<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dlwiki.cherrymint.live/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=50.204.117.91</id>
	<title>Dragalia Lost Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dlwiki.cherrymint.live/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=50.204.117.91"/>
	<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/w/Special:Contributions/50.204.117.91"/>
	<updated>2026-07-24T03:56:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.14</generator>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Weapon_Crafting&amp;diff=168402</id>
		<title>Weapon Crafting</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Weapon_Crafting&amp;diff=168402"/>
		<updated>2018-10-30T00:20:10Z</updated>

		<summary type="html">&lt;p&gt;50.204.117.91: Grammar, layout for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Weapons in [[Dragalia Lost]] have both a HP stat and a Strength stat that increases based on their level. These weapons can be equipped by characters to raise their HP and Strength.&lt;br /&gt;
&lt;br /&gt;
By default a character uses a Level 0 weapon with 0 HP and 0 Strength, but weapons with stats can either be obtained as drops from quests, chests found during quests, or even stronger weapons can be crafted once the [[Smithy]] is unlocked after Chapter 2: 6-2.&lt;br /&gt;
&lt;br /&gt;
==Acquiring Weapons==&lt;br /&gt;
* {{1*}} Weapons are equipped to Adventurers by default.&lt;br /&gt;
* {{2*}} Weapons drop from quests as rewards from chests and monsters. &lt;br /&gt;
* {{3*}} Weapons are instantly available for crafting through the [[Smithy]] once it is unlocked in Halidom.&lt;br /&gt;
* {{4*}} Weapons can be crafted once the [[Smithy]] has been raised to a minimum of level 4. &lt;br /&gt;
* {{5*}} Weapons can be crafted once the [[Smithy]] has been raised to a minimum of level 7.&lt;br /&gt;
&lt;br /&gt;
===Crafting and Enhancing===&lt;br /&gt;
:''See also: [[Weapon Trees]]''&lt;br /&gt;
To obtain 3* or higher weapons, player must unlock the [[Smithy]] facility in Halidom. Raising the Smithy level allows you to Enhance weapons further.&amp;lt;br&amp;gt;&lt;br /&gt;
Each crafted weapon is linked to a [[Weapon_Trees|weapon tree]] by weapon class and rarity (i.e. {{4*}} Sword tree).  A weapon progresses along the tree via Enhancement in the Upgrade menu.  The final weapon in each branch of a weapon tree will have an element tied to it, shown by the color of the weapon icon's background.&lt;br /&gt;
&lt;br /&gt;
A weapon must be fully unbound and max level before it can be Enhanced.&lt;br /&gt;
&lt;br /&gt;
Weapons with embedded Skills will improve their Skill when the weapon is fully unbound.&lt;br /&gt;
&lt;br /&gt;
===Dismantling===&lt;br /&gt;
The player can pay {{Rupies-}} to revert a crafted weapon back into its base weapons and materials. The dismantle cost is based on the Star Level and Weapon Tier of the weapon in question. All weapons created from this process will be at Level 1 fully unbound. The only losses incurred from this process are Weapon Experience and Rupies; all crafting materials used to create the weapon are returned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[# of MUB Previous Tier Weapons Returned] = [# of Unbindings] + 1&lt;br /&gt;
[# of Materials Returned] = [Base Material Cost] * ([# of Unbindings] + 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Dismantle Cost {{Rupies}}&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|  || [[File:Icon Rarity Row 3.png|80px]] || [[File:Icon Rarity Row 4.png|80px]] || [[File:Icon Rarity Row 5.png|80px]] &lt;br /&gt;
|- style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
| Tier 1 || 1,000 || 8,000 ||125,000&lt;br /&gt;
|- style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
| Tier 2 || 5,000 || 40,000 || 750,000&lt;br /&gt;
|- style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
| Tier 3 || 30,000 || 240,000 ||4,500,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leveling weapons ==&lt;br /&gt;
Weapons can be leveled with either other weapons or by using Whetstones. Whetstones drop in a few story quests and can also be acquired in the daily Item roll. The most reliable source for Whetstones is [[Event_Quests#Imperial_Onslaught|The Imperial Onslaught]], but these challenge quests only unlocks after Chapter 6 is cleared. Additionally, each day 3 Gold Whetstones can be purchased in the shop for 10,000 {{Rupies}} each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Recommendations==&lt;br /&gt;
* {{3*}} Elemental Weapons are recommended as a starting goal for new players; however, it is NOT recommended to fully unbind them, due to the short amount of time it takes to unlock {{4*}} weapon crafting.&lt;br /&gt;
* Due to the cost of fully unbinding {{3*}} Tier 3 weapons, and the limited time they they will be used, players should move on to {{4*}} weapons as soon they are craftable. Replace the 0 Unbind {{3*}} weapons with fully unbound {{4*}} Tier 2 weapons.&lt;br /&gt;
* When first crafting {{4*}} Elemental weapons, the adventurer will gain strength and health due to the Elemental Bonus as long as the weapon is equipped to an adventurer of the same element; however, the elemental weapon will lose overall Might score. If near a Might threshold to unlock a higher level quest, consider holding off on upgrading.  It is worth fully unbinding {{4*}} Elemental Weapons, due to the time and resources required to unlock {{5*}} Elemental Weapons.&lt;br /&gt;
