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		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=390753</id>
		<title>Progression Guide</title>
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		<updated>2020-06-27T02:02:09Z</updated>

		<summary type="html">&lt;p&gt;71.41.154.157: /* Current Meta Team Compositions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), as well as Expert and Master difficulties of [[The Agito Uprising]] (e.g. [[Volk's Wrath]]).&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars || Elemental Ruins ||&lt;br /&gt;
|-&lt;br /&gt;
|Dojos || Imperial Onslaught || Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status || Void Battles || Purchased from [[Shop#Treasure Trade|Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities || Facility Event || Buildings that are gifted to the player during special Facility Events (e.g., [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}} and {{4*}} adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circles and Mana Spirals''' — for adventurers without mana spirals, at a minimum, 49 nodes (only missing the {{Damascus Crystal-}} node), preferably 50, in the base mana circle should be unlocked. Additionally, for adventurers that have a [[Mana Spiral|mana spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in the mana spiral require materials dropped in Advanced Dragon Trials; a small, limited amount may be obtained from trading [[Shop#Treasure Trade|Fafnir Medals]].&lt;br /&gt;
* '''Augments''' — {{Fortifying Crystal-}}s and {{Amplifying Crystal-}}s can add up to +100 HP and +100 base strength to an adventurer. This amount is further multiplied by facility bonuses and stat-boosting abilities, and can provide a substantial increase in stats.&lt;br /&gt;
*'''Teammate Co-abilities''' — your inactive teammates contribute their co-abilities even in co-op, so it's important to set up your team with appropriate co-abilities. Co-abilities (and chain co-abilities) should be selected in order to strike a balance between DPS and survivability.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from {{Fortifying Gemstone-}}s and +100 strength from {{Amplifying Gemstone-}}s. While wyrmprint stats do not get multiplied by any facility, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
* Note that certain adventurers may intentionally want to not augment their HP, to make it easier to activate abilities that activate at low HP, such as {{Icon|Ability|Last Bravery III|size=32px|text=1}} or {{Icon|Ability|Resilient Offense +10%|size=32px|text=1}}.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}} gacha dragons that are max unbound, and at max level, for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Tempest Chimera Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Tidal Chimera Strike|Tidal  Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the void manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the core 5T3 and void bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
&lt;br /&gt;
[[Ciella's Wrath]]&lt;br /&gt;
&lt;br /&gt;
[[Ayaha &amp;amp; Otoha's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech Tier 2 weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s) !!Abbreviated or Alternate Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds || (Core) 5T3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2 || CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane || Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}} || Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1 || CT2 OR 6* 0UB OR HDT1, HD1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2 || HDT2, HD2&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 1 || 6* Tier 1, 6t1, Agito Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 2 || 6* Tier 2, 6t2, Agito Tier 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s) !! Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds || (Core) 5T3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2 || CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1 || HDT1, HD1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}} || Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds || CT2 OR 6* 0UB&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2 || HDT2, HD2&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 1 || 6* Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 2 || 6* Tier 2&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many [[Void Battles]] whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]''' or [[Event Quests/Challenge Events/Void Battles|'''Void Battles List''']].&lt;br /&gt;
&lt;br /&gt;
# (optional) Farm a Catoblepas Void Battle for a tier 2 void weapon with [[(Flame) Spectral Shield Penetrator]] of the appropriate element.&lt;br /&gt;
# (optional) Farm a Phantom Void Battle for a tier 2/3 void weapon with Chimera Bane&lt;br /&gt;
# Farm Chimera Void Battles for Chimeratech weapons&lt;br /&gt;
# Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.&lt;br /&gt;
&lt;br /&gt;
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (e.g., [[(Water) Scorching Air Res]] weapons from [[Obsidian Golem Strike]] for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.&lt;br /&gt;
&lt;br /&gt;
Steps 1 and 2 can be skipped if you have core {{4*}} tier 3 weapons or better, and are playing in co-op.&lt;br /&gt;
&lt;br /&gt;
== Advanced Dragon Trials and The Agito Uprising==&lt;br /&gt;
Unlocking Advanced Dragon Trials requires first clearing the Master difficulty of the dragon in Dragon Trials. Unlocking The Agito Uprising requires having cleared [[Campaign Quests#Chapter 10|Chapter 10]] of the main campaign, and the Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order, though their difficulty varies;&lt;br /&gt;
* [[High Midgardsormr's Trial]] and [[High Mercury's Trial]] are considered the easier standard difficulty HDTs.&lt;br /&gt;
* [[High Brunhilda's Trial]] and [[High Zodiark's Trial]] are considered to be medium difficulty.&lt;br /&gt;
* [[High Jupiter's Trial]] is the most difficult, and can still easily defeat unaware or poorly equipped players, even after significant improvements to adventurers and their equipment.&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
* Note that if playing as a healer, or a supportive role adventurer, one may opt to skip crafting any High Dragon weapons and use the Chimeratech Tier 2 weapon to clear The Agito Uprising content, and go directly to {{6*}} weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame HDT Cycle ===&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark HDT Cycle ===&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
Alternative Route (Light Agito):&lt;br /&gt;
# Clear [[Kai Yan's Wrath#Standard|Kai Yan's Wrath: Standard]] with shadow Chimeratech Tier 2 weapons, to craft a {{6*}} 0ub with the first clear rewards&lt;br /&gt;
# Clear [[Kai Yan's Wrath#Expert|Kai Yan's Wrath: Expert]] with {{6*}} 0ub weapon to max unbind the {{6*}}&lt;br /&gt;
# Clear [[High Jupiter's Trial#Expert|High Jupiter's Trial: Expert]] with Shadow {{6*}}0ub or better and craft a HDT1 light weapon&lt;br /&gt;
# Go back and clear Expert High Jupiter more to MUB the HDT1 light weapon&lt;br /&gt;
# Clear [[High Zodiark's Trial#Expert|High Zodiark's Trial: Expert]] with the MUB HDT1 light weapon&lt;br /&gt;
# Clear [[High Jupiter's Trial#Master|High Jupiter's Trial: Master]] with the MUB Shadow {{6*}} weapon&lt;br /&gt;
# Clear [[High Zodiark's Trial#Master|High Zodiark's Trial: Master]] with the MUB HDT2 light weapon&lt;br /&gt;
&lt;br /&gt;
This only works because Expert Kai Yan is easy. This path ''does not'' work for Wind/Volk where the expert version requires HDT2 Flame weapons on the dps.&lt;br /&gt;
&lt;br /&gt;
=== Agito Uprising ===&lt;br /&gt;
Unlike HDTs, Agito quests drop materials for crafting weapons of the same element as the adventurers used, so there is no clear cycle within Agito. The general difficulty of expert Agito quests makes it advisable to be equipped with MUB HDT2 first if you are attempting to first clear it with a DPS unit. Buffers and healers can get by with lower-tier weapons (typically MUB CT2), but it can be difficult to get past room might gates with that.&lt;br /&gt;
&lt;br /&gt;
Since the first clear of Standard Agito only gives enough for a single copy of a {{6*}} weapon and to MUB it requires clearing Expert difficulty many times, it is advisable to purchase and max out the Agito Tree facility from Agito [[Treasure Trade]] to level 15 with the first clear materials rather than crafting a 6t1 0ub that is a minimal improvement over a MUB CT2. Light Agito ([[Kai Yan's Wrath]]) is the lone exception as the Shadow {{6*}} weapon's Attack Rate buff is extremely strong and [[Kai Yan's Wrath/Expert]] is a relatively easy fight.&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.&lt;br /&gt;
* Note that due to new features, new units, new equipment, the addition of skill shares, and general powercreep, generally speaking, requirements become looser over time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[High Midgardsormr's Trial#Master|High Midgardsormr's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Chrom}}{{Icon|Adventurer|Nobunaga}}{{Icon|Adventurer|Mikoto}}{{Icon|Adventurer|Rena}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Mym}}{{Icon|Adventurer|Ramona}}{{Icon|Adventurer|Nadine}}{{Icon|Adventurer|Gala Mym}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Student Maribelle}}{{Icon|Adventurer|Gala Sarisse}}{{Icon|Adventurer|Halloween Lowen}}{{Icon|Adventurer|Verica}}&lt;br /&gt;
|Pick any 3 to make a standard composition with Halloween Lowen or Verica, to get started. Avoid duplicate pure buffer roles, and you're good to go.&lt;br /&gt;
* If playing a Sleep Res unit with Halloween Lowen as the healer, avoid getting hit - being stunned can prove lethal very quickly if you're hit successively.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Mercury's Trial#Master|High Mercury's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}&lt;br /&gt;
|One of the Hawks can be replaced by {{Icon|Adventurer|Noelle|size=32px|text=1}} or {{Icon|Adventurer|Dragonyule Xainfried|size=32px|text=1}}. Hawks run {{Icon|Wyrmprint|The Chocolatiers|size=32px|text=1}} so they can [[stun]] High Mercury before opening blast.&lt;br /&gt;
* Note that this composition has a very low tolerance on units taking damage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Gala Leif}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Ranzal}}{{Icon|Adventurer|Lin You}}{{Icon|Adventurer|Valentine's Melody}}{{Icon|Adventurer|Victor}}{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Noelle}}{{Icon|Adventurer|Lowen}}{{Icon|Adventurer|Akasha}}&lt;br /&gt;
| Pick 4 to make a standard composition. Avoid duplicate pure buffer roles, and you're good to go.&lt;br /&gt;
* The original meta composition consisted of two Wedding Elisannes, one Victor, and one Noelle. Due to new features, opening blast damage reduction, and mana spirals, many compositions should achieve a reasonably high DPS to clear the quest comfortably.&lt;br /&gt;
* At least one unit should be able to heal the entire team, in any way. This can be achieved with Wedding Elisanne, Freyja, or a shared healing skill in a 4DPS comp.&lt;br /&gt;
* Ranged baiter priority:&lt;br /&gt;
** Healer (e.g. Lowen/Akasha)&lt;br /&gt;
** Buffer (e.g. Noelle/Tobias)&lt;br /&gt;
** Wedding Elisanne (preferably the weaker unit, if duplicate)&lt;br /&gt;
** Ranged DPS (e.g. Louise, not recommended)&lt;br /&gt;
** Other Melee DPS (not recommended)&lt;br /&gt;
* Somewhat slower, but significantly safer and more consistent that the triple Hawk comp.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Brunhilda's Trial#Master|High Brunhilda's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}&lt;br /&gt;
|{{Icon|Wyrmprint|The Chocolatiers|size=32px|text=1}} and {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} quad Pipple comp.&lt;br /&gt;
* Very easy to play.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Fjorm}}{{Icon|Adventurer|Fjorm}}{{Icon|Adventurer|Fjorm}}{{Icon|Adventurer|Fjorm}}&lt;br /&gt;
|{{Icon|Dragon|Leviathan|size=32px|text=1}}, {{Icon|Wyrmprint|Unexpected Requests|size=32px|text=1}}, {{Icon|Wyrmprint|Valiant Crown|size=32px|text=1}} and {{Icon|Wyrmprint|The Bridal Dragon|size=32px|text=1}} extreme speedrun bog infliction quad Fjorm comp.&lt;br /&gt;
* Mix and match prints across the entire comp; a minimum level of Shapeshift Prep is required to execute this strategy.&lt;br /&gt;
* Do not use HP augments, or any defensive co-ability and/or chain co-ability (HP, Defense, Water Res).&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Elisanne}}{{Icon|Adventurer|Jiang Ziya}}{{Icon|Adventurer|Hunter Sarisse}}{{Icon|Adventurer|Hunter Sarisse}}&lt;br /&gt;
|{{Icon|Adventurer|Thaniel|size=32px|text=1}} can replace Jiang Ziya, {{Icon|Adventurer|Elisanne|size=32px|text=1}} can replace Gala Elisanne with a 50%+ burn res print such as {{Icon|Wyrmprint|Fireside Gathering|size=32px|text=1}} or {{Icon|Wyrmprint|Beauty's Secret|size=32px|text=1}}, and a number of other water DPS units such as {{Icon|Adventurer|Valerio|size=32px|text=1}}, {{Icon|Adventurer|Mitsuba|size=32px|text=1}}, and {{Icon|Adventurer|Yurius|size=32px|text=1}} can replace Hunter Sarisse.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jupiter's Trial#Master|High Jupiter's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Veronica}}&lt;br /&gt;
|Mix and match for an extreme speedrun comp.&lt;br /&gt;
* May require defensive co-abilities for Gala Cleos and/or Veronicas.&lt;br /&gt;
* Has a very low tolerance for mistakes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Althemia}}{{Icon|Adventurer|Forte}}{{Icon|Adventurer|Cleo}}{{Icon|Adventurer|Heinwald}}&lt;br /&gt;
|Most poisoned punisher comps will work, too, if a bit slower. Pick any 4, including one healer to get started.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Zodiark's Trial#Master|High Zodiark's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Mitsuhide}}{{Icon|Adventurer|Fleur}}{{Icon|Adventurer|Peony}}{{Icon|Adventurer|Gala Luca}}{{Icon|Adventurer|Yachiyo}}{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Sharena}}{{Icon|Adventurer|Hunter Vanessa}}{{Icon|Adventurer|Sha Wujing}}{{Icon|Adventurer|Zhu Bajie}}{{Icon|Adventurer|Dragonyule Malora}}{{Icon|Adventurer|Chitose}}{{Icon|Adventurer|Summer Cleo}}&lt;br /&gt;
|&lt;br /&gt;
Most 4DPS comps are acceptable. Pick any 4 to get started.&lt;br /&gt;
* Don't run more than two Gala Princes, or more than one Chitose, to prevent personal DPS from going too low.&lt;br /&gt;
* At least one of the units should carry {{Icon|Dragon|Cupid|size=32px|text=1}}, and/or a healing shared skill, such as {{Icon|Adventurer|Cleo|size=32px|text=1}}'s {{Icon|Skill|Elder Cure|size=32px|text=1}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Hildegarde}}{{Icon|Adventurer|Felicia}}{{Icon|Adventurer|Vixel}}&lt;br /&gt;
|&lt;br /&gt;
Many 3DPS comps are acceptable. If playing 3DPS, select a healer from the left.&lt;br /&gt;
* Maximum one Gala Prince allowed in the composition in a 3DPS comp.&lt;br /&gt;
* Felicia and Vixel will require a MUB {{Icon|Wyrmprint|Heavenly Holiday|size=32px|text=1}} to block curse from disabling their skills.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath#Expert|Volk's Wrath: Expert]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Chrom}}{{Icon|Adventurer|Naveed}}{{Icon|Adventurer|Nobunaga}}{{Icon|Adventurer|Mikoto}}{{Icon|Adventurer|Rena}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Mym}}{{Icon|Adventurer|Ramona}}{{Icon|Adventurer|Nadine}}{{Icon|Adventurer|Gala Mym}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Student Maribelle}}{{Icon|Adventurer|Gala Sarisse}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Pick any 3 and pair with Halloween Lowen to make a standard 3DPS comp. Note that most 3DPS comps are acceptable provided that you're geared up.&lt;br /&gt;
* A good ballpark on a suitable DPS level is around {{Icon|Adventurer|Serena|size=32px|text=1}}, {{Icon|Adventurer|Mikoto|size=32px|text=1}}, {{Icon|Adventurer|Vanessa|size=32px|text=1}}, {{Icon|Adventurer|Renelle|size=32px|text=1}}, {{Icon|Adventurer|Gala Mym|size=32px|text=1}}, {{Icon|Adventurer|Gala Sarisse|size=32px|text=1}}, and {{Icon|Adventurer|Sinoa|size=32px|text=1}}.&lt;br /&gt;
* If there's only Halloween Lowen as the ranged unit, melee units should pay attention and disengage if they are targeted by Snapping Squalls.&lt;br /&gt;
* Avoid comps with 3 or more ranged units, as it becomes possible for Halloween Lowen to not get targeted by Snapping Squalls, significantly reducing DPS during that phase.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath#Master|Volk's Wrath: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Emma}}&lt;br /&gt;
|Extreme speedrun comp.&lt;br /&gt;
* Marth can replace Ezelith.&lt;br /&gt;
* Very low tolerance on adventurers getting damaged.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Standard speedrun comp.&lt;br /&gt;
* Marth can replace Ezelith.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Chrom}}{{Icon|Adventurer|Nobunaga}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Mym}}{{Icon|Adventurer|Nadine}}{{Icon|Adventurer|Gala Mym}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Student Maribelle}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Pick any 3 and pair with Halloween Lowen to make a standard 3DPS comp. Note that most 3DPS comps are acceptable provided that you're geared up.&lt;br /&gt;
*Adventurers without a mana spiral may need to host the room themselves.&lt;br /&gt;
*At least one adventurer should have a dispel skill. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kai Yan's Wrath#Expert|Kai Yan's Wrath: Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Althemia}}{{Icon|Adventurer|Forte}}&lt;br /&gt;
|Pick 4 with at least one dispel (preferably innate) and one poison and you're good with a 4 DPS comp. Dragon the transform blast and other undodgeables.&lt;br /&gt;
* For dispel access, any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer.&lt;br /&gt;
* If your team persistently fails to avoid getting defeated from undodgeables, see the below two rows for alternative, more defensive compositions.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard Patia + {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} comp for eKY.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Cleo}}{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard healer + triple innate dispel comp for eKY.&lt;br /&gt;
* Lower DPS, though still high, but nigh impossible to screw up dispelling eKY's Adamantium Shield.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciella's Wrath#Expert|Ciella's Wrath: Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Tobias}}&lt;br /&gt;
|Hawk (standard) speedrun comp.&lt;br /&gt;
* Hawks may be replaced with {{Icon|Adventurer|Ranzal|size=32px|text=1}}, {{Icon|Adventurer|Lin You|size=32px|text=1}}, {{Icon|Adventurer|Sylas|size=32px|text=1}}, {{Icon|Adventurer|Dragonyule Xainfried|size=32px|text=1}} (max 1), {{Icon|Adventurer|Gala Leif|size=32px|text=1}}, or {{Icon|Adventurer|Louise|size=32px|text=1}}.&lt;br /&gt;
* Tobias may be replaced with {{Icon|Adventurer|Noelle|size=32px|text=1}}, {{Icon|Adventurer|Sylas|size=32px|text=1}}, a fourth DPS, or if willing to compromise on DPS for guaranteed access to healing, {{Icon|Adventurer|Akasha|size=32px|text=1}}.&lt;br /&gt;
** Note that the buffer/fourth DPS slot is expected to carry Freyja, as healing is expected. This does not apply to comps running with Akasha.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Templar Hope}}&lt;br /&gt;
|Louise + Templar Hope speedrun comp. Relies on doublebuff spam from Hope.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Leif}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Ranzal}}{{Icon|Adventurer|Lin You}}{{Icon|Adventurer|Sylas}}{{Icon|Adventurer|Valentine's Melody}}&lt;br /&gt;
{{Icon|Adventurer|Melody}}{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Noelle}}&lt;br /&gt;
{{Icon|Adventurer|Lowen}}{{Icon|Adventurer|Akasha}}{{Icon|Adventurer|Wedding Xania}}&lt;br /&gt;
|Standard comp. Pick any 4 (avoid duplicate pure buffer roles) and you're good to go.&lt;br /&gt;
* At least one unit should be able to heal significantly (in a large burst, or as a significant regen heal; {{Icon|Adventurer|Wedding Elisanne|size=32px|text=1}}'s regen buff zone is not reliable enough to consistently heal, and can't outheal double waves, if it happens and she is the only healer) the entire team, in any way. This can be achieved with Freyja in a 4DPS comp.&lt;br /&gt;
* Lowen's shared skill, {{Icon|Skill|Winds, Heal Us!|size=32px|text=1}} will let Akasha and Wedding Xania perform bog cleanse.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.41.154.157</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=390752</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=390752"/>
		<updated>2020-06-27T02:02:09Z</updated>

