&amp;lt;/b&amp;gt; is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.&lt;br /&gt;
* &amp;lt;b&amp;gt;Twisting Swell&amp;lt;/b&amp;gt; is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.&lt;br /&gt;
* &amp;lt;b&amp;gt;Churning Blockade&amp;lt;/b&amp;gt;: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Deadly Deluge&amp;lt;/b&amp;gt; is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.&lt;br /&gt;
* &amp;lt;b&amp;gt;Summon Whirlpool&amp;lt;/b&amp;gt; is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Water}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[(Wind) High Mercury's Bane|High Mercury's Bane]]: relevant for {{InlineIcon|Icon Element|Water}}[[High Mercury's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Flurry Devastation]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Jeanne d'Arc Strike]]====&lt;br /&gt;
[[File:Banner_Void_Jeanne_d'Arc_Strike.png|350x82px|link=Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0010.png|32px]] &amp;lt;b&amp;gt;[[Divine Protection]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. {{InlineIcon|Icon Element|Light}}Void Jeanne d'Arc will also have additional defense while Overdrive is active.&lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Early in the fight, Jeanne will cast &amp;lt;b&amp;gt;Almighty Downfall&amp;lt;/b&amp;gt; to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.&lt;br /&gt;
* &amp;lt;b&amp;gt;Unholy Dominion&amp;lt;/b&amp;gt; starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Lightning Salvo&amp;lt;/b&amp;gt; is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.&lt;br /&gt;
* &amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.&lt;br /&gt;
* Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Ring of Torment&amp;lt;/b&amp;gt; is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) High Jupiter's Bane|High Jupiter's Bane]]: relevant for {{InlineIcon|Icon Element|Light}}[[High Jupiter's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) HP 50 = Strength|HP 50 = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Nidhogg Strike]]====&lt;br /&gt;
[[File:Banner_Void_Nidhogg_Strike.png|350x82px|link=Void Nidhogg Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Icon EnemyAbility 0012.png|32px]] &amp;lt;b&amp;gt;[[Enervation]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dark Detonation&amp;lt;/b&amp;gt; is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.&lt;br /&gt;
* Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.&lt;br /&gt;
* Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
=== Void Chimeras ===&lt;br /&gt;
&lt;br /&gt;
====[[Volcanic Chimera Strike]]====&lt;br /&gt;
[[File:Banner Volcanic Chimera Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
'''Boss Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills&lt;br /&gt;
* [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range&lt;br /&gt;
* [[File:Affliction poison large icon.png|32x32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction burn large icon.png|32x32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
'''Weapon Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326294</id>
		<title>Void Battles Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326294"/>
		<updated>2020-02-13T22:47:52Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Fixing headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:NoticeCollaborativeGuide}}&lt;br /&gt;
{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}}&lt;br /&gt;
[[File:Banner Top Void Battles (October 2019).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Event_Quests#Void_Battles|Void Battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for the [[Shop#Void_Battles|Void Battle Treasure Trade]] (which resets every month) and materials for [[Void_Weapon_List|Void Weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.&lt;br /&gt;
&lt;br /&gt;
This article focuses on specific battles, see [[Combat Mechanics|this page]] for general information about combat mechanics.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
Each Void Battle have one or more special mechanics that you can read about in-game with the &amp;quot;Details&amp;quot; button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.&lt;br /&gt;
&lt;br /&gt;
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.&lt;br /&gt;
&lt;br /&gt;
To be prepared for [[#Tier 3|Tier 3 Void Battles]]:&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] for a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem]] for a {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for a {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] staff gives you more room for positioning mistakes.&lt;br /&gt;
# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon then fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]]&lt;br /&gt;
# The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Violet Ghost Strike|Violet Ghost]] for a {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] can help the party clear much faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] weapon&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for an {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]].&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
&lt;br /&gt;
The following bosses do not require other void weapons to fight.&lt;br /&gt;
&lt;br /&gt;
===Shrooms===&lt;br /&gt;
====[[Wandering Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] &amp;amp; [[Soul Eater|Soul Eater Res]]: &lt;br /&gt;
** Dragon Delay Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important. &lt;br /&gt;
** Soul Eater Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]&lt;br /&gt;
&lt;br /&gt;
====[[Gust Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Gust_Shroom_Strike.png|350x82px|link=Gust Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Flame}}Gust Shrooms and shrinks the original {{InlineIcon|Icon Element|Wind}}Gust Shroom.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Flame}}Gust Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Scalding Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Scalding_Shroom_Strike.png|350x82px|link=Scalding Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Water}}Scalding Shrooms and shrinks the original {{InlineIcon|Icon Element|Flame}}Scalding Shroom.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Water}}Scalding Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Fury|Fury Penetrator]]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
====[[Blazing Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Violet Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Violet_Ghost_Strike.png|350x82px|link=Violet Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Flame}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Full HP = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Lambent Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Lambent_Ghost_Strike.png|350x82px|link=Lambent Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character.&lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Broken Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Petrify|Petrify Res]]&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
&lt;br /&gt;
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.&lt;br /&gt;
&lt;br /&gt;
===Hermits===&lt;br /&gt;
====[[Frost Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] &amp;amp; [[Fury|Fury Penetrator]]: &lt;br /&gt;
** Skill Resistance Penetrator is relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] is much more important for melee weapon users. &lt;br /&gt;
** Fury Penetrator is relevant for [[#Smoldering Manticore|Smoldering Manticore]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Whirlpool (Enemy Ability)|Whirlpool Res]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]], but not as useful as {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Twilight Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Twilight_Hermit_Strike.png|350x82px|link=Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Wind}}[[#Gust Shroom Strike|Gust Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
===Golems===&lt;br /&gt;
====[[Steel Golem Strike]]====&lt;br /&gt;
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.&lt;br /&gt;
* Healers are optional, since all attacks can be dodged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Defense|HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
====[[Obsidian Golem Strike]]====&lt;br /&gt;
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dragon Delay|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Amber Golem Strike]]====&lt;br /&gt;
[[File:Banner_Amber_Golem_Strike.png|350x82px|link=Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] and build a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}Amber Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Class_Banes#Physian|Physian's Bane]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore Strike]] (not on staff), or {{InlineIcon|Icon Element|Wind}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
&lt;br /&gt;
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared. &lt;br /&gt;
&lt;br /&gt;
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.&lt;br /&gt;
&lt;br /&gt;
===Manticores===&lt;br /&gt;
====[[Raging Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Shadow}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Greedy Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Greedy_Manticore_Strike.png|350x82px|link=Greedy Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Water}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Smoldering Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Smoldering_Manticore_Strike.png|350x82px|link=Smoldering Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Proud Manticore Strike]]====&lt;br /&gt;
[[File:Banner Proud Manticore Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Class:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
*[[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
*[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Weapon Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[Skill Haste|{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}]]&lt;br /&gt;
&lt;br /&gt;
*[[Skill Haste|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}]] [[Slayer's Strength]]&lt;br /&gt;
*[[(Light) Astral's Bane|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}(Light) Astral's Bane]], [[(Shadow) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
===Catoblepas===&lt;br /&gt;
====[[Catoblepas Anemos Strike]]====&lt;br /&gt;
[[File:Banner_Catoblepas_Anemos_Strike.png|350x82px|link=Catoblepas Anemos Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0011.png|32px]] &amp;lt;b&amp;gt;[[Petrify]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Strength|HP 70 = Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Resistance]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
===Phantom===&lt;br /&gt;
