<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dlwiki.cherrymint.live/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=173.79.191.238</id>
	<title>Dragalia Lost Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dlwiki.cherrymint.live/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=173.79.191.238"/>
	<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/w/Special:Contributions/173.79.191.238"/>
	<updated>2026-07-23T21:56:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.14</generator>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Talk:Stats/Archive&amp;diff=247570</id>
		<title>Talk:Stats/Archive</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Talk:Stats/Archive&amp;diff=247570"/>
		<updated>2019-03-28T02:20:56Z</updated>

		<summary type="html">&lt;p&gt;173.79.191.238: Created page with &amp;quot;The last few items in the Enemy Stats table could use some further explanation. Move Speed and Turn Speed seem straightforward enough to understand, but giving a scale for the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The last few items in the Enemy Stats table could use some further explanation. Move Speed and Turn Speed seem straightforward enough to understand, but giving a scale for them would be helpful (e.g. is Turn Speed in degrees per second?). Overwhelm and Super Armor, on the other hand, aren't meaningful at all. What effect do these values actually have? For Overwhelm, the description mentions that bosses typically have 99,999 - what does that mean? Does that mean effective immunity to whatever Overwhelm does? What does Overwhelm do anyways? For Super Armor, the same questions apply. [[Special:Contributions/173.79.191.238|173.79.191.238]] 02:20, 28 March 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>173.79.191.238</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Talk:Stats/Archive&amp;diff=247569</id>
		<title>Talk:Stats/Archive</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Talk:Stats/Archive&amp;diff=247569"/>
		<updated>2019-03-28T02:20:56Z</updated>

		<summary type="html">&lt;p&gt;173.79.191.238: Created page with &amp;quot;The last few items in the Enemy Stats table could use some further explanation. Move Speed and Turn Speed seem straightforward enough to understand, but giving a scale for the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The last few items in the Enemy Stats table could use some further explanation. Move Speed and Turn Speed seem straightforward enough to understand, but giving a scale for them would be helpful (e.g. is Turn Speed in degrees per second?). Overwhelm and Super Armor, on the other hand, aren't meaningful at all. What effect do these values actually have? For Overwhelm, the description mentions that bosses typically have 99,999 - what does that mean? Does that mean effective immunity to whatever Overwhelm does? What does Overwhelm do anyways? For Super Armor, the same questions apply. [[Special:Contributions/173.79.191.238|173.79.191.238]] 02:20, 28 March 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>173.79.191.238</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Talk:Stats/Archive&amp;diff=247568</id>
		<title>Talk:Stats/Archive</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Talk:Stats/Archive&amp;diff=247568"/>
		<updated>2019-03-28T02:20:56Z</updated>

		<summary type="html">&lt;p&gt;173.79.191.238: Created page with &amp;quot;The last few items in the Enemy Stats table could use some further explanation. Move Speed and Turn Speed seem straightforward enough to understand, but giving a scale for the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The last few items in the Enemy Stats table could use some further explanation. Move Speed and Turn Speed seem straightforward enough to understand, but giving a scale for them would be helpful (e.g. is Turn Speed in degrees per second?). Overwhelm and Super Armor, on the other hand, aren't meaningful at all. What effect do these values actually have? For Overwhelm, the description mentions that bosses typically have 99,999 - what does that mean? Does that mean effective immunity to whatever Overwhelm does? What does Overwhelm do anyways? For Super Armor, the same questions apply. [[Special:Contributions/173.79.191.238|173.79.191.238]] 02:20, 28 March 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>173.79.191.238</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Talk:Combat_Mechanics/Archive&amp;diff=231513</id>
		<title>Talk:Combat Mechanics/Archive</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Talk:Combat_Mechanics/Archive&amp;diff=231513"/>
		<updated>2019-02-23T19:53:40Z</updated>

		<summary type="html">&lt;p&gt;173.79.191.238: Added suggestions for the Shapeshifting section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested Corrections ==&lt;br /&gt;
&lt;br /&gt;
== Something Not Mentioned Here ==&lt;br /&gt;
&lt;br /&gt;
It may be helpful to mention that while shapeshifted you do not gain SP. It is already mentioned that you will gain SP by connecting with basic attacks (and by calling out &amp;quot;basic attacks&amp;quot; it correctly suggests that you do not gain SP from hits by skills). However, dragons also have both &amp;quot;basic attacks&amp;quot; and a skill, neither of which will cause SP gain when they hit. Additionally, it may be helpful to mention that while shapeshifted you cannot be knocked back and are immune to all afflictions. [[Special:Contributions/173.79.191.238|173.79.191.238]] 19:51, 23 February 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>173.79.191.238</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Talk:Combat_Mechanics/Archive&amp;diff=231512</id>
		<title>Talk:Combat Mechanics/Archive</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Talk:Combat_Mechanics/Archive&amp;diff=231512"/>
		<updated>2019-02-23T19:53:40Z</updated>

		<summary type="html">&lt;p&gt;173.79.191.238: Added suggestions for the Shapeshifting section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested Corrections ==&lt;br /&gt;
&lt;br /&gt;
== Something Not Mentioned Here ==&lt;br /&gt;
&lt;br /&gt;
It may be helpful to mention that while shapeshifted you do not gain SP. It is already mentioned that you will gain SP by connecting with basic attacks (and by calling out &amp;quot;basic attacks&amp;quot; it correctly suggests that you do not gain SP from hits by skills). However, dragons also have both &amp;quot;basic attacks&amp;quot; and a skill, neither of which will cause SP gain when they hit. Additionally, it may be helpful to mention that while shapeshifted you cannot be knocked back and are immune to all afflictions. [[Special:Contributions/173.79.191.238|173.79.191.238]] 19:51, 23 February 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>173.79.191.238</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Talk:Combat_Mechanics/Archive&amp;diff=231511</id>
		<title>Talk:Combat Mechanics/Archive</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Talk:Combat_Mechanics/Archive&amp;diff=231511"/>
		<updated>2019-02-23T19:53:40Z</updated>

		<summary type="html">&lt;p&gt;173.79.191.238: Added suggestions for the Shapeshifting section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested Corrections ==&lt;br /&gt;
&lt;br /&gt;
== Something Not Mentioned Here ==&lt;br /&gt;
&lt;br /&gt;
It may be helpful to mention that while shapeshifted you do not gain SP. It is already mentioned that you will gain SP by connecting with basic attacks (and by calling out &amp;quot;basic attacks&amp;quot; it correctly suggests that you do not gain SP from hits by skills). However, dragons also have both &amp;quot;basic attacks&amp;quot; and a skill, neither of which will cause SP gain when they hit. Additionally, it may be helpful to mention that while shapeshifted you cannot be knocked back and are immune to all afflictions. [[Special:Contributions/173.79.191.238|173.79.191.238]] 19:51, 23 February 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>173.79.191.238</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Combat_Mechanics&amp;diff=191484</id>
		<title>Combat Mechanics</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Combat_Mechanics&amp;diff=191484"/>
		<updated>2018-12-17T00:32:53Z</updated>