		<summary type="html">&lt;p&gt;71.41.154.157: /* Current Meta Team Compositions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), as well as Expert and Master difficulties of [[The Agito Uprising]] (e.g. [[Volk's Wrath]]).&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars || Elemental Ruins ||&lt;br /&gt;
|-&lt;br /&gt;
|Dojos || Imperial Onslaught || Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status || Void Battles || Purchased from [[Shop#Treasure Trade|Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities || Facility Event || Buildings that are gifted to the player during special Facility Events (e.g., [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}} and {{4*}} adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circles and Mana Spirals''' — for adventurers without mana spirals, at a minimum, 49 nodes (only missing the {{Damascus Crystal-}} node), preferably 50, in the base mana circle should be unlocked. Additionally, for adventurers that have a [[Mana Spiral|mana spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in the mana spiral require materials dropped in Advanced Dragon Trials; a small, limited amount may be obtained from trading [[Shop#Treasure Trade|Fafnir Medals]].&lt;br /&gt;
* '''Augments''' — {{Fortifying Crystal-}}s and {{Amplifying Crystal-}}s can add up to +100 HP and +100 base strength to an adventurer. This amount is further multiplied by facility bonuses and stat-boosting abilities, and can provide a substantial increase in stats.&lt;br /&gt;
*'''Teammate Co-abilities''' — your inactive teammates contribute their co-abilities even in co-op, so it's important to set up your team with appropriate co-abilities. Co-abilities (and chain co-abilities) should be selected in order to strike a balance between DPS and survivability.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from {{Fortifying Gemstone-}}s and +100 strength from {{Amplifying Gemstone-}}s. While wyrmprint stats do not get multiplied by any facility, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
* Note that certain adventurers may intentionally want to not augment their HP, to make it easier to activate abilities that activate at low HP, such as {{Icon|Ability|Last Bravery III|size=32px|text=1}} or {{Icon|Ability|Resilient Offense +10%|size=32px|text=1}}.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}} gacha dragons that are max unbound, and at max level, for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Tempest Chimera Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Tidal Chimera Strike|Tidal  Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the void manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the core 5T3 and void bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
&lt;br /&gt;
[[Ciella's Wrath]]&lt;br /&gt;
&lt;br /&gt;
[[Ayaha &amp;amp; Otoha's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech Tier 2 weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s) !!Abbreviated or Alternate Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds || (Core) 5T3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2 || CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane || Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}} || Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1 || CT2 OR 6* 0UB OR HDT1, HD1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2 || HDT2, HD2&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 1 || 6* Tier 1, 6t1, Agito Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 2 || 6* Tier 2, 6t2, Agito Tier 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s) !! Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds || (Core) 5T3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2 || CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1 || HDT1, HD1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}} || Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds || CT2 OR 6* 0UB&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2 || HDT2, HD2&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 1 || 6* Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 2 || 6* Tier 2&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many [[Void Battles]] whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]''' or [[Event Quests/Challenge Events/Void Battles|'''Void Battles List''']].&lt;br /&gt;
&lt;br /&gt;
# (optional) Farm a Catoblepas Void Battle for a tier 2 void weapon with [[(Flame) Spectral Shield Penetrator]] of the appropriate element.&lt;br /&gt;
# (optional) Farm a Phantom Void Battle for a tier 2/3 void weapon with Chimera Bane&lt;br /&gt;
# Farm Chimera Void Battles for Chimeratech weapons&lt;br /&gt;
# Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.&lt;br /&gt;
&lt;br /&gt;
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (e.g., [[(Water) Scorching Air Res]] weapons from [[Obsidian Golem Strike]] for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.&lt;br /&gt;
&lt;br /&gt;
Steps 1 and 2 can be skipped if you have core {{4*}} tier 3 weapons or better, and are playing in co-op.&lt;br /&gt;
&lt;br /&gt;
== Advanced Dragon Trials and The Agito Uprising==&lt;br /&gt;
Unlocking Advanced Dragon Trials requires first clearing the Master difficulty of the dragon in Dragon Trials. Unlocking The Agito Uprising requires having cleared [[Campaign Quests#Chapter 10|Chapter 10]] of the main campaign, and the Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order, though their difficulty varies;&lt;br /&gt;
* [[High Midgardsormr's Trial]] and [[High Mercury's Trial]] are considered the easier standard difficulty HDTs.&lt;br /&gt;
* [[High Brunhilda's Trial]] and [[High Zodiark's Trial]] are considered to be medium difficulty.&lt;br /&gt;
* [[High Jupiter's Trial]] is the most difficult, and can still easily defeat unaware or poorly equipped players, even after significant improvements to adventurers and their equipment.&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
* Note that if playing as a healer, or a supportive role adventurer, one may opt to skip crafting any High Dragon weapons and use the Chimeratech Tier 2 weapon to clear The Agito Uprising content, and go directly to {{6*}} weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame HDT Cycle ===&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark HDT Cycle ===&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
Alternative Route (Light Agito):&lt;br /&gt;
# Clear [[Kai Yan's Wrath#Standard|Kai Yan's Wrath: Standard]] with shadow Chimeratech Tier 2 weapons, to craft a {{6*}} 0ub with the first clear rewards&lt;br /&gt;
# Clear [[Kai Yan's Wrath#Expert|Kai Yan's Wrath: Expert]] with {{6*}} 0ub weapon to max unbind the {{6*}}&lt;br /&gt;
# Clear [[High Jupiter's Trial#Expert|High Jupiter's Trial: Expert]] with Shadow {{6*}}0ub or better and craft a HDT1 light weapon&lt;br /&gt;
# Go back and clear Expert High Jupiter more to MUB the HDT1 light weapon&lt;br /&gt;
# Clear [[High Zodiark's Trial#Expert|High Zodiark's Trial: Expert]] with the MUB HDT1 light weapon&lt;br /&gt;
# Clear [[High Jupiter's Trial#Master|High Jupiter's Trial: Master]] with the MUB Shadow {{6*}} weapon&lt;br /&gt;
# Clear [[High Zodiark's Trial#Master|High Zodiark's Trial: Master]] with the MUB HDT2 light weapon&lt;br /&gt;
&lt;br /&gt;
This only works because Expert Kai Yan is easy. This path ''does not'' work for Wind/Volk where the expert version requires HDT2 Flame weapons on the dps.&lt;br /&gt;
&lt;br /&gt;
=== Agito Uprising ===&lt;br /&gt;
Unlike HDTs, Agito quests drop materials for crafting weapons of the same element as the adventurers used, so there is no clear cycle within Agito. The general difficulty of expert Agito quests makes it advisable to be equipped with MUB HDT2 first if you are attempting to first clear it with a DPS unit. Buffers and healers can get by with lower-tier weapons (typically MUB CT2), but it can be difficult to get past room might gates with that.&lt;br /&gt;
&lt;br /&gt;
Since the first clear of Standard Agito only gives enough for a single copy of a {{6*}} weapon and to MUB it requires clearing Expert difficulty many times, it is advisable to purchase and max out the Agito Tree facility from Agito [[Treasure Trade]] to level 15 with the first clear materials rather than crafting a 6t1 0ub that is a minimal improvement over a MUB CT2. Light Agito ([[Kai Yan's Wrath]]) is the lone exception as the Shadow {{6*}} weapon's Attack Rate buff is extremely strong and [[Kai Yan's Wrath/Expert]] is a relatively easy fight.&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.&lt;br /&gt;
* Note that due to new features, new units, new equipment, the addition of skill shares, and general powercreep, generally speaking, requirements become looser over time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[High Midgardsormr's Trial#Master|High Midgardsormr's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Chrom}}{{Icon|Adventurer|Nobunaga}}{{Icon|Adventurer|Mikoto}}{{Icon|Adventurer|Rena}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Mym}}{{Icon|Adventurer|Ramona}}{{Icon|Adventurer|Nadine}}{{Icon|Adventurer|Gala Mym}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Student Maribelle}}{{Icon|Adventurer|Gala Sarisse}}{{Icon|Adventurer|Halloween Lowen}}{{Icon|Adventurer|Verica}}&lt;br /&gt;
|Pick any 3 to make a standard composition with Halloween Lowen or Verica, to get started. Avoid duplicate pure buffer roles, and you're good to go.&lt;br /&gt;
* If playing a Sleep Res unit with Halloween Lowen as the healer, avoid getting hit - being stunned can prove lethal very quickly if you're hit successively.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Mercury's Trial#Master|High Mercury's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}&lt;br /&gt;
|One of the Hawks can be replaced by {{Icon|Adventurer|Noelle|size=32px|text=1}} or {{Icon|Adventurer|Dragonyule Xainfried|size=32px|text=1}}. Hawks run {{Icon|Wyrmprint|The Chocolatiers|size=32px|text=1}} so they can [[stun]] High Mercury before opening blast.&lt;br /&gt;
* Note that this composition has a very low tolerance on units taking damage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Gala Leif}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Ranzal}}{{Icon|Adventurer|Lin You}}{{Icon|Adventurer|Valentine's Melody}}{{Icon|Adventurer|Victor}}{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Noelle}}{{Icon|Adventurer|Lowen}}{{Icon|Adventurer|Akasha}}&lt;br /&gt;
| Pick 4 to make a standard composition. Avoid duplicate pure buffer roles, and you're good to go.&lt;br /&gt;
* The original meta composition consisted of two Wedding Elisannes, one Victor, and one Noelle. Due to new features, opening blast damage reduction, and mana spirals, many compositions should achieve a reasonably high DPS to clear the quest comfortably.&lt;br /&gt;
* At least one unit should be able to heal the entire team, in any way. This can be achieved with Wedding Elisanne, Freyja, or a shared healing skill in a 4DPS comp.&lt;br /&gt;
* Ranged baiter priority:&lt;br /&gt;
** Healer (e.g. Lowen/Akasha)&lt;br /&gt;
** Buffer (e.g. Noelle/Tobias)&lt;br /&gt;
** Wedding Elisanne (preferably the weaker unit, if duplicate)&lt;br /&gt;
** Ranged DPS (e.g. Louise, not recommended)&lt;br /&gt;
** Other Melee DPS (not recommended)&lt;br /&gt;
* Somewhat slower, but significantly safer and more consistent that the triple Hawk comp.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Brunhilda's Trial#Master|High Brunhilda's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}&lt;br /&gt;
|{{Icon|Wyrmprint|The Chocolatiers|size=32px|text=1}} and {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} quad Pipple comp.&lt;br /&gt;
* Very easy to play.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Fjorm}}{{Icon|Adventurer|Fjorm}}{{Icon|Adventurer|Fjorm}}{{Icon|Adventurer|Fjorm}}&lt;br /&gt;
|{{Icon|Dragon|Leviathan|size=32px|text=1}}, {{Icon|Wyrmprint|Unexpected Requests|size=32px|text=1}}, {{Icon|Wyrmprint|Valiant Crown|size=32px|text=1}} and {{Icon|Wyrmprint|The Bridal Dragon|size=32px|text=1}} extreme speedrun bog infliction quad Fjorm comp.&lt;br /&gt;
* Mix and match prints across the entire comp; a minimum level of Shapeshift Prep is required to execute this strategy.&lt;br /&gt;
* Do not use HP augments, or any defensive co-ability and/or chain co-ability (HP, Defense, Water Res).&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Elisanne}}{{Icon|Adventurer|Jiang Ziya}}{{Icon|Adventurer|Hunter Sarisse}}{{Icon|Adventurer|Hunter Sarisse}}&lt;br /&gt;
|{{Icon|Adventurer|Thaniel|size=32px|text=1}} can replace Jiang Ziya, {{Icon|Adventurer|Elisanne|size=32px|text=1}} can replace Gala Elisanne with a 50%+ burn res print such as {{Icon|Wyrmprint|Fireside Gathering|size=32px|text=1}} or {{Icon|Wyrmprint|Beauty's Secret|size=32px|text=1}}, and a number of other water DPS units such as {{Icon|Adventurer|Valerio|size=32px|text=1}}, {{Icon|Adventurer|Mitsuba|size=32px|text=1}}, and {{Icon|Adventurer|Yurius|size=32px|text=1}} can replace Hunter Sarisse.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jupiter's Trial#Master|High Jupiter's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Veronica}}&lt;br /&gt;
|Mix and match for an extreme speedrun comp.&lt;br /&gt;
* May require defensive co-abilities for Gala Cleos and/or Veronicas.&lt;br /&gt;
* Has a very low tolerance for mistakes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Althemia}}{{Icon|Adventurer|Forte}}{{Icon|Adventurer|Cleo}}{{Icon|Adventurer|Heinwald}}&lt;br /&gt;
|Most poisoned punisher comps will work, too, if a bit slower. Pick any 4, including one healer to get started.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Zodiark's Trial#Master|High Zodiark's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Mitsuhide}}{{Icon|Adventurer|Fleur}}{{Icon|Adventurer|Peony}}{{Icon|Adventurer|Gala Luca}}{{Icon|Adventurer|Yachiyo}}{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Sharena}}{{Icon|Adventurer|Hunter Vanessa}}{{Icon|Adventurer|Sha Wujing}}{{Icon|Adventurer|Zhu Bajie}}{{Icon|Adventurer|Dragonyule Malora}}{{Icon|Adventurer|Chitose}}{{Icon|Adventurer|Summer Cleo}}&lt;br /&gt;
|&lt;br /&gt;
Most 4DPS comps are acceptable. Pick any 4 to get started.&lt;br /&gt;
* Don't run more than two Gala Princes, or more than one Chitose, to prevent personal DPS from going too low.&lt;br /&gt;
* At least one of the units should carry {{Icon|Dragon|Cupid|size=32px|text=1}}, and/or a healing shared skill, such as {{Icon|Adventurer|Cleo|size=32px|text=1}}'s {{Icon|Skill|Elder Cure|size=32px|text=1}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Hildegarde}}{{Icon|Adventurer|Felicia}}{{Icon|Adventurer|Vixel}}&lt;br /&gt;
|&lt;br /&gt;
Many 3DPS comps are acceptable. If playing 3DPS, select a healer from the left.&lt;br /&gt;
* Maximum one Gala Prince allowed in the composition in a 3DPS comp.&lt;br /&gt;
* Felicia and Vixel will require a MUB {{Icon|Wyrmprint|Heavenly Holiday|size=32px|text=1}} to block curse from disabling their skills.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath#Expert|Volk's Wrath: Expert]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Chrom}}{{Icon|Adventurer|Naveed}}{{Icon|Adventurer|Nobunaga}}{{Icon|Adventurer|Mikoto}}{{Icon|Adventurer|Rena}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Mym}}{{Icon|Adventurer|Ramona}}{{Icon|Adventurer|Nadine}}{{Icon|Adventurer|Gala Mym}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Student Maribelle}}{{Icon|Adventurer|Gala Sarisse}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Pick any 3 and pair with Halloween Lowen to make a standard 3DPS comp. Note that most 3DPS comps are acceptable provided that you're geared up.&lt;br /&gt;
* A good ballpark on a suitable DPS level is around {{Icon|Adventurer|Serena|size=32px|text=1}}, {{Icon|Adventurer|Mikoto|size=32px|text=1}}, {{Icon|Adventurer|Vanessa|size=32px|text=1}}, {{Icon|Adventurer|Renelle|size=32px|text=1}}, {{Icon|Adventurer|Gala Mym|size=32px|text=1}}, {{Icon|Adventurer|Gala Sarisse|size=32px|text=1}}, and {{Icon|Adventurer|Sinoa|size=32px|text=1}}.&lt;br /&gt;
* If there's only Halloween Lowen as the ranged unit, melee units should pay attention and disengage if they are targeted by Snapping Squalls.&lt;br /&gt;
* Avoid comps with 3 or more ranged units, as it becomes possible for Halloween Lowen to not get targeted by Snapping Squalls, significantly reducing DPS during that phase.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath#Master|Volk's Wrath: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Emma}}&lt;br /&gt;
|Extreme speedrun comp.&lt;br /&gt;
* Marth can replace Ezelith.&lt;br /&gt;
* Very low tolerance on adventurers getting damaged.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Standard speedrun comp.&lt;br /&gt;
* Marth can replace Ezelith.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Chrom}}{{Icon|Adventurer|Nobunaga}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Mym}}{{Icon|Adventurer|Nadine}}{{Icon|Adventurer|Gala Mym}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Student Maribelle}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Pick any 3 and pair with Halloween Lowen to make a standard 3DPS comp. Note that most 3DPS comps are acceptable provided that you're geared up.&lt;br /&gt;
*Adventurers without a mana spiral may need to host the room themselves.&lt;br /&gt;
*At least one adventurer should have a dispel skill. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kai Yan's Wrath#Expert|Kai Yan's Wrath: Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Althemia}}{{Icon|Adventurer|Forte}}&lt;br /&gt;
|Pick 4 with at least one dispel (preferably innate) and one poison and you're good with a 4 DPS comp. Dragon the transform blast and other undodgeables.&lt;br /&gt;
* For dispel access, any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer.&lt;br /&gt;
* If your team persistently fails to avoid getting defeated from undodgeables, see the below two rows for alternative, more defensive compositions.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard Patia + {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} comp for eKY.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Cleo}}{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard healer + triple innate dispel comp for eKY.&lt;br /&gt;
* Lower DPS, though still high, but nigh impossible to screw up dispelling eKY's Adamantium Shield.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciella's Wrath#Expert|Ciella's Wrath: Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Tobias}}&lt;br /&gt;
|Hawk (standard) speedrun comp.&lt;br /&gt;
* Hawks may be replaced with {{Icon|Adventurer|Ranzal|size=32px|text=1}}, {{Icon|Adventurer|Lin You|size=32px|text=1}}, {{Icon|Adventurer|Sylas|size=32px|text=1}}, {{Icon|Adventurer|Dragonyule Xainfried|size=32px|text=1}} (max 1), {{Icon|Adventurer|Gala Leif|size=32px|text=1}}, or {{Icon|Adventurer|Louise|size=32px|text=1}}.&lt;br /&gt;
* Tobias may be replaced with {{Icon|Adventurer|Noelle|size=32px|text=1}}, {{Icon|Adventurer|Sylas|size=32px|text=1}}, a fourth DPS, or if willing to compromise on DPS for guaranteed access to healing, {{Icon|Adventurer|Akasha|size=32px|text=1}}.&lt;br /&gt;
** Note that the buffer/fourth DPS slot is expected to carry Freyja, as healing is expected. This does not apply to comps running with Akasha.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Templar Hope}}&lt;br /&gt;
|Louise + Templar Hope speedrun comp. Relies on doublebuff spam from Hope.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Leif}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Ranzal}}{{Icon|Adventurer|Lin You}}{{Icon|Adventurer|Sylas}}{{Icon|Adventurer|Valentine's Melody}}&lt;br /&gt;
{{Icon|Adventurer|Melody}}{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Noelle}}&lt;br /&gt;
{{Icon|Adventurer|Lowen}}{{Icon|Adventurer|Akasha}}{{Icon|Adventurer|Wedding Xania}}&lt;br /&gt;
|Standard comp. Pick any 4 (avoid duplicate pure buffer roles) and you're good to go.&lt;br /&gt;
* At least one unit should be able to heal significantly (in a large burst, or as a significant regen heal; {{Icon|Adventurer|Wedding Elisanne|size=32px|text=1}}'s regen buff zone is not reliable enough to consistently heal, and can't outheal double waves, if it happens and she is the only healer) the entire team, in any way. This can be achieved with Freyja in a 4DPS comp.&lt;br /&gt;
* Lowen's shared skill, {{Icon|Skill|Winds, Heal Us!|size=32px|text=1}} will let Akasha and Wedding Xania perform bog cleanse.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.41.154.157</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=390751</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=390751"/>
		<updated>2020-06-27T02:02:09Z</updated>