====[[Eolian Phantom Strike]]====&lt;br /&gt;
[[File:Banner_Eolian_Phantom_Strike.png|350x82px|link=Eolian Phantom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0013.png|32px]] &amp;lt;b&amp;gt;[[Soul Eater]]&amp;lt;/b&amp;gt;: Every time the boss hits a character, it recovers HP relative to the damage dealt&lt;br /&gt;
* [[File:Icon EnemyAbility 0014.png|32px]] &amp;lt;b&amp;gt;[[Spectral Shield]]&amp;lt;/b&amp;gt;: Undead minions summoned by the boss will take 90% less damage from attacks&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]]&lt;br /&gt;
&lt;br /&gt;
===Void Dragons===&lt;br /&gt;
====[[Void Zephyr Strike]]====&lt;br /&gt;
[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.&lt;br /&gt;
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it.&lt;br /&gt;
* Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt;. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.&lt;br /&gt;
* &amp;lt;b&amp;gt;Howling Vortex&amp;lt;/b&amp;gt; is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spiral Tornado&amp;lt;/b&amp;gt; is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.&lt;br /&gt;
* Although fairly difficult due to &amp;lt;b&amp;gt;Dragon Delay&amp;lt;/b&amp;gt;, it's possible to avoid [[Dull|dull]] from &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt; by shapeshifting into a dragon.&lt;br /&gt;
* If a {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] is hit, then the gauge will still decrease for the entire party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Light}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) High Midgardsormr's Bane|High Midgardsormr's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Wind}}[[High Midgardsormr's Trial]], or {{InlineIcon|Icon Element|Flame}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Broken Punisher]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP_70_%3D_Healing|HP 70 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Stunned Punisher]] (not on staff) or {{InlineIcon|Icon Element|Light}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
====[[Void Agni Strike]]====&lt;br /&gt;
[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0006.png|32px]] &amp;lt;b&amp;gt;[[Scorching Air]]&amp;lt;/b&amp;gt;: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The size of &amp;lt;b&amp;gt;Scorching Air&amp;lt;/b&amp;gt; is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades,  {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time.&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units.&lt;br /&gt;
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heat Seeker&amp;lt;/b&amp;gt; is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack.&lt;br /&gt;
* &amp;lt;b&amp;gt;Devastation/Flames of Devastation&amp;lt;/b&amp;gt; is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heavy Eruption&amp;lt;/b&amp;gt; is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to {{InlineIcon|Icon Element|Flame}}Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; is to Break him before it happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Flame}}[[Full HP = Defense]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) High Brunhilda's Bane|High Brunhilda's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Flame}}[[High Brunhilda's Trial]], or {{InlineIcon|Icon Element|Water}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[HP 70 = Critical Rate]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Poseidon Strike]]====&lt;br /&gt;
[[File:Banner_Void_Poseidon_Strike.png|350x82px|link=Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0009.png|32px]] &amp;lt;b&amp;gt;[[Whirlpool (Enemy Ability)|Whirlpool]]&amp;lt;/b&amp;gt;: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons.&lt;br /&gt;
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spheres of Salvation&amp;lt;/b&amp;gt; is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Almighty Torrent&amp;lt;/b&amp;gt; is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.&lt;br /&gt;
* &amp;lt;b&amp;gt;Twisting Swell&amp;lt;/b&amp;gt; is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.&lt;br /&gt;
* &amp;lt;b&amp;gt;Churning Blockade&amp;lt;/b&amp;gt;: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Deadly Deluge&amp;lt;/b&amp;gt; is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.&lt;br /&gt;
* &amp;lt;b&amp;gt;Summon Whirlpool&amp;lt;/b&amp;gt; is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Water}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[(Wind) High Mercury's Bane|High Mercury's Bane]]: relevant for {{InlineIcon|Icon Element|Water}}[[High Mercury's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Flurry Devastation]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Jeanne d'Arc Strike]]====&lt;br /&gt;
[[File:Banner_Void_Jeanne_d'Arc_Strike.png|350x82px|link=Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0010.png|32px]] &amp;lt;b&amp;gt;[[Divine Protection]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. {{InlineIcon|Icon Element|Light}}Void Jeanne d'Arc will also have additional defense while Overdrive is active.&lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Early in the fight, Jeanne will cast &amp;lt;b&amp;gt;Almighty Downfall&amp;lt;/b&amp;gt; to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.&lt;br /&gt;
* &amp;lt;b&amp;gt;Unholy Dominion&amp;lt;/b&amp;gt; starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Lightning Salvo&amp;lt;/b&amp;gt; is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.&lt;br /&gt;
* &amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.&lt;br /&gt;
* Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Ring of Torment&amp;lt;/b&amp;gt; is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) High Jupiter's Bane|High Jupiter's Bane]]: relevant for {{InlineIcon|Icon Element|Light}}[[High Jupiter's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) HP 50 = Strength|HP 50 = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Nidhogg Strike]]====&lt;br /&gt;
[[File:Banner_Void_Nidhogg_Strike.png|350x82px|link=Void Nidhogg Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Icon EnemyAbility 0012.png|32px]] &amp;lt;b&amp;gt;[[Enervation]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dark Detonation&amp;lt;/b&amp;gt; is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.&lt;br /&gt;
* Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.&lt;br /&gt;
* Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
=== Void Chimeras ===&lt;br /&gt;
&lt;br /&gt;
==== '''[[Volcanic Chimera Strike]]''' ====&lt;br /&gt;
[[File:Banner Volcanic Chimera Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
'''Boss Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills&lt;br /&gt;
* [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range&lt;br /&gt;
* [[File:Affliction poison large icon.png|32x32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction burn large icon.png|32x32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
'''Weapon Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326293</id>
		<title>Void Battles Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326293"/>
		<updated>2020-02-13T22:47:52Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Fixing headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:NoticeCollaborativeGuide}}&lt;br /&gt;
{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}}&lt;br /&gt;
[[File:Banner Top Void Battles (October 2019).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Event_Quests#Void_Battles|Void Battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for the [[Shop#Void_Battles|Void Battle Treasure Trade]] (which resets every month) and materials for [[Void_Weapon_List|Void Weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.&lt;br /&gt;
&lt;br /&gt;
This article focuses on specific battles, see [[Combat Mechanics|this page]] for general information about combat mechanics.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
Each Void Battle have one or more special mechanics that you can read about in-game with the &amp;quot;Details&amp;quot; button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.&lt;br /&gt;
&lt;br /&gt;
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.&lt;br /&gt;
&lt;br /&gt;
To be prepared for [[#Tier 3|Tier 3 Void Battles]]:&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] for a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem]] for a {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for a {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] staff gives you more room for positioning mistakes.&lt;br /&gt;
# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon then fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]]&lt;br /&gt;
# The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Violet Ghost Strike|Violet Ghost]] for a {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] can help the party clear much faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] weapon&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for an {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]].&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
&lt;br /&gt;
The following bosses do not require other void weapons to fight.&lt;br /&gt;
&lt;br /&gt;
===Shrooms===&lt;br /&gt;
====[[Wandering Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] &amp;amp; [[Soul Eater|Soul Eater Res]]: &lt;br /&gt;
** Dragon Delay Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important. &lt;br /&gt;
** Soul Eater Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]&lt;br /&gt;
&lt;br /&gt;
====[[Gust Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Gust_Shroom_Strike.png|350x82px|link=Gust Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Flame}}Gust Shrooms and shrinks the original {{InlineIcon|Icon Element|Wind}}Gust Shroom.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Flame}}Gust Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Scalding Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Scalding_Shroom_Strike.png|350x82px|link=Scalding Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Water}}Scalding Shrooms and shrinks the original {{InlineIcon|Icon Element|Flame}}Scalding Shroom.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Water}}Scalding Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Fury|Fury Penetrator]]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
====[[Blazing Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Violet Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Violet_Ghost_Strike.png|350x82px|link=Violet Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Flame}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Full HP = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Lambent Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Lambent_Ghost_Strike.png|350x82px|link=Lambent Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character.&lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Broken Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Petrify|Petrify Res]]&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