		<summary type="html">&lt;p&gt;173.79.191.238: /* Force Strikes */ Typo fix to previous edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Basic Attacks==&lt;br /&gt;
Basic attacks occur when a player taps on the screen while controlling an Adventurer.  Multiple taps on the screen will unleash combos of basic attacks with different animations and damage modifiers.  Basic attacks are dependent on weapon type, so adventurers with the same weapon type will use the same basic attacks and combos.&lt;br /&gt;
&lt;br /&gt;
There are the modifiers for the basic attack combos and dash attacks for every weapon. Every adventurer of the same weapon type will use the same attack modifiers. Basic Attacks will cause adventurers to gain Skill Points when a hit lands on an enemy. SP is only gained '''ONCE''' for each attack, regardless of the number of times you hit an enemy or the number of enemies you hit.&lt;br /&gt;
&lt;br /&gt;
===List of Basic Attack Modifiers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Attack !! Damage Modifier &lt;br /&gt;
!Number of Hits!! SP Gain&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Sword||Combo 1||75%&lt;br /&gt;
|1||150&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||80%&lt;br /&gt;
|1||150&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||95%&lt;br /&gt;
|1||196&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||100%&lt;br /&gt;
|1||265&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Combo 5 (Slash)&lt;br /&gt;
Combo 5 (AoE Impact)&lt;br /&gt;
|150%&lt;br /&gt;
|1|| rowspan=&amp;quot;2&amp;quot; |391&lt;br /&gt;
|-&lt;br /&gt;
|150%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|95%&lt;br /&gt;
|1&lt;br /&gt;
|143&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Blade||Combo 1||97%&lt;br /&gt;
|1||130&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||97%&lt;br /&gt;
|1||130&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||63%&lt;br /&gt;
|2||220&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||129%&lt;br /&gt;
|1||360&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5 [Uncharged]||194%&lt;br /&gt;
|1||660&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Combo 5 (dash) [Charged]&lt;br /&gt;
Combo 5 (circle slash)&lt;br /&gt;
|143%&lt;br /&gt;
|1|| rowspan=&amp;quot;2&amp;quot; |900&lt;br /&gt;
|-&lt;br /&gt;
|143%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|94%&lt;br /&gt;
|1&lt;br /&gt;
|104&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Dagger||Combo 1||75%&lt;br /&gt;
|1||144&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||38%&lt;br /&gt;
|2||144&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||54%&lt;br /&gt;
|2||264&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||119%&lt;br /&gt;
|1||288&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||150%&lt;br /&gt;
|1||480&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|85%&lt;br /&gt;
|1&lt;br /&gt;
|132&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Axe||Combo 1||114%&lt;br /&gt;
|1||200&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||122%&lt;br /&gt;
|1||240&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||204%&lt;br /&gt;
|1||360&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||216%&lt;br /&gt;
|1||380, Draws enemies closer for 0.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||228%&lt;br /&gt;
|1||420&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|73%&lt;br /&gt;
|1&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Lance||Combo 1||84%&lt;br /&gt;
|1||120&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||45%&lt;br /&gt;
|2||240&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||108%&lt;br /&gt;
|1||120&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||150%&lt;br /&gt;
|1||480&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||112%&lt;br /&gt;
|1||600&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|89%&lt;br /&gt;
|1&lt;br /&gt;
|111&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Bow||Combo 1||29%&lt;br /&gt;
|3||184&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||37%&lt;br /&gt;
|2||92&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||42%&lt;br /&gt;
|3||276&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||63%&lt;br /&gt;
|2||414&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||35%&lt;br /&gt;
|5||529&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|90%&lt;br /&gt;
|1&lt;br /&gt;
|208&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Wand||Combo 1||98%&lt;br /&gt;
|1||130&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||53%&lt;br /&gt;
|2||200&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||36%&lt;br /&gt;
|3||240&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||78%&lt;br /&gt;
|2||430&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Combo 5 (Big Ball)&lt;br /&gt;
Combo 5 (Small Projectiles)&lt;br /&gt;
|61.8%&lt;br /&gt;
|1|| rowspan=&amp;quot;2&amp;quot; |600&lt;br /&gt;
|-&lt;br /&gt;
|36.05%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|100%&lt;br /&gt;
|1&lt;br /&gt;
|156&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Staff||Combo 1||69%&lt;br /&gt;
|1||232&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||80%&lt;br /&gt;
|1||232&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||45%&lt;br /&gt;
|2||348&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||150%&lt;br /&gt;
|1||464&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||196%&lt;br /&gt;
|1||696&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|80%&lt;br /&gt;
|1&lt;br /&gt;
|300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Force Strikes==&lt;br /&gt;
Force Strikes are secondary attacks that occur when a player taps and holds their finger on the screen.  A special charge icon will appear under or near the adventurer, and when it fully lights up, release the held finger will launch the attack in the direction or location of the icon.  Force Strikes are dependent on weapon type, so adventurers with the same weapon type will use the same type of Force Strike.&lt;br /&gt;
&lt;br /&gt;
The '''Force Strike''' attack is initially locked for every Adventurer, and is gained by unlocking the first Force Strike node on an adventurer's [[Adventurer|Mana Circle]]. Hold your finger down without moving it to charge a Force Strike. The point where you held your finger down becomes the pivot point for aiming the Force Strike after it is charged. Drag your finger away from that point in the OPPOSITE direction to where you wish to attack to aim your strike (like drawing a slingshot).&lt;br /&gt;
&lt;br /&gt;
=== Bonus Effects of Force Strike Attacks ===&lt;br /&gt;
* Force Strikes do bonus damage to the Overdrive Gauge Bars of bosses, causing them to enter the Break state faster than regular attacks.&lt;br /&gt;
* Force Strikes will instantly break enemy guards (the blue barriers some enemies create to block damage).&lt;br /&gt;
* Force Strikes can knock back regular enemies (not bosses or menaces) and sometimes interrupt their attacks in the process.&lt;br /&gt;
&lt;br /&gt;
===List of Force Strike Modifiers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Level !! Damage Multiplier &lt;br /&gt;
!Type!! Number of Hits !! SP Gain&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Sword ||1|| 104%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; | 1 || rowspan=&amp;quot;2&amp;quot; | 345 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 8x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2|| 115% &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Blade ||1||83%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; | 1 || rowspan=&amp;quot;2&amp;quot; | 200 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 6x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||92%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Dagger ||1||43.2%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; |3|| rowspan=&amp;quot;2&amp;quot; |288 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 8.4x Damage to OD Bar on Hit 1 and 2&amp;lt;br&amp;gt;Deals 4.2x Damage to OD bar on Hit 3&lt;br /&gt;
|-&lt;br /&gt;
|2||47%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Axe ||1||173%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Point Blank Area of Effect|| rowspan=&amp;quot;2&amp;quot; |1|| rowspan=&amp;quot;2&amp;quot; |300 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 3.08x Damage to OD Bar&lt;br /&gt;
Draws enemies closer until released&lt;br /&gt;
&lt;br /&gt;
(can be charged indefinitely)&lt;br /&gt;
|-&lt;br /&gt;
|2||192%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Lance ||1||38%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; |3|| rowspan=&amp;quot;2&amp;quot; |400 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 6.2x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||42%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Bow ||1||28%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Ranged Area of Effect|| rowspan=&amp;quot;2&amp;quot; |8|| rowspan=&amp;quot;2&amp;quot; |460 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 3x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||31%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Wand ||1||81%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Ranged Area of Effect|| rowspan=&amp;quot;2&amp;quot; |2|| rowspan=&amp;quot;2&amp;quot; |400 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 4x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||90%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Staff ||1||55%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; |4|| rowspan=&amp;quot;2&amp;quot; |580 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 4.2x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||61%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Every Adventurer has two manual skills that they can use while on missions.  These skills appear as small icons along the bottom of the screen during missions.  To use one of the skills, the icon must be fully lit up, which only occurs after a certain amount of SP has been acquired during the mission.  Once a skill icon is fully lit up, players must tap on the icon to use the skill.  Skills can be attacks, buffs, recovery, or a combination of the three.  Once a skill has been used, the Adventurer must gain enough SP to fully light the icon to use the same skill again.&lt;br /&gt;
&lt;br /&gt;
==Shapeshifting==&lt;br /&gt;
When equipped with a [[Dragons|Dragon]], all Adventurers gain the ability to shapeshift into that Dragon while on a mission.  During the mission, a shapeshifting icon will appear near the bottom of the screen.  Once the icon is fully lit, players can cause their adventurers to shapeshift by tapping on the icon.  Shapeshifting allows the player to temporarily fight as the Dragon, giving the adventurer new basic attacks, a new skill, and a Dragon timer that shows how much longer the adventurer will remain in their shapeshifted form.&lt;br /&gt;
&lt;br /&gt;
==Afflictions==&lt;br /&gt;
{{:Afflictions}}&lt;br /&gt;
&lt;br /&gt;
==Elemental Bonus==&lt;br /&gt;
See: [[Damage Formula]].&lt;br /&gt;
&lt;br /&gt;
==Class Banes==&lt;br /&gt;
See: [[Class Bane]].&lt;/div&gt;</summary>
		<author><name>173.79.191.238</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Combat_Mechanics&amp;diff=191483</id>
		<title>Combat Mechanics</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Combat_Mechanics&amp;diff=191483"/>
		<updated>2018-12-17T00:32:53Z</updated>