* {{5*}} weapons require a massive time investment both to unlock initially with level 6 Halidom, and the resources required to craft the weapons.  Base {{5*}} weapons are not stronger that {{4*}} Elemental weapons, and higher tier {{5*}} weapons require resources that can only currently be acquired through events. &lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>50.204.117.91</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Weapon_Crafting&amp;diff=168401</id>
		<title>Weapon Crafting</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Weapon_Crafting&amp;diff=168401"/>
		<updated>2018-10-30T00:20:10Z</updated>

		<summary type="html">&lt;p&gt;50.204.117.91: Grammar, layout for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Weapons in [[Dragalia Lost]] have both a HP stat and a Strength stat that increases based on their level. These weapons can be equipped by characters to raise their HP and Strength.&lt;br /&gt;
&lt;br /&gt;
By default a character uses a Level 0 weapon with 0 HP and 0 Strength, but weapons with stats can either be obtained as drops from quests, chests found during quests, or even stronger weapons can be crafted once the [[Smithy]] is unlocked after Chapter 2: 6-2.&lt;br /&gt;
&lt;br /&gt;
==Acquiring Weapons==&lt;br /&gt;
* {{1*}} Weapons are equipped to Adventurers by default.&lt;br /&gt;
* {{2*}} Weapons drop from quests as rewards from chests and monsters. &lt;br /&gt;
* {{3*}} Weapons are instantly available for crafting through the [[Smithy]] once it is unlocked in Halidom.&lt;br /&gt;
* {{4*}} Weapons can be crafted once the [[Smithy]] has been raised to a minimum of level 4. &lt;br /&gt;
* {{5*}} Weapons can be crafted once the [[Smithy]] has been raised to a minimum of level 7.&lt;br /&gt;
&lt;br /&gt;
===Crafting and Enhancing===&lt;br /&gt;
:''See also: [[Weapon Trees]]''&lt;br /&gt;
To obtain 3* or higher weapons, player must unlock the [[Smithy]] facility in Halidom. Raising the Smithy level allows you to Enhance weapons further.&amp;lt;br&amp;gt;&lt;br /&gt;
Each crafted weapon is linked to a [[Weapon_Trees|weapon tree]] by weapon class and rarity (i.e. {{4*}} Sword tree).  A weapon progresses along the tree via Enhancement in the Upgrade menu.  The final weapon in each branch of a weapon tree will have an element tied to it, shown by the color of the weapon icon's background.&lt;br /&gt;
&lt;br /&gt;
A weapon must be fully unbound and max level before it can be Enhanced.&lt;br /&gt;
&lt;br /&gt;
Weapons with embedded Skills will improve their Skill when the weapon is fully unbound.&lt;br /&gt;
&lt;br /&gt;
===Dismantling===&lt;br /&gt;
The player can pay {{Rupies-}} to revert a crafted weapon back into its base weapons and materials. The dismantle cost is based on the Star Level and Weapon Tier of the weapon in question. All weapons created from this process will be at Level 1 fully unbound. The only losses incurred from this process are Weapon Experience and Rupies; all crafting materials used to create the weapon are returned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[# of MUB Previous Tier Weapons Returned] = [# of Unbindings] + 1&lt;br /&gt;
[# of Materials Returned] = [Base Material Cost] * ([# of Unbindings] + 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Dismantle Cost {{Rupies}}&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|  || [[File:Icon Rarity Row 3.png|80px]] || [[File:Icon Rarity Row 4.png|80px]] || [[File:Icon Rarity Row 5.png|80px]] &lt;br /&gt;
|- style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
| Tier 1 || 1,000 || 8,000 ||125,000&lt;br /&gt;
|- style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
| Tier 2 || 5,000 || 40,000 || 750,000&lt;br /&gt;
|- style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
| Tier 3 || 30,000 || 240,000 ||4,500,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leveling weapons ==&lt;br /&gt;
Weapons can be leveled with either other weapons or by using Whetstones. Whetstones drop in a few story quests and can also be acquired in the daily Item roll. The most reliable source for Whetstones is [[Event_Quests#Imperial_Onslaught|The Imperial Onslaught]], but these challenge quests only unlocks after Chapter 6 is cleared. Additionally, each day 3 Gold Whetstones can be purchased in the shop for 10,000 {{Rupies}} each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Recommendations==&lt;br /&gt;
* {{3*}} Elemental Weapons are recommended as a starting goal for new players; however, it is NOT recommended to fully unbind them, due to the short amount of time it takes to unlock {{4*}} weapon crafting.&lt;br /&gt;
* Due to the cost of fully unbinding {{3*}} Tier 3 weapons, and the limited time they they will be used, players should move on to {{4*}} weapons as soon they are craftable. Replace the 0 Unbind {{3*}} weapons with fully unbound {{4*}} Tier 2 weapons.&lt;br /&gt;