&lt;br /&gt;
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.&lt;br /&gt;
&lt;br /&gt;
===Hermits===&lt;br /&gt;
====[[Frost Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] &amp;amp; [[Fury|Fury Penetrator]]: &lt;br /&gt;
** Skill Resistance Penetrator is relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] is much more important for melee weapon users. &lt;br /&gt;
** Fury Penetrator is relevant for [[#Smoldering Manticore|Smoldering Manticore]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Whirlpool (Enemy Ability)|Whirlpool Res]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]], but not as useful as {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Twilight Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Twilight_Hermit_Strike.png|350x82px|link=Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Wind}}[[#Gust Shroom Strike|Gust Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
===Golems===&lt;br /&gt;
====[[Steel Golem Strike]]====&lt;br /&gt;
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.&lt;br /&gt;
* Healers are optional, since all attacks can be dodged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Defense|HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
====[[Obsidian Golem Strike]]====&lt;br /&gt;
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dragon Delay|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Amber Golem Strike]]====&lt;br /&gt;
[[File:Banner_Amber_Golem_Strike.png|350x82px|link=Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] and build a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}Amber Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Class_Banes#Physian|Physian's Bane]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore Strike]] (not on staff), or {{InlineIcon|Icon Element|Wind}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
&lt;br /&gt;
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared. &lt;br /&gt;
&lt;br /&gt;
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.&lt;br /&gt;
&lt;br /&gt;
===Manticores===&lt;br /&gt;
====[[Raging Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Shadow}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Greedy Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Greedy_Manticore_Strike.png|350x82px|link=Greedy Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Water}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Smoldering Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Smoldering_Manticore_Strike.png|350x82px|link=Smoldering Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Proud Manticore Strike]]====&lt;br /&gt;
[[File:Banner Proud Manticore Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Class:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
*[[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
*[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Weapon Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[Skill Haste|{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}]]&lt;br /&gt;
&lt;br /&gt;
*[[Skill Haste|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}]] [[Slayer's Strength]]&lt;br /&gt;
*[[(Light) Astral's Bane|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}(Light) Astral's Bane]], [[(Shadow) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
===Catoblepas===&lt;br /&gt;
====[[Catoblepas Anemos Strike]]====&lt;br /&gt;
[[File:Banner_Catoblepas_Anemos_Strike.png|350x82px|link=Catoblepas Anemos Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0011.png|32px]] &amp;lt;b&amp;gt;[[Petrify]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Strength|HP 70 = Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Resistance]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
===Phantom===&lt;br /&gt;
====[[Eolian Phantom Strike]]====&lt;br /&gt;
[[File:Banner_Eolian_Phantom_Strike.png|350x82px|link=Eolian Phantom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0013.png|32px]] &amp;lt;b&amp;gt;[[Soul Eater]]&amp;lt;/b&amp;gt;: Every time the boss hits a character, it recovers HP relative to the damage dealt&lt;br /&gt;
* [[File:Icon EnemyAbility 0014.png|32px]] &amp;lt;b&amp;gt;[[Spectral Shield]]&amp;lt;/b&amp;gt;: Undead minions summoned by the boss will take 90% less damage from attacks&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]]&lt;br /&gt;
&lt;br /&gt;
===Void Dragons===&lt;br /&gt;
====[[Void Zephyr Strike]]====&lt;br /&gt;
[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.&lt;br /&gt;
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it.&lt;br /&gt;
* Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt;. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.&lt;br /&gt;
* &amp;lt;b&amp;gt;Howling Vortex&amp;lt;/b&amp;gt; is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spiral Tornado&amp;lt;/b&amp;gt; is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.&lt;br /&gt;
* Although fairly difficult due to &amp;lt;b&amp;gt;Dragon Delay&amp;lt;/b&amp;gt;, it's possible to avoid [[Dull|dull]] from &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt; by shapeshifting into a dragon.&lt;br /&gt;
* If a {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] is hit, then the gauge will still decrease for the entire party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Light}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) High Midgardsormr's Bane|High Midgardsormr's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Wind}}[[High Midgardsormr's Trial]], or {{InlineIcon|Icon Element|Flame}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Broken Punisher]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP_70_%3D_Healing|HP 70 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Stunned Punisher]] (not on staff) or {{InlineIcon|Icon Element|Light}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
====[[Void Agni Strike]]====&lt;br /&gt;
[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0006.png|32px]] &amp;lt;b&amp;gt;[[Scorching Air]]&amp;lt;/b&amp;gt;: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The size of &amp;lt;b&amp;gt;Scorching Air&amp;lt;/b&amp;gt; is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades,  {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time.&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units.&lt;br /&gt;
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heat Seeker&amp;lt;/b&amp;gt; is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack.&lt;br /&gt;
* &amp;lt;b&amp;gt;Devastation/Flames of Devastation&amp;lt;/b&amp;gt; is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heavy Eruption&amp;lt;/b&amp;gt; is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to {{InlineIcon|Icon Element|Flame}}Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; is to Break him before it happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Flame}}[[Full HP = Defense]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) High Brunhilda's Bane|High Brunhilda's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Flame}}[[High Brunhilda's Trial]], or {{InlineIcon|Icon Element|Water}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[HP 70 = Critical Rate]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Poseidon Strike]]====&lt;br /&gt;
[[File:Banner_Void_Poseidon_Strike.png|350x82px|link=Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0009.png|32px]] &amp;lt;b&amp;gt;[[Whirlpool (Enemy Ability)|Whirlpool]]&amp;lt;/b&amp;gt;: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons.&lt;br /&gt;
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spheres of Salvation&amp;lt;/b&amp;gt; is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Almighty Torrent&amp;lt;/b&amp;gt; is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.&lt;br /&gt;
* &amp;lt;b&amp;gt;Twisting Swell&amp;lt;/b&amp;gt; is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.&lt;br /&gt;
* &amp;lt;b&amp;gt;Churning Blockade&amp;lt;/b&amp;gt;: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Deadly Deluge&amp;lt;/b&amp;gt; is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.&lt;br /&gt;
* &amp;lt;b&amp;gt;Summon Whirlpool&amp;lt;/b&amp;gt; is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Water}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[(Wind) High Mercury's Bane|High Mercury's Bane]]: relevant for {{InlineIcon|Icon Element|Water}}[[High Mercury's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Flurry Devastation]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Jeanne d'Arc Strike]]====&lt;br /&gt;
[[File:Banner_Void_Jeanne_d'Arc_Strike.png|350x82px|link=Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0010.png|32px]] &amp;lt;b&amp;gt;[[Divine Protection]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. {{InlineIcon|Icon Element|Light}}Void Jeanne d'Arc will also have additional defense while Overdrive is active.&lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Early in the fight, Jeanne will cast &amp;lt;b&amp;gt;Almighty Downfall&amp;lt;/b&amp;gt; to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.&lt;br /&gt;
* &amp;lt;b&amp;gt;Unholy Dominion&amp;lt;/b&amp;gt; starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Lightning Salvo&amp;lt;/b&amp;gt; is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.&lt;br /&gt;
* &amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.&lt;br /&gt;
* Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Ring of Torment&amp;lt;/b&amp;gt; is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) High Jupiter's Bane|High Jupiter's Bane]]: relevant for {{InlineIcon|Icon Element|Light}}[[High Jupiter's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) HP 50 = Strength|HP 50 = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Nidhogg Strike]]====&lt;br /&gt;
[[File:Banner_Void_Nidhogg_Strike.png|350x82px|link=Void Nidhogg Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Icon EnemyAbility 0012.png|32px]] &amp;lt;b&amp;gt;[[Enervation]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dark Detonation&amp;lt;/b&amp;gt; is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.&lt;br /&gt;
* Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.&lt;br /&gt;
* Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
=== Void Chimeras ===&lt;br /&gt;
&lt;br /&gt;
==== '''[[Volcanic Chimera Strike]]''' ====&lt;br /&gt;
[[File:Banner Volcanic Chimera Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
'''Boss Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills&lt;br /&gt;
* [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range&lt;br /&gt;
* [[File:Affliction poison large icon.png|32x32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction burn large icon.png|32x32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
'''Weapon Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326292</id>