		<summary type="html">&lt;p&gt;71.41.154.157: /* Current Meta Team Compositions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), as well as Expert and Master difficulties of [[The Agito Uprising]] (e.g. [[Volk's Wrath]]).&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars || Elemental Ruins ||&lt;br /&gt;
|-&lt;br /&gt;
|Dojos || Imperial Onslaught || Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status || Void Battles || Purchased from [[Shop#Treasure Trade|Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities || Facility Event || Buildings that are gifted to the player during special Facility Events (e.g., [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}} and {{4*}} adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circles and Mana Spirals''' — for adventurers without mana spirals, at a minimum, 49 nodes (only missing the {{Damascus Crystal-}} node), preferably 50, in the base mana circle should be unlocked. Additionally, for adventurers that have a [[Mana Spiral|mana spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in the mana spiral require materials dropped in Advanced Dragon Trials; a small, limited amount may be obtained from trading [[Shop#Treasure Trade|Fafnir Medals]].&lt;br /&gt;
* '''Augments''' — {{Fortifying Crystal-}}s and {{Amplifying Crystal-}}s can add up to +100 HP and +100 base strength to an adventurer. This amount is further multiplied by facility bonuses and stat-boosting abilities, and can provide a substantial increase in stats.&lt;br /&gt;
*'''Teammate Co-abilities''' — your inactive teammates contribute their co-abilities even in co-op, so it's important to set up your team with appropriate co-abilities. Co-abilities (and chain co-abilities) should be selected in order to strike a balance between DPS and survivability.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from {{Fortifying Gemstone-}}s and +100 strength from {{Amplifying Gemstone-}}s. While wyrmprint stats do not get multiplied by any facility, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
* Note that certain adventurers may intentionally want to not augment their HP, to make it easier to activate abilities that activate at low HP, such as {{Icon|Ability|Last Bravery III|size=32px|text=1}} or {{Icon|Ability|Resilient Offense +10%|size=32px|text=1}}.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}} gacha dragons that are max unbound, and at max level, for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Tempest Chimera Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Tidal Chimera Strike|Tidal  Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the void manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the core 5T3 and void bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
&lt;br /&gt;
[[Ciella's Wrath]]&lt;br /&gt;
&lt;br /&gt;
[[Ayaha &amp;amp; Otoha's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech Tier 2 weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s) !!Abbreviated or Alternate Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds || (Core) 5T3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2 || CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane || Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}} || Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1 || CT2 OR 6* 0UB OR HDT1, HD1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2 || HDT2, HD2&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 1 || 6* Tier 1, 6t1, Agito Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 2 || 6* Tier 2, 6t2, Agito Tier 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s) !! Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds || (Core) 5T3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2 || CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1 || HDT1, HD1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}} || Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds || CT2 OR 6* 0UB&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2 || HDT2, HD2&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 1 || 6* Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 2 || 6* Tier 2&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many [[Void Battles]] whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]''' or [[Event Quests/Challenge Events/Void Battles|'''Void Battles List''']].&lt;br /&gt;
&lt;br /&gt;
# (optional) Farm a Catoblepas Void Battle for a tier 2 void weapon with [[(Flame) Spectral Shield Penetrator]] of the appropriate element.&lt;br /&gt;
# (optional) Farm a Phantom Void Battle for a tier 2/3 void weapon with Chimera Bane&lt;br /&gt;
# Farm Chimera Void Battles for Chimeratech weapons&lt;br /&gt;
# Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.&lt;br /&gt;
&lt;br /&gt;
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (e.g., [[(Water) Scorching Air Res]] weapons from [[Obsidian Golem Strike]] for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.&lt;br /&gt;
&lt;br /&gt;
Steps 1 and 2 can be skipped if you have core {{4*}} tier 3 weapons or better, and are playing in co-op.&lt;br /&gt;
&lt;br /&gt;
== Advanced Dragon Trials and The Agito Uprising==&lt;br /&gt;
Unlocking Advanced Dragon Trials requires first clearing the Master difficulty of the dragon in Dragon Trials. Unlocking The Agito Uprising requires having cleared [[Campaign Quests#Chapter 10|Chapter 10]] of the main campaign, and the Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order, though their difficulty varies;&lt;br /&gt;
* [[High Midgardsormr's Trial]] and [[High Mercury's Trial]] are considered the easier standard difficulty HDTs.&lt;br /&gt;
* [[High Brunhilda's Trial]] and [[High Zodiark's Trial]] are considered to be medium difficulty.&lt;br /&gt;
* [[High Jupiter's Trial]] is the most difficult, and can still easily defeat unaware or poorly equipped players, even after significant improvements to adventurers and their equipment.&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
* Note that if playing as a healer, or a supportive role adventurer, one may opt to skip crafting any High Dragon weapons and use the Chimeratech Tier 2 weapon to clear The Agito Uprising content, and go directly to {{6*}} weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame HDT Cycle ===&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark HDT Cycle ===&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
Alternative Route (Light Agito):&lt;br /&gt;
# Clear [[Kai Yan's Wrath#Standard|Kai Yan's Wrath: Standard]] with shadow Chimeratech Tier 2 weapons, to craft a {{6*}} 0ub with the first clear rewards&lt;br /&gt;
# Clear [[Kai Yan's Wrath#Expert|Kai Yan's Wrath: Expert]] with {{6*}} 0ub weapon to max unbind the {{6*}}&lt;br /&gt;
# Clear [[High Jupiter's Trial#Expert|High Jupiter's Trial: Expert]] with Shadow {{6*}}0ub or better and craft a HDT1 light weapon&lt;br /&gt;
# Go back and clear Expert High Jupiter more to MUB the HDT1 light weapon&lt;br /&gt;
# Clear [[High Zodiark's Trial#Expert|High Zodiark's Trial: Expert]] with the MUB HDT1 light weapon&lt;br /&gt;
# Clear [[High Jupiter's Trial#Master|High Jupiter's Trial: Master]] with the MUB Shadow {{6*}} weapon&lt;br /&gt;
# Clear [[High Zodiark's Trial#Master|High Zodiark's Trial: Master]] with the MUB HDT2 light weapon&lt;br /&gt;
&lt;br /&gt;
This only works because Expert Kai Yan is easy. This path ''does not'' work for Wind/Volk where the expert version requires HDT2 Flame weapons on the dps.&lt;br /&gt;
&lt;br /&gt;
=== Agito Uprising ===&lt;br /&gt;
Unlike HDTs, Agito quests drop materials for crafting weapons of the same element as the adventurers used, so there is no clear cycle within Agito. The general difficulty of expert Agito quests makes it advisable to be equipped with MUB HDT2 first if you are attempting to first clear it with a DPS unit. Buffers and healers can get by with lower-tier weapons (typically MUB CT2), but it can be difficult to get past room might gates with that.&lt;br /&gt;
&lt;br /&gt;
Since the first clear of Standard Agito only gives enough for a single copy of a {{6*}} weapon and to MUB it requires clearing Expert difficulty many times, it is advisable to purchase and max out the Agito Tree facility from Agito [[Treasure Trade]] to level 15 with the first clear materials rather than crafting a 6t1 0ub that is a minimal improvement over a MUB CT2. Light Agito ([[Kai Yan's Wrath]]) is the lone exception as the Shadow {{6*}} weapon's Attack Rate buff is extremely strong and [[Kai Yan's Wrath/Expert]] is a relatively easy fight.&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.&lt;br /&gt;
* Note that due to new features, new units, new equipment, the addition of skill shares, and general powercreep, generally speaking, requirements become looser over time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[High Midgardsormr's Trial#Master|High Midgardsormr's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Chrom}}{{Icon|Adventurer|Nobunaga}}{{Icon|Adventurer|Mikoto}}{{Icon|Adventurer|Rena}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Mym}}{{Icon|Adventurer|Ramona}}{{Icon|Adventurer|Nadine}}{{Icon|Adventurer|Gala Mym}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Student Maribelle}}{{Icon|Adventurer|Gala Sarisse}}{{Icon|Adventurer|Halloween Lowen}}{{Icon|Adventurer|Verica}}&lt;br /&gt;
|Pick any 3 to make a standard composition with Halloween Lowen or Verica, to get started. Avoid duplicate pure buffer roles, and you're good to go.&lt;br /&gt;
* If playing a Sleep Res unit with Halloween Lowen as the healer, avoid getting hit - being stunned can prove lethal very quickly if you're hit successively.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Mercury's Trial#Master|High Mercury's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}&lt;br /&gt;
|One of the Hawks can be replaced by {{Icon|Adventurer|Noelle|size=32px|text=1}} or {{Icon|Adventurer|Dragonyule Xainfried|size=32px|text=1}}. Hawks run {{Icon|Wyrmprint|The Chocolatiers|size=32px|text=1}} so they can [[stun]] High Mercury before opening blast.&lt;br /&gt;
* Note that this composition has a very low tolerance on units taking damage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Gala Leif}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Ranzal}}{{Icon|Adventurer|Lin You}}{{Icon|Adventurer|Valentine's Melody}}{{Icon|Adventurer|Victor}}{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Noelle}}{{Icon|Adventurer|Lowen}}{{Icon|Adventurer|Akasha}}&lt;br /&gt;
| Pick 4 to make a standard composition. Avoid duplicate pure buffer roles, and you're good to go.&lt;br /&gt;
* The original meta composition consisted of two Wedding Elisannes, one Victor, and one Noelle. Due to new features, opening blast damage reduction, and mana spirals, many compositions should achieve a reasonably high DPS to clear the quest comfortably.&lt;br /&gt;
* At least one unit should be able to heal the entire team, in any way. This can be achieved with Wedding Elisanne, Freyja, or a shared healing skill in a 4DPS comp.&lt;br /&gt;
* Ranged baiter priority:&lt;br /&gt;
** Healer (e.g. Lowen/Akasha)&lt;br /&gt;
** Buffer (e.g. Noelle/Tobias)&lt;br /&gt;
** Wedding Elisanne (preferably the weaker unit, if duplicate)&lt;br /&gt;
** Ranged DPS (e.g. Louise, not recommended)&lt;br /&gt;
** Other Melee DPS (not recommended)&lt;br /&gt;
* Somewhat slower, but significantly safer and more consistent that the triple Hawk comp.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Brunhilda's Trial#Master|High Brunhilda's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}&lt;br /&gt;
|{{Icon|Wyrmprint|The Chocolatiers|size=32px|text=1}} and {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} quad Pipple comp.&lt;br /&gt;
* Very easy to play.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Fjorm}}{{Icon|Adventurer|Fjorm}}{{Icon|Adventurer|Fjorm}}{{Icon|Adventurer|Fjorm}}&lt;br /&gt;
|{{Icon|Dragon|Leviathan|size=32px|text=1}}, {{Icon|Wyrmprint|Unexpected Requests|size=32px|text=1}}, {{Icon|Wyrmprint|Valiant Crown|size=32px|text=1}} and {{Icon|Wyrmprint|The Bridal Dragon|size=32px|text=1}} extreme speedrun bog infliction quad Fjorm comp.&lt;br /&gt;
* Mix and match prints across the entire comp; a minimum level of Shapeshift Prep is required to execute this strategy.&lt;br /&gt;
* Do not use HP augments, or any defensive co-ability and/or chain co-ability (HP, Defense, Water Res).&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Elisanne}}{{Icon|Adventurer|Jiang Ziya}}{{Icon|Adventurer|Hunter Sarisse}}{{Icon|Adventurer|Hunter Sarisse}}&lt;br /&gt;
|{{Icon|Adventurer|Thaniel|size=32px|text=1}} can replace Jiang Ziya, {{Icon|Adventurer|Elisanne|size=32px|text=1}} can replace Gala Elisanne with a 50%+ burn res print such as {{Icon|Wyrmprint|Fireside Gathering|size=32px|text=1}} or {{Icon|Wyrmprint|Beauty's Secret|size=32px|text=1}}, and a number of other water DPS units such as {{Icon|Adventurer|Valerio|size=32px|text=1}}, {{Icon|Adventurer|Mitsuba|size=32px|text=1}}, and {{Icon|Adventurer|Yurius|size=32px|text=1}} can replace Hunter Sarisse.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jupiter's Trial#Master|High Jupiter's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Veronica}}&lt;br /&gt;
|Mix and match for an extreme speedrun comp.&lt;br /&gt;
* May require defensive co-abilities for Gala Cleos and/or Veronicas.&lt;br /&gt;
* Has a very low tolerance for mistakes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Althemia}}{{Icon|Adventurer|Forte}}{{Icon|Adventurer|Cleo}}{{Icon|Adventurer|Heinwald}}&lt;br /&gt;
|Most poisoned punisher comps will work, too, if a bit slower. Pick any 4, including one healer to get started.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Zodiark's Trial#Master|High Zodiark's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Mitsuhide}}{{Icon|Adventurer|Fleur}}{{Icon|Adventurer|Peony}}{{Icon|Adventurer|Gala Luca}}{{Icon|Adventurer|Yachiyo}}{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Sharena}}{{Icon|Adventurer|Hunter Vanessa}}{{Icon|Adventurer|Sha Wujing}}{{Icon|Adventurer|Zhu Bajie}}{{Icon|Adventurer|Dragonyule Malora}}{{Icon|Adventurer|Chitose}}{{Icon|Adventurer|Summer Cleo}}&lt;br /&gt;
|&lt;br /&gt;
Most 4DPS comps are acceptable. Pick any 4 to get started.&lt;br /&gt;
* Don't run more than two Gala Princes, or more than one Chitose, to prevent personal DPS from going too low.&lt;br /&gt;
* At least one of the units should carry {{Icon|Dragon|Cupid|size=32px|text=1}}, and/or a healing shared skill, such as {{Icon|Adventurer|Cleo|size=32px|text=1}}'s {{Icon|Skill|Elder Cure|size=32px|text=1}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Hildegarde}}{{Icon|Adventurer|Felicia}}{{Icon|Adventurer|Vixel}}&lt;br /&gt;
|&lt;br /&gt;
Many 3DPS comps are acceptable. If playing 3DPS, select a healer from the left.&lt;br /&gt;
* Maximum one Gala Prince allowed in the composition in a 3DPS comp.&lt;br /&gt;
* Felicia and Vixel will require a MUB {{Icon|Wyrmprint|Heavenly Holiday|size=32px|text=1}} to block curse from disabling their skills.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath#Expert|Volk's Wrath: Expert]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Chrom}}{{Icon|Adventurer|Naveed}}{{Icon|Adventurer|Nobunaga}}{{Icon|Adventurer|Mikoto}}{{Icon|Adventurer|Rena}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Mym}}{{Icon|Adventurer|Ramona}}{{Icon|Adventurer|Nadine}}{{Icon|Adventurer|Gala Mym}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Student Maribelle}}{{Icon|Adventurer|Gala Sarisse}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Pick any 3 and pair with Halloween Lowen to make a standard 3DPS comp. Note that most 3DPS comps are acceptable provided that you're geared up.&lt;br /&gt;
* A good ballpark on a suitable DPS level is around {{Icon|Adventurer|Serena|size=32px|text=1}}, {{Icon|Adventurer|Mikoto|size=32px|text=1}}, {{Icon|Adventurer|Vanessa|size=32px|text=1}}, {{Icon|Adventurer|Renelle|size=32px|text=1}}, {{Icon|Adventurer|Gala Mym|size=32px|text=1}}, {{Icon|Adventurer|Gala Sarisse|size=32px|text=1}}, and {{Icon|Adventurer|Sinoa|size=32px|text=1}}.&lt;br /&gt;
* If there's only Halloween Lowen as the ranged unit, melee units should pay attention and disengage if they are targeted by Snapping Squalls.&lt;br /&gt;
* Avoid comps with 3 or more ranged units, as it becomes possible for Halloween Lowen to not get targeted by Snapping Squalls, significantly reducing DPS during that phase.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath#Master|Volk's Wrath: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Emma}}&lt;br /&gt;
|Extreme speedrun comp.&lt;br /&gt;
* Marth can replace Ezelith.&lt;br /&gt;
* Very low tolerance on adventurers getting damaged.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Standard speedrun comp.&lt;br /&gt;
* Marth can replace Ezelith.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Chrom}}{{Icon|Adventurer|Nobunaga}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Mym}}{{Icon|Adventurer|Nadine}}{{Icon|Adventurer|Gala Mym}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Student Maribelle}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Pick any 3 and pair with Halloween Lowen to make a standard 3DPS comp. Note that most 3DPS comps are acceptable provided that you're geared up.&lt;br /&gt;
*Adventurers without a mana spiral may need to host the room themselves.&lt;br /&gt;
*At least one adventurer should have a dispel skill. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kai Yan's Wrath#Expert|Kai Yan's Wrath: Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Althemia}}{{Icon|Adventurer|Forte}}&lt;br /&gt;
|Pick 4 with at least one dispel (preferably innate) and one poison and you're good with a 4 DPS comp. Dragon the transform blast and other undodgeables.&lt;br /&gt;
* For dispel access, any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer.&lt;br /&gt;
* If your team persistently fails to avoid getting defeated from undodgeables, see the below two rows for alternative, more defensive compositions.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard Patia + {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} comp for eKY.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Cleo}}{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard healer + triple innate dispel comp for eKY.&lt;br /&gt;
* Lower DPS, though still high, but nigh impossible to screw up dispelling eKY's Adamantium Shield.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciella's Wrath#Expert|Ciella's Wrath: Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Tobias}}&lt;br /&gt;
|Hawk (standard) speedrun comp.&lt;br /&gt;
* Hawks may be replaced with {{Icon|Adventurer|Ranzal|size=32px|text=1}}, {{Icon|Adventurer|Lin You|size=32px|text=1}}, {{Icon|Adventurer|Sylas|size=32px|text=1}}, {{Icon|Adventurer|Dragonyule Xainfried|size=32px|text=1}} (max 1), {{Icon|Adventurer|Gala Leif|size=32px|text=1}}, or {{Icon|Adventurer|Louise|size=32px|text=1}}.&lt;br /&gt;
* Tobias may be replaced with {{Icon|Adventurer|Noelle|size=32px|text=1}}, {{Icon|Adventurer|Sylas|size=32px|text=1}}, a fourth DPS, or if willing to compromise on DPS for guaranteed access to healing, {{Icon|Adventurer|Akasha|size=32px|text=1}}.&lt;br /&gt;
** Note that the buffer/fourth DPS slot is expected to carry Freyja, as healing is expected. This does not apply to comps running with Akasha.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Templar Hope}}&lt;br /&gt;
|Louise + Templar Hope speedrun comp. Relies on doublebuff spam from Hope.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Leif}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Ranzal}}{{Icon|Adventurer|Lin You}}{{Icon|Adventurer|Sylas}}{{Icon|Adventurer|Valentine's Melody}}&lt;br /&gt;
{{Icon|Adventurer|Melody}}{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Noelle}}&lt;br /&gt;
{{Icon|Adventurer|Lowen}}{{Icon|Adventurer|Akasha}}{{Icon|Adventurer|Wedding Xania}}&lt;br /&gt;
|Standard comp. Pick any 4 (avoid duplicate pure buffer roles) and you're good to go.&lt;br /&gt;
* At least one unit should be able to heal significantly (in a large burst, or as a significant regen heal; {{Icon|Adventurer|Wedding Elisanne|size=32px|text=1}}'s regen buff zone is not reliable enough to consistently heal, and can't outheal double waves, if it happens and she is the only healer) the entire team, in any way. This can be achieved with Freyja in a 4DPS comp.&lt;br /&gt;
* Lowen's shared skill, {{Icon|Skill|Winds, Heal Us!|size=32px|text=1}} will let Akasha and Wedding Xania perform bog cleanse.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.41.154.157</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=390750</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=390750"/>
		<updated>2020-06-27T02:00:32Z</updated>