		<summary type="html">&lt;p&gt;173.79.191.238: /* Force Strikes */ Typo fix to previous edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Basic Attacks==&lt;br /&gt;
Basic attacks occur when a player taps on the screen while controlling an Adventurer.  Multiple taps on the screen will unleash combos of basic attacks with different animations and damage modifiers.  Basic attacks are dependent on weapon type, so adventurers with the same weapon type will use the same basic attacks and combos.&lt;br /&gt;
&lt;br /&gt;
There are the modifiers for the basic attack combos and dash attacks for every weapon. Every adventurer of the same weapon type will use the same attack modifiers. Basic Attacks will cause adventurers to gain Skill Points when a hit lands on an enemy. SP is only gained '''ONCE''' for each attack, regardless of the number of times you hit an enemy or the number of enemies you hit.&lt;br /&gt;
&lt;br /&gt;
===List of Basic Attack Modifiers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Attack !! Damage Modifier &lt;br /&gt;
!Number of Hits!! SP Gain&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Sword||Combo 1||75%&lt;br /&gt;
|1||150&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||80%&lt;br /&gt;
|1||150&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||95%&lt;br /&gt;
|1||196&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||100%&lt;br /&gt;
|1||265&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Combo 5 (Slash)&lt;br /&gt;
Combo 5 (AoE Impact)&lt;br /&gt;
|150%&lt;br /&gt;
|1|| rowspan=&amp;quot;2&amp;quot; |391&lt;br /&gt;
|-&lt;br /&gt;
|150%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|95%&lt;br /&gt;
|1&lt;br /&gt;
|143&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Blade||Combo 1||97%&lt;br /&gt;
|1||130&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||97%&lt;br /&gt;
|1||130&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||63%&lt;br /&gt;
|2||220&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||129%&lt;br /&gt;
|1||360&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5 [Uncharged]||194%&lt;br /&gt;
|1||660&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Combo 5 (dash) [Charged]&lt;br /&gt;
Combo 5 (circle slash)&lt;br /&gt;
|143%&lt;br /&gt;
|1|| rowspan=&amp;quot;2&amp;quot; |900&lt;br /&gt;
|-&lt;br /&gt;
|143%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|94%&lt;br /&gt;
|1&lt;br /&gt;
|104&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Dagger||Combo 1||75%&lt;br /&gt;
|1||144&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||38%&lt;br /&gt;
|2||144&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||54%&lt;br /&gt;
|2||264&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||119%&lt;br /&gt;
|1||288&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||150%&lt;br /&gt;
|1||480&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|85%&lt;br /&gt;
|1&lt;br /&gt;
|132&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Axe||Combo 1||114%&lt;br /&gt;
|1||200&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||122%&lt;br /&gt;
|1||240&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||204%&lt;br /&gt;
|1||360&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||216%&lt;br /&gt;
|1||380, Draws enemies closer for 0.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||228%&lt;br /&gt;
|1||420&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|73%&lt;br /&gt;
|1&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Lance||Combo 1||84%&lt;br /&gt;
|1||120&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||45%&lt;br /&gt;
|2||240&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||108%&lt;br /&gt;
|1||120&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||150%&lt;br /&gt;
|1||480&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||112%&lt;br /&gt;
|1||600&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|89%&lt;br /&gt;
|1&lt;br /&gt;
|111&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Bow||Combo 1||29%&lt;br /&gt;
|3||184&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||37%&lt;br /&gt;
|2||92&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||42%&lt;br /&gt;
|3||276&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||63%&lt;br /&gt;
|2||414&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||35%&lt;br /&gt;
|5||529&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|90%&lt;br /&gt;
|1&lt;br /&gt;
|208&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Wand||Combo 1||98%&lt;br /&gt;
|1||130&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||53%&lt;br /&gt;
|2||200&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||36%&lt;br /&gt;
|3||240&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||78%&lt;br /&gt;
|2||430&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Combo 5 (Big Ball)&lt;br /&gt;
Combo 5 (Small Projectiles)&lt;br /&gt;
|61.8%&lt;br /&gt;
|1|| rowspan=&amp;quot;2&amp;quot; |600&lt;br /&gt;
|-&lt;br /&gt;
|36.05%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|100%&lt;br /&gt;
|1&lt;br /&gt;
|156&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Staff||Combo 1||69%&lt;br /&gt;
|1||232&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||80%&lt;br /&gt;
|1||232&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||45%&lt;br /&gt;
|2||348&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||150%&lt;br /&gt;
|1||464&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||196%&lt;br /&gt;
|1||696&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|80%&lt;br /&gt;
|1&lt;br /&gt;
|300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Force Strikes==&lt;br /&gt;
Force Strikes are secondary attacks that occur when a player taps and holds their finger on the screen.  A special charge icon will appear under or near the adventurer, and when it fully lights up, release the held finger will launch the attack in the direction or location of the icon.  Force Strikes are dependent on weapon type, so adventurers with the same weapon type will use the same type of Force Strike.&lt;br /&gt;
&lt;br /&gt;
The '''Force Strike''' attack is initially locked for every Adventurer, and is gained by unlocking the first Force Strike node on an adventurer's [[Adventurer|Mana Circle]]. Hold your finger down without moving it to charge a Force Strike. The point where you held your finger down becomes the pivot point for aiming the Force Strike after it is charged. Drag your finger away from that point in the OPPOSITE direction to where you wish to attack to aim your strike (like drawing a slingshot).&lt;br /&gt;
&lt;br /&gt;
=== Bonus Effects of Force Strike Attacks ===&lt;br /&gt;
* Force Strikes do bonus damage to the Overdrive Gauge Bars of bosses, causing them to enter the Break state faster than regular attacks.&lt;br /&gt;
* Force Strikes will instantly break enemy guards (the blue barriers some enemies create to block damage).&lt;br /&gt;
* Force Strikes can knock back regular enemies (not bosses or menaces) and sometimes interrupt their attacks in the process.&lt;br /&gt;
&lt;br /&gt;
===List of Force Strike Modifiers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Level !! Damage Multiplier &lt;br /&gt;
!Type!! Number of Hits !! SP Gain&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Sword ||1|| 104%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; | 1 || rowspan=&amp;quot;2&amp;quot; | 345 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 8x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2|| 115% &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Blade ||1||83%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; | 1 || rowspan=&amp;quot;2&amp;quot; | 200 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 6x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||92%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Dagger ||1||43.2%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; |3|| rowspan=&amp;quot;2&amp;quot; |288 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 8.4x Damage to OD Bar on Hit 1 and 2&amp;lt;br&amp;gt;Deals 4.2x Damage to OD bar on Hit 3&lt;br /&gt;
|-&lt;br /&gt;
|2||47%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Axe ||1||173%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Point Blank Area of Effect|| rowspan=&amp;quot;2&amp;quot; |1|| rowspan=&amp;quot;2&amp;quot; |300 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 3.08x Damage to OD Bar&lt;br /&gt;
Draws enemies closer until released&lt;br /&gt;
&lt;br /&gt;
(can be charged indefinitely)&lt;br /&gt;
|-&lt;br /&gt;
|2||192%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Lance ||1||38%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; |3|| rowspan=&amp;quot;2&amp;quot; |400 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 6.2x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||42%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Bow ||1||28%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Ranged Area of Effect|| rowspan=&amp;quot;2&amp;quot; |8|| rowspan=&amp;quot;2&amp;quot; |460 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 3x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||31%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Wand ||1||81%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Ranged Area of Effect|| rowspan=&amp;quot;2&amp;quot; |2|| rowspan=&amp;quot;2&amp;quot; |400 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 4x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||90%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Staff ||1||55%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; |4|| rowspan=&amp;quot;2&amp;quot; |580 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 4.2x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||61%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Every Adventurer has two manual skills that they can use while on missions.  These skills appear as small icons along the bottom of the screen during missions.  To use one of the skills, the icon must be fully lit up, which only occurs after a certain amount of SP has been acquired during the mission.  Once a skill icon is fully lit up, players must tap on the icon to use the skill.  Skills can be attacks, buffs, recovery, or a combination of the three.  Once a skill has been used, the Adventurer must gain enough SP to fully light the icon to use the same skill again.&lt;br /&gt;
&lt;br /&gt;
==Shapeshifting==&lt;br /&gt;
When equipped with a [[Dragons|Dragon]], all Adventurers gain the ability to shapeshift into that Dragon while on a mission.  During the mission, a shapeshifting icon will appear near the bottom of the screen.  Once the icon is fully lit, players can cause their adventurers to shapeshift by tapping on the icon.  Shapeshifting allows the player to temporarily fight as the Dragon, giving the adventurer new basic attacks, a new skill, and a Dragon timer that shows how much longer the adventurer will remain in their shapeshifted form.&lt;br /&gt;
&lt;br /&gt;
==Afflictions==&lt;br /&gt;
{{:Afflictions}}&lt;br /&gt;
&lt;br /&gt;
==Elemental Bonus==&lt;br /&gt;
See: [[Damage Formula]].&lt;br /&gt;
&lt;br /&gt;
==Class Banes==&lt;br /&gt;
See: [[Class Bane]].&lt;/div&gt;</summary>
		<author><name>173.79.191.238</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Combat_Mechanics&amp;diff=191482</id>
		<title>Combat Mechanics</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Combat_Mechanics&amp;diff=191482"/>
		<updated>2018-12-17T00:32:53Z</updated>