* When first crafting {{4*}} Elemental weapons, the adventurer will gain strength and health due to the Elemental Bonus as long as the weapon is equipped to an adventurer of the same element; however, the elemental weapon will lose overall Might score. If near a Might threshold to unlock a higher level quest, consider holding off on upgrading.  It is worth fully unbinding {{4*}} Elemental Weapons, due to the time and resources required to unlock {{5*}} Elemental Weapons.&lt;br /&gt;
* {{5*}} weapons require a massive time investment both to unlock initially with level 6 Halidom, and the resources required to craft the weapons.  Base {{5*}} weapons are not stronger that {{4*}} Elemental weapons, and higher tier {{5*}} weapons require resources that can only currently be acquired through events. &lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>50.204.117.91</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Weapon_Crafting&amp;diff=168400</id>
		<title>Weapon Crafting</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Weapon_Crafting&amp;diff=168400"/>
		<updated>2018-10-30T00:20:10Z</updated>

		<summary type="html">&lt;p&gt;50.204.117.91: Grammar, layout for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Weapons in [[Dragalia Lost]] have both a HP stat and a Strength stat that increases based on their level. These weapons can be equipped by characters to raise their HP and Strength.&lt;br /&gt;
&lt;br /&gt;
By default a character uses a Level 0 weapon with 0 HP and 0 Strength, but weapons with stats can either be obtained as drops from quests, chests found during quests, or even stronger weapons can be crafted once the [[Smithy]] is unlocked after Chapter 2: 6-2.&lt;br /&gt;
&lt;br /&gt;
==Acquiring Weapons==&lt;br /&gt;
* {{1*}} Weapons are equipped to Adventurers by default.&lt;br /&gt;
* {{2*}} Weapons drop from quests as rewards from chests and monsters. &lt;br /&gt;
* {{3*}} Weapons are instantly available for crafting through the [[Smithy]] once it is unlocked in Halidom.&lt;br /&gt;
* {{4*}} Weapons can be crafted once the [[Smithy]] has been raised to a minimum of level 4. &lt;br /&gt;
* {{5*}} Weapons can be crafted once the [[Smithy]] has been raised to a minimum of level 7.&lt;br /&gt;
&lt;br /&gt;
===Crafting and Enhancing===&lt;br /&gt;
:''See also: [[Weapon Trees]]''&lt;br /&gt;
To obtain 3* or higher weapons, player must unlock the [[Smithy]] facility in Halidom. Raising the Smithy level allows you to Enhance weapons further.&amp;lt;br&amp;gt;&lt;br /&gt;
Each crafted weapon is linked to a [[Weapon_Trees|weapon tree]] by weapon class and rarity (i.e. {{4*}} Sword tree).  A weapon progresses along the tree via Enhancement in the Upgrade menu.  The final weapon in each branch of a weapon tree will have an element tied to it, shown by the color of the weapon icon's background.&lt;br /&gt;
&lt;br /&gt;
A weapon must be fully unbound and max level before it can be Enhanced.&lt;br /&gt;
&lt;br /&gt;
Weapons with embedded Skills will improve their Skill when the weapon is fully unbound.&lt;br /&gt;
&lt;br /&gt;
===Dismantling===&lt;br /&gt;
The player can pay {{Rupies-}} to revert a crafted weapon back into its base weapons and materials. The dismantle cost is based on the Star Level and Weapon Tier of the weapon in question. All weapons created from this process will be at Level 1 fully unbound. The only losses incurred from this process are Weapon Experience and Rupies; all crafting materials used to create the weapon are returned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[# of MUB Previous Tier Weapons Returned] = [# of Unbindings] + 1&lt;br /&gt;
[# of Materials Returned] = [Base Material Cost] * ([# of Unbindings] + 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Dismantle Cost {{Rupies}}&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|  || [[File:Icon Rarity Row 3.png|80px]] || [[File:Icon Rarity Row 4.png|80px]] || [[File:Icon Rarity Row 5.png|80px]] &lt;br /&gt;
|- style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
| Tier 1 || 1,000 || 8,000 ||125,000&lt;br /&gt;
|- style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
| Tier 2 || 5,000 || 40,000 || 750,000&lt;br /&gt;
|- style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
| Tier 3 || 30,000 || 240,000 ||4,500,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leveling weapons ==&lt;br /&gt;
Weapons can be leveled with either other weapons or by using Whetstones. Whetstones drop in a few story quests and can also be acquired in the daily Item roll. The most reliable source for Whetstones is [[Event_Quests#Imperial_Onslaught|The Imperial Onslaught]], but these challenge quests only unlocks after Chapter 6 is cleared. Additionally, each day 3 Gold Whetstones can be purchased in the shop for 10,000 {{Rupies}} each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Recommendations==&lt;br /&gt;
* {{3*}} Elemental Weapons are recommended as a starting goal for new players; however, it is NOT recommended to fully unbind them, due to the short amount of time it takes to unlock {{4*}} weapon crafting.&lt;br /&gt;
* Due to the cost of fully unbinding {{3*}} Tier 3 weapons, and the limited time they they will be used, players should move on to {{4*}} weapons as soon they are craftable. Replace the 0 Unbind {{3*}} weapons with fully unbound {{4*}} Tier 2 weapons.&lt;br /&gt;