		<title>Void Battles Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326292"/>
		<updated>2020-02-13T22:47:52Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: Fixing headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:NoticeCollaborativeGuide}}&lt;br /&gt;
{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}}&lt;br /&gt;
[[File:Banner Top Void Battles (October 2019).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Event_Quests#Void_Battles|Void Battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for the [[Shop#Void_Battles|Void Battle Treasure Trade]] (which resets every month) and materials for [[Void_Weapon_List|Void Weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.&lt;br /&gt;
&lt;br /&gt;
This article focuses on specific battles, see [[Combat Mechanics|this page]] for general information about combat mechanics.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
Each Void Battle have one or more special mechanics that you can read about in-game with the &amp;quot;Details&amp;quot; button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.&lt;br /&gt;
&lt;br /&gt;
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.&lt;br /&gt;
&lt;br /&gt;
To be prepared for [[#Tier 3|Tier 3 Void Battles]]:&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] for a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem]] for a {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for a {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] staff gives you more room for positioning mistakes.&lt;br /&gt;
# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon then fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]]&lt;br /&gt;
# The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Violet Ghost Strike|Violet Ghost]] for a {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] can help the party clear much faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] weapon&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for an {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]].&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
&lt;br /&gt;
The following bosses do not require other void weapons to fight.&lt;br /&gt;
&lt;br /&gt;
===Shrooms===&lt;br /&gt;
====[[Wandering Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] &amp;amp; [[Soul Eater|Soul Eater Res]]: &lt;br /&gt;
** Dragon Delay Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important. &lt;br /&gt;
** Soul Eater Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]&lt;br /&gt;
&lt;br /&gt;
====[[Gust Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Gust_Shroom_Strike.png|350x82px|link=Gust Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Flame}}Gust Shrooms and shrinks the original {{InlineIcon|Icon Element|Wind}}Gust Shroom.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Flame}}Gust Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Scalding Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Scalding_Shroom_Strike.png|350x82px|link=Scalding Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Water}}Scalding Shrooms and shrinks the original {{InlineIcon|Icon Element|Flame}}Scalding Shroom.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Water}}Scalding Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Fury|Fury Penetrator]]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
====[[Blazing Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Violet Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Violet_Ghost_Strike.png|350x82px|link=Violet Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Flame}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Full HP = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Lambent Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Lambent_Ghost_Strike.png|350x82px|link=Lambent Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character.&lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Broken Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Petrify|Petrify Res]]&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
&lt;br /&gt;
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.&lt;br /&gt;
&lt;br /&gt;
===Hermits===&lt;br /&gt;
====[[Frost Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] &amp;amp; [[Fury|Fury Penetrator]]: &lt;br /&gt;
** Skill Resistance Penetrator is relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] is much more important for melee weapon users. &lt;br /&gt;
** Fury Penetrator is relevant for [[#Smoldering Manticore|Smoldering Manticore]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Whirlpool (Enemy Ability)|Whirlpool Res]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]], but not as useful as {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Twilight Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Twilight_Hermit_Strike.png|350x82px|link=Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Wind}}[[#Gust Shroom Strike|Gust Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
===Golems===&lt;br /&gt;
====[[Steel Golem Strike]]====&lt;br /&gt;
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.&lt;br /&gt;
* Healers are optional, since all attacks can be dodged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Defense|HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
====[[Obsidian Golem Strike]]====&lt;br /&gt;
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dragon Delay|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Amber Golem Strike]]====&lt;br /&gt;
[[File:Banner_Amber_Golem_Strike.png|350x82px|link=Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] and build a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}Amber Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Class_Banes#Physian|Physian's Bane]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore Strike]] (not on staff), or {{InlineIcon|Icon Element|Wind}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
&lt;br /&gt;
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared. &lt;br /&gt;
&lt;br /&gt;
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.&lt;br /&gt;
&lt;br /&gt;
===Manticores===&lt;br /&gt;
====[[Raging Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Shadow}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Greedy Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Greedy_Manticore_Strike.png|350x82px|link=Greedy Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Water}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Smoldering Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Smoldering_Manticore_Strike.png|350x82px|link=Smoldering Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Proud Manticore Strike]]====&lt;br /&gt;
[[File:Banner Proud Manticore Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Class:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
*[[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
*[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Weapon Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[Skill Haste|{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}]]&lt;br /&gt;
&lt;br /&gt;
*[[Skill Haste|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}]] [[Slayer's Strength]]&lt;br /&gt;
*[[(Light) Astral's Bane|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}(Light) Astral's Bane]], [[(Shadow) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
===Catoblepas===&lt;br /&gt;
====[[Catoblepas Anemos Strike]]====&lt;br /&gt;
[[File:Banner_Catoblepas_Anemos_Strike.png|350x82px|link=Catoblepas Anemos Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0011.png|32px]] &amp;lt;b&amp;gt;[[Petrify]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Strength|HP 70 = Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Resistance]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
===Phantom===&lt;br /&gt;
====[[Eolian Phantom Strike]]====&lt;br /&gt;
[[File:Banner_Eolian_Phantom_Strike.png|350x82px|link=Eolian Phantom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0013.png|32px]] &amp;lt;b&amp;gt;[[Soul Eater]]&amp;lt;/b&amp;gt;: Every time the boss hits a character, it recovers HP relative to the damage dealt&lt;br /&gt;
* [[File:Icon EnemyAbility 0014.png|32px]] &amp;lt;b&amp;gt;[[Spectral Shield]]&amp;lt;/b&amp;gt;: Undead minions summoned by the boss will take 90% less damage from attacks&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]]&lt;br /&gt;
&lt;br /&gt;
===Void Dragons===&lt;br /&gt;
====[[Void Zephyr Strike]]====&lt;br /&gt;
[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.&lt;br /&gt;
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it.&lt;br /&gt;
* Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt;. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.&lt;br /&gt;
* &amp;lt;b&amp;gt;Howling Vortex&amp;lt;/b&amp;gt; is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spiral Tornado&amp;lt;/b&amp;gt; is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.&lt;br /&gt;
* Although fairly difficult due to &amp;lt;b&amp;gt;Dragon Delay&amp;lt;/b&amp;gt;, it's possible to avoid [[Dull|dull]] from &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt; by shapeshifting into a dragon.&lt;br /&gt;
* If a {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] is hit, then the gauge will still decrease for the entire party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Light}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) High Midgardsormr's Bane|High Midgardsormr's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Wind}}[[High Midgardsormr's Trial]], or {{InlineIcon|Icon Element|Flame}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Broken Punisher]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP_70_%3D_Healing|HP 70 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Stunned Punisher]] (not on staff) or {{InlineIcon|Icon Element|Light}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
====[[Void Agni Strike]]====&lt;br /&gt;
[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0006.png|32px]] &amp;lt;b&amp;gt;[[Scorching Air]]&amp;lt;/b&amp;gt;: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The size of &amp;lt;b&amp;gt;Scorching Air&amp;lt;/b&amp;gt; is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades,  {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time.&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units.&lt;br /&gt;
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heat Seeker&amp;lt;/b&amp;gt; is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack.&lt;br /&gt;
* &amp;lt;b&amp;gt;Devastation/Flames of Devastation&amp;lt;/b&amp;gt; is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heavy Eruption&amp;lt;/b&amp;gt; is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to {{InlineIcon|Icon Element|Flame}}Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; is to Break him before it happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Flame}}[[Full HP = Defense]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) High Brunhilda's Bane|High Brunhilda's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Flame}}[[High Brunhilda's Trial]], or {{InlineIcon|Icon Element|Water}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[HP 70 = Critical Rate]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Poseidon Strike]]====&lt;br /&gt;