		<summary type="html">&lt;p&gt;173.79.191.238: /* Force Strikes */ Typo fix to previous edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Basic Attacks==&lt;br /&gt;
Basic attacks occur when a player taps on the screen while controlling an Adventurer.  Multiple taps on the screen will unleash combos of basic attacks with different animations and damage modifiers.  Basic attacks are dependent on weapon type, so adventurers with the same weapon type will use the same basic attacks and combos.&lt;br /&gt;
&lt;br /&gt;
There are the modifiers for the basic attack combos and dash attacks for every weapon. Every adventurer of the same weapon type will use the same attack modifiers. Basic Attacks will cause adventurers to gain Skill Points when a hit lands on an enemy. SP is only gained '''ONCE''' for each attack, regardless of the number of times you hit an enemy or the number of enemies you hit.&lt;br /&gt;
&lt;br /&gt;
===List of Basic Attack Modifiers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Attack !! Damage Modifier &lt;br /&gt;
!Number of Hits!! SP Gain&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Sword||Combo 1||75%&lt;br /&gt;
|1||150&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||80%&lt;br /&gt;
|1||150&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||95%&lt;br /&gt;
|1||196&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||100%&lt;br /&gt;
|1||265&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Combo 5 (Slash)&lt;br /&gt;
Combo 5 (AoE Impact)&lt;br /&gt;
|150%&lt;br /&gt;
|1|| rowspan=&amp;quot;2&amp;quot; |391&lt;br /&gt;
|-&lt;br /&gt;
|150%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|95%&lt;br /&gt;
|1&lt;br /&gt;
|143&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Blade||Combo 1||97%&lt;br /&gt;
|1||130&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||97%&lt;br /&gt;
|1||130&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||63%&lt;br /&gt;
|2||220&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||129%&lt;br /&gt;
|1||360&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5 [Uncharged]||194%&lt;br /&gt;
|1||660&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Combo 5 (dash) [Charged]&lt;br /&gt;
Combo 5 (circle slash)&lt;br /&gt;
|143%&lt;br /&gt;
|1|| rowspan=&amp;quot;2&amp;quot; |900&lt;br /&gt;
|-&lt;br /&gt;
|143%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|94%&lt;br /&gt;
|1&lt;br /&gt;
|104&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Dagger||Combo 1||75%&lt;br /&gt;
|1||144&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||38%&lt;br /&gt;
|2||144&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||54%&lt;br /&gt;
|2||264&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||119%&lt;br /&gt;
|1||288&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||150%&lt;br /&gt;
|1||480&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|85%&lt;br /&gt;
|1&lt;br /&gt;
|132&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Axe||Combo 1||114%&lt;br /&gt;
|1||200&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||122%&lt;br /&gt;
|1||240&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||204%&lt;br /&gt;
|1||360&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||216%&lt;br /&gt;
|1||380, Draws enemies closer for 0.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||228%&lt;br /&gt;
|1||420&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|73%&lt;br /&gt;
|1&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Lance||Combo 1||84%&lt;br /&gt;
|1||120&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||45%&lt;br /&gt;
|2||240&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||108%&lt;br /&gt;
|1||120&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||150%&lt;br /&gt;
|1||480&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||112%&lt;br /&gt;
|1||600&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|89%&lt;br /&gt;
|1&lt;br /&gt;
|111&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Bow||Combo 1||29%&lt;br /&gt;
|3||184&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||37%&lt;br /&gt;
|2||92&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||42%&lt;br /&gt;
|3||276&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||63%&lt;br /&gt;
|2||414&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||35%&lt;br /&gt;
|5||529&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|90%&lt;br /&gt;
|1&lt;br /&gt;
|208&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Wand||Combo 1||98%&lt;br /&gt;
|1||130&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||53%&lt;br /&gt;
|2||200&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||36%&lt;br /&gt;
|3||240&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||78%&lt;br /&gt;
|2||430&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Combo 5 (Big Ball)&lt;br /&gt;
Combo 5 (Small Projectiles)&lt;br /&gt;
|61.8%&lt;br /&gt;
|1|| rowspan=&amp;quot;2&amp;quot; |600&lt;br /&gt;
|-&lt;br /&gt;
|36.05%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|100%&lt;br /&gt;
|1&lt;br /&gt;
|156&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Staff||Combo 1||69%&lt;br /&gt;
|1||232&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||80%&lt;br /&gt;
|1||232&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||45%&lt;br /&gt;
|2||348&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||150%&lt;br /&gt;
|1||464&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||196%&lt;br /&gt;
|1||696&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|80%&lt;br /&gt;
|1&lt;br /&gt;
|300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Force Strikes==&lt;br /&gt;
Force Strikes are secondary attacks that occur when a player taps and holds their finger on the screen.  A special charge icon will appear under or near the adventurer, and when it fully lights up, release the held finger will launch the attack in the direction or location of the icon.  Force Strikes are dependent on weapon type, so adventurers with the same weapon type will use the same type of Force Strike.&lt;br /&gt;
&lt;br /&gt;
The '''Force Strike''' attack is initially locked for every Adventurer, and is gained by unlocking the first Force Strike node on an adventurer's [[Adventurer|Mana Circle]]. Hold your finger down without moving it to charge a Force Strike. The point where you held your finger down becomes the pivot point for aiming the Force Strike after it is charged. Drag your finger away from that point in the OPPOSITE direction to where you wish to attack to aim your strike (like drawing a slingshot).&lt;br /&gt;
&lt;br /&gt;
=== Bonus Effects of Force Strike Attacks ===&lt;br /&gt;
* Force Strikes do bonus damage to the Overdrive Gauge Bars of bosses, causing them to enter the Break state faster than regular attacks.&lt;br /&gt;
* Force Strikes will instantly break enemy guards (the blue barriers some enemies create to block damage).&lt;br /&gt;
* Force Strikes can knock back regular enemies (not bosses or menaces) and sometimes interrupt their attacks in the process.&lt;br /&gt;
&lt;br /&gt;
===List of Force Strike Modifiers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Level !! Damage Multiplier &lt;br /&gt;
!Type!! Number of Hits !! SP Gain&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Sword ||1|| 104%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; | 1 || rowspan=&amp;quot;2&amp;quot; | 345 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 8x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2|| 115% &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Blade ||1||83%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; | 1 || rowspan=&amp;quot;2&amp;quot; | 200 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 6x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||92%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Dagger ||1||43.2%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; |3|| rowspan=&amp;quot;2&amp;quot; |288 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 8.4x Damage to OD Bar on Hit 1 and 2&amp;lt;br&amp;gt;Deals 4.2x Damage to OD bar on Hit 3&lt;br /&gt;
|-&lt;br /&gt;
|2||47%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Axe ||1||173%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Point Blank Area of Effect|| rowspan=&amp;quot;2&amp;quot; |1|| rowspan=&amp;quot;2&amp;quot; |300 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 3.08x Damage to OD Bar&lt;br /&gt;
Draws enemies closer until released&lt;br /&gt;
&lt;br /&gt;
(can be charged indefinitely)&lt;br /&gt;
|-&lt;br /&gt;
|2||192%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Lance ||1||38%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; |3|| rowspan=&amp;quot;2&amp;quot; |400 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 6.2x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||42%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Bow ||1||28%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Ranged Area of Effect|| rowspan=&amp;quot;2&amp;quot; |8|| rowspan=&amp;quot;2&amp;quot; |460 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 3x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||31%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Wand ||1||81%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Ranged Area of Effect|| rowspan=&amp;quot;2&amp;quot; |2|| rowspan=&amp;quot;2&amp;quot; |400 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 4x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||90%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Staff ||1||55%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; |4|| rowspan=&amp;quot;2&amp;quot; |580 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 4.2x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||61%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Every Adventurer has two manual skills that they can use while on missions.  These skills appear as small icons along the bottom of the screen during missions.  To use one of the skills, the icon must be fully lit up, which only occurs after a certain amount of SP has been acquired during the mission.  Once a skill icon is fully lit up, players must tap on the icon to use the skill.  Skills can be attacks, buffs, recovery, or a combination of the three.  Once a skill has been used, the Adventurer must gain enough SP to fully light the icon to use the same skill again.&lt;br /&gt;
&lt;br /&gt;
==Shapeshifting==&lt;br /&gt;
When equipped with a [[Dragons|Dragon]], all Adventurers gain the ability to shapeshift into that Dragon while on a mission.  During the mission, a shapeshifting icon will appear near the bottom of the screen.  Once the icon is fully lit, players can cause their adventurers to shapeshift by tapping on the icon.  Shapeshifting allows the player to temporarily fight as the Dragon, giving the adventurer new basic attacks, a new skill, and a Dragon timer that shows how much longer the adventurer will remain in their shapeshifted form.&lt;br /&gt;
&lt;br /&gt;
==Afflictions==&lt;br /&gt;
{{:Afflictions}}&lt;br /&gt;
&lt;br /&gt;
==Elemental Bonus==&lt;br /&gt;
See: [[Damage Formula]].&lt;br /&gt;
&lt;br /&gt;
==Class Banes==&lt;br /&gt;
See: [[Class Bane]].&lt;/div&gt;</summary>
		<author><name>173.79.191.238</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Talk:Combat_Mechanics/Archive&amp;diff=191490</id>
		<title>Talk:Combat Mechanics/Archive</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Talk:Combat_Mechanics/Archive&amp;diff=191490"/>
		<updated>2018-12-17T00:29:48Z</updated>