		<summary type="html">&lt;p&gt;71.41.154.157: Adding Tidal Chimera + Flame Agito&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), as well as Expert and Master difficulties of [[The Agito Uprising]] (e.g. [[Volk's Wrath]]).&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars || Elemental Ruins ||&lt;br /&gt;
|-&lt;br /&gt;
|Dojos || Imperial Onslaught || Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status || Void Battles || Purchased from [[Shop#Treasure Trade|Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities || Facility Event || Buildings that are gifted to the player during special Facility Events (e.g., [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}} and {{4*}} adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circles and Mana Spirals''' — for adventurers without mana spirals, at a minimum, 49 nodes (only missing the {{Damascus Crystal-}} node), preferably 50, in the base mana circle should be unlocked. Additionally, for adventurers that have a [[Mana Spiral|mana spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in the mana spiral require materials dropped in Advanced Dragon Trials; a small, limited amount may be obtained from trading [[Shop#Treasure Trade|Fafnir Medals]].&lt;br /&gt;
* '''Augments''' — {{Fortifying Crystal-}}s and {{Amplifying Crystal-}}s can add up to +100 HP and +100 base strength to an adventurer. This amount is further multiplied by facility bonuses and stat-boosting abilities, and can provide a substantial increase in stats.&lt;br /&gt;
*'''Teammate Co-abilities''' — your inactive teammates contribute their co-abilities even in co-op, so it's important to set up your team with appropriate co-abilities. Co-abilities (and chain co-abilities) should be selected in order to strike a balance between DPS and survivability.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from {{Fortifying Gemstone-}}s and +100 strength from {{Amplifying Gemstone-}}s. While wyrmprint stats do not get multiplied by any facility, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
* Note that certain adventurers may intentionally want to not augment their HP, to make it easier to activate abilities that activate at low HP, such as {{Icon|Ability|Last Bravery III|size=32px|text=1}} or {{Icon|Ability|Resilient Offense +10%|size=32px|text=1}}.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}} gacha dragons that are max unbound, and at max level, for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Tempest Chimera Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Tidal Chimera Strike|Tidal  Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the void manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the core 5T3 and void bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
&lt;br /&gt;
[[Ciella's Wrath]]&lt;br /&gt;
&lt;br /&gt;
[[Ayaha &amp;amp; Otoha's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech Tier 2 weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s) !!Abbreviated or Alternate Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds || (Core) 5T3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2 || CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane || Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}} || Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1 || CT2 OR 6* 0UB OR HDT1, HD1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2 || HDT2, HD2&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 1 || 6* Tier 1, 6t1, Agito Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 2 || 6* Tier 2, 6t2, Agito Tier 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s) !! Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds || (Core) 5T3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2 || CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1 || HDT1, HD1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}} || Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds || CT2 OR 6* 0UB&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2 || HDT2, HD2&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 1 || 6* Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 2 || 6* Tier 2&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many [[Void Battles]] whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]''' or [[Event Quests/Challenge Events/Void Battles|'''Void Battles List''']].&lt;br /&gt;
&lt;br /&gt;
# (optional) Farm a Catoblepas Void Battle for a tier 2 void weapon with [[(Flame) Spectral Shield Penetrator]] of the appropriate element.&lt;br /&gt;
# (optional) Farm a Phantom Void Battle for a tier 2/3 void weapon with Chimera Bane&lt;br /&gt;
# Farm Chimera Void Battles for Chimeratech weapons&lt;br /&gt;
# Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.&lt;br /&gt;
&lt;br /&gt;
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (e.g., [[(Water) Scorching Air Res]] weapons from [[Obsidian Golem Strike]] for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.&lt;br /&gt;
&lt;br /&gt;
Steps 1 and 2 can be skipped if you have core {{4*}} tier 3 weapons or better, and are playing in co-op.&lt;br /&gt;
&lt;br /&gt;
== Advanced Dragon Trials and The Agito Uprising==&lt;br /&gt;
Unlocking Advanced Dragon Trials requires first clearing the Master difficulty of the dragon in Dragon Trials. Unlocking The Agito Uprising requires having cleared [[Campaign Quests#Chapter 10|Chapter 10]] of the main campaign, and the Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order, though their difficulty varies;&lt;br /&gt;
* [[High Midgardsormr's Trial]] and [[High Mercury's Trial]] are considered the easier standard difficulty HDTs.&lt;br /&gt;
* [[High Brunhilda's Trial]] and [[High Zodiark's Trial]] are considered to be medium difficulty.&lt;br /&gt;
* [[High Jupiter's Trial]] is the most difficult, and can still easily defeat unaware or poorly equipped players, even after significant improvements to adventurers and their equipment.&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
* Note that if playing as a healer, or a supportive role adventurer, one may opt to skip crafting any High Dragon weapons and use the Chimeratech Tier 2 weapon to clear The Agito Uprising content, and go directly to {{6*}} weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame HDT Cycle ===&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark HDT Cycle ===&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
Alternative Route (Light Agito):&lt;br /&gt;
# Clear [[Kai Yan's Wrath#Standard|Kai Yan's Wrath: Standard]] with shadow Chimeratech Tier 2 weapons, to craft a {{6*}} 0ub with the first clear rewards&lt;br /&gt;
# Clear [[Kai Yan's Wrath#Expert|Kai Yan's Wrath: Expert]] with {{6*}} 0ub weapon to max unbind the {{6*}}&lt;br /&gt;
# Clear [[High Jupiter's Trial#Expert|High Jupiter's Trial: Expert]] with Shadow {{6*}}0ub or better and craft a HDT1 light weapon&lt;br /&gt;
# Go back and clear Expert High Jupiter more to MUB the HDT1 light weapon&lt;br /&gt;
# Clear [[High Zodiark's Trial#Expert|High Zodiark's Trial: Expert]] with the MUB HDT1 light weapon&lt;br /&gt;
# Clear [[High Jupiter's Trial#Master|High Jupiter's Trial: Master]] with the MUB Shadow {{6*}} weapon&lt;br /&gt;
# Clear [[High Zodiark's Trial#Master|High Zodiark's Trial: Master]] with the MUB HDT2 light weapon&lt;br /&gt;
&lt;br /&gt;
This only works because Expert Kai Yan is easy. This path ''does not'' work for Wind/Volk where the expert version requires HDT2 Flame weapons on the dps.&lt;br /&gt;
&lt;br /&gt;
=== Agito Uprising ===&lt;br /&gt;
Unlike HDTs, Agito quests drop materials for crafting weapons of the same element as the adventurers used, so there is no clear cycle within Agito. The general difficulty of expert Agito quests makes it advisable to be equipped with MUB HDT2 first if you are attempting to first clear it with a DPS unit. Buffers and healers can get by with lower-tier weapons (typically MUB CT2), but it can be difficult to get past room might gates with that.&lt;br /&gt;
&lt;br /&gt;
Since the first clear of Standard Agito only gives enough for a single copy of a {{6*}} weapon and to MUB it requires clearing Expert difficulty many times, it is advisable to purchase and max out the Agito Tree facility from Agito [[Treasure Trade]] to level 15 with the first clear materials rather than crafting a 6t1 0ub that is a minimal improvement over a MUB CT2. Light Agito ([[Kai Yan's Wrath]]) is the lone exception as the Shadow {{6*}} weapon's Attack Rate buff is extremely strong and [[Kai Yan's Wrath/Expert]] is a relatively easy fight.&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.&lt;br /&gt;
* Note that due to new features, new units, new equipment, and general powercreep, generally speaking, requirements become looser over time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[High Midgardsormr's Trial#Master|High Midgardsormr's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Chrom}}{{Icon|Adventurer|Nobunaga}}{{Icon|Adventurer|Mikoto}}{{Icon|Adventurer|Rena}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Mym}}{{Icon|Adventurer|Ramona}}{{Icon|Adventurer|Nadine}}{{Icon|Adventurer|Gala Mym}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Student Maribelle}}{{Icon|Adventurer|Gala Sarisse}}{{Icon|Adventurer|Halloween Lowen}}{{Icon|Adventurer|Verica}}&lt;br /&gt;
|Pick any 3 to make a standard composition with Halloween Lowen or Verica, to get started. Avoid duplicate pure buffer roles, and you're good to go.&lt;br /&gt;
* If playing a Sleep Res unit with Halloween Lowen as the healer, avoid getting hit - being stunned can prove lethal very quickly if you're hit successively.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Mercury's Trial#Master|High Mercury's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}&lt;br /&gt;
|One of the Hawks can be replaced by {{Icon|Adventurer|Noelle|size=32px|text=1}} or {{Icon|Adventurer|Dragonyule Xainfried|size=32px|text=1}}. Hawks run {{Icon|Wyrmprint|The Chocolatiers|size=32px|text=1}} so they can [[stun]] High Mercury before opening blast.&lt;br /&gt;
* Note that this composition has a very low tolerance on units taking damage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Gala Leif}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Ranzal}}{{Icon|Adventurer|Lin You}}{{Icon|Adventurer|Valentine's Melody}}{{Icon|Adventurer|Victor}}{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Noelle}}{{Icon|Adventurer|Lowen}}{{Icon|Adventurer|Akasha}}&lt;br /&gt;
| Pick 4 to make a standard composition. Avoid duplicate pure buffer roles, and you're good to go.&lt;br /&gt;
* The original meta composition consisted of two Wedding Elisannes, one Victor, and one Noelle. Due to new features, opening blast damage reduction, and mana spirals, many compositions should achieve a reasonably high DPS to clear the quest comfortably.&lt;br /&gt;
* At least one unit should be able to heal the entire team, in any way. This can be achieved with Wedding Elisanne, Freyja, or a shared healing skill in a 4DPS comp.&lt;br /&gt;
* Ranged baiter priority:&lt;br /&gt;
** Healer (e.g. Lowen/Akasha)&lt;br /&gt;
** Buffer (e.g. Noelle/Tobias)&lt;br /&gt;
** Wedding Elisanne (preferably the weaker unit, if duplicate)&lt;br /&gt;
** Ranged DPS (e.g. Louise, not recommended)&lt;br /&gt;
** Other Melee DPS (not recommended)&lt;br /&gt;
* Somewhat slower, but significantly safer and more consistent that the triple Hawk comp.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Brunhilda's Trial#Master|High Brunhilda's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}&lt;br /&gt;
|{{Icon|Wyrmprint|The Chocolatiers|size=32px|text=1}} and {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} quad Pipple comp.&lt;br /&gt;
* Very easy to play.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Fjorm}}{{Icon|Adventurer|Fjorm}}{{Icon|Adventurer|Fjorm}}{{Icon|Adventurer|Fjorm}}&lt;br /&gt;
|{{Icon|Dragon|Leviathan|size=32px|text=1}}, {{Icon|Wyrmprint|Unexpected Requests|size=32px|text=1}}, {{Icon|Wyrmprint|Valiant Crown|size=32px|text=1}} and {{Icon|Wyrmprint|The Bridal Dragon|size=32px|text=1}} extreme speedrun bog infliction quad Fjorm comp.&lt;br /&gt;
* Mix and match prints across the entire comp; a minimum level of Shapeshift Prep is required to execute this strategy.&lt;br /&gt;
* Do not use HP augments, or any defensive co-ability and/or chain co-ability (HP, Defense, Water Res).&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Elisanne}}{{Icon|Adventurer|Jiang Ziya}}{{Icon|Adventurer|Hunter Sarisse}}{{Icon|Adventurer|Hunter Sarisse}}&lt;br /&gt;
|{{Icon|Adventurer|Thaniel|size=32px|text=1}} can replace Jiang Ziya, {{Icon|Adventurer|Elisanne|size=32px|text=1}} can replace Gala Elisanne with a 50%+ burn res print such as {{Icon|Wyrmprint|Fireside Gathering|size=32px|text=1}} or {{Icon|Wyrmprint|Beauty's Secret|size=32px|text=1}}, and a number of other water DPS units such as {{Icon|Adventurer|Valerio|size=32px|text=1}}, {{Icon|Adventurer|Mitsuba|size=32px|text=1}}, and {{Icon|Adventurer|Yurius|size=32px|text=1}} can replace Hunter Sarisse.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jupiter's Trial#Master|High Jupiter's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Veronica}}&lt;br /&gt;
|Mix and match for an extreme speedrun comp.&lt;br /&gt;
* May require defensive co-abilities for Gala Cleos and/or Veronicas.&lt;br /&gt;
* Has a very low tolerance for mistakes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Althemia}}{{Icon|Adventurer|Forte}}{{Icon|Adventurer|Cleo}}{{Icon|Adventurer|Heinwald}}&lt;br /&gt;
|Most poisoned punisher comps will work, too, if a bit slower. Pick any 4, including one healer to get started.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Zodiark's Trial#Master|High Zodiark's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Mitsuhide}}{{Icon|Adventurer|Fleur}}{{Icon|Adventurer|Peony}}{{Icon|Adventurer|Gala Luca}}{{Icon|Adventurer|Yachiyo}}{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Sharena}}{{Icon|Adventurer|Hunter Vanessa}}{{Icon|Adventurer|Sha Wujing}}{{Icon|Adventurer|Zhu Bajie}}{{Icon|Adventurer|Dragonyule Malora}}{{Icon|Adventurer|Chitose}}{{Icon|Adventurer|Summer Cleo}}&lt;br /&gt;
|&lt;br /&gt;
Most 4DPS comps are acceptable. Pick any 4 to get started.&lt;br /&gt;
* Don't run more than two Gala Princes, or more than one Chitose, to prevent personal DPS from going too low.&lt;br /&gt;
* At least one of the units should carry {{Icon|Dragon|Cupid|size=32px|text=1}}, and/or a healing shared skill, such as {{Icon|Adventurer|Cleo|size=32px|text=1}}'s {{Icon|Skill|Elder Cure|size=32px|text=1}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Hildegarde}}{{Icon|Adventurer|Felicia}}{{Icon|Adventurer|Vixel}}&lt;br /&gt;
|&lt;br /&gt;
Many 3DPS comps are acceptable. If playing 3DPS, select a healer from the left.&lt;br /&gt;
* Maximum one Gala Prince allowed in the composition in a 3DPS comp.&lt;br /&gt;
* Felicia and Vixel will require a MUB {{Icon|Wyrmprint|Heavenly Holiday|size=32px|text=1}} to block curse from disabling their skills.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath#Expert|Volk's Wrath: Expert]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Chrom}}{{Icon|Adventurer|Naveed}}{{Icon|Adventurer|Nobunaga}}{{Icon|Adventurer|Mikoto}}{{Icon|Adventurer|Rena}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Mym}}{{Icon|Adventurer|Ramona}}{{Icon|Adventurer|Nadine}}{{Icon|Adventurer|Gala Mym}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Student Maribelle}}{{Icon|Adventurer|Gala Sarisse}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Pick any 3 and pair with Halloween Lowen to make a standard 3DPS comp. Note that most 3DPS comps are acceptable provided that you're geared up.&lt;br /&gt;
* A good ballpark on a suitable DPS level is around {{Icon|Adventurer|Serena|size=32px|text=1}}, {{Icon|Adventurer|Mikoto|size=32px|text=1}}, {{Icon|Adventurer|Vanessa|size=32px|text=1}}, {{Icon|Adventurer|Renelle|size=32px|text=1}}, {{Icon|Adventurer|Gala Mym|size=32px|text=1}}, {{Icon|Adventurer|Gala Sarisse|size=32px|text=1}}, and {{Icon|Adventurer|Sinoa|size=32px|text=1}}.&lt;br /&gt;
* If there's only Halloween Lowen as the ranged unit, melee units should pay attention and disengage if they are targeted by Snapping Squalls.&lt;br /&gt;
* Avoid comps with 3 or more ranged units, as it becomes possible for Halloween Lowen to not get targeted by Snapping Squalls, significantly reducing DPS during that phase.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath#Master|Volk's Wrath: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Emma}}&lt;br /&gt;
|Extreme speedrun comp.&lt;br /&gt;
* Marth can replace Ezelith.&lt;br /&gt;
* Very low tolerance on adventurers getting damaged.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Standard speedrun comp.&lt;br /&gt;
* Marth can replace Ezelith.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Chrom}}{{Icon|Adventurer|Nobunaga}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Mym}}{{Icon|Adventurer|Nadine}}{{Icon|Adventurer|Gala Mym}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Student Maribelle}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Pick any 3 and pair with Halloween Lowen to make a standard 3DPS comp. Note that most 3DPS comps are acceptable provided that you're geared up.&lt;br /&gt;
*Adventurers without a mana spiral may need to host the room themselves.&lt;br /&gt;
*At least one adventurer should have a dispel skill. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kai Yan's Wrath#Expert|Kai Yan's Wrath: Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Althemia}}{{Icon|Adventurer|Forte}}&lt;br /&gt;
|Pick 4 with at least one dispel (preferably innate) and one poison and you're good with a 4 DPS comp. Dragon the transform blast and other undodgeables.&lt;br /&gt;
* For dispel access, any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer.&lt;br /&gt;
* If your team persistently fails to avoid getting defeated from undodgeables, see the below two rows for alternative, more defensive compositions.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard Patia + {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} comp for eKY.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Cleo}}{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard healer + triple innate dispel comp for eKY.&lt;br /&gt;
* Lower DPS, though still high, but nigh impossible to screw up dispelling eKY's Adamantium Shield.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciella's Wrath#Expert|Ciella's Wrath: Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Tobias}}&lt;br /&gt;
|Hawk (standard) speedrun comp.&lt;br /&gt;
* Hawks may be replaced with {{Icon|Adventurer|Ranzal|size=32px|text=1}}, {{Icon|Adventurer|Lin You|size=32px|text=1}}, {{Icon|Adventurer|Sylas|size=32px|text=1}}, {{Icon|Adventurer|Dragonyule Xainfried|size=32px|text=1}} (max 1), {{Icon|Adventurer|Gala Leif|size=32px|text=1}}, or {{Icon|Adventurer|Louise|size=32px|text=1}}.&lt;br /&gt;
* Tobias may be replaced with {{Icon|Adventurer|Noelle|size=32px|text=1}}, {{Icon|Adventurer|Sylas|size=32px|text=1}}, a fourth DPS, or if willing to compromise on DPS for guaranteed access to healing, {{Icon|Adventurer|Akasha|size=32px|text=1}}.&lt;br /&gt;
** Note that the buffer/fourth DPS slot is expected to carry Freyja, as healing is expected. This does not apply to comps running with Akasha.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Templar Hope}}&lt;br /&gt;
|Louise + Templar Hope speedrun comp. Relies on doublebuff spam from Hope.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Leif}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Ranzal}}{{Icon|Adventurer|Lin You}}{{Icon|Adventurer|Sylas}}{{Icon|Adventurer|Valentine's Melody}}&lt;br /&gt;
{{Icon|Adventurer|Melody}}{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Noelle}}&lt;br /&gt;
{{Icon|Adventurer|Lowen}}{{Icon|Adventurer|Akasha}}{{Icon|Adventurer|Wedding Xania}}&lt;br /&gt;
|Standard comp. Pick any 4 (avoid duplicate pure buffer roles) and you're good to go.&lt;br /&gt;
* At least one unit should be able to heal significantly (in a large burst, or as a significant regen heal; {{Icon|Adventurer|Wedding Elisanne|size=32px|text=1}}'s regen buff zone is not reliable enough to consistently heal, and can't outheal double waves, if it happens and she is the only healer) the entire team, in any way. This can be achieved with Freyja in a 4DPS comp.&lt;br /&gt;
* Lowen's shared skill, {{Icon|Skill|Winds, Heal Us!|size=32px|text=1}} will let Akasha and Wedding Xania perform bog cleanse.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.41.154.157</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=390749</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=390749"/>
		<updated>2020-06-27T02:00:32Z</updated>