[[File:Banner_Void_Poseidon_Strike.png|350x82px|link=Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0009.png|32px]] &amp;lt;b&amp;gt;[[Whirlpool (Enemy Ability)|Whirlpool]]&amp;lt;/b&amp;gt;: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons.&lt;br /&gt;
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spheres of Salvation&amp;lt;/b&amp;gt; is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Almighty Torrent&amp;lt;/b&amp;gt; is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.&lt;br /&gt;
* &amp;lt;b&amp;gt;Twisting Swell&amp;lt;/b&amp;gt; is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.&lt;br /&gt;
* &amp;lt;b&amp;gt;Churning Blockade&amp;lt;/b&amp;gt;: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Deadly Deluge&amp;lt;/b&amp;gt; is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.&lt;br /&gt;
* &amp;lt;b&amp;gt;Summon Whirlpool&amp;lt;/b&amp;gt; is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Water}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[(Wind) High Mercury's Bane|High Mercury's Bane]]: relevant for {{InlineIcon|Icon Element|Water}}[[High Mercury's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Flurry Devastation]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Jeanne d'Arc Strike]]====&lt;br /&gt;
[[File:Banner_Void_Jeanne_d'Arc_Strike.png|350x82px|link=Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0010.png|32px]] &amp;lt;b&amp;gt;[[Divine Protection]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. {{InlineIcon|Icon Element|Light}}Void Jeanne d'Arc will also have additional defense while Overdrive is active.&lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Early in the fight, Jeanne will cast &amp;lt;b&amp;gt;Almighty Downfall&amp;lt;/b&amp;gt; to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.&lt;br /&gt;
* &amp;lt;b&amp;gt;Unholy Dominion&amp;lt;/b&amp;gt; starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Lightning Salvo&amp;lt;/b&amp;gt; is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.&lt;br /&gt;
* &amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.&lt;br /&gt;
* Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Ring of Torment&amp;lt;/b&amp;gt; is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) High Jupiter's Bane|High Jupiter's Bane]]: relevant for {{InlineIcon|Icon Element|Light}}[[High Jupiter's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) HP 50 = Strength|HP 50 = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Nidhogg Strike]]====&lt;br /&gt;
[[File:Banner_Void_Nidhogg_Strike.png|350x82px|link=Void Nidhogg Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Icon EnemyAbility 0012.png|32px]] &amp;lt;b&amp;gt;[[Enervation]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dark Detonation&amp;lt;/b&amp;gt; is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.&lt;br /&gt;
* Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.&lt;br /&gt;
* Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
=== Void Chimeras ===&lt;br /&gt;
&lt;br /&gt;
==== '''[[Volcanic Chimera Strike]]''' ====&lt;br /&gt;
[[File:Banner Volcanic Chimera Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
'''Boss Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills&lt;br /&gt;
* [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range&lt;br /&gt;
* [[File:Affliction poison large icon.png|32x32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction burn large icon.png|32x32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
'''Weapon Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326291</id>
		<title>Void Battles Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326291"/>
		<updated>2020-02-13T22:47:18Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:NoticeCollaborativeGuide}}&lt;br /&gt;
{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}}&lt;br /&gt;
[[File:Banner Top Void Battles (October 2019).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Event_Quests#Void_Battles|Void Battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for the [[Shop#Void_Battles|Void Battle Treasure Trade]] (which resets every month) and materials for [[Void_Weapon_List|Void Weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.&lt;br /&gt;
&lt;br /&gt;
This article focuses on specific battles, see [[Combat Mechanics|this page]] for general information about combat mechanics.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
Each Void Battle have one or more special mechanics that you can read about in-game with the &amp;quot;Details&amp;quot; button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.&lt;br /&gt;
&lt;br /&gt;
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.&lt;br /&gt;
&lt;br /&gt;
To be prepared for [[#Tier 3|Tier 3 Void Battles]]:&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] for a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem]] for a {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for a {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] staff gives you more room for positioning mistakes.&lt;br /&gt;
# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon then fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]]&lt;br /&gt;
# The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Violet Ghost Strike|Violet Ghost]] for a {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] can help the party clear much faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] weapon&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for an {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]].&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
&lt;br /&gt;
The following bosses do not require other void weapons to fight.&lt;br /&gt;
&lt;br /&gt;
===Shrooms===&lt;br /&gt;
====[[Wandering Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] &amp;amp; [[Soul Eater|Soul Eater Res]]: &lt;br /&gt;
** Dragon Delay Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important. &lt;br /&gt;
** Soul Eater Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]&lt;br /&gt;
&lt;br /&gt;
====[[Gust Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Gust_Shroom_Strike.png|350x82px|link=Gust Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Flame}}Gust Shrooms and shrinks the original {{InlineIcon|Icon Element|Wind}}Gust Shroom.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Flame}}Gust Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Scalding Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Scalding_Shroom_Strike.png|350x82px|link=Scalding Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Water}}Scalding Shrooms and shrinks the original {{InlineIcon|Icon Element|Flame}}Scalding Shroom.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Water}}Scalding Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Fury|Fury Penetrator]]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
====[[Blazing Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Violet Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Violet_Ghost_Strike.png|350x82px|link=Violet Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Flame}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Full HP = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Lambent Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Lambent_Ghost_Strike.png|350x82px|link=Lambent Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character.&lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Broken Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Petrify|Petrify Res]]&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
&lt;br /&gt;
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.&lt;br /&gt;
&lt;br /&gt;
===Hermits===&lt;br /&gt;
====[[Frost Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] &amp;amp; [[Fury|Fury Penetrator]]: &lt;br /&gt;
** Skill Resistance Penetrator is relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] is much more important for melee weapon users. &lt;br /&gt;
** Fury Penetrator is relevant for [[#Smoldering Manticore|Smoldering Manticore]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Whirlpool (Enemy Ability)|Whirlpool Res]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]], but not as useful as {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Twilight Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Twilight_Hermit_Strike.png|350x82px|link=Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Wind}}[[#Gust Shroom Strike|Gust Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
===Golems===&lt;br /&gt;
====[[Steel Golem Strike]]====&lt;br /&gt;
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.&lt;br /&gt;
* Healers are optional, since all attacks can be dodged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Defense|HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
====[[Obsidian Golem Strike]]====&lt;br /&gt;
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dragon Delay|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Amber Golem Strike]]====&lt;br /&gt;
[[File:Banner_Amber_Golem_Strike.png|350x82px|link=Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] and build a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}Amber Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Class_Banes#Physian|Physian's Bane]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore Strike]] (not on staff), or {{InlineIcon|Icon Element|Wind}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
&lt;br /&gt;
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared. &lt;br /&gt;
&lt;br /&gt;
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.&lt;br /&gt;
&lt;br /&gt;
===Manticores===&lt;br /&gt;
====[[Raging Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Shadow}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Greedy Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Greedy_Manticore_Strike.png|350x82px|link=Greedy Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Water}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Smoldering Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Smoldering_Manticore_Strike.png|350x82px|link=Smoldering Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Proud Manticore Strike]]====&lt;br /&gt;
[[File:Banner Proud Manticore Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Class:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
*[[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
*[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Weapon Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[Skill Haste|{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}]]&lt;br /&gt;
&lt;br /&gt;