		<summary type="html">&lt;p&gt;173.79.191.238: More ways to break an enemy's guard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested Corrections ==&lt;br /&gt;
&lt;br /&gt;
The pivot point for aiming Force Strikes is '''''not''''' your character, as the article says, but the point where you held your finger to charge the strike. This was very confusing for me at first before I figured it out. If you want to test this yourself, charge a force strike with your finger ''away'' from your character. When you circle your finger around the point you were just holding, your character should rotate in a circle along with the force strike direction indicator. However, if you instead circle your finger around your character, your character will instead only rotate by a small amount and will not be able to aim behind them. I believe a good analogy for aiming force strikes is that you are supposed to hold your finger down to charge it, then pull it back from that point in the opposite direction you want to launch the strike, as if you are drawing back a slingshot. [[Special:Contributions/74.96.68.88|74.96.68.88]] 21:04, 25 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something Not Mentioned Here ==&lt;br /&gt;
&lt;br /&gt;
Force Strikes will instantly break an enemy's Guard.  I've done it many times myself.  If you want to test it yourself, [[Halloween Horrors]] wave 3 has an enemy that's guaranteed to enter Guard state after just a couple of attacks. [[Special:Contributions/8.36.253.135|8.36.253.135]] 09:28, 24 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
If a dragon damages an enemy by any means (their skill, their normal attacks, or even the damage done during the shapeshifting animation), it will also instantly break that enemy's Guard. [[Special:Contributions/173.79.191.238|173.79.191.238]] 00:29, 17 December 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>173.79.191.238</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Talk:Combat_Mechanics/Archive&amp;diff=191489</id>
		<title>Talk:Combat Mechanics/Archive</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Talk:Combat_Mechanics/Archive&amp;diff=191489"/>
		<updated>2018-12-17T00:29:48Z</updated>

		<summary type="html">&lt;p&gt;173.79.191.238: More ways to break an enemy's guard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested Corrections ==&lt;br /&gt;
&lt;br /&gt;
The pivot point for aiming Force Strikes is '''''not''''' your character, as the article says, but the point where you held your finger to charge the strike. This was very confusing for me at first before I figured it out. If you want to test this yourself, charge a force strike with your finger ''away'' from your character. When you circle your finger around the point you were just holding, your character should rotate in a circle along with the force strike direction indicator. However, if you instead circle your finger around your character, your character will instead only rotate by a small amount and will not be able to aim behind them. I believe a good analogy for aiming force strikes is that you are supposed to hold your finger down to charge it, then pull it back from that point in the opposite direction you want to launch the strike, as if you are drawing back a slingshot. [[Special:Contributions/74.96.68.88|74.96.68.88]] 21:04, 25 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something Not Mentioned Here ==&lt;br /&gt;
&lt;br /&gt;
Force Strikes will instantly break an enemy's Guard.  I've done it many times myself.  If you want to test it yourself, [[Halloween Horrors]] wave 3 has an enemy that's guaranteed to enter Guard state after just a couple of attacks. [[Special:Contributions/8.36.253.135|8.36.253.135]] 09:28, 24 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
If a dragon damages an enemy by any means (their skill, their normal attacks, or even the damage done during the shapeshifting animation), it will also instantly break that enemy's Guard. [[Special:Contributions/173.79.191.238|173.79.191.238]] 00:29, 17 December 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>173.79.191.238</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Talk:Combat_Mechanics/Archive&amp;diff=191488</id>
		<title>Talk:Combat Mechanics/Archive</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Talk:Combat_Mechanics/Archive&amp;diff=191488"/>
		<updated>2018-12-17T00:29:48Z</updated>

		<summary type="html">&lt;p&gt;173.79.191.238: More ways to break an enemy's guard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested Corrections ==&lt;br /&gt;
&lt;br /&gt;
The pivot point for aiming Force Strikes is '''''not''''' your character, as the article says, but the point where you held your finger to charge the strike. This was very confusing for me at first before I figured it out. If you want to test this yourself, charge a force strike with your finger ''away'' from your character. When you circle your finger around the point you were just holding, your character should rotate in a circle along with the force strike direction indicator. However, if you instead circle your finger around your character, your character will instead only rotate by a small amount and will not be able to aim behind them. I believe a good analogy for aiming force strikes is that you are supposed to hold your finger down to charge it, then pull it back from that point in the opposite direction you want to launch the strike, as if you are drawing back a slingshot. [[Special:Contributions/74.96.68.88|74.96.68.88]] 21:04, 25 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something Not Mentioned Here ==&lt;br /&gt;
&lt;br /&gt;
Force Strikes will instantly break an enemy's Guard.  I've done it many times myself.  If you want to test it yourself, [[Halloween Horrors]] wave 3 has an enemy that's guaranteed to enter Guard state after just a couple of attacks. [[Special:Contributions/8.36.253.135|8.36.253.135]] 09:28, 24 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
If a dragon damages an enemy by any means (their skill, their normal attacks, or even the damage done during the shapeshifting animation), it will also instantly break that enemy's Guard. [[Special:Contributions/173.79.191.238|173.79.191.238]] 00:29, 17 December 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>173.79.191.238</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Combat_Mechanics&amp;diff=191481</id>
		<title>Combat Mechanics</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Combat_Mechanics&amp;diff=191481"/>
		<updated>2018-12-17T00:25:37Z</updated>