		<summary type="html">&lt;p&gt;71.41.154.157: Adding Tidal Chimera + Flame Agito&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), as well as Expert and Master difficulties of [[The Agito Uprising]] (e.g. [[Volk's Wrath]]).&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars || Elemental Ruins ||&lt;br /&gt;
|-&lt;br /&gt;
|Dojos || Imperial Onslaught || Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status || Void Battles || Purchased from [[Shop#Treasure Trade|Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities || Facility Event || Buildings that are gifted to the player during special Facility Events (e.g., [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}} and {{4*}} adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circles and Mana Spirals''' — for adventurers without mana spirals, at a minimum, 49 nodes (only missing the {{Damascus Crystal-}} node), preferably 50, in the base mana circle should be unlocked. Additionally, for adventurers that have a [[Mana Spiral|mana spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in the mana spiral require materials dropped in Advanced Dragon Trials; a small, limited amount may be obtained from trading [[Shop#Treasure Trade|Fafnir Medals]].&lt;br /&gt;
* '''Augments''' — {{Fortifying Crystal-}}s and {{Amplifying Crystal-}}s can add up to +100 HP and +100 base strength to an adventurer. This amount is further multiplied by facility bonuses and stat-boosting abilities, and can provide a substantial increase in stats.&lt;br /&gt;
*'''Teammate Co-abilities''' — your inactive teammates contribute their co-abilities even in co-op, so it's important to set up your team with appropriate co-abilities. Co-abilities (and chain co-abilities) should be selected in order to strike a balance between DPS and survivability.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from {{Fortifying Gemstone-}}s and +100 strength from {{Amplifying Gemstone-}}s. While wyrmprint stats do not get multiplied by any facility, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
* Note that certain adventurers may intentionally want to not augment their HP, to make it easier to activate abilities that activate at low HP, such as {{Icon|Ability|Last Bravery III|size=32px|text=1}} or {{Icon|Ability|Resilient Offense +10%|size=32px|text=1}}.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}} gacha dragons that are max unbound, and at max level, for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Tempest Chimera Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Tidal Chimera Strike|Tidal  Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the void manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the core 5T3 and void bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
&lt;br /&gt;
[[Ciella's Wrath]]&lt;br /&gt;
&lt;br /&gt;
[[Ayaha &amp;amp; Otoha's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech Tier 2 weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s) !!Abbreviated or Alternate Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds || (Core) 5T3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2 || CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane || Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}} || Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1 || CT2 OR 6* 0UB OR HDT1, HD1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2 || HDT2, HD2&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 1 || 6* Tier 1, 6t1, Agito Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 2 || 6* Tier 2, 6t2, Agito Tier 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s) !! Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds || (Core) 5T3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2 || CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1 || HDT1, HD1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}} || Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds || CT2 OR 6* 0UB&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2 || HDT2, HD2&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 1 || 6* Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 2 || 6* Tier 2&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many [[Void Battles]] whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]''' or [[Event Quests/Challenge Events/Void Battles|'''Void Battles List''']].&lt;br /&gt;
&lt;br /&gt;
# (optional) Farm a Catoblepas Void Battle for a tier 2 void weapon with [[(Flame) Spectral Shield Penetrator]] of the appropriate element.&lt;br /&gt;
# (optional) Farm a Phantom Void Battle for a tier 2/3 void weapon with Chimera Bane&lt;br /&gt;
# Farm Chimera Void Battles for Chimeratech weapons&lt;br /&gt;
# Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.&lt;br /&gt;
&lt;br /&gt;
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (e.g., [[(Water) Scorching Air Res]] weapons from [[Obsidian Golem Strike]] for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.&lt;br /&gt;
&lt;br /&gt;
Steps 1 and 2 can be skipped if you have core {{4*}} tier 3 weapons or better, and are playing in co-op.&lt;br /&gt;
&lt;br /&gt;
== Advanced Dragon Trials and The Agito Uprising==&lt;br /&gt;
Unlocking Advanced Dragon Trials requires first clearing the Master difficulty of the dragon in Dragon Trials. Unlocking The Agito Uprising requires having cleared [[Campaign Quests#Chapter 10|Chapter 10]] of the main campaign, and the Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order, though their difficulty varies;&lt;br /&gt;
* [[High Midgardsormr's Trial]] and [[High Mercury's Trial]] are considered the easier standard difficulty HDTs.&lt;br /&gt;
* [[High Brunhilda's Trial]] and [[High Zodiark's Trial]] are considered to be medium difficulty.&lt;br /&gt;
* [[High Jupiter's Trial]] is the most difficult, and can still easily defeat unaware or poorly equipped players, even after significant improvements to adventurers and their equipment.&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
* Note that if playing as a healer, or a supportive role adventurer, one may opt to skip crafting any High Dragon weapons and use the Chimeratech Tier 2 weapon to clear The Agito Uprising content, and go directly to {{6*}} weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame HDT Cycle ===&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark HDT Cycle ===&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
Alternative Route (Light Agito):&lt;br /&gt;
# Clear [[Kai Yan's Wrath#Standard|Kai Yan's Wrath: Standard]] with shadow Chimeratech Tier 2 weapons, to craft a {{6*}} 0ub with the first clear rewards&lt;br /&gt;
# Clear [[Kai Yan's Wrath#Expert|Kai Yan's Wrath: Expert]] with {{6*}} 0ub weapon to max unbind the {{6*}}&lt;br /&gt;
# Clear [[High Jupiter's Trial#Expert|High Jupiter's Trial: Expert]] with Shadow {{6*}}0ub or better and craft a HDT1 light weapon&lt;br /&gt;
# Go back and clear Expert High Jupiter more to MUB the HDT1 light weapon&lt;br /&gt;
# Clear [[High Zodiark's Trial#Expert|High Zodiark's Trial: Expert]] with the MUB HDT1 light weapon&lt;br /&gt;
# Clear [[High Jupiter's Trial#Master|High Jupiter's Trial: Master]] with the MUB Shadow {{6*}} weapon&lt;br /&gt;
# Clear [[High Zodiark's Trial#Master|High Zodiark's Trial: Master]] with the MUB HDT2 light weapon&lt;br /&gt;
&lt;br /&gt;
This only works because Expert Kai Yan is easy. This path ''does not'' work for Wind/Volk where the expert version requires HDT2 Flame weapons on the dps.&lt;br /&gt;
&lt;br /&gt;
=== Agito Uprising ===&lt;br /&gt;
Unlike HDTs, Agito quests drop materials for crafting weapons of the same element as the adventurers used, so there is no clear cycle within Agito. The general difficulty of expert Agito quests makes it advisable to be equipped with MUB HDT2 first if you are attempting to first clear it with a DPS unit. Buffers and healers can get by with lower-tier weapons (typically MUB CT2), but it can be difficult to get past room might gates with that.&lt;br /&gt;
&lt;br /&gt;
Since the first clear of Standard Agito only gives enough for a single copy of a {{6*}} weapon and to MUB it requires clearing Expert difficulty many times, it is advisable to purchase and max out the Agito Tree facility from Agito [[Treasure Trade]] to level 15 with the first clear materials rather than crafting a 6t1 0ub that is a minimal improvement over a MUB CT2. Light Agito ([[Kai Yan's Wrath]]) is the lone exception as the Shadow {{6*}} weapon's Attack Rate buff is extremely strong and [[Kai Yan's Wrath/Expert]] is a relatively easy fight.&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.&lt;br /&gt;
* Note that due to new features, new units, new equipment, and general powercreep, generally speaking, requirements become looser over time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[High Midgardsormr's Trial#Master|High Midgardsormr's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Chrom}}{{Icon|Adventurer|Nobunaga}}{{Icon|Adventurer|Mikoto}}{{Icon|Adventurer|Rena}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Mym}}{{Icon|Adventurer|Ramona}}{{Icon|Adventurer|Nadine}}{{Icon|Adventurer|Gala Mym}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Student Maribelle}}{{Icon|Adventurer|Gala Sarisse}}{{Icon|Adventurer|Halloween Lowen}}{{Icon|Adventurer|Verica}}&lt;br /&gt;
|Pick any 3 to make a standard composition with Halloween Lowen or Verica, to get started. Avoid duplicate pure buffer roles, and you're good to go.&lt;br /&gt;
* If playing a Sleep Res unit with Halloween Lowen as the healer, avoid getting hit - being stunned can prove lethal very quickly if you're hit successively.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Mercury's Trial#Master|High Mercury's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}&lt;br /&gt;
|One of the Hawks can be replaced by {{Icon|Adventurer|Noelle|size=32px|text=1}} or {{Icon|Adventurer|Dragonyule Xainfried|size=32px|text=1}}. Hawks run {{Icon|Wyrmprint|The Chocolatiers|size=32px|text=1}} so they can [[stun]] High Mercury before opening blast.&lt;br /&gt;
* Note that this composition has a very low tolerance on units taking damage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Gala Leif}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Ranzal}}{{Icon|Adventurer|Lin You}}{{Icon|Adventurer|Valentine's Melody}}{{Icon|Adventurer|Victor}}{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Noelle}}{{Icon|Adventurer|Lowen}}{{Icon|Adventurer|Akasha}}&lt;br /&gt;
| Pick 4 to make a standard composition. Avoid duplicate pure buffer roles, and you're good to go.&lt;br /&gt;
* The original meta composition consisted of two Wedding Elisannes, one Victor, and one Noelle. Due to new features, opening blast damage reduction, and mana spirals, many compositions should achieve a reasonably high DPS to clear the quest comfortably.&lt;br /&gt;
* At least one unit should be able to heal the entire team, in any way. This can be achieved with Wedding Elisanne, Freyja, or a shared healing skill in a 4DPS comp.&lt;br /&gt;
* Ranged baiter priority:&lt;br /&gt;
** Healer (e.g. Lowen/Akasha)&lt;br /&gt;
** Buffer (e.g. Noelle/Tobias)&lt;br /&gt;
** Wedding Elisanne (preferably the weaker unit, if duplicate)&lt;br /&gt;
** Ranged DPS (e.g. Louise, not recommended)&lt;br /&gt;
** Other Melee DPS (not recommended)&lt;br /&gt;
* Somewhat slower, but significantly safer and more consistent that the triple Hawk comp.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Brunhilda's Trial#Master|High Brunhilda's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}&lt;br /&gt;
|{{Icon|Wyrmprint|The Chocolatiers|size=32px|text=1}} and {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} quad Pipple comp.&lt;br /&gt;
* Very easy to play.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Fjorm}}{{Icon|Adventurer|Fjorm}}{{Icon|Adventurer|Fjorm}}{{Icon|Adventurer|Fjorm}}&lt;br /&gt;
|{{Icon|Dragon|Leviathan|size=32px|text=1}}, {{Icon|Wyrmprint|Unexpected Requests|size=32px|text=1}}, {{Icon|Wyrmprint|Valiant Crown|size=32px|text=1}} and {{Icon|Wyrmprint|The Bridal Dragon|size=32px|text=1}} extreme speedrun bog infliction quad Fjorm comp.&lt;br /&gt;
* Mix and match prints across the entire comp; a minimum level of Shapeshift Prep is required to execute this strategy.&lt;br /&gt;
* Do not use HP augments, or any defensive co-ability and/or chain co-ability (HP, Defense, Water Res).&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Elisanne}}{{Icon|Adventurer|Jiang Ziya}}{{Icon|Adventurer|Hunter Sarisse}}{{Icon|Adventurer|Hunter Sarisse}}&lt;br /&gt;
|{{Icon|Adventurer|Thaniel|size=32px|text=1}} can replace Jiang Ziya, {{Icon|Adventurer|Elisanne|size=32px|text=1}} can replace Gala Elisanne with a 50%+ burn res print such as {{Icon|Wyrmprint|Fireside Gathering|size=32px|text=1}} or {{Icon|Wyrmprint|Beauty's Secret|size=32px|text=1}}, and a number of other water DPS units such as {{Icon|Adventurer|Valerio|size=32px|text=1}}, {{Icon|Adventurer|Mitsuba|size=32px|text=1}}, and {{Icon|Adventurer|Yurius|size=32px|text=1}} can replace Hunter Sarisse.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jupiter's Trial#Master|High Jupiter's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Veronica}}&lt;br /&gt;
|Mix and match for an extreme speedrun comp.&lt;br /&gt;
* May require defensive co-abilities for Gala Cleos and/or Veronicas.&lt;br /&gt;
* Has a very low tolerance for mistakes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Althemia}}{{Icon|Adventurer|Forte}}{{Icon|Adventurer|Cleo}}{{Icon|Adventurer|Heinwald}}&lt;br /&gt;
|Most poisoned punisher comps will work, too, if a bit slower. Pick any 4, including one healer to get started.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Zodiark's Trial#Master|High Zodiark's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Mitsuhide}}{{Icon|Adventurer|Fleur}}{{Icon|Adventurer|Peony}}{{Icon|Adventurer|Gala Luca}}{{Icon|Adventurer|Yachiyo}}{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Sharena}}{{Icon|Adventurer|Hunter Vanessa}}{{Icon|Adventurer|Sha Wujing}}{{Icon|Adventurer|Zhu Bajie}}{{Icon|Adventurer|Dragonyule Malora}}{{Icon|Adventurer|Chitose}}{{Icon|Adventurer|Summer Cleo}}&lt;br /&gt;
|&lt;br /&gt;
Most 4DPS comps are acceptable. Pick any 4 to get started.&lt;br /&gt;
* Don't run more than two Gala Princes, or more than one Chitose, to prevent personal DPS from going too low.&lt;br /&gt;
* At least one of the units should carry {{Icon|Dragon|Cupid|size=32px|text=1}}, and/or a healing shared skill, such as {{Icon|Adventurer|Cleo|size=32px|text=1}}'s {{Icon|Skill|Elder Cure|size=32px|text=1}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Hildegarde}}{{Icon|Adventurer|Felicia}}{{Icon|Adventurer|Vixel}}&lt;br /&gt;
|&lt;br /&gt;
Many 3DPS comps are acceptable. If playing 3DPS, select a healer from the left.&lt;br /&gt;
* Maximum one Gala Prince allowed in the composition in a 3DPS comp.&lt;br /&gt;
* Felicia and Vixel will require a MUB {{Icon|Wyrmprint|Heavenly Holiday|size=32px|text=1}} to block curse from disabling their skills.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath#Expert|Volk's Wrath: Expert]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Chrom}}{{Icon|Adventurer|Naveed}}{{Icon|Adventurer|Nobunaga}}{{Icon|Adventurer|Mikoto}}{{Icon|Adventurer|Rena}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Mym}}{{Icon|Adventurer|Ramona}}{{Icon|Adventurer|Nadine}}{{Icon|Adventurer|Gala Mym}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Student Maribelle}}{{Icon|Adventurer|Gala Sarisse}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Pick any 3 and pair with Halloween Lowen to make a standard 3DPS comp. Note that most 3DPS comps are acceptable provided that you're geared up.&lt;br /&gt;
* A good ballpark on a suitable DPS level is around {{Icon|Adventurer|Serena|size=32px|text=1}}, {{Icon|Adventurer|Mikoto|size=32px|text=1}}, {{Icon|Adventurer|Vanessa|size=32px|text=1}}, {{Icon|Adventurer|Renelle|size=32px|text=1}}, {{Icon|Adventurer|Gala Mym|size=32px|text=1}}, {{Icon|Adventurer|Gala Sarisse|size=32px|text=1}}, and {{Icon|Adventurer|Sinoa|size=32px|text=1}}.&lt;br /&gt;
* If there's only Halloween Lowen as the ranged unit, melee units should pay attention and disengage if they are targeted by Snapping Squalls.&lt;br /&gt;
* Avoid comps with 3 or more ranged units, as it becomes possible for Halloween Lowen to not get targeted by Snapping Squalls, significantly reducing DPS during that phase.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath#Master|Volk's Wrath: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Emma}}&lt;br /&gt;
|Extreme speedrun comp.&lt;br /&gt;
* Marth can replace Ezelith.&lt;br /&gt;
* Very low tolerance on adventurers getting damaged.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Standard speedrun comp.&lt;br /&gt;
* Marth can replace Ezelith.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Chrom}}{{Icon|Adventurer|Nobunaga}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Mym}}{{Icon|Adventurer|Nadine}}{{Icon|Adventurer|Gala Mym}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Student Maribelle}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Pick any 3 and pair with Halloween Lowen to make a standard 3DPS comp. Note that most 3DPS comps are acceptable provided that you're geared up.&lt;br /&gt;
*Adventurers without a mana spiral may need to host the room themselves.&lt;br /&gt;
*At least one adventurer should have a dispel skill. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kai Yan's Wrath#Expert|Kai Yan's Wrath: Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Althemia}}{{Icon|Adventurer|Forte}}&lt;br /&gt;
|Pick 4 with at least one dispel (preferably innate) and one poison and you're good with a 4 DPS comp. Dragon the transform blast and other undodgeables.&lt;br /&gt;
* For dispel access, any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer.&lt;br /&gt;
* If your team persistently fails to avoid getting defeated from undodgeables, see the below two rows for alternative, more defensive compositions.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard Patia + {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} comp for eKY.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Cleo}}{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard healer + triple innate dispel comp for eKY.&lt;br /&gt;
* Lower DPS, though still high, but nigh impossible to screw up dispelling eKY's Adamantium Shield.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciella's Wrath#Expert|Ciella's Wrath: Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Tobias}}&lt;br /&gt;
|Hawk (standard) speedrun comp.&lt;br /&gt;
* Hawks may be replaced with {{Icon|Adventurer|Ranzal|size=32px|text=1}}, {{Icon|Adventurer|Lin You|size=32px|text=1}}, {{Icon|Adventurer|Sylas|size=32px|text=1}}, {{Icon|Adventurer|Dragonyule Xainfried|size=32px|text=1}} (max 1), {{Icon|Adventurer|Gala Leif|size=32px|text=1}}, or {{Icon|Adventurer|Louise|size=32px|text=1}}.&lt;br /&gt;
* Tobias may be replaced with {{Icon|Adventurer|Noelle|size=32px|text=1}}, {{Icon|Adventurer|Sylas|size=32px|text=1}}, a fourth DPS, or if willing to compromise on DPS for guaranteed access to healing, {{Icon|Adventurer|Akasha|size=32px|text=1}}.&lt;br /&gt;
** Note that the buffer/fourth DPS slot is expected to carry Freyja, as healing is expected. This does not apply to comps running with Akasha.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Templar Hope}}&lt;br /&gt;
|Louise + Templar Hope speedrun comp. Relies on doublebuff spam from Hope.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Leif}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Ranzal}}{{Icon|Adventurer|Lin You}}{{Icon|Adventurer|Sylas}}{{Icon|Adventurer|Valentine's Melody}}&lt;br /&gt;
{{Icon|Adventurer|Melody}}{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Noelle}}&lt;br /&gt;
{{Icon|Adventurer|Lowen}}{{Icon|Adventurer|Akasha}}{{Icon|Adventurer|Wedding Xania}}&lt;br /&gt;
|Standard comp. Pick any 4 (avoid duplicate pure buffer roles) and you're good to go.&lt;br /&gt;
* At least one unit should be able to heal significantly (in a large burst, or as a significant regen heal; {{Icon|Adventurer|Wedding Elisanne|size=32px|text=1}}'s regen buff zone is not reliable enough to consistently heal, and can't outheal double waves, if it happens and she is the only healer) the entire team, in any way. This can be achieved with Freyja in a 4DPS comp.&lt;br /&gt;
* Lowen's shared skill, {{Icon|Skill|Winds, Heal Us!|size=32px|text=1}} will let Akasha and Wedding Xania perform bog cleanse.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.41.154.157</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=390748</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=390748"/>
		<updated>2020-06-27T02:00:32Z</updated>