*[[Skill Haste|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}]] [[Slayer's Strength]]&lt;br /&gt;
*[[(Light) Astral's Bane|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}(Light) Astral's Bane]], [[(Shadow) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
===Catoblepas===&lt;br /&gt;
====[[Catoblepas Anemos Strike]]====&lt;br /&gt;
[[File:Banner_Catoblepas_Anemos_Strike.png|350x82px|link=Catoblepas Anemos Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0011.png|32px]] &amp;lt;b&amp;gt;[[Petrify]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Strength|HP 70 = Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Resistance]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
===Phantom===&lt;br /&gt;
====[[Eolian Phantom Strike]]====&lt;br /&gt;
[[File:Banner_Eolian_Phantom_Strike.png|350x82px|link=Eolian Phantom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0013.png|32px]] &amp;lt;b&amp;gt;[[Soul Eater]]&amp;lt;/b&amp;gt;: Every time the boss hits a character, it recovers HP relative to the damage dealt&lt;br /&gt;
* [[File:Icon EnemyAbility 0014.png|32px]] &amp;lt;b&amp;gt;[[Spectral Shield]]&amp;lt;/b&amp;gt;: Undead minions summoned by the boss will take 90% less damage from attacks&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]]&lt;br /&gt;
&lt;br /&gt;
===Void Dragons===&lt;br /&gt;
====[[Void Zephyr Strike]]====&lt;br /&gt;
[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.&lt;br /&gt;
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it.&lt;br /&gt;
* Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt;. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.&lt;br /&gt;
* &amp;lt;b&amp;gt;Howling Vortex&amp;lt;/b&amp;gt; is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spiral Tornado&amp;lt;/b&amp;gt; is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.&lt;br /&gt;
* Although fairly difficult due to &amp;lt;b&amp;gt;Dragon Delay&amp;lt;/b&amp;gt;, it's possible to avoid [[Dull|dull]] from &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt; by shapeshifting into a dragon.&lt;br /&gt;
* If a {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] is hit, then the gauge will still decrease for the entire party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Light}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) High Midgardsormr's Bane|High Midgardsormr's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Wind}}[[High Midgardsormr's Trial]], or {{InlineIcon|Icon Element|Flame}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Broken Punisher]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP_70_%3D_Healing|HP 70 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Stunned Punisher]] (not on staff) or {{InlineIcon|Icon Element|Light}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
====[[Void Agni Strike]]====&lt;br /&gt;
[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0006.png|32px]] &amp;lt;b&amp;gt;[[Scorching Air]]&amp;lt;/b&amp;gt;: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The size of &amp;lt;b&amp;gt;Scorching Air&amp;lt;/b&amp;gt; is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades,  {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time.&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units.&lt;br /&gt;
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heat Seeker&amp;lt;/b&amp;gt; is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack.&lt;br /&gt;
* &amp;lt;b&amp;gt;Devastation/Flames of Devastation&amp;lt;/b&amp;gt; is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heavy Eruption&amp;lt;/b&amp;gt; is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to {{InlineIcon|Icon Element|Flame}}Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; is to Break him before it happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Flame}}[[Full HP = Defense]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) High Brunhilda's Bane|High Brunhilda's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Flame}}[[High Brunhilda's Trial]], or {{InlineIcon|Icon Element|Water}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[HP 70 = Critical Rate]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Poseidon Strike]]====&lt;br /&gt;
[[File:Banner_Void_Poseidon_Strike.png|350x82px|link=Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0009.png|32px]] &amp;lt;b&amp;gt;[[Whirlpool (Enemy Ability)|Whirlpool]]&amp;lt;/b&amp;gt;: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons.&lt;br /&gt;
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spheres of Salvation&amp;lt;/b&amp;gt; is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Almighty Torrent&amp;lt;/b&amp;gt; is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.&lt;br /&gt;
* &amp;lt;b&amp;gt;Twisting Swell&amp;lt;/b&amp;gt; is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.&lt;br /&gt;
* &amp;lt;b&amp;gt;Churning Blockade&amp;lt;/b&amp;gt;: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Deadly Deluge&amp;lt;/b&amp;gt; is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.&lt;br /&gt;
* &amp;lt;b&amp;gt;Summon Whirlpool&amp;lt;/b&amp;gt; is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Water}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[(Wind) High Mercury's Bane|High Mercury's Bane]]: relevant for {{InlineIcon|Icon Element|Water}}[[High Mercury's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Flurry Devastation]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Jeanne d'Arc Strike]]====&lt;br /&gt;
[[File:Banner_Void_Jeanne_d'Arc_Strike.png|350x82px|link=Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0010.png|32px]] &amp;lt;b&amp;gt;[[Divine Protection]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. {{InlineIcon|Icon Element|Light}}Void Jeanne d'Arc will also have additional defense while Overdrive is active.&lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Early in the fight, Jeanne will cast &amp;lt;b&amp;gt;Almighty Downfall&amp;lt;/b&amp;gt; to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.&lt;br /&gt;
* &amp;lt;b&amp;gt;Unholy Dominion&amp;lt;/b&amp;gt; starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Lightning Salvo&amp;lt;/b&amp;gt; is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.&lt;br /&gt;
* &amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.&lt;br /&gt;
* Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Ring of Torment&amp;lt;/b&amp;gt; is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) High Jupiter's Bane|High Jupiter's Bane]]: relevant for {{InlineIcon|Icon Element|Light}}[[High Jupiter's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) HP 50 = Strength|HP 50 = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Nidhogg Strike]]====&lt;br /&gt;
[[File:Banner_Void_Nidhogg_Strike.png|350x82px|link=Void Nidhogg Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Icon EnemyAbility 0012.png|32px]] &amp;lt;b&amp;gt;[[Enervation]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dark Detonation&amp;lt;/b&amp;gt; is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.&lt;br /&gt;
* Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.&lt;br /&gt;
* Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
=== Void Chimeras ===&lt;br /&gt;
&lt;br /&gt;
==== '''[[Volcanic Chimera Strike]]''' ====&lt;br /&gt;
&lt;br /&gt;
==== [[File:Banner Volcanic Chimera Strike.png|350x350px]] ====&lt;br /&gt;
&lt;br /&gt;
==== '''Boss Abilities:''' ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills&lt;br /&gt;
* [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range&lt;br /&gt;
* [[File:Affliction poison large icon.png|32x32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction burn large icon.png|32x32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
'''Weapon Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326290</id>
		<title>Void Battles Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Void_Battles_Guide&amp;diff=326290"/>
		<updated>2020-02-13T22:47:18Z</updated>

		<summary type="html">&lt;p&gt;96.77.236.202: /* Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:NoticeCollaborativeGuide}}&lt;br /&gt;
{{Quote|One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!}}&lt;br /&gt;
[[File:Banner Top Void Battles (October 2019).png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[Event_Quests#Void_Battles|Void Battles]] are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency {{Icon|Material|Void Leaf|text=0|size=32px}} {{Icon|Material|Void Seed|text=0|size=32px}} for the [[Shop#Void_Battles|Void Battle Treasure Trade]] (which resets every month) and materials for [[Void_Weapon_List|Void Weapons]] that are viable alternatives to standard weapons and offer abilities instead of skills.&lt;br /&gt;
&lt;br /&gt;
This article focuses on specific battles, see [[Combat Mechanics|this page]] for general information about combat mechanics.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
Each Void Battle have one or more special mechanics that you can read about in-game with the &amp;quot;Details&amp;quot; button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.&lt;br /&gt;
&lt;br /&gt;
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.&lt;br /&gt;
&lt;br /&gt;
To be prepared for [[#Tier 3|Tier 3 Void Battles]]:&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] for a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem]] for a {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]]&lt;br /&gt;
&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Fury|Fury Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Smoldering Manticore Strike|Smoldering Manticore]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for a {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]&lt;br /&gt;
&lt;br /&gt;
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] staff gives you more room for positioning mistakes.&lt;br /&gt;
# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon then fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]]&lt;br /&gt;
# The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] can help the party clear faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Violet Ghost Strike|Violet Ghost]] for a {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poseidon]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
# If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] can help the party clear much faster.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]] weapon&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]].&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit]] for a {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]] weapon.&lt;br /&gt;
# Fight {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos Strike|Catoblepas Anemos]] for an {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Res]] weapon.&lt;br /&gt;
# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]].&lt;br /&gt;
&lt;br /&gt;
== Tier 1 ==&lt;br /&gt;
&lt;br /&gt;