		<summary type="html">&lt;p&gt;173.79.191.238: /* Force Strikes */ Updated section to include aiming corrections and extra perks to force strike attacks as discussed in the talk page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Basic Attacks==&lt;br /&gt;
Basic attacks occur when a player taps on the screen while controlling an Adventurer.  Multiple taps on the screen will unleash combos of basic attacks with different animations and damage modifiers.  Basic attacks are dependent on weapon type, so adventurers with the same weapon type will use the same basic attacks and combos.&lt;br /&gt;
&lt;br /&gt;
There are the modifiers for the basic attack combos and dash attacks for every weapon. Every adventurer of the same weapon type will use the same attack modifiers. Basic Attacks will cause adventurers to gain Skill Points when a hit lands on an enemy. SP is only gained '''ONCE''' for each attack, regardless of the number of times you hit an enemy or the number of enemies you hit.&lt;br /&gt;
&lt;br /&gt;
===List of Basic Attack Modifiers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Attack !! Damage Modifier &lt;br /&gt;
!Number of Hits!! SP Gain&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Sword||Combo 1||75%&lt;br /&gt;
|1||150&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||80%&lt;br /&gt;
|1||150&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||95%&lt;br /&gt;
|1||196&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||100%&lt;br /&gt;
|1||265&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Combo 5 (Slash)&lt;br /&gt;
Combo 5 (AoE Impact)&lt;br /&gt;
|150%&lt;br /&gt;
|1|| rowspan=&amp;quot;2&amp;quot; |391&lt;br /&gt;
|-&lt;br /&gt;
|150%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|95%&lt;br /&gt;
|1&lt;br /&gt;
|143&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Blade||Combo 1||97%&lt;br /&gt;
|1||130&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||97%&lt;br /&gt;
|1||130&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||63%&lt;br /&gt;
|2||220&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||129%&lt;br /&gt;
|1||360&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5 [Uncharged]||194%&lt;br /&gt;
|1||660&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Combo 5 (dash) [Charged]&lt;br /&gt;
Combo 5 (circle slash)&lt;br /&gt;
|143%&lt;br /&gt;
|1|| rowspan=&amp;quot;2&amp;quot; |900&lt;br /&gt;
|-&lt;br /&gt;
|143%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|94%&lt;br /&gt;
|1&lt;br /&gt;
|104&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Dagger||Combo 1||75%&lt;br /&gt;
|1||144&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||38%&lt;br /&gt;
|2||144&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||54%&lt;br /&gt;
|2||264&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||119%&lt;br /&gt;
|1||288&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||150%&lt;br /&gt;
|1||480&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|85%&lt;br /&gt;
|1&lt;br /&gt;
|132&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Axe||Combo 1||114%&lt;br /&gt;
|1||200&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||122%&lt;br /&gt;
|1||240&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||204%&lt;br /&gt;
|1||360&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||216%&lt;br /&gt;
|1||380, Draws enemies closer for 0.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||228%&lt;br /&gt;
|1||420&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|73%&lt;br /&gt;
|1&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Lance||Combo 1||84%&lt;br /&gt;
|1||120&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||45%&lt;br /&gt;
|2||240&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||108%&lt;br /&gt;
|1||120&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||150%&lt;br /&gt;
|1||480&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||112%&lt;br /&gt;
|1||600&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|89%&lt;br /&gt;
|1&lt;br /&gt;
|111&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Bow||Combo 1||29%&lt;br /&gt;
|3||184&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||37%&lt;br /&gt;
|2||92&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||42%&lt;br /&gt;
|3||276&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||63%&lt;br /&gt;
|2||414&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||35%&lt;br /&gt;
|5||529&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|90%&lt;br /&gt;
|1&lt;br /&gt;
|208&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Wand||Combo 1||98%&lt;br /&gt;
|1||130&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||53%&lt;br /&gt;
|2||200&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||36%&lt;br /&gt;
|3||240&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||78%&lt;br /&gt;
|2||430&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Combo 5 (Big Ball)&lt;br /&gt;
Combo 5 (Small Projectiles)&lt;br /&gt;
|61.8%&lt;br /&gt;
|1|| rowspan=&amp;quot;2&amp;quot; |600&lt;br /&gt;
|-&lt;br /&gt;
|36.05%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|100%&lt;br /&gt;
|1&lt;br /&gt;
|156&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Staff||Combo 1||69%&lt;br /&gt;
|1||232&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||80%&lt;br /&gt;
|1||232&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||45%&lt;br /&gt;
|2||348&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||150%&lt;br /&gt;
|1||464&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||196%&lt;br /&gt;
|1||696&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|80%&lt;br /&gt;
|1&lt;br /&gt;
|300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Force Strikes==&lt;br /&gt;
Force Strikes are secondary attacks that occur when a player taps and holds their finger on the screen.  A special charge icon will appear under or near the adventurer, and when it fully lights up, release the held finger will launch the attack in the direction or location of the icon.  Force Strikes are dependent on weapon type, so adventurers with the same weapon type will use the same type of Force Strike.&lt;br /&gt;
&lt;br /&gt;
The '''Force Strike''' attack is initially locked for every Adventurer, and is gained by unlocking the first Force Strike node on an adventurer's [[Adventurer|Mana Circle]]. Hold your finger down without moving it to charge a Force Strike. The point where you held your finger down becomes the pivot point for aiming the Force Strike after it is charged. Drag your finger away from that point in the OPPOSITE direction to where you wish to attack to aim your strike.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Effects of Force Strike Attacks ===&lt;br /&gt;
* Force Strikes to bonus damage to the Overdrive Gauge Bars of bosses, causing them to enter the Break state faster than regular attacks.&lt;br /&gt;
* Force Strikes will instantly break enemy guards (the blue barriers some enemies create to block damage).&lt;br /&gt;
* Force Strikes can knock back regular enemies (not bosses or menaces) and sometimes interrupt their attacks in the process.&lt;br /&gt;
&lt;br /&gt;
===List of Force Strike Modifiers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Level !! Damage Multiplier &lt;br /&gt;
!Type!! Number of Hits !! SP Gain&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Sword ||1|| 104%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; | 1 || rowspan=&amp;quot;2&amp;quot; | 345 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 8x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2|| 115% &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Blade ||1||83%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; | 1 || rowspan=&amp;quot;2&amp;quot; | 200 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 6x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||92%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Dagger ||1||43.2%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; |3|| rowspan=&amp;quot;2&amp;quot; |288 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 8.4x Damage to OD Bar on Hit 1 and 2&amp;lt;br&amp;gt;Deals 4.2x Damage to OD bar on Hit 3&lt;br /&gt;
|-&lt;br /&gt;
|2||47%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Axe ||1||173%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Point Blank Area of Effect|| rowspan=&amp;quot;2&amp;quot; |1|| rowspan=&amp;quot;2&amp;quot; |300 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 3.08x Damage to OD Bar&lt;br /&gt;
Draws enemies closer until released&lt;br /&gt;
&lt;br /&gt;
(can be charged indefinitely)&lt;br /&gt;
|-&lt;br /&gt;
|2||192%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Lance ||1||38%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; |3|| rowspan=&amp;quot;2&amp;quot; |400 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 6.2x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||42%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Bow ||1||28%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Ranged Area of Effect|| rowspan=&amp;quot;2&amp;quot; |8|| rowspan=&amp;quot;2&amp;quot; |460 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 3x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||31%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Wand ||1||81%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Ranged Area of Effect|| rowspan=&amp;quot;2&amp;quot; |2|| rowspan=&amp;quot;2&amp;quot; |400 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 4x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||90%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Staff ||1||55%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; |4|| rowspan=&amp;quot;2&amp;quot; |580 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 4.2x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||61%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Every Adventurer has two manual skills that they can use while on missions.  These skills appear as small icons along the bottom of the screen during missions.  To use one of the skills, the icon must be fully lit up, which only occurs after a certain amount of SP has been acquired during the mission.  Once a skill icon is fully lit up, players must tap on the icon to use the skill.  Skills can be attacks, buffs, recovery, or a combination of the three.  Once a skill has been used, the Adventurer must gain enough SP to fully light the icon to use the same skill again.&lt;br /&gt;
&lt;br /&gt;
==Shapeshifting==&lt;br /&gt;
When equipped with a [[Dragons|Dragon]], all Adventurers gain the ability to shapeshift into that Dragon while on a mission.  During the mission, a shapeshifting icon will appear near the bottom of the screen.  Once the icon is fully lit, players can cause their adventurers to shapeshift by tapping on the icon.  Shapeshifting allows the player to temporarily fight as the Dragon, giving the adventurer new basic attacks, a new skill, and a Dragon timer that shows how much longer the adventurer will remain in their shapeshifted form.&lt;br /&gt;
&lt;br /&gt;
==Afflictions==&lt;br /&gt;
{{:Afflictions}}&lt;br /&gt;
&lt;br /&gt;
==Elemental Bonus==&lt;br /&gt;
See: [[Damage Formula]].&lt;br /&gt;
&lt;br /&gt;
==Class Banes==&lt;br /&gt;
See: [[Class Bane]].&lt;/div&gt;</summary>
		<author><name>173.79.191.238</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Combat_Mechanics&amp;diff=191480</id>
		<title>Combat Mechanics</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Combat_Mechanics&amp;diff=191480"/>
		<updated>2018-12-17T00:25:37Z</updated>