* When first crafting {{4*}} Elemental weapons, the adventurer will gain strength and health due to the Elemental Bonus as long as the weapon is equipped to an adventurer of the same element; however, the elemental weapon will lose overall Might score. If near a Might threshold to unlock a higher level quest, consider holding off on upgrading.  It is worth fully unbinding {{4*}} Elemental Weapons, due to the time and resources required to unlock {{5*}} Elemental Weapons.&lt;br /&gt;
* {{5*}} weapons require a massive time investment both to unlock initially with level 6 Halidom, and the resources required to craft the weapons.  Base {{5*}} weapons are not stronger that {{4*}} Elemental weapons, and higher tier {{5*}} weapons require resources that can only currently be acquired through events. &lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>50.204.117.91</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Elements&amp;diff=168396</id>
		<title>Elements</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Elements&amp;diff=168396"/>
		<updated>2018-10-30T00:08:43Z</updated>

		<summary type="html">&lt;p&gt;50.204.117.91: Clarification of the type bonus mechanic.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot Elements.jpg|right|thumb]]&lt;br /&gt;
&lt;br /&gt;
'''Elements''' are characteristics attributed to [[Characters|Adventurers]], [[Dragons]], [[Quests]], and certain crafted [[Weapons]]. Elements serve many purposes, including damage and stat modifiers, categorization, and resource classification. There are five primary elements: Flame {{InlineIcon|Icon Element|Flame}}, Water {{InlineIcon|Icon Element|Water}}, Wind {{InlineIcon|Icon Element|Wind}}, Light {{InlineIcon|Icon Element|Light}}, and Shadow {{InlineIcon|Icon Element|Shadow}}. Elements are effective or weak against each other in a rock-paper-scissors pattern of Flame &amp;gt; Wind &amp;gt; Water &amp;gt; Flame. Light and Shadow are effective against each other as well.  &lt;br /&gt;
&lt;br /&gt;
When an elemental weapon or dragon is equipped onto an adventurer of the same element, the bonus HP and strength given by them is increased by 50%.  &lt;br /&gt;
&lt;br /&gt;
In addition, when a dragon is equipped onto an adventurer of the same element, the adventurer's total stats are increased by the elemental ability of the dragon (refer to each dragon's specific page for what their boost is). This bonus is reflected in the adventurer Details screen. Since this strength increase is calculated before the elemental damage modifiers shown below, it is highly recommended to equip adventurers with weapons matching their element, since it effectively deals 2.25x against enemies they have an elemental advantage against.  &lt;br /&gt;
&lt;br /&gt;
For more information on assembling teams, see the [[Team Building]] page.  &lt;br /&gt;
&lt;br /&gt;
The damage modifiers below are determined by the element of the unit vs the element of the enemy. The element of an equipped weapon or dragon will not change this damage modifier.  &lt;br /&gt;
&lt;br /&gt;
==Damage Modifiers==&lt;br /&gt;
===Player Attacking Enemy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! colspan=&amp;quot;7&amp;quot; | Defender&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; | [[File:Attack.png|19px]] || style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; |  || style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; | None || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Flame}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Water}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Wind}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Light}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Shadow}} &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; | None || 1x || 1x || 1x || 1x || 1x || 1x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Flame}} || 1x || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x || 1x&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Water}} || 1x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || 1x || 1x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Wind}} || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x || 1x || 1x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Light}} || 1x || 1x || 1x || 1x || 1x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Shadow}} || 1x || 1x || 1x || 1x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemy Attacking Player===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! colspan=&amp;quot;7&amp;quot; | Defender&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; | [[File:Attack.png|19px]] || style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; |  || style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; | None || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Flame}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Water}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Wind}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Light}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Shadow}} &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; | None || 1x || 1x || 1x || 1x || 1x || 1x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Flame}} || 1x || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x || 1x&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Water}} || 1x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || 1x || 1x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Wind}} || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x || 1x || 1x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Light}} || 1x || 1x || 1x || 1x || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Shadow}} || 1x || 1x || 1x || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || 1x &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>50.204.117.91</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Elements&amp;diff=168395</id>