The following bosses do not require other void weapons to fight.&lt;br /&gt;
&lt;br /&gt;
===Shrooms===&lt;br /&gt;
====[[Wandering Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] &amp;amp; [[Soul Eater|Soul Eater Res]]: &lt;br /&gt;
** Dragon Delay Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important. &lt;br /&gt;
** Soul Eater Res is relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]&lt;br /&gt;
&lt;br /&gt;
====[[Gust Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Gust_Shroom_Strike.png|350x82px|link=Gust Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Flame}}Gust Shrooms and shrinks the original {{InlineIcon|Icon Element|Wind}}Gust Shroom.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Flame}}Gust Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Gust Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Twilight Hermit Strike|Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Scalding Shroom Strike]]====&lt;br /&gt;
[[File:Banner_Scalding_Shroom_Strike.png|350x82px|link=Scalding Shroom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060002.png|32px]] [[Class_Banes#Physian|Physian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0001.png|32px]] &amp;lt;b&amp;gt;[[Disperse]]&amp;lt;/b&amp;gt;: When entering Overdrive, spawns multiple {{InlineIcon|Icon Element|Water}}Scalding Shrooms and shrinks the original {{InlineIcon|Icon Element|Flame}}Scalding Shroom.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Take care of {{InlineIcon|Icon Element|Water}}Scalding Shrooms first, before they overwhelm the team.&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}Scalding Shrooms can be knocked down with force strikes, which interrupts their attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Thaumian|Thaumian's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Fury|Fury Penetrator]]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
====[[Blazing Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Blazing Ghost_Strike.png|350x82px|link=Blazing Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Amber Golem Strike|Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
====[[Violet Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Violet_Ghost_Strike.png|350x82px|link=Violet Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character. &lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Flame}}[[Blinded Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Full HP = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Lambent Ghost Strike]]====&lt;br /&gt;
[[File:Banner_Lambent_Ghost_Strike.png|350x82px|link=Lambent Ghost Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Attack Down.png|32px]] [[Strength Down]]&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* This fight is fairly easy as long as you don't bring a ranged character.&lt;br /&gt;
* Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Broken Punisher]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Petrify|Petrify Res]]&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
&lt;br /&gt;
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.&lt;br /&gt;
&lt;br /&gt;
===Hermits===&lt;br /&gt;
====[[Frost Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Skill Resistance|Skill Resistance Penetrator]] &amp;amp; [[Fury|Fury Penetrator]]: &lt;br /&gt;
** Skill Resistance Penetrator is relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[Scorching Air|Scorching Air Res]] is much more important for melee weapon users. &lt;br /&gt;
** Fury Penetrator is relevant for [[#Smoldering Manticore|Smoldering Manticore]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Whirlpool (Enemy Ability)|Whirlpool Res]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Void Poseidon Strike|Void Poiseidon]], but not as useful as {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]].&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Divine Protection|Divinity Penetrator]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc Strike|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Twilight Hermit Strike]]====&lt;br /&gt;
[[File:Banner_Twilight_Hermit_Strike.png|350x82px|link=Twilight Hermit Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060003.png|32px]] [[Class_Banes#Demihuman|Demihuman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0003.png|32px]] &amp;lt;b&amp;gt;[[Propagation]]&amp;lt;/b&amp;gt;: Create multiple copies of itself upon entering Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.&lt;br /&gt;
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Light}}[[Propagation|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Wind}}[[#Gust Shroom Strike|Gust Shroom]] to quickly destroy the copies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Undead|Undead's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Petrify|Petrify Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Catoblepas Anemos|Catoblepas Anemos]]&lt;br /&gt;
&lt;br /&gt;
===Golems===&lt;br /&gt;
====[[Steel Golem Strike]]====&lt;br /&gt;
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.&lt;br /&gt;
* Healers are optional, since all attacks can be dodged.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Defense|HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]&lt;br /&gt;
&lt;br /&gt;
====[[Obsidian Golem Strike]]====&lt;br /&gt;
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Class_Banes#Physian|Physian's Bane]] (not on Staff) or {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[Dragon Delay|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Light}}[[#Void Jeanne d'Arc|Void Jeanne d'Arc]]&lt;br /&gt;
&lt;br /&gt;
====[[Amber Golem Strike]]====&lt;br /&gt;
[[File:Banner_Amber_Golem_Strike.png|350x82px|link=Amber Golem Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060001.png|32px]] [[Class_Banes#Thaumian|Thaumian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_paralysis_large_icon.png|32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Fight {{InlineIcon|Icon Element|Flame}}[[#Blazing Ghost Strike|Blazing Ghost]] and build a {{InlineIcon|Icon Element|Shadow}}[[Dull|Dull Res]] weapon first.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}Amber Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Class_Banes#Physian|Physian's Bane]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP 70 = Defense]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Greedy Manticore Strike|Greedy Manticore Strike]] (not on staff), or {{InlineIcon|Icon Element|Wind}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
==Tier 3==&lt;br /&gt;
&lt;br /&gt;
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared. &lt;br /&gt;
&lt;br /&gt;
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.&lt;br /&gt;
&lt;br /&gt;
===Manticores===&lt;br /&gt;
====[[Raging Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_curse_large_icon.png|32px]] [[Curse]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Shadow}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}} [[(Water) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Greedy Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Greedy_Manticore_Strike.png|350x82px|link=Greedy Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* All attacks can be dodged, so a healer is optional.&lt;br /&gt;
* When in Overdrive state, {{InlineIcon|Icon Element|Water}}Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Fury|Fury Penetrator]] weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example [[Overdrive Punisher]] would be effective for nearly the entire fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}} [[(Wind) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Smoldering Manticore Strike]]====&lt;br /&gt;
[[File:Banner_Smoldering_Manticore_Strike.png|350x82px|link=Smoldering Manticore Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction_burn_large_icon.png|32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[Slayer's Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}} [[(Flame) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
====[[Proud Manticore Strike]]====&lt;br /&gt;
[[File:Banner Proud Manticore Strike.png|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Class:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Boss Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Icon EnemyAbility 0004.png|32px]] &amp;lt;b&amp;gt;[[Fury]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.&lt;br /&gt;
*[[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
*[[File:Affliction paralysis large icon.png|32x32px]] [[Paralysis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Skill Haste|Weapon Abilities:]]&amp;lt;/b&amp;gt;&lt;br /&gt;
[[Skill Haste|{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}]]&lt;br /&gt;
&lt;br /&gt;
*[[Skill Haste|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}]] [[Slayer's Strength]]&lt;br /&gt;
*[[(Light) Astral's Bane|{{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}(Light) Astral's Bane]], [[(Shadow) Astral's Bane]]&lt;br /&gt;
&lt;br /&gt;
===Catoblepas===&lt;br /&gt;
====[[Catoblepas Anemos Strike]]====&lt;br /&gt;
[[File:Banner_Catoblepas_Anemos_Strike.png|350x82px|link=Catoblepas Anemos Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060004.png|32px]] [[Class_Banes#Therion|Therion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0011.png|32px]] &amp;lt;b&amp;gt;[[Petrify]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Flame}}[[HP_70_%3D_Strength|HP 70 = Strength]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Enervation|Enervation Resistance]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Void Nidhogg Strike|Void Nidhogg]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[Spectral Shield|Spectral Shield Penetrator]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Eolian Phantom Strike|Eolian Phantom]]&lt;br /&gt;
&lt;br /&gt;
===Phantom===&lt;br /&gt;
====[[Eolian Phantom Strike]]====&lt;br /&gt;
[[File:Banner_Eolian_Phantom_Strike.png|350x82px|link=Eolian Phantom Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Class:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:Icon Ability 1060005.png|32px]] [[Class_Banes#Undead|Undead]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[File:Icon EnemyAbility 0013.png|32px]] &amp;lt;b&amp;gt;[[Soul Eater]]&amp;lt;/b&amp;gt;: Every time the boss hits a character, it recovers HP relative to the damage dealt&lt;br /&gt;
* [[File:Icon EnemyAbility 0014.png|32px]] &amp;lt;b&amp;gt;[[Spectral Shield]]&amp;lt;/b&amp;gt;: Undead minions summoned by the boss will take 90% less damage from attacks&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|None}}[[Class_Banes#Therion|Therion's Bane]] (tier 1 only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Volcanic Chimera's Bane|Volcanic Chimera's Bane]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) Frenzy Res|Frenzy Res]]&lt;br /&gt;
&lt;br /&gt;
===Void Dragons===&lt;br /&gt;
====[[Void Zephyr Strike]]====&lt;br /&gt;