		<summary type="html">&lt;p&gt;173.79.191.238: /* Force Strikes */ Updated section to include aiming corrections and extra perks to force strike attacks as discussed in the talk page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Basic Attacks==&lt;br /&gt;
Basic attacks occur when a player taps on the screen while controlling an Adventurer.  Multiple taps on the screen will unleash combos of basic attacks with different animations and damage modifiers.  Basic attacks are dependent on weapon type, so adventurers with the same weapon type will use the same basic attacks and combos.&lt;br /&gt;
&lt;br /&gt;
There are the modifiers for the basic attack combos and dash attacks for every weapon. Every adventurer of the same weapon type will use the same attack modifiers. Basic Attacks will cause adventurers to gain Skill Points when a hit lands on an enemy. SP is only gained '''ONCE''' for each attack, regardless of the number of times you hit an enemy or the number of enemies you hit.&lt;br /&gt;
&lt;br /&gt;
===List of Basic Attack Modifiers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Attack !! Damage Modifier &lt;br /&gt;
!Number of Hits!! SP Gain&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Sword||Combo 1||75%&lt;br /&gt;
|1||150&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||80%&lt;br /&gt;
|1||150&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||95%&lt;br /&gt;
|1||196&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||100%&lt;br /&gt;
|1||265&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Combo 5 (Slash)&lt;br /&gt;
Combo 5 (AoE Impact)&lt;br /&gt;
|150%&lt;br /&gt;
|1|| rowspan=&amp;quot;2&amp;quot; |391&lt;br /&gt;
|-&lt;br /&gt;
|150%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|95%&lt;br /&gt;
|1&lt;br /&gt;
|143&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Blade||Combo 1||97%&lt;br /&gt;
|1||130&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||97%&lt;br /&gt;
|1||130&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||63%&lt;br /&gt;
|2||220&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||129%&lt;br /&gt;
|1||360&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5 [Uncharged]||194%&lt;br /&gt;
|1||660&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Combo 5 (dash) [Charged]&lt;br /&gt;
Combo 5 (circle slash)&lt;br /&gt;
|143%&lt;br /&gt;
|1|| rowspan=&amp;quot;2&amp;quot; |900&lt;br /&gt;
|-&lt;br /&gt;
|143%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|94%&lt;br /&gt;
|1&lt;br /&gt;
|104&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Dagger||Combo 1||75%&lt;br /&gt;
|1||144&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||38%&lt;br /&gt;
|2||144&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||54%&lt;br /&gt;
|2||264&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||119%&lt;br /&gt;
|1||288&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||150%&lt;br /&gt;
|1||480&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|85%&lt;br /&gt;
|1&lt;br /&gt;
|132&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Axe||Combo 1||114%&lt;br /&gt;
|1||200&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||122%&lt;br /&gt;
|1||240&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||204%&lt;br /&gt;
|1||360&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||216%&lt;br /&gt;
|1||380, Draws enemies closer for 0.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||228%&lt;br /&gt;
|1||420&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|73%&lt;br /&gt;
|1&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Lance||Combo 1||84%&lt;br /&gt;
|1||120&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||45%&lt;br /&gt;
|2||240&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||108%&lt;br /&gt;
|1||120&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||150%&lt;br /&gt;
|1||480&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||112%&lt;br /&gt;
|1||600&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|89%&lt;br /&gt;
|1&lt;br /&gt;
|111&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Bow||Combo 1||29%&lt;br /&gt;
|3||184&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||37%&lt;br /&gt;
|2||92&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||42%&lt;br /&gt;
|3||276&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||63%&lt;br /&gt;
|2||414&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||35%&lt;br /&gt;
|5||529&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|90%&lt;br /&gt;
|1&lt;br /&gt;
|208&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Wand||Combo 1||98%&lt;br /&gt;
|1||130&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||53%&lt;br /&gt;
|2||200&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||36%&lt;br /&gt;
|3||240&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||78%&lt;br /&gt;
|2||430&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Combo 5 (Big Ball)&lt;br /&gt;
Combo 5 (Small Projectiles)&lt;br /&gt;
|61.8%&lt;br /&gt;
|1|| rowspan=&amp;quot;2&amp;quot; |600&lt;br /&gt;
|-&lt;br /&gt;
|36.05%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|100%&lt;br /&gt;
|1&lt;br /&gt;
|156&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Staff||Combo 1||69%&lt;br /&gt;
|1||232&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||80%&lt;br /&gt;
|1||232&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||45%&lt;br /&gt;
|2||348&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||150%&lt;br /&gt;
|1||464&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||196%&lt;br /&gt;
|1||696&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|80%&lt;br /&gt;
|1&lt;br /&gt;
|300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Force Strikes==&lt;br /&gt;
Force Strikes are secondary attacks that occur when a player taps and holds their finger on the screen.  A special charge icon will appear under or near the adventurer, and when it fully lights up, release the held finger will launch the attack in the direction or location of the icon.  Force Strikes are dependent on weapon type, so adventurers with the same weapon type will use the same type of Force Strike.&lt;br /&gt;
&lt;br /&gt;
The '''Force Strike''' attack is initially locked for every Adventurer, and is gained by unlocking the first Force Strike node on an adventurer's [[Adventurer|Mana Circle]]. Hold your finger down without moving it to charge a Force Strike. The point where you held your finger down becomes the pivot point for aiming the Force Strike after it is charged. Drag your finger away from that point in the OPPOSITE direction to where you wish to attack to aim your strike.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Effects of Force Strike Attacks ===&lt;br /&gt;
* Force Strikes to bonus damage to the Overdrive Gauge Bars of bosses, causing them to enter the Break state faster than regular attacks.&lt;br /&gt;
* Force Strikes will instantly break enemy guards (the blue barriers some enemies create to block damage).&lt;br /&gt;
* Force Strikes can knock back regular enemies (not bosses or menaces) and sometimes interrupt their attacks in the process.&lt;br /&gt;
&lt;br /&gt;
===List of Force Strike Modifiers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Level !! Damage Multiplier &lt;br /&gt;
!Type!! Number of Hits !! SP Gain&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Sword ||1|| 104%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; | 1 || rowspan=&amp;quot;2&amp;quot; | 345 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 8x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2|| 115% &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Blade ||1||83%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; | 1 || rowspan=&amp;quot;2&amp;quot; | 200 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 6x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||92%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Dagger ||1||43.2%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; |3|| rowspan=&amp;quot;2&amp;quot; |288 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 8.4x Damage to OD Bar on Hit 1 and 2&amp;lt;br&amp;gt;Deals 4.2x Damage to OD bar on Hit 3&lt;br /&gt;
|-&lt;br /&gt;
|2||47%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Axe ||1||173%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Point Blank Area of Effect|| rowspan=&amp;quot;2&amp;quot; |1|| rowspan=&amp;quot;2&amp;quot; |300 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 3.08x Damage to OD Bar&lt;br /&gt;
Draws enemies closer until released&lt;br /&gt;
&lt;br /&gt;
(can be charged indefinitely)&lt;br /&gt;
|-&lt;br /&gt;
|2||192%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Lance ||1||38%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; |3|| rowspan=&amp;quot;2&amp;quot; |400 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 6.2x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||42%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Bow ||1||28%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Ranged Area of Effect|| rowspan=&amp;quot;2&amp;quot; |8|| rowspan=&amp;quot;2&amp;quot; |460 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 3x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||31%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Wand ||1||81%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Ranged Area of Effect|| rowspan=&amp;quot;2&amp;quot; |2|| rowspan=&amp;quot;2&amp;quot; |400 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 4x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||90%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Staff ||1||55%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; |4|| rowspan=&amp;quot;2&amp;quot; |580 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 4.2x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||61%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Every Adventurer has two manual skills that they can use while on missions.  These skills appear as small icons along the bottom of the screen during missions.  To use one of the skills, the icon must be fully lit up, which only occurs after a certain amount of SP has been acquired during the mission.  Once a skill icon is fully lit up, players must tap on the icon to use the skill.  Skills can be attacks, buffs, recovery, or a combination of the three.  Once a skill has been used, the Adventurer must gain enough SP to fully light the icon to use the same skill again.&lt;br /&gt;
&lt;br /&gt;
==Shapeshifting==&lt;br /&gt;
When equipped with a [[Dragons|Dragon]], all Adventurers gain the ability to shapeshift into that Dragon while on a mission.  During the mission, a shapeshifting icon will appear near the bottom of the screen.  Once the icon is fully lit, players can cause their adventurers to shapeshift by tapping on the icon.  Shapeshifting allows the player to temporarily fight as the Dragon, giving the adventurer new basic attacks, a new skill, and a Dragon timer that shows how much longer the adventurer will remain in their shapeshifted form.&lt;br /&gt;
&lt;br /&gt;
==Afflictions==&lt;br /&gt;
{{:Afflictions}}&lt;br /&gt;
&lt;br /&gt;
==Elemental Bonus==&lt;br /&gt;
See: [[Damage Formula]].&lt;br /&gt;
&lt;br /&gt;
==Class Banes==&lt;br /&gt;
See: [[Class Bane]].&lt;/div&gt;</summary>
		<author><name>173.79.191.238</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Combat_Mechanics&amp;diff=191479</id>
		<title>Combat Mechanics</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Combat_Mechanics&amp;diff=191479"/>
		<updated>2018-12-17T00:25:37Z</updated>