		<summary type="html">&lt;p&gt;71.41.154.157: Adding Tidal Chimera + Flame Agito&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), as well as Expert and Master difficulties of [[The Agito Uprising]] (e.g. [[Volk's Wrath]]).&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars || Elemental Ruins ||&lt;br /&gt;
|-&lt;br /&gt;
|Dojos || Imperial Onslaught || Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status || Void Battles || Purchased from [[Shop#Treasure Trade|Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities || Facility Event || Buildings that are gifted to the player during special Facility Events (e.g., [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}} and {{4*}} adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circles and Mana Spirals''' — for adventurers without mana spirals, at a minimum, 49 nodes (only missing the {{Damascus Crystal-}} node), preferably 50, in the base mana circle should be unlocked. Additionally, for adventurers that have a [[Mana Spiral|mana spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in the mana spiral require materials dropped in Advanced Dragon Trials; a small, limited amount may be obtained from trading [[Shop#Treasure Trade|Fafnir Medals]].&lt;br /&gt;
* '''Augments''' — {{Fortifying Crystal-}}s and {{Amplifying Crystal-}}s can add up to +100 HP and +100 base strength to an adventurer. This amount is further multiplied by facility bonuses and stat-boosting abilities, and can provide a substantial increase in stats.&lt;br /&gt;
*'''Teammate Co-abilities''' — your inactive teammates contribute their co-abilities even in co-op, so it's important to set up your team with appropriate co-abilities. Co-abilities (and chain co-abilities) should be selected in order to strike a balance between DPS and survivability.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from {{Fortifying Gemstone-}}s and +100 strength from {{Amplifying Gemstone-}}s. While wyrmprint stats do not get multiplied by any facility, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
* Note that certain adventurers may intentionally want to not augment their HP, to make it easier to activate abilities that activate at low HP, such as {{Icon|Ability|Last Bravery III|size=32px|text=1}} or {{Icon|Ability|Resilient Offense +10%|size=32px|text=1}}.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}} gacha dragons that are max unbound, and at max level, for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Tempest Chimera Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Tidal Chimera Strike|Tidal  Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the void manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the core 5T3 and void bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
&lt;br /&gt;
[[Ciella's Wrath]]&lt;br /&gt;
&lt;br /&gt;
[[Ayaha &amp;amp; Otoha's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech Tier 2 weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s) !!Abbreviated or Alternate Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds || (Core) 5T3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2 || CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane || Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}} || Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1 || CT2 OR 6* 0UB OR HDT1, HD1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2 || HDT2, HD2&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 1 || 6* Tier 1, 6t1, Agito Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 2 || 6* Tier 2, 6t2, Agito Tier 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s) !! Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds || (Core) 5T3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2 || CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1 || HDT1, HD1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}} || Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds || CT2 OR 6* 0UB&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2 || HDT2, HD2&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 1 || 6* Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}} Tier 2 || 6* Tier 2&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many [[Void Battles]] whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]''' or [[Event Quests/Challenge Events/Void Battles|'''Void Battles List''']].&lt;br /&gt;
&lt;br /&gt;
# (optional) Farm a Catoblepas Void Battle for a tier 2 void weapon with [[(Flame) Spectral Shield Penetrator]] of the appropriate element.&lt;br /&gt;
# (optional) Farm a Phantom Void Battle for a tier 2/3 void weapon with Chimera Bane&lt;br /&gt;
# Farm Chimera Void Battles for Chimeratech weapons&lt;br /&gt;
# Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.&lt;br /&gt;
&lt;br /&gt;
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (e.g., [[(Water) Scorching Air Res]] weapons from [[Obsidian Golem Strike]] for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.&lt;br /&gt;
&lt;br /&gt;
Steps 1 and 2 can be skipped if you have core {{4*}} tier 3 weapons or better, and are playing in co-op.&lt;br /&gt;
&lt;br /&gt;
== Advanced Dragon Trials and The Agito Uprising==&lt;br /&gt;
Unlocking Advanced Dragon Trials requires first clearing the Master difficulty of the dragon in Dragon Trials. Unlocking The Agito Uprising requires having cleared [[Campaign Quests#Chapter 10|Chapter 10]] of the main campaign, and the Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order, though their difficulty varies;&lt;br /&gt;
* [[High Midgardsormr's Trial]] and [[High Mercury's Trial]] are considered the easier standard difficulty HDTs.&lt;br /&gt;
* [[High Brunhilda's Trial]] and [[High Zodiark's Trial]] are considered to be medium difficulty.&lt;br /&gt;
* [[High Jupiter's Trial]] is the most difficult, and can still easily defeat unaware or poorly equipped players, even after significant improvements to adventurers and their equipment.&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
* Note that if playing as a healer, or a supportive role adventurer, one may opt to skip crafting any High Dragon weapons and use the Chimeratech Tier 2 weapon to clear The Agito Uprising content, and go directly to {{6*}} weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame HDT Cycle ===&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark HDT Cycle ===&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
Alternative Route (Light Agito):&lt;br /&gt;
# Clear [[Kai Yan's Wrath#Standard|Kai Yan's Wrath: Standard]] with shadow Chimeratech Tier 2 weapons, to craft a {{6*}} 0ub with the first clear rewards&lt;br /&gt;
# Clear [[Kai Yan's Wrath#Expert|Kai Yan's Wrath: Expert]] with {{6*}} 0ub weapon to max unbind the {{6*}}&lt;br /&gt;
# Clear [[High Jupiter's Trial#Expert|High Jupiter's Trial: Expert]] with Shadow {{6*}}0ub or better and craft a HDT1 light weapon&lt;br /&gt;
# Go back and clear Expert High Jupiter more to MUB the HDT1 light weapon&lt;br /&gt;
# Clear [[High Zodiark's Trial#Expert|High Zodiark's Trial: Expert]] with the MUB HDT1 light weapon&lt;br /&gt;
# Clear [[High Jupiter's Trial#Master|High Jupiter's Trial: Master]] with the MUB Shadow {{6*}} weapon&lt;br /&gt;
# Clear [[High Zodiark's Trial#Master|High Zodiark's Trial: Master]] with the MUB HDT2 light weapon&lt;br /&gt;
&lt;br /&gt;
This only works because Expert Kai Yan is easy. This path ''does not'' work for Wind/Volk where the expert version requires HDT2 Flame weapons on the dps.&lt;br /&gt;
&lt;br /&gt;
=== Agito Uprising ===&lt;br /&gt;
Unlike HDTs, Agito quests drop materials for crafting weapons of the same element as the adventurers used, so there is no clear cycle within Agito. The general difficulty of expert Agito quests makes it advisable to be equipped with MUB HDT2 first if you are attempting to first clear it with a DPS unit. Buffers and healers can get by with lower-tier weapons (typically MUB CT2), but it can be difficult to get past room might gates with that.&lt;br /&gt;
&lt;br /&gt;
Since the first clear of Standard Agito only gives enough for a single copy of a {{6*}} weapon and to MUB it requires clearing Expert difficulty many times, it is advisable to purchase and max out the Agito Tree facility from Agito [[Treasure Trade]] to level 15 with the first clear materials rather than crafting a 6t1 0ub that is a minimal improvement over a MUB CT2. Light Agito ([[Kai Yan's Wrath]]) is the lone exception as the Shadow {{6*}} weapon's Attack Rate buff is extremely strong and [[Kai Yan's Wrath/Expert]] is a relatively easy fight.&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.&lt;br /&gt;
* Note that due to new features, new units, new equipment, and general powercreep, generally speaking, requirements become looser over time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[High Midgardsormr's Trial#Master|High Midgardsormr's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Chrom}}{{Icon|Adventurer|Nobunaga}}{{Icon|Adventurer|Mikoto}}{{Icon|Adventurer|Rena}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Mym}}{{Icon|Adventurer|Ramona}}{{Icon|Adventurer|Nadine}}{{Icon|Adventurer|Gala Mym}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Student Maribelle}}{{Icon|Adventurer|Gala Sarisse}}{{Icon|Adventurer|Halloween Lowen}}{{Icon|Adventurer|Verica}}&lt;br /&gt;
|Pick any 3 to make a standard composition with Halloween Lowen or Verica, to get started. Avoid duplicate pure buffer roles, and you're good to go.&lt;br /&gt;
* If playing a Sleep Res unit with Halloween Lowen as the healer, avoid getting hit - being stunned can prove lethal very quickly if you're hit successively.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Mercury's Trial#Master|High Mercury's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}&lt;br /&gt;
|One of the Hawks can be replaced by {{Icon|Adventurer|Noelle|size=32px|text=1}} or {{Icon|Adventurer|Dragonyule Xainfried|size=32px|text=1}}. Hawks run {{Icon|Wyrmprint|The Chocolatiers|size=32px|text=1}} so they can [[stun]] High Mercury before opening blast.&lt;br /&gt;
* Note that this composition has a very low tolerance on units taking damage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Gala Leif}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Ranzal}}{{Icon|Adventurer|Lin You}}{{Icon|Adventurer|Valentine's Melody}}{{Icon|Adventurer|Victor}}{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Noelle}}{{Icon|Adventurer|Lowen}}{{Icon|Adventurer|Akasha}}&lt;br /&gt;
| Pick 4 to make a standard composition. Avoid duplicate pure buffer roles, and you're good to go.&lt;br /&gt;
* The original meta composition consisted of two Wedding Elisannes, one Victor, and one Noelle. Due to new features, opening blast damage reduction, and mana spirals, many compositions should achieve a reasonably high DPS to clear the quest comfortably.&lt;br /&gt;
* At least one unit should be able to heal the entire team, in any way. This can be achieved with Wedding Elisanne, Freyja, or a shared healing skill in a 4DPS comp.&lt;br /&gt;
* Ranged baiter priority:&lt;br /&gt;
** Healer (e.g. Lowen/Akasha)&lt;br /&gt;
** Buffer (e.g. Noelle/Tobias)&lt;br /&gt;
** Wedding Elisanne (preferably the weaker unit, if duplicate)&lt;br /&gt;
** Ranged DPS (e.g. Louise, not recommended)&lt;br /&gt;
** Other Melee DPS (not recommended)&lt;br /&gt;
* Somewhat slower, but significantly safer and more consistent that the triple Hawk comp.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Brunhilda's Trial#Master|High Brunhilda's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}&lt;br /&gt;
|{{Icon|Wyrmprint|The Chocolatiers|size=32px|text=1}} and {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} quad Pipple comp.&lt;br /&gt;
* Very easy to play.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Fjorm}}{{Icon|Adventurer|Fjorm}}{{Icon|Adventurer|Fjorm}}{{Icon|Adventurer|Fjorm}}&lt;br /&gt;
|{{Icon|Dragon|Leviathan|size=32px|text=1}}, {{Icon|Wyrmprint|Unexpected Requests|size=32px|text=1}}, {{Icon|Wyrmprint|Valiant Crown|size=32px|text=1}} and {{Icon|Wyrmprint|The Bridal Dragon|size=32px|text=1}} extreme speedrun bog infliction quad Fjorm comp.&lt;br /&gt;
* Mix and match prints across the entire comp; a minimum level of Shapeshift Prep is required to execute this strategy.&lt;br /&gt;
* Do not use HP augments, or any defensive co-ability and/or chain co-ability (HP, Defense, Water Res).&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Elisanne}}{{Icon|Adventurer|Jiang Ziya}}{{Icon|Adventurer|Hunter Sarisse}}{{Icon|Adventurer|Hunter Sarisse}}&lt;br /&gt;
|{{Icon|Adventurer|Thaniel|size=32px|text=1}} can replace Jiang Ziya, {{Icon|Adventurer|Elisanne|size=32px|text=1}} can replace Gala Elisanne with a 50%+ burn res print such as {{Icon|Wyrmprint|Fireside Gathering|size=32px|text=1}} or {{Icon|Wyrmprint|Beauty's Secret|size=32px|text=1}}, and a number of other water DPS units such as {{Icon|Adventurer|Valerio|size=32px|text=1}}, {{Icon|Adventurer|Mitsuba|size=32px|text=1}}, and {{Icon|Adventurer|Yurius|size=32px|text=1}} can replace Hunter Sarisse.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jupiter's Trial#Master|High Jupiter's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Veronica}}&lt;br /&gt;
|Mix and match for an extreme speedrun comp.&lt;br /&gt;
* May require defensive co-abilities for Gala Cleos and/or Veronicas.&lt;br /&gt;
* Has a very low tolerance for mistakes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Althemia}}{{Icon|Adventurer|Forte}}{{Icon|Adventurer|Cleo}}{{Icon|Adventurer|Heinwald}}&lt;br /&gt;
|Most poisoned punisher comps will work, too, if a bit slower. Pick any 4, including one healer to get started.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Zodiark's Trial#Master|High Zodiark's Trial: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Mitsuhide}}{{Icon|Adventurer|Fleur}}{{Icon|Adventurer|Peony}}{{Icon|Adventurer|Gala Luca}}{{Icon|Adventurer|Yachiyo}}{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Sharena}}{{Icon|Adventurer|Hunter Vanessa}}{{Icon|Adventurer|Sha Wujing}}{{Icon|Adventurer|Zhu Bajie}}{{Icon|Adventurer|Dragonyule Malora}}{{Icon|Adventurer|Chitose}}{{Icon|Adventurer|Summer Cleo}}&lt;br /&gt;
|&lt;br /&gt;
Most 4DPS comps are acceptable. Pick any 4 to get started.&lt;br /&gt;
* Don't run more than two Gala Princes, or more than one Chitose, to prevent personal DPS from going too low.&lt;br /&gt;
* At least one of the units should carry {{Icon|Dragon|Cupid|size=32px|text=1}}, and/or a healing shared skill, such as {{Icon|Adventurer|Cleo|size=32px|text=1}}'s {{Icon|Skill|Elder Cure|size=32px|text=1}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Hildegarde}}{{Icon|Adventurer|Felicia}}{{Icon|Adventurer|Vixel}}&lt;br /&gt;
|&lt;br /&gt;
Many 3DPS comps are acceptable. If playing 3DPS, select a healer from the left.&lt;br /&gt;
* Maximum one Gala Prince allowed in the composition in a 3DPS comp.&lt;br /&gt;
* Felicia and Vixel will require a MUB {{Icon|Wyrmprint|Heavenly Holiday|size=32px|text=1}} to block curse from disabling their skills.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath#Expert|Volk's Wrath: Expert]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Chrom}}{{Icon|Adventurer|Naveed}}{{Icon|Adventurer|Nobunaga}}{{Icon|Adventurer|Mikoto}}{{Icon|Adventurer|Rena}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Mym}}{{Icon|Adventurer|Ramona}}{{Icon|Adventurer|Nadine}}{{Icon|Adventurer|Gala Mym}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Student Maribelle}}{{Icon|Adventurer|Gala Sarisse}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Pick any 3 and pair with Halloween Lowen to make a standard 3DPS comp. Note that most 3DPS comps are acceptable provided that you're geared up.&lt;br /&gt;
* A good ballpark on a suitable DPS level is around {{Icon|Adventurer|Serena|size=32px|text=1}}, {{Icon|Adventurer|Mikoto|size=32px|text=1}}, {{Icon|Adventurer|Vanessa|size=32px|text=1}}, {{Icon|Adventurer|Renelle|size=32px|text=1}}, {{Icon|Adventurer|Gala Mym|size=32px|text=1}}, {{Icon|Adventurer|Gala Sarisse|size=32px|text=1}}, and {{Icon|Adventurer|Sinoa|size=32px|text=1}}.&lt;br /&gt;
* If there's only Halloween Lowen as the ranged unit, melee units should pay attention and disengage if they are targeted by Snapping Squalls.&lt;br /&gt;
* Avoid comps with 3 or more ranged units, as it becomes possible for Halloween Lowen to not get targeted by Snapping Squalls, significantly reducing DPS during that phase.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath#Master|Volk's Wrath: Master]]&lt;br /&gt;
|{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Emma}}&lt;br /&gt;
|Extreme speedrun comp.&lt;br /&gt;
* Marth can replace Ezelith.&lt;br /&gt;
* Very low tolerance on adventurers getting damaged.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Standard speedrun comp.&lt;br /&gt;
* Marth can replace Ezelith.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Marth}}{{Icon|Adventurer|Chrom}}{{Icon|Adventurer|Nobunaga}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Mym}}{{Icon|Adventurer|Nadine}}{{Icon|Adventurer|Gala Mym}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Student Maribelle}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Pick any 3 and pair with Halloween Lowen to make a standard 3DPS comp. Note that most 3DPS comps are acceptable provided that you're geared up.&lt;br /&gt;
*Adventurers without a mana spiral may need to host the room themselves.&lt;br /&gt;
*At least one adventurer should have a dispel skill. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kai Yan's Wrath#Expert|Kai Yan's Wrath: Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Althemia}}{{Icon|Adventurer|Forte}}&lt;br /&gt;
|Pick 4 with at least one dispel (preferably innate) and one poison and you're good with a 4 DPS comp. Dragon the transform blast and other undodgeables.&lt;br /&gt;
* For dispel access, any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer.&lt;br /&gt;
* If your team persistently fails to avoid getting defeated from undodgeables, see the below two rows for alternative, more defensive compositions.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard Patia + {{Icon|Wyrmprint|Odd Sparrows|size=32px|text=1}} comp for eKY.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Cleo}}{{Icon|Adventurer|Gala Alex}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard healer + triple innate dispel comp for eKY.&lt;br /&gt;
* Lower DPS, though still high, but nigh impossible to screw up dispelling eKY's Adamantium Shield.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciella's Wrath#Expert|Ciella's Wrath: Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Tobias}}&lt;br /&gt;
|Hawk (standard) speedrun comp.&lt;br /&gt;
* Hawks may be replaced with {{Icon|Adventurer|Ranzal|size=32px|text=1}}, {{Icon|Adventurer|Lin You|size=32px|text=1}}, {{Icon|Adventurer|Sylas|size=32px|text=1}}, {{Icon|Adventurer|Dragonyule Xainfried|size=32px|text=1}} (max 1), {{Icon|Adventurer|Gala Leif|size=32px|text=1}}, or {{Icon|Adventurer|Louise|size=32px|text=1}}.&lt;br /&gt;
* Tobias may be replaced with {{Icon|Adventurer|Noelle|size=32px|text=1}}, {{Icon|Adventurer|Sylas|size=32px|text=1}}, a fourth DPS, or if willing to compromise on DPS for guaranteed access to healing, {{Icon|Adventurer|Akasha|size=32px|text=1}}.&lt;br /&gt;
** Note that the buffer/fourth DPS slot is expected to carry Freyja, as healing is expected. This does not apply to comps running with Akasha.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Templar Hope}}&lt;br /&gt;
|Louise + Templar Hope speedrun comp. Relies on doublebuff spam from Hope.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Leif}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Louise}}{{Icon|Adventurer|Ranzal}}{{Icon|Adventurer|Lin You}}{{Icon|Adventurer|Sylas}}{{Icon|Adventurer|Valentine's Melody}}&lt;br /&gt;
{{Icon|Adventurer|Melody}}{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Noelle}}&lt;br /&gt;
{{Icon|Adventurer|Lowen}}{{Icon|Adventurer|Akasha}}{{Icon|Adventurer|Wedding Xania}}&lt;br /&gt;
|Standard comp. Pick any 4 (avoid duplicate pure buffer roles) and you're good to go.&lt;br /&gt;
* At least one unit should be able to heal significantly (in a large burst, or as a significant regen heal; {{Icon|Adventurer|Wedding Elisanne|size=32px|text=1}}'s regen buff zone is not reliable enough to consistently heal, and can't outheal double waves, if it happens and she is the only healer) the entire team, in any way. This can be achieved with Freyja in a 4DPS comp.&lt;br /&gt;
* Lowen's shared skill, {{Icon|Skill|Winds, Heal Us!|size=32px|text=1}} will let Akasha and Wedding Xania perform bog cleanse.&lt;br /&gt;
* A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill {{Icon|Skill|Tornado Bash|size=32px|text=1}} from {{Icon|Adventurer|Ranzal|size=32px|text=1}}, who is a story adventurer, if no one has an innate dispel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.41.154.157</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=364166</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=364166"/>
		<updated>2020-04-13T20:23:40Z</updated>