[[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Icon EnemyAbility 0002.png|32px]] &amp;lt;b&amp;gt;[[Dull]]&amp;lt;/b&amp;gt;: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.&lt;br /&gt;
* [[File:Affliction_sleep_large_icon.png|32px]] [[Sleep]] (50% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.&lt;br /&gt;
* Since {{InlineIcon|Icon Element|Wind}}Void Zephyr is flying, you can move under it.&lt;br /&gt;
* Upon entering overdrive, {{InlineIcon|Icon Element|Wind}}Void Zephyr will use the unavoidable &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt;. While the dull effect can be mitigated by a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] void weapon, a sufficiently strong weapon will do more damage than it even when afflicted by dull.&lt;br /&gt;
* &amp;lt;b&amp;gt;Howling Vortex&amp;lt;/b&amp;gt; is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break {{InlineIcon|Icon Element|Wind}}Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spiral Tornado&amp;lt;/b&amp;gt; is a series of purple attacks that fire in a clockwise fashion, centered on {{InlineIcon|Icon Element|Wind}}Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.&lt;br /&gt;
* Although fairly difficult due to &amp;lt;b&amp;gt;Dragon Delay&amp;lt;/b&amp;gt;, it's possible to avoid [[Dull|dull]] from &amp;lt;b&amp;gt;Savage Squall&amp;lt;/b&amp;gt; by shapeshifting into a dragon.&lt;br /&gt;
* If a {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without {{InlineIcon|Icon Element|Flame}}[[Dragon Delay|Dragon Delay Res]] is hit, then the gauge will still decrease for the entire party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Light}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) High Midgardsormr's Bane|High Midgardsormr's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Wind}}[[High Midgardsormr's Trial]], or {{InlineIcon|Icon Element|Flame}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[Broken Punisher]] (not on staff) or {{InlineIcon|Icon Element|Wind}}[[HP_70_%3D_Healing|HP 70 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[Stunned Punisher]] (not on staff) or {{InlineIcon|Icon Element|Light}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
====[[Void Agni Strike]]====&lt;br /&gt;
[[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0006.png|32px]] &amp;lt;b&amp;gt;[[Scorching Air]]&amp;lt;/b&amp;gt;: Deals damage to any adventurer within a certain area around {{InlineIcon|Icon Element|Flame}}Void Agni.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_stun_large_icon.png|32px]] [[Stun]] (75% affliction chance)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* The size of &amp;lt;b&amp;gt;Scorching Air&amp;lt;/b&amp;gt; is approximately the same as the range of {{InlineIcon|Icon Weapon|Lance}}Lance users. Any adventurer with a shorter range (including {{InlineIcon|Icon Weapon|Lance}}Lances themselves) should bring {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon but only {{InlineIcon|Icon Weapon|Sword}}Swords, {{InlineIcon|Icon Weapon|Blade}}Blades,  {{InlineIcon|Icon Weapon|Dagger}}Daggers, and {{InlineIcon|Icon Weapon|Axe}}Axes have access to a proper weapon at this time.&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapons for ranged units.&lt;br /&gt;
* Nearly all attacks will inflict stun. Try to get 75%+ [[Stun Res]] or run with {{Icon|Adventurer|Verica|text=1|size=19 px}} as the healer.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heat Seeker&amp;lt;/b&amp;gt; is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a {{Icon|Adventurer|Verica|text=1|size=19 px}} player should save their first skill and use it right after this attack.&lt;br /&gt;
* &amp;lt;b&amp;gt;Devastation/Flames of Devastation&amp;lt;/b&amp;gt; is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.&lt;br /&gt;
* &amp;lt;b&amp;gt;Heavy Eruption&amp;lt;/b&amp;gt; is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to {{InlineIcon|Icon Element|Flame}}Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid &amp;lt;b&amp;gt;Coronal Ignition&amp;lt;/b&amp;gt; is to Break him before it happens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Flame}}[[Full HP = Defense]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[(Water) High Brunhilda's Bane|High Brunhilda's Bane]] (not on staff): relevant for {{InlineIcon|Icon Element|Flame}}[[High Brunhilda's Trial]], or {{InlineIcon|Icon Element|Water}}[[Skill Haste]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[HP 70 = Critical Rate]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Poseidon Strike]]====&lt;br /&gt;
[[File:Banner_Void_Poseidon_Strike.png|350x82px|link=Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0009.png|32px]] &amp;lt;b&amp;gt;[[Whirlpool (Enemy Ability)|Whirlpool]]&amp;lt;/b&amp;gt;: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.&lt;br /&gt;
* [[File:Icon EnemyAbility 0007.png|32px]] &amp;lt;b&amp;gt;[[Skill Resistance]]&amp;lt;/b&amp;gt;: Boss takes 35% less damage from all skills.&lt;br /&gt;
* [[File:Affliction_freeze_large_icon.png|32px]] [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* A sufficiently strong weapon will deal more damage than the {{InlineIcon|Icon Element|Wind}}[[Skill Resistance|Skill Resistance Penetrator]] weapons.&lt;br /&gt;
* The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.&lt;br /&gt;
* &amp;lt;b&amp;gt;Spheres of Salvation&amp;lt;/b&amp;gt; is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Almighty Torrent&amp;lt;/b&amp;gt; is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.&lt;br /&gt;
* &amp;lt;b&amp;gt;Twisting Swell&amp;lt;/b&amp;gt; is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.&lt;br /&gt;
* &amp;lt;b&amp;gt;Churning Blockade&amp;lt;/b&amp;gt;: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Deadly Deluge&amp;lt;/b&amp;gt; is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.&lt;br /&gt;
* &amp;lt;b&amp;gt;Summon Whirlpool&amp;lt;/b&amp;gt; is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}{{InlineIcon|Icon Element|Water}}[[Skill Prep]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Wind}}[[(Wind) High Mercury's Bane|High Mercury's Bane]]: relevant for {{InlineIcon|Icon Element|Water}}[[High Mercury's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Water}}[[Flurry Devastation]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Jeanne d'Arc Strike]]====&lt;br /&gt;
[[File:Banner_Void_Jeanne_d'Arc_Strike.png|350x82px|link=Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0010.png|32px]] &amp;lt;b&amp;gt;[[Divine Protection]]&amp;lt;/b&amp;gt;: Overdrive gauge cannot be depleted by player attacks. {{InlineIcon|Icon Element|Light}}Void Jeanne d'Arc will also have additional defense while Overdrive is active.&lt;br /&gt;
* [[File:Icon EnemyAbility 0005.png|32px]] &amp;lt;b&amp;gt;[[Dragon Delay]]&amp;lt;/b&amp;gt;: Attacks from the boss deplete the dragon gauge.&lt;br /&gt;
* [[File:Affliction_blindness_large_icon.png|32px]] [[Blind]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Early in the fight, Jeanne will cast &amp;lt;b&amp;gt;Almighty Downfall&amp;lt;/b&amp;gt; to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.&lt;br /&gt;
* &amp;lt;b&amp;gt;Unholy Dominion&amp;lt;/b&amp;gt; starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:&lt;br /&gt;
* &amp;lt;b&amp;gt;Lightning Salvo&amp;lt;/b&amp;gt; is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.&lt;br /&gt;
* &amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.&lt;br /&gt;
* Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.&lt;br /&gt;
* &amp;lt;b&amp;gt;Ring of Torment&amp;lt;/b&amp;gt; is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}{{InlineIcon|Icon Element|Light}}[[HP 50 = Healing]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) High Jupiter's Bane|High Jupiter's Bane]]: relevant for {{InlineIcon|Icon Element|Light}}[[High Jupiter's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) HP 50 = Strength|HP 50 = Strength]]&lt;br /&gt;
&lt;br /&gt;
====[[Void Nidhogg Strike]]====&lt;br /&gt;
[[File:Banner_Void_Nidhogg_Strike.png|350x82px|link=Void Nidhogg Strike]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss Abilities:&amp;lt;/b&amp;gt; &lt;br /&gt;
* [[File:Icon EnemyAbility 0008.png|32px]] &amp;lt;b&amp;gt;[[Ranged Resistance]]&amp;lt;/b&amp;gt;: Boss takes 90% less damage from characters that use ranged weapons: {{InlineIcon|Icon Weapon|Bow}} Bow {{InlineIcon|Icon Weapon|Wand}} Wand {{InlineIcon|Icon Weapon|Staff}} Staff.&lt;br /&gt;
* [[File:Icon EnemyAbility 0012.png|32px]] &amp;lt;b&amp;gt;[[Enervation]]&amp;lt;/b&amp;gt;: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.&lt;br /&gt;
* [[File:Affliction_poison_large_icon.png|32px]] [[Poison]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Tips:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.&lt;br /&gt;
* &amp;lt;b&amp;gt;Dark Detonation&amp;lt;/b&amp;gt; is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.&lt;br /&gt;
* Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.&lt;br /&gt;
* Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Abilities:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{InlineIcon|Icon Weapon|Sword}}{{InlineIcon|Icon Weapon|Blade}}{{InlineIcon|Icon Weapon|Dagger}}{{InlineIcon|Icon Weapon|Axe}}{{InlineIcon|Icon Weapon|Lance}}{{InlineIcon|Icon Weapon|Bow}}{{InlineIcon|Icon Weapon|Wand}}{{InlineIcon|Icon Weapon|Staff}}&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[HP 70 = Defense]] (not on staff) or {{InlineIcon|Icon Element|Light}}{{InlineIcon|Icon Element|Shadow}}[[Recovery Potency]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
* {{InlineIcon|Icon Element|Light}}[[(Light) High Zodiark's Bane|High Zodiark's Bane]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[High Zodiark's Trial]]&lt;br /&gt;
* {{InlineIcon|Icon Element|Shadow}}[[(Shadow) HP 70 = Skill Haste|HP 70 = Skill Haste]] (not on staff) or {{InlineIcon|Icon Element|Shadow}}[[Skill Prep]] ({{InlineIcon|Icon Weapon|Staff}} Staff only)&lt;br /&gt;
&lt;br /&gt;
=== Void Chimeras ===&lt;br /&gt;
&lt;br /&gt;
==== '''[[Volcanic Chimera Strike]]''' ====&lt;br /&gt;
&lt;br /&gt;
==== [[File:Banner Volcanic Chimera Strike.png|350x350px]] ====&lt;br /&gt;
&lt;br /&gt;
==== '''Boss Abilities:''' ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon EnemyAbility 0016.png|32x32px]] '''[[Frenzy]]''': enemy's gains periodic buffs that increase its strength and reduce damage taken from skills&lt;br /&gt;
* [[File:Icon EnemyAbility 0015.png|32x32px]] '''[[Overgrowth]]''': enemy gains periodic buff that increase its model size and attack range&lt;br /&gt;
* [[File:Affliction poison large icon.png|32x32px]] [[Poison]]&lt;br /&gt;
* [[File:Affliction burn large icon.png|32x32px]] [[Burn]]&lt;br /&gt;
&lt;br /&gt;
'''Weapon Abilities:'''&lt;br /&gt;
&lt;br /&gt;
* {{InlineIcon|Icon Element|Flame}}[[(Flame) Unyielding Offense]]&lt;/div&gt;</summary>
		<author><name>96.77.236.202</name></author>
	</entry>
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