		<summary type="html">&lt;p&gt;173.79.191.238: /* Force Strikes */ Updated section to include aiming corrections and extra perks to force strike attacks as discussed in the talk page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Basic Attacks==&lt;br /&gt;
Basic attacks occur when a player taps on the screen while controlling an Adventurer.  Multiple taps on the screen will unleash combos of basic attacks with different animations and damage modifiers.  Basic attacks are dependent on weapon type, so adventurers with the same weapon type will use the same basic attacks and combos.&lt;br /&gt;
&lt;br /&gt;
There are the modifiers for the basic attack combos and dash attacks for every weapon. Every adventurer of the same weapon type will use the same attack modifiers. Basic Attacks will cause adventurers to gain Skill Points when a hit lands on an enemy. SP is only gained '''ONCE''' for each attack, regardless of the number of times you hit an enemy or the number of enemies you hit.&lt;br /&gt;
&lt;br /&gt;
===List of Basic Attack Modifiers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Attack !! Damage Modifier &lt;br /&gt;
!Number of Hits!! SP Gain&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Sword||Combo 1||75%&lt;br /&gt;
|1||150&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||80%&lt;br /&gt;
|1||150&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||95%&lt;br /&gt;
|1||196&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||100%&lt;br /&gt;
|1||265&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Combo 5 (Slash)&lt;br /&gt;
Combo 5 (AoE Impact)&lt;br /&gt;
|150%&lt;br /&gt;
|1|| rowspan=&amp;quot;2&amp;quot; |391&lt;br /&gt;
|-&lt;br /&gt;
|150%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|95%&lt;br /&gt;
|1&lt;br /&gt;
|143&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Blade||Combo 1||97%&lt;br /&gt;
|1||130&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||97%&lt;br /&gt;
|1||130&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||63%&lt;br /&gt;
|2||220&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||129%&lt;br /&gt;
|1||360&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5 [Uncharged]||194%&lt;br /&gt;
|1||660&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Combo 5 (dash) [Charged]&lt;br /&gt;
Combo 5 (circle slash)&lt;br /&gt;
|143%&lt;br /&gt;
|1|| rowspan=&amp;quot;2&amp;quot; |900&lt;br /&gt;
|-&lt;br /&gt;
|143%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|94%&lt;br /&gt;
|1&lt;br /&gt;
|104&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Dagger||Combo 1||75%&lt;br /&gt;
|1||144&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||38%&lt;br /&gt;
|2||144&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||54%&lt;br /&gt;
|2||264&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||119%&lt;br /&gt;
|1||288&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||150%&lt;br /&gt;
|1||480&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|85%&lt;br /&gt;
|1&lt;br /&gt;
|132&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Axe||Combo 1||114%&lt;br /&gt;
|1||200&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||122%&lt;br /&gt;
|1||240&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||204%&lt;br /&gt;
|1||360&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||216%&lt;br /&gt;
|1||380, Draws enemies closer for 0.5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||228%&lt;br /&gt;
|1||420&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|73%&lt;br /&gt;
|1&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Lance||Combo 1||84%&lt;br /&gt;
|1||120&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||45%&lt;br /&gt;
|2||240&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||108%&lt;br /&gt;
|1||120&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||150%&lt;br /&gt;
|1||480&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||112%&lt;br /&gt;
|1||600&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|89%&lt;br /&gt;
|1&lt;br /&gt;
|111&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Bow||Combo 1||29%&lt;br /&gt;
|3||184&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||37%&lt;br /&gt;
|2||92&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||42%&lt;br /&gt;
|3||276&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||63%&lt;br /&gt;
|2||414&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||35%&lt;br /&gt;
|5||529&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|90%&lt;br /&gt;
|1&lt;br /&gt;
|208&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Wand||Combo 1||98%&lt;br /&gt;
|1||130&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||53%&lt;br /&gt;
|2||200&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||36%&lt;br /&gt;
|3||240&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||78%&lt;br /&gt;
|2||430&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Combo 5 (Big Ball)&lt;br /&gt;
Combo 5 (Small Projectiles)&lt;br /&gt;
|61.8%&lt;br /&gt;
|1|| rowspan=&amp;quot;2&amp;quot; |600&lt;br /&gt;
|-&lt;br /&gt;
|36.05%&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|100%&lt;br /&gt;
|1&lt;br /&gt;
|156&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Staff||Combo 1||69%&lt;br /&gt;
|1||232&lt;br /&gt;
|-&lt;br /&gt;
|Combo 2||80%&lt;br /&gt;
|1||232&lt;br /&gt;
|-&lt;br /&gt;
|Combo 3||45%&lt;br /&gt;
|2||348&lt;br /&gt;
|-&lt;br /&gt;
|Combo 4||150%&lt;br /&gt;
|1||464&lt;br /&gt;
|-&lt;br /&gt;
|Combo 5||196%&lt;br /&gt;
|1||696&lt;br /&gt;
|-&lt;br /&gt;
|Dash Attack&lt;br /&gt;
|80%&lt;br /&gt;
|1&lt;br /&gt;
|300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Force Strikes==&lt;br /&gt;
Force Strikes are secondary attacks that occur when a player taps and holds their finger on the screen.  A special charge icon will appear under or near the adventurer, and when it fully lights up, release the held finger will launch the attack in the direction or location of the icon.  Force Strikes are dependent on weapon type, so adventurers with the same weapon type will use the same type of Force Strike.&lt;br /&gt;
&lt;br /&gt;
The '''Force Strike''' attack is initially locked for every Adventurer, and is gained by unlocking the first Force Strike node on an adventurer's [[Adventurer|Mana Circle]]. Hold your finger down without moving it to charge a Force Strike. The point where you held your finger down becomes the pivot point for aiming the Force Strike after it is charged. Drag your finger away from that point in the OPPOSITE direction to where you wish to attack to aim your strike.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Effects of Force Strike Attacks ===&lt;br /&gt;
* Force Strikes to bonus damage to the Overdrive Gauge Bars of bosses, causing them to enter the Break state faster than regular attacks.&lt;br /&gt;
* Force Strikes will instantly break enemy guards (the blue barriers some enemies create to block damage).&lt;br /&gt;
* Force Strikes can knock back regular enemies (not bosses or menaces) and sometimes interrupt their attacks in the process.&lt;br /&gt;
&lt;br /&gt;
===List of Force Strike Modifiers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Level !! Damage Multiplier &lt;br /&gt;
!Type!! Number of Hits !! SP Gain&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Sword ||1|| 104%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; | 1 || rowspan=&amp;quot;2&amp;quot; | 345 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 8x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2|| 115% &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Blade ||1||83%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; | 1 || rowspan=&amp;quot;2&amp;quot; | 200 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 6x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||92%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Dagger ||1||43.2%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; |3|| rowspan=&amp;quot;2&amp;quot; |288 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 8.4x Damage to OD Bar on Hit 1 and 2&amp;lt;br&amp;gt;Deals 4.2x Damage to OD bar on Hit 3&lt;br /&gt;
|-&lt;br /&gt;
|2||47%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Axe ||1||173%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Point Blank Area of Effect|| rowspan=&amp;quot;2&amp;quot; |1|| rowspan=&amp;quot;2&amp;quot; |300 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 3.08x Damage to OD Bar&lt;br /&gt;
Draws enemies closer until released&lt;br /&gt;
&lt;br /&gt;
(can be charged indefinitely)&lt;br /&gt;
|-&lt;br /&gt;
|2||192%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Lance ||1||38%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; |3|| rowspan=&amp;quot;2&amp;quot; |400 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 6.2x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||42%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Bow ||1||28%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Ranged Area of Effect|| rowspan=&amp;quot;2&amp;quot; |8|| rowspan=&amp;quot;2&amp;quot; |460 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 3x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||31%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Wand ||1||81%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Ranged Area of Effect|| rowspan=&amp;quot;2&amp;quot; |2|| rowspan=&amp;quot;2&amp;quot; |400 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 4x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||90%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Staff ||1||55%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional|| rowspan=&amp;quot;2&amp;quot; |4|| rowspan=&amp;quot;2&amp;quot; |580 on first enemy hit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deals 4.2x Damage to OD Bar&lt;br /&gt;
|-&lt;br /&gt;
|2||61%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Every Adventurer has two manual skills that they can use while on missions.  These skills appear as small icons along the bottom of the screen during missions.  To use one of the skills, the icon must be fully lit up, which only occurs after a certain amount of SP has been acquired during the mission.  Once a skill icon is fully lit up, players must tap on the icon to use the skill.  Skills can be attacks, buffs, recovery, or a combination of the three.  Once a skill has been used, the Adventurer must gain enough SP to fully light the icon to use the same skill again.&lt;br /&gt;
&lt;br /&gt;
==Shapeshifting==&lt;br /&gt;
When equipped with a [[Dragons|Dragon]], all Adventurers gain the ability to shapeshift into that Dragon while on a mission.  During the mission, a shapeshifting icon will appear near the bottom of the screen.  Once the icon is fully lit, players can cause their adventurers to shapeshift by tapping on the icon.  Shapeshifting allows the player to temporarily fight as the Dragon, giving the adventurer new basic attacks, a new skill, and a Dragon timer that shows how much longer the adventurer will remain in their shapeshifted form.&lt;br /&gt;
&lt;br /&gt;
==Afflictions==&lt;br /&gt;
{{:Afflictions}}&lt;br /&gt;
&lt;br /&gt;
==Elemental Bonus==&lt;br /&gt;
See: [[Damage Formula]].&lt;br /&gt;
&lt;br /&gt;
==Class Banes==&lt;br /&gt;
See: [[Class Bane]].&lt;/div&gt;</summary>
		<author><name>173.79.191.238</name></author>
	</entry>
</feed>