		<title>Elements</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Elements&amp;diff=168395"/>
		<updated>2018-10-30T00:08:43Z</updated>

		<summary type="html">&lt;p&gt;50.204.117.91: Clarification of the type bonus mechanic.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot Elements.jpg|right|thumb]]&lt;br /&gt;
&lt;br /&gt;
'''Elements''' are characteristics attributed to [[Characters|Adventurers]], [[Dragons]], [[Quests]], and certain crafted [[Weapons]]. Elements serve many purposes, including damage and stat modifiers, categorization, and resource classification. There are five primary elements: Flame {{InlineIcon|Icon Element|Flame}}, Water {{InlineIcon|Icon Element|Water}}, Wind {{InlineIcon|Icon Element|Wind}}, Light {{InlineIcon|Icon Element|Light}}, and Shadow {{InlineIcon|Icon Element|Shadow}}. Elements are effective or weak against each other in a rock-paper-scissors pattern of Flame &amp;gt; Wind &amp;gt; Water &amp;gt; Flame. Light and Shadow are effective against each other as well.  &lt;br /&gt;
&lt;br /&gt;
When an elemental weapon or dragon is equipped onto an adventurer of the same element, the bonus HP and strength given by them is increased by 50%.  &lt;br /&gt;
&lt;br /&gt;
In addition, when a dragon is equipped onto an adventurer of the same element, the adventurer's total stats are increased by the elemental ability of the dragon (refer to each dragon's specific page for what their boost is). This bonus is reflected in the adventurer Details screen. Since this strength increase is calculated before the elemental damage modifiers shown below, it is highly recommended to equip adventurers with weapons matching their element, since it effectively deals 2.25x against enemies they have an elemental advantage against.  &lt;br /&gt;
&lt;br /&gt;
For more information on assembling teams, see the [[Team Building]] page.  &lt;br /&gt;
&lt;br /&gt;
The damage modifiers below are determined by the element of the unit vs the element of the enemy. The element of an equipped weapon or dragon will not change this damage modifier.  &lt;br /&gt;
&lt;br /&gt;
==Damage Modifiers==&lt;br /&gt;
===Player Attacking Enemy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! colspan=&amp;quot;7&amp;quot; | Defender&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; | [[File:Attack.png|19px]] || style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; |  || style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; | None || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Flame}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Water}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Wind}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Light}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Shadow}} &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; | None || 1x || 1x || 1x || 1x || 1x || 1x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Flame}} || 1x || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x || 1x&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Water}} || 1x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || 1x || 1x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Wind}} || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x || 1x || 1x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Light}} || 1x || 1x || 1x || 1x || 1x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Shadow}} || 1x || 1x || 1x || 1x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemy Attacking Player===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! colspan=&amp;quot;7&amp;quot; | Defender&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; | [[File:Attack.png|19px]] || style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; |  || style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; | None || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Flame}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Water}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Wind}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Light}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Shadow}} &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; | None || 1x || 1x || 1x || 1x || 1x || 1x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Flame}} || 1x || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x || 1x&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Water}} || 1x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || 1x || 1x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Wind}} || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x || 1x || 1x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Light}} || 1x || 1x || 1x || 1x || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Shadow}} || 1x || 1x || 1x || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || 1x &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>50.204.117.91</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Elements&amp;diff=168394</id>