		<summary type="html">&lt;p&gt;71.41.154.157: Modifying eKai path&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
*'''Teammate Coabilities''' — your inactive teammates contribute their coabilities even in co-op, so it's important to set up your team with appropriate coabilities. Lance and Axe coabilities are commonly used to live through the opening blast in HDTs without the HDT print, but otherwise coabilities (and chain coabilities) are selected in order to maximize DPS.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
# (optional) Farm [[Catoblepas Anemos Strike]] for a tier 2 void weapon with [[(Flame) Spectral Shield Penetrator]]&lt;br /&gt;
# (optional) Farm [[Eolian Phantom Strike]] for a tier 2/3 void weapon with Chimera Bane&lt;br /&gt;
# Farm [[Ebon Chimera Strike]] and [[Volcanic Chimera Strike]] for Chimeratech weapons&lt;br /&gt;
# Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.&lt;br /&gt;
&lt;br /&gt;
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (eg. [[(Water) Scorching Air Res]] weapons from [[Obsidian Golem Strike]] for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.&lt;br /&gt;
&lt;br /&gt;
Steps 1 and 2 can be skipped if you have Core 5t3 weapons and are playing in co-op.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
There is another options for Light-Dark now with the release of Light Agito (Kai Yan's Wrath):&lt;br /&gt;
&lt;br /&gt;
# Expert Kai Yan with {{6*}}0ub weapon from Standard first clear rewards to max unbind the {{6*}}&lt;br /&gt;
#Expert High Jupiter with Shadow {{6*}}0ub or better&lt;br /&gt;
# Master High Jupiter with MUB Shadow {{6*}}&lt;br /&gt;
#Expert/Master High Zodiark whenever you feel like it with appropriate Light HDT weapons since HDT2 Shadow weapons crafted from High Zodiark drops are inferior to MUB Shadow {{6*}}&lt;br /&gt;
&lt;br /&gt;
This only works because Expert Kai Yan is easy. This path ''does not'' work for Wind/Volk where the expert version requires HDT2 Flame weapons on the dps.&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[High Midgardsormr's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Emma and H.Lowen must get their defense+hp buffs off before blast for printless.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Mercury's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}&lt;br /&gt;
|One of the Hawk's can be replaced by Noelle or DY!Xainfried. Hawk's run Chocolatiers so they can Stun High Mercury before opening blast.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Victor}}{{Icon|Adventurer|Noelle}}&lt;br /&gt;
|The old regular comp. There are many substitutes now including V!Melody and Lin You.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Brunhilda's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}&lt;br /&gt;
|Chocolatiers and Odd Sparrow comp.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Elisanne}}{{Icon|Adventurer|Jiang Ziya}}{{Icon|Adventurer|Hunter Sarisse}}{{Icon|Adventurer|Hunter Sarisse}}&lt;br /&gt;
|Thaniel can replace Jiang Ziya, and a number of other water DPS units can replace Hunter Sarisse.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jupiter's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|Dies to opening blast and revives. Third Gleo can be replaced by many poison punisher 70MC units if the other Gleos have {{6*}}weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[High Zodiark's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Gala Luca}}{{Icon|Adventurer|Mitsuhide}}&lt;br /&gt;
|Gala Prince's are run with Chocolatiers for S2 defense and Cupid for healing back up immediately after the blast. Other DPS unit substitutes are H!Vanessa, DY!Malora, Yachiyo, and Fleur.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath/Expert]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Xania is replaceable by a number of other units such as Halloween Mym and Nobunaga, but Xania is the most commonly seen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kai Yan's Wrath/Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}&lt;br /&gt;
|Pick 4 with at least one dispel and one poison and you're good with a 4 dps comp. Dragon the transform blast and other undodgeables.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard Patia + Odd Sparrows comp for eKY.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.41.154.157</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=364165</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=364165"/>
		<updated>2020-04-13T20:23:40Z</updated>

		<summary type="html">&lt;p&gt;71.41.154.157: Modifying eKai path&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
*'''Teammate Coabilities''' — your inactive teammates contribute their coabilities even in co-op, so it's important to set up your team with appropriate coabilities. Lance and Axe coabilities are commonly used to live through the opening blast in HDTs without the HDT print, but otherwise coabilities (and chain coabilities) are selected in order to maximize DPS.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
# (optional) Farm [[Catoblepas Anemos Strike]] for a tier 2 void weapon with [[(Flame) Spectral Shield Penetrator]]&lt;br /&gt;
# (optional) Farm [[Eolian Phantom Strike]] for a tier 2/3 void weapon with Chimera Bane&lt;br /&gt;
# Farm [[Ebon Chimera Strike]] and [[Volcanic Chimera Strike]] for Chimeratech weapons&lt;br /&gt;
# Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.&lt;br /&gt;
&lt;br /&gt;
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (eg. [[(Water) Scorching Air Res]] weapons from [[Obsidian Golem Strike]] for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.&lt;br /&gt;
&lt;br /&gt;
Steps 1 and 2 can be skipped if you have Core 5t3 weapons and are playing in co-op.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
There is another options for Light-Dark now with the release of Light Agito (Kai Yan's Wrath):&lt;br /&gt;
&lt;br /&gt;
# Expert Kai Yan with {{6*}}0ub weapon from Standard first clear rewards to max unbind the {{6*}}&lt;br /&gt;
#Expert High Jupiter with Shadow {{6*}}0ub or better&lt;br /&gt;
# Master High Jupiter with MUB Shadow {{6*}}&lt;br /&gt;
#Expert/Master High Zodiark whenever you feel like it with appropriate Light HDT weapons since HDT2 Shadow weapons crafted from High Zodiark drops are inferior to MUB Shadow {{6*}}&lt;br /&gt;
&lt;br /&gt;
This only works because Expert Kai Yan is easy. This path ''does not'' work for Wind/Volk where the expert version requires HDT2 Flame weapons on the dps.&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[High Midgardsormr's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Emma and H.Lowen must get their defense+hp buffs off before blast for printless.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Mercury's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}&lt;br /&gt;
|One of the Hawk's can be replaced by Noelle or DY!Xainfried. Hawk's run Chocolatiers so they can Stun High Mercury before opening blast.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Victor}}{{Icon|Adventurer|Noelle}}&lt;br /&gt;
|The old regular comp. There are many substitutes now including V!Melody and Lin You.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Brunhilda's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}&lt;br /&gt;
|Chocolatiers and Odd Sparrow comp.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Elisanne}}{{Icon|Adventurer|Jiang Ziya}}{{Icon|Adventurer|Hunter Sarisse}}{{Icon|Adventurer|Hunter Sarisse}}&lt;br /&gt;
|Thaniel can replace Jiang Ziya, and a number of other water DPS units can replace Hunter Sarisse.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jupiter's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|Dies to opening blast and revives. Third Gleo can be replaced by many poison punisher 70MC units if the other Gleos have {{6*}}weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[High Zodiark's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Gala Luca}}{{Icon|Adventurer|Mitsuhide}}&lt;br /&gt;
|Gala Prince's are run with Chocolatiers for S2 defense and Cupid for healing back up immediately after the blast. Other DPS unit substitutes are H!Vanessa, DY!Malora, Yachiyo, and Fleur.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath/Expert]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Xania is replaceable by a number of other units such as Halloween Mym and Nobunaga, but Xania is the most commonly seen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kai Yan's Wrath/Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}&lt;br /&gt;
|Pick 4 with at least one dispel and one poison and you're good with a 4 dps comp. Dragon the transform blast and other undodgeables.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard Patia + Odd Sparrows comp for eKY.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.41.154.157</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=364164</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=364164"/>
		<updated>2020-04-13T20:23:40Z</updated>

		<summary type="html">&lt;p&gt;71.41.154.157: Modifying eKai path&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
*'''Teammate Coabilities''' — your inactive teammates contribute their coabilities even in co-op, so it's important to set up your team with appropriate coabilities. Lance and Axe coabilities are commonly used to live through the opening blast in HDTs without the HDT print, but otherwise coabilities (and chain coabilities) are selected in order to maximize DPS.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
# (optional) Farm [[Catoblepas Anemos Strike]] for a tier 2 void weapon with [[(Flame) Spectral Shield Penetrator]]&lt;br /&gt;
# (optional) Farm [[Eolian Phantom Strike]] for a tier 2/3 void weapon with Chimera Bane&lt;br /&gt;
# Farm [[Ebon Chimera Strike]] and [[Volcanic Chimera Strike]] for Chimeratech weapons&lt;br /&gt;
# Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.&lt;br /&gt;
&lt;br /&gt;
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (eg. [[(Water) Scorching Air Res]] weapons from [[Obsidian Golem Strike]] for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.&lt;br /&gt;
&lt;br /&gt;
Steps 1 and 2 can be skipped if you have Core 5t3 weapons and are playing in co-op.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
There is another options for Light-Dark now with the release of Light Agito (Kai Yan's Wrath):&lt;br /&gt;
&lt;br /&gt;
# Expert Kai Yan with {{6*}}0ub weapon from Standard first clear rewards to max unbind the {{6*}}&lt;br /&gt;
#Expert High Jupiter with Shadow {{6*}}0ub or better&lt;br /&gt;
# Master High Jupiter with MUB Shadow {{6*}}&lt;br /&gt;
#Expert/Master High Zodiark whenever you feel like it with appropriate Light HDT weapons since HDT2 Shadow weapons crafted from High Zodiark drops are inferior to MUB Shadow {{6*}}&lt;br /&gt;
&lt;br /&gt;
This only works because Expert Kai Yan is easy. This path ''does not'' work for Wind/Volk where the expert version requires HDT2 Flame weapons on the dps.&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[High Midgardsormr's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Emma and H.Lowen must get their defense+hp buffs off before blast for printless.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Mercury's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}&lt;br /&gt;
|One of the Hawk's can be replaced by Noelle or DY!Xainfried. Hawk's run Chocolatiers so they can Stun High Mercury before opening blast.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Victor}}{{Icon|Adventurer|Noelle}}&lt;br /&gt;
|The old regular comp. There are many substitutes now including V!Melody and Lin You.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Brunhilda's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}&lt;br /&gt;
|Chocolatiers and Odd Sparrow comp.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Elisanne}}{{Icon|Adventurer|Jiang Ziya}}{{Icon|Adventurer|Hunter Sarisse}}{{Icon|Adventurer|Hunter Sarisse}}&lt;br /&gt;
|Thaniel can replace Jiang Ziya, and a number of other water DPS units can replace Hunter Sarisse.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jupiter's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|Dies to opening blast and revives. Third Gleo can be replaced by many poison punisher 70MC units if the other Gleos have {{6*}}weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[High Zodiark's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Gala Luca}}{{Icon|Adventurer|Mitsuhide}}&lt;br /&gt;
|Gala Prince's are run with Chocolatiers for S2 defense and Cupid for healing back up immediately after the blast. Other DPS unit substitutes are H!Vanessa, DY!Malora, Yachiyo, and Fleur.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath/Expert]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Xania is replaceable by a number of other units such as Halloween Mym and Nobunaga, but Xania is the most commonly seen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kai Yan's Wrath/Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}&lt;br /&gt;
|Pick 4 with at least one dispel and one poison and you're good with a 4 dps comp. Dragon the transform blast and other undodgeables.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard Patia + Odd Sparrows comp for eKY.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.41.154.157</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=358268</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=358268"/>
		<updated>2020-03-27T19:07:35Z</updated>

		<summary type="html">&lt;p&gt;71.41.154.157: /* Preparation */  Adding coabilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
*'''Teammate Coabilities''' — your inactive teammates contribute their coabilities even in co-op, so it's important to set up your team with appropriate coabilities. Lance and Axe coabilities are commonly used to live through the opening blast in HDTs without the HDT print, but otherwise coabilities (and chain coabilities) are selected in order to maximize DPS.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
# (optional) Farm [[Catoblepas Anemos Strike]] for a tier 2 void weapon with [[(Flame) Spectral Shield Penetrator]]&lt;br /&gt;
# (optional) Farm [[Eolian Phantom Strike]] for a tier 2/3 void weapon with Chimera Bane&lt;br /&gt;
# Farm [[Ebon Chimera Strike]] and [[Volcanic Chimera Strike]] for Chimeratech weapons&lt;br /&gt;
# Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.&lt;br /&gt;
&lt;br /&gt;
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (eg. [[(Water) Scorching Air Res]] weapons from [[Obsidian Golem Strike]] for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.&lt;br /&gt;
&lt;br /&gt;
Steps 1 and 2 can be skipped if you have Core 5t3 weapons and are playing in co-op.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
There is another options for Light-Dark now with the release of Light Agito (Kai Yan's Wrath):&lt;br /&gt;
&lt;br /&gt;
# Expert High Zodiark&lt;br /&gt;
# Expert High Jupiter for orbs and tail for Mana Spiral for 70MC shadow units&lt;br /&gt;
# Expert Kai Yan with {{6*}}0ub weapon from Standard first clear rewards to max unbind the {{6*}}&lt;br /&gt;
# Master High Jupiter&lt;br /&gt;
# Master High Zodiark&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[High Midgardsormr's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Emma and H.Lowen must get their defense+hp buffs off before blast for printless.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Mercury's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}&lt;br /&gt;
|One of the Hawk's can be replaced by Noelle or DY!Xainfried. Hawk's run Chocolotiers so they can Stun High Mercury before opening blast.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Victor}}{{Icon|Adventurer|Noelle}}&lt;br /&gt;
|The old regular comp. There are many substitutes now including V!Melody and Lin You.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Brunhilda's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}&lt;br /&gt;
|Chocolatiers and Odd Sparrow comp.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Elisanne}}{{Icon|Adventurer|Jiang Ziya}}{{Icon|Adventurer|Hunter Sarisse}}{{Icon|Adventurer|Hunter Sarisse}}&lt;br /&gt;
|Thaniel can replace Jiang Ziya, and a number of other water DPS units can replace Hunter Sarisse.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jupiter's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|Dies to opening blast and revives. Third Gleo can be replaced by many poison punisher 70MC units if the other Gleos have {{6*}}weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[High Zodiark's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Gala Luca}}{{Icon|Adventurer|Mitsuhide}}&lt;br /&gt;
|Gala Prince's are run with Chocolatiers for S2 defense and Cupid for healing back up immediately after the blast. Other DPS unit substitutes are H!Vanessa, DY!Malora, Yachiyo, and Fleur.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath/Expert]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Xania is replaceable by a number of other units such as Halloween Mym and Nobunaga, but Xania is the most commonly seen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kai Yan's Wrath/Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}&lt;br /&gt;
|Pick 4 with at least one dispel and one poison and you're good with a 4 dps comp. Dragon the transform blast and other undodgeables.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard Patia + Odd Sparrows comp for eKY.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.41.154.157</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=358267</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=358267"/>
		<updated>2020-03-27T19:07:35Z</updated>

		<summary type="html">&lt;p&gt;71.41.154.157: /* Preparation */  Adding coabilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
*'''Teammate Coabilities''' — your inactive teammates contribute their coabilities even in co-op, so it's important to set up your team with appropriate coabilities. Lance and Axe coabilities are commonly used to live through the opening blast in HDTs without the HDT print, but otherwise coabilities (and chain coabilities) are selected in order to maximize DPS.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
# (optional) Farm [[Catoblepas Anemos Strike]] for a tier 2 void weapon with [[(Flame) Spectral Shield Penetrator]]&lt;br /&gt;
# (optional) Farm [[Eolian Phantom Strike]] for a tier 2/3 void weapon with Chimera Bane&lt;br /&gt;
# Farm [[Ebon Chimera Strike]] and [[Volcanic Chimera Strike]] for Chimeratech weapons&lt;br /&gt;
# Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.&lt;br /&gt;
&lt;br /&gt;
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (eg. [[(Water) Scorching Air Res]] weapons from [[Obsidian Golem Strike]] for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.&lt;br /&gt;
&lt;br /&gt;
Steps 1 and 2 can be skipped if you have Core 5t3 weapons and are playing in co-op.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
There is another options for Light-Dark now with the release of Light Agito (Kai Yan's Wrath):&lt;br /&gt;
&lt;br /&gt;
# Expert High Zodiark&lt;br /&gt;
# Expert High Jupiter for orbs and tail for Mana Spiral for 70MC shadow units&lt;br /&gt;
# Expert Kai Yan with {{6*}}0ub weapon from Standard first clear rewards to max unbind the {{6*}}&lt;br /&gt;
# Master High Jupiter&lt;br /&gt;
# Master High Zodiark&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[High Midgardsormr's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Emma and H.Lowen must get their defense+hp buffs off before blast for printless.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Mercury's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}&lt;br /&gt;
|One of the Hawk's can be replaced by Noelle or DY!Xainfried. Hawk's run Chocolotiers so they can Stun High Mercury before opening blast.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Victor}}{{Icon|Adventurer|Noelle}}&lt;br /&gt;
|The old regular comp. There are many substitutes now including V!Melody and Lin You.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Brunhilda's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}&lt;br /&gt;
|Chocolatiers and Odd Sparrow comp.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Elisanne}}{{Icon|Adventurer|Jiang Ziya}}{{Icon|Adventurer|Hunter Sarisse}}{{Icon|Adventurer|Hunter Sarisse}}&lt;br /&gt;
|Thaniel can replace Jiang Ziya, and a number of other water DPS units can replace Hunter Sarisse.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jupiter's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|Dies to opening blast and revives. Third Gleo can be replaced by many poison punisher 70MC units if the other Gleos have {{6*}}weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[High Zodiark's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Gala Luca}}{{Icon|Adventurer|Mitsuhide}}&lt;br /&gt;
|Gala Prince's are run with Chocolatiers for S2 defense and Cupid for healing back up immediately after the blast. Other DPS unit substitutes are H!Vanessa, DY!Malora, Yachiyo, and Fleur.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath/Expert]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Xania is replaceable by a number of other units such as Halloween Mym and Nobunaga, but Xania is the most commonly seen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kai Yan's Wrath/Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}&lt;br /&gt;
|Pick 4 with at least one dispel and one poison and you're good with a 4 dps comp. Dragon the transform blast and other undodgeables.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard Patia + Odd Sparrows comp for eKY.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.41.154.157</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=358266</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=358266"/>
		<updated>2020-03-27T19:07:35Z</updated>