		<title>Elements</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Elements&amp;diff=168394"/>
		<updated>2018-10-30T00:08:43Z</updated>

		<summary type="html">&lt;p&gt;50.204.117.91: Clarification of the type bonus mechanic.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Screenshot Elements.jpg|right|thumb]]&lt;br /&gt;
&lt;br /&gt;
'''Elements''' are characteristics attributed to [[Characters|Adventurers]], [[Dragons]], [[Quests]], and certain crafted [[Weapons]]. Elements serve many purposes, including damage and stat modifiers, categorization, and resource classification. There are five primary elements: Flame {{InlineIcon|Icon Element|Flame}}, Water {{InlineIcon|Icon Element|Water}}, Wind {{InlineIcon|Icon Element|Wind}}, Light {{InlineIcon|Icon Element|Light}}, and Shadow {{InlineIcon|Icon Element|Shadow}}. Elements are effective or weak against each other in a rock-paper-scissors pattern of Flame &amp;gt; Wind &amp;gt; Water &amp;gt; Flame. Light and Shadow are effective against each other as well.  &lt;br /&gt;
&lt;br /&gt;
When an elemental weapon or dragon is equipped onto an adventurer of the same element, the bonus HP and strength given by them is increased by 50%.  &lt;br /&gt;
&lt;br /&gt;
In addition, when a dragon is equipped onto an adventurer of the same element, the adventurer's total stats are increased by the elemental ability of the dragon (refer to each dragon's specific page for what their boost is). This bonus is reflected in the adventurer Details screen. Since this strength increase is calculated before the elemental damage modifiers shown below, it is highly recommended to equip adventurers with weapons matching their element, since it effectively deals 2.25x against enemies they have an elemental advantage against.  &lt;br /&gt;
&lt;br /&gt;
For more information on assembling teams, see the [[Team Building]] page.  &lt;br /&gt;
&lt;br /&gt;
The damage modifiers below are determined by the element of the unit vs the element of the enemy. The element of an equipped weapon or dragon will not change this damage modifier.  &lt;br /&gt;
&lt;br /&gt;
==Damage Modifiers==&lt;br /&gt;
===Player Attacking Enemy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! colspan=&amp;quot;7&amp;quot; | Defender&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; | [[File:Attack.png|19px]] || style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; |  || style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; | None || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Flame}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Water}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Wind}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Light}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Shadow}} &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; | None || 1x || 1x || 1x || 1x || 1x || 1x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Flame}} || 1x || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x || 1x&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Water}} || 1x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || 1x || 1x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Wind}} || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x || 1x || 1x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Light}} || 1x || 1x || 1x || 1x || 1x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Shadow}} || 1x || 1x || 1x || 1x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemy Attacking Player===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! !! colspan=&amp;quot;7&amp;quot; | Defender&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; | [[File:Attack.png|19px]] || style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; |  || style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; | None || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Flame}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Water}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Wind}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Light}} || style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Shadow}} &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; color:white; background-color:#4d905e;&amp;quot; | None || 1x || 1x || 1x || 1x || 1x || 1x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Flame}} || 1x || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x || 1x&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Water}} || 1x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || 1x || 1x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Wind}} || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || style=&amp;quot;background-color:#c6efce;&amp;quot; | 1.5x || 1x || 1x || 1x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Light}} || 1x || 1x || 1x || 1x || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #336642; background-color:#4d905e;&amp;quot; | {{InlineIcon|Icon Element|Shadow}} || 1x || 1x || 1x || 1x || style=&amp;quot;background-color:#ffc7ce;&amp;quot; | 0.5x || 1x &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>50.204.117.91</name></author>
	</entry>
</feed>