		<summary type="html">&lt;p&gt;71.41.154.157: /* Preparation */  Adding coabilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
*'''Teammate Coabilities''' — your inactive teammates contribute their coabilities even in co-op, so it's important to set up your team with appropriate coabilities. Lance and Axe coabilities are commonly used to live through the opening blast in HDTs without the HDT print, but otherwise coabilities (and chain coabilities) are selected in order to maximize DPS.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
# (optional) Farm [[Catoblepas Anemos Strike]] for a tier 2 void weapon with [[(Flame) Spectral Shield Penetrator]]&lt;br /&gt;
# (optional) Farm [[Eolian Phantom Strike]] for a tier 2/3 void weapon with Chimera Bane&lt;br /&gt;
# Farm [[Ebon Chimera Strike]] and [[Volcanic Chimera Strike]] for Chimeratech weapons&lt;br /&gt;
# Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.&lt;br /&gt;
&lt;br /&gt;
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (eg. [[(Water) Scorching Air Res]] weapons from [[Obsidian Golem Strike]] for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.&lt;br /&gt;
&lt;br /&gt;
Steps 1 and 2 can be skipped if you have Core 5t3 weapons and are playing in co-op.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
There is another options for Light-Dark now with the release of Light Agito (Kai Yan's Wrath):&lt;br /&gt;
&lt;br /&gt;
# Expert High Zodiark&lt;br /&gt;
# Expert High Jupiter for orbs and tail for Mana Spiral for 70MC shadow units&lt;br /&gt;
# Expert Kai Yan with {{6*}}0ub weapon from Standard first clear rewards to max unbind the {{6*}}&lt;br /&gt;
# Master High Jupiter&lt;br /&gt;
# Master High Zodiark&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[High Midgardsormr's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Emma and H.Lowen must get their defense+hp buffs off before blast for printless.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Mercury's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}&lt;br /&gt;
|One of the Hawk's can be replaced by Noelle or DY!Xainfried. Hawk's run Chocolotiers so they can Stun High Mercury before opening blast.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Victor}}{{Icon|Adventurer|Noelle}}&lt;br /&gt;
|The old regular comp. There are many substitutes now including V!Melody and Lin You.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Brunhilda's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}&lt;br /&gt;
|Chocolatiers and Odd Sparrow comp.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Elisanne}}{{Icon|Adventurer|Jiang Ziya}}{{Icon|Adventurer|Hunter Sarisse}}{{Icon|Adventurer|Hunter Sarisse}}&lt;br /&gt;
|Thaniel can replace Jiang Ziya, and a number of other water DPS units can replace Hunter Sarisse.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jupiter's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|Dies to opening blast and revives. Third Gleo can be replaced by many poison punisher 70MC units if the other Gleos have {{6*}}weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[High Zodiark's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Gala Luca}}{{Icon|Adventurer|Mitsuhide}}&lt;br /&gt;
|Gala Prince's are run with Chocolatiers for S2 defense and Cupid for healing back up immediately after the blast. Other DPS unit substitutes are H!Vanessa, DY!Malora, Yachiyo, and Fleur.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath/Expert]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Xania is replaceable by a number of other units such as Halloween Mym and Nobunaga, but Xania is the most commonly seen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kai Yan's Wrath/Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}&lt;br /&gt;
|Pick 4 with at least one dispel and one poison and you're good with a 4 dps comp. Dragon the transform blast and other undodgeables.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard Patia + Odd Sparrows comp for eKY.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.41.154.157</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=358265</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=358265"/>
		<updated>2020-03-27T19:02:45Z</updated>

		<summary type="html">&lt;p&gt;71.41.154.157: /* Current Meta Team Compositions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
# (optional) Farm [[Catoblepas Anemos Strike]] for a tier 2 void weapon with [[(Flame) Spectral Shield Penetrator]]&lt;br /&gt;
# (optional) Farm [[Eolian Phantom Strike]] for a tier 2/3 void weapon with Chimera Bane&lt;br /&gt;
# Farm [[Ebon Chimera Strike]] and [[Volcanic Chimera Strike]] for Chimeratech weapons&lt;br /&gt;
# Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.&lt;br /&gt;
&lt;br /&gt;
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (eg. [[(Water) Scorching Air Res]] weapons from [[Obsidian Golem Strike]] for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.&lt;br /&gt;
&lt;br /&gt;
Steps 1 and 2 can be skipped if you have Core 5t3 weapons and are playing in co-op.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
There is another options for Light-Dark now with the release of Light Agito (Kai Yan's Wrath):&lt;br /&gt;
&lt;br /&gt;
# Expert High Zodiark&lt;br /&gt;
# Expert High Jupiter for orbs and tail for Mana Spiral for 70MC shadow units&lt;br /&gt;
# Expert Kai Yan with {{6*}}0ub weapon from Standard first clear rewards to max unbind the {{6*}}&lt;br /&gt;
# Master High Jupiter&lt;br /&gt;
# Master High Zodiark&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[High Midgardsormr's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Emma and H.Lowen must get their defense+hp buffs off before blast for printless.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Mercury's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}&lt;br /&gt;
|One of the Hawk's can be replaced by Noelle or DY!Xainfried. Hawk's run Chocolotiers so they can Stun High Mercury before opening blast.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Victor}}{{Icon|Adventurer|Noelle}}&lt;br /&gt;
|The old regular comp. There are many substitutes now including V!Melody and Lin You.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Brunhilda's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}&lt;br /&gt;
|Chocolatiers and Odd Sparrow comp.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Elisanne}}{{Icon|Adventurer|Jiang Ziya}}{{Icon|Adventurer|Hunter Sarisse}}{{Icon|Adventurer|Hunter Sarisse}}&lt;br /&gt;
|Thaniel can replace Jiang Ziya, and a number of other water DPS units can replace Hunter Sarisse.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jupiter's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|Dies to opening blast and revives. Third Gleo can be replaced by many poison punisher 70MC units if the other Gleos have {{6*}}weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[High Zodiark's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Gala Luca}}{{Icon|Adventurer|Mitsuhide}}&lt;br /&gt;
|Gala Prince's are run with Chocolatiers for S2 defense and Cupid for healing back up immediately after the blast. Other DPS unit substitutes are H!Vanessa, DY!Malora, Yachiyo, and Fleur.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath/Expert]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Xania is replaceable by a number of other units such as Halloween Mym and Nobunaga, but Xania is the most commonly seen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kai Yan's Wrath/Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}&lt;br /&gt;
|Pick 4 with at least one dispel and one poison and you're good with a 4 dps comp. Dragon the transform blast and other undodgeables.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard Patia + Odd Sparrows comp for eKY.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.41.154.157</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=358264</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=358264"/>
		<updated>2020-03-27T19:02:45Z</updated>

		<summary type="html">&lt;p&gt;71.41.154.157: /* Current Meta Team Compositions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
# (optional) Farm [[Catoblepas Anemos Strike]] for a tier 2 void weapon with [[(Flame) Spectral Shield Penetrator]]&lt;br /&gt;
# (optional) Farm [[Eolian Phantom Strike]] for a tier 2/3 void weapon with Chimera Bane&lt;br /&gt;
# Farm [[Ebon Chimera Strike]] and [[Volcanic Chimera Strike]] for Chimeratech weapons&lt;br /&gt;
# Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.&lt;br /&gt;
&lt;br /&gt;
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (eg. [[(Water) Scorching Air Res]] weapons from [[Obsidian Golem Strike]] for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.&lt;br /&gt;
&lt;br /&gt;
Steps 1 and 2 can be skipped if you have Core 5t3 weapons and are playing in co-op.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
There is another options for Light-Dark now with the release of Light Agito (Kai Yan's Wrath):&lt;br /&gt;
&lt;br /&gt;
# Expert High Zodiark&lt;br /&gt;
# Expert High Jupiter for orbs and tail for Mana Spiral for 70MC shadow units&lt;br /&gt;
# Expert Kai Yan with {{6*}}0ub weapon from Standard first clear rewards to max unbind the {{6*}}&lt;br /&gt;
# Master High Jupiter&lt;br /&gt;
# Master High Zodiark&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[High Midgardsormr's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Emma and H.Lowen must get their defense+hp buffs off before blast for printless.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Mercury's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}&lt;br /&gt;
|One of the Hawk's can be replaced by Noelle or DY!Xainfried. Hawk's run Chocolotiers so they can Stun High Mercury before opening blast.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Victor}}{{Icon|Adventurer|Noelle}}&lt;br /&gt;
|The old regular comp. There are many substitutes now including V!Melody and Lin You.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Brunhilda's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}&lt;br /&gt;
|Chocolatiers and Odd Sparrow comp.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Elisanne}}{{Icon|Adventurer|Jiang Ziya}}{{Icon|Adventurer|Hunter Sarisse}}{{Icon|Adventurer|Hunter Sarisse}}&lt;br /&gt;
|Thaniel can replace Jiang Ziya, and a number of other water DPS units can replace Hunter Sarisse.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jupiter's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|Dies to opening blast and revives. Third Gleo can be replaced by many poison punisher 70MC units if the other Gleos have {{6*}}weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[High Zodiark's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Gala Luca}}{{Icon|Adventurer|Mitsuhide}}&lt;br /&gt;
|Gala Prince's are run with Chocolatiers for S2 defense and Cupid for healing back up immediately after the blast. Other DPS unit substitutes are H!Vanessa, DY!Malora, Yachiyo, and Fleur.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath/Expert]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Xania is replaceable by a number of other units such as Halloween Mym and Nobunaga, but Xania is the most commonly seen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kai Yan's Wrath/Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}&lt;br /&gt;
|Pick 4 with at least one dispel and one poison and you're good with a 4 dps comp. Dragon the transform blast and other undodgeables.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard Patia + Odd Sparrows comp for eKY.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.41.154.157</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=358263</id>
		<title>Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Progression_Guide&amp;diff=358263"/>
		<updated>2020-03-27T19:02:45Z</updated>

		<summary type="html">&lt;p&gt;71.41.154.157: /* Current Meta Team Compositions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NoticeUnderConstruction}}{{NoticeCollaborativeGuide}}&lt;br /&gt;
&lt;br /&gt;
This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.&lt;br /&gt;
&lt;br /&gt;
The current endgame content is regarded as Expert and Master difficulties of [[Advanced Dragon Trials]] (aka. High Dragon Trials, or HDTs), and [[Volk's Wrath/Expert]] and Expert difficulties for future Agito quests.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Facility !! Upgrade Material Source !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Altars&lt;br /&gt;
|Elemental Ruins&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dojos&lt;br /&gt;
|Imperial Onslaught&lt;br /&gt;
|Has large increases in bonus stats granted at levels 16 and 31&lt;br /&gt;
|-&lt;br /&gt;
|Slime Status&lt;br /&gt;
|Void Battles&lt;br /&gt;
|Purchased from [[Shop/Treasure Trade]] for Void Battles and all upgrade materials come from various Void Battles&lt;br /&gt;
|-&lt;br /&gt;
|Event Facilities&lt;br /&gt;
|Facility Event&lt;br /&gt;
|Buildings that are gifted to the player during special Facility Events (ex. [[Arctos Monument]] from [[Flames of Reflection]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurers ===&lt;br /&gt;
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:&lt;br /&gt;
&lt;br /&gt;
* '''Promotions''' — {{3*}}and {{4*}}adventurers should be promoted all the way up to {{5*}}&lt;br /&gt;
* '''Mana Circle and Mana Spiral''' — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a [[Mana Spiral]], those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.&lt;br /&gt;
* '''Augments''' — [[Fortifying Crystal|Fortifying Crystals]] and [[Amplifying Crystal|Amplifying Crystals]] can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.&lt;br /&gt;
&lt;br /&gt;
=== Wyrmprints ===&lt;br /&gt;
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from [[Fortifying Gemstone|Fortifying Gemstones]] and +100 Strength from [[Amplifying Gemstone|Amplifying Gemstones]]. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.&lt;br /&gt;
&lt;br /&gt;
=== Dragons ===&lt;br /&gt;
With some few exceptions, players are expected to have appropriate {{5*}}gacha dragons that are max unbound and max leveled for all endgame content.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Notable Weapons&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Source&lt;br /&gt;
!Can be Dismantled&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Void Bane&lt;br /&gt;
|[[Void Zephyr Strike]]&lt;br /&gt;
[[Void Poseidon Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Agni Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Jeanne d'Arc Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Void Nidhogg Strike]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Has +30% damage bane ability versus a High Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech&lt;br /&gt;
|[[Volcanic Chimera Strike]]&lt;br /&gt;
[[Ebon Chimera Strike]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Void Manticore weapon of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon&lt;br /&gt;
|[[Advanced Dragon Trials]] on Expert and Master difficulty&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft&lt;br /&gt;
|-&lt;br /&gt;
|Agito {{6*}}&lt;br /&gt;
|[[Volk's Wrath]]&lt;br /&gt;
[[Kai Yan's Wrath]]&lt;br /&gt;
|No&lt;br /&gt;
|Requires having owned the Chimeratech weapon of the same type and element to craft&lt;br /&gt;
|}&lt;br /&gt;
The relative strength of the various top-end weapons from weakest to strongest are:&lt;br /&gt;
&lt;br /&gt;
==== In High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|Void {{5*}}Tier 3 w/ High Dragon Bane&lt;br /&gt;
|Void Bane, v5t3&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds OR High Dragon Tier 1&lt;br /&gt;
|CT2 OR 6* 0ub OR HDT1&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Outside of High Dragon Trials ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon(s)&lt;br /&gt;
!Abbreviated Name(s)&lt;br /&gt;
|-&lt;br /&gt;
|Core {{5*}}Tier 3 with 0 unbinds&lt;br /&gt;
|5t3, 5.3.0&lt;br /&gt;
|-&lt;br /&gt;
|Off-element Chimeratech Tier 2&lt;br /&gt;
|CT2&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 1&lt;br /&gt;
|HDT1&lt;br /&gt;
|-&lt;br /&gt;
|Off-element High Dragon Tier 2 OR {{6*}}&lt;br /&gt;
|Off-ele HDT2 OR 6*&lt;br /&gt;
|-&lt;br /&gt;
|Chimeratech Tier 2 OR {{6*}}with 0 unbinds&lt;br /&gt;
|CT2 OR 6* 0ub&lt;br /&gt;
|-&lt;br /&gt;
|High Dragon Tier 2&lt;br /&gt;
|HDT&lt;br /&gt;
|-&lt;br /&gt;
|{{6*}}&lt;br /&gt;
|6*&lt;br /&gt;
|}&lt;br /&gt;
All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=== High Dragon Trial Opening Blast ===&lt;br /&gt;
&lt;br /&gt;
== Void Battles ==&lt;br /&gt;
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to '''[[Void Battles Guide]]'''.&lt;br /&gt;
&lt;br /&gt;
# (optional) Farm [[Catoblepas Anemos Strike]] for a tier 2 void weapon with [[(Flame) Spectral Shield Penetrator]]&lt;br /&gt;
# (optional) Farm [[Eolian Phantom Strike]] for a tier 2/3 void weapon with Chimera Bane&lt;br /&gt;
# Farm [[Ebon Chimera Strike]] and [[Volcanic Chimera Strike]] for Chimeratech weapons&lt;br /&gt;
# Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.&lt;br /&gt;
&lt;br /&gt;
Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (eg. [[(Water) Scorching Air Res]] weapons from [[Obsidian Golem Strike]] for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.&lt;br /&gt;
&lt;br /&gt;
Steps 1 and 2 can be skipped if you have Core 5t3 weapons and are playing in co-op.&lt;br /&gt;
&lt;br /&gt;
== High Dragon Trials and Agito ==&lt;br /&gt;
Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).&lt;br /&gt;
&lt;br /&gt;
For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.&lt;br /&gt;
&lt;br /&gt;
=== Wind-Water-Flame Triangle ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon&lt;br /&gt;
# Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon&lt;br /&gt;
# Clear Expert High Brunhilda with the HDT1 water weapon&lt;br /&gt;
# Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon&lt;br /&gt;
# Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with [[Damascus Ingot|Damascus Ingots]] or duplicates.&lt;br /&gt;
# (optional) Clear Expert Volk with the MUB HDT2 flame weapon&lt;br /&gt;
# Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk&lt;br /&gt;
# Clear Master High Mercury with a MUB HDT2 wind weapon&lt;br /&gt;
&lt;br /&gt;
=== Light-Dark ===&lt;br /&gt;
&lt;br /&gt;
# Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon&lt;br /&gt;
# Clear Expert High Jupiter with a HDT1 from eHZD&lt;br /&gt;
# Clear Master High Zodiark with a MUB HDT1 from eHJP&lt;br /&gt;
# Clear Master High Jupiter with a MUB HDT2 from mHZD&lt;br /&gt;
&lt;br /&gt;
There is another options for Light-Dark now with the release of Light Agito (Kai Yan's Wrath):&lt;br /&gt;
&lt;br /&gt;
# Expert High Zodiark&lt;br /&gt;
# Expert High Jupiter for orbs and tail for Mana Spiral for 70MC shadow units&lt;br /&gt;
# Expert Kai Yan with {{6*}}0ub weapon from Standard first clear rewards to max unbind the {{6*}}&lt;br /&gt;
# Master High Jupiter&lt;br /&gt;
# Master High Zodiark&lt;br /&gt;
&lt;br /&gt;
=== Current Meta Team Compositions ===&lt;br /&gt;
This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Quest&lt;br /&gt;
!Adventurer&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[High Midgardsormr's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Emma}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Emma and H.Lowen must get their defense+hp buffs off before blast for printless.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Mercury's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Tobias}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}{{Icon|Adventurer|Hawk}}&lt;br /&gt;
|One of the Hawk's can be replaced by Noelle or DY!Xainfried. Hawk's run Chocolotiers so they can Stun High Mercury before opening blast.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Wedding Elisanne}}{{Icon|Adventurer|Victor}}{{Icon|Adventurer|Noelle}}&lt;br /&gt;
|The old regular comp. There are many substitutes now including V!Melody and Lin You.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Brunhilda's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}{{Icon|Adventurer|Pipple}}&lt;br /&gt;
|Chocolatiers and Odd Sparrow comp.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Gala Elisanne}}{{Icon|Adventurer|Jiang Ziya}}{{Icon|Adventurer|Hunter Sarisse}}{{Icon|Adventurer|Hunter Sarisse}}&lt;br /&gt;
|Thaniel can replace Jiang Ziya, and a number of other water DPS units can replace Hunter Sarisse.&lt;br /&gt;
|-&lt;br /&gt;
|[[High Jupiter's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|Dies to opening blast and revives. Third Gleo can be replaced by many poison punisher 70MC units if the other Gleos have {{6*}}weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[High Zodiark's Trial/Master]]&lt;br /&gt;
|{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Gala Prince}}{{Icon|Adventurer|Gala Luca}}{{Icon|Adventurer|Mitsuhide}}&lt;br /&gt;
|Gala Prince's are run with Chocolatiers for S2 defense and Cupid for healing back up immediately after the blast. Other DPS unit substitutes are H!Vanessa, DY!Malora, Yachiyo, and Fleur.&lt;br /&gt;
|-&lt;br /&gt;
|[[Volk's Wrath/Expert]]&lt;br /&gt;
|{{Icon|Adventurer|The Prince}}{{Icon|Adventurer|Xania}}{{Icon|Adventurer|Ezelith}}{{Icon|Adventurer|Halloween Lowen}}&lt;br /&gt;
|Xania is replaceable by a number of other units such as Halloween Mym and Nobunaga, but Xania is the most commonly seen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kai Yan's Wrath/Expert]]&lt;br /&gt;
|{{Icon|Adventurer|Delphi}}{{Icon|Adventurer|Ieyasu}}{{Icon|Adventurer|Lathna}}{{Icon|Adventurer|Curran}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}{{Icon|Adventurer|Gala Alex}}&lt;br /&gt;
|Pick 4 with at least one dispel and one poison and you're good with a 4 dps comp. Dragon the transform blast and other undodgeables.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Patia}}{{Icon|Adventurer|Nefaria}}{{Icon|Adventurer|Gala Cleo}}&lt;br /&gt;
|The standard Patia + Odd Sparrows comp for eKY.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>71.41.154.157</name></author>
	</entry>
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