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	<id>https://dlwiki.cherrymint.live/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.96.222.253</id>
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	<updated>2026-07-25T12:49:23Z</updated>
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	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Damage_Formula&amp;diff=200831</id>
		<title>Damage Formula</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Damage_Formula&amp;diff=200831"/>
		<updated>2018-12-28T02:47:50Z</updated>

		<summary type="html">&lt;p&gt;172.96.222.253: /* General Damage Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''See: [[Combat Mechanics]]''&lt;br /&gt;
{{NoticeUnconfirmed}}&lt;br /&gt;
&lt;br /&gt;
==General Damage Formula==&lt;br /&gt;
This is the estimated formula to calculate adventurer and enemy damage. Note that dragon form increases your STR value by a currently unknown amount.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;5/3(((100-Damage Resistance)% x Skill Modifier % x Damage Spread % x Attacker's Strength x Critical Modifier x Punisher Modifier % x Elemental Modifier) / (Defender's Defense x Defender's Defense Change))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Variable&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Damage Resistance&lt;br /&gt;
| Sum of all resistance based effects.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Modifier&lt;br /&gt;
| If using a skill, the skill damage multiplier. Refer to specific skill pages for the numbers.&lt;br /&gt;
|-&lt;br /&gt;
! Damage Spread&lt;br /&gt;
| This is essentially an &amp;quot;RNG&amp;quot; variable to determine the range of values a player can deal damage for. This ranges from 95% to 105%, but for simple calculations, assuming 100% is sufficient. &lt;br /&gt;
|-&lt;br /&gt;
! Strength&lt;br /&gt;
| Displayed Strength (The STR number seen on an adventurer's information page in-game. This includes the Dragon passives to HP/STR, or STR, as well as the 1.5x modifier to Dragon and Weapon base stats for same element boosts) x Sum of all other Strength modifiers (Co-abilities, Abilities, Buffs)&lt;br /&gt;
|-&lt;br /&gt;
! Critical&lt;br /&gt;
| When a unit lands a critical hit, the damage will have a ≈1.7 modifier + Sum of other Crit Mods&lt;br /&gt;
|-&lt;br /&gt;
! Punisher Modifier&lt;br /&gt;
| Add up all punisher damage of the same type &amp;lt;br&amp;gt;&lt;br /&gt;
(ex: Broken Punisher 10% + Broken Punisher 25%, [[Ezelith]] using [[One with the Shadows]] 0UB, for a total of '''35% Broken Punisher''') &amp;lt;br&amp;gt;&lt;br /&gt;
Then multiply them together to get the total punisher modifier &amp;lt;br&amp;gt;&lt;br /&gt;
(ex: Broken Punisher 10% x Blinded Punisher 25%, [[Nefaria]] using [[One with the Shadows]] 0UB, for a '''37.5% Total Punisher''' on a Blinded and Broken enemy)&amp;lt;br&amp;gt;&lt;br /&gt;
(ex: OD Punisher 8% + Thaumian's Bane 25%, for a '''33% total Punisher''' on a OD enemy, I don't know why OD Punisher and Bane is the same type but the actual is.)&amp;lt;br&amp;gt;&lt;br /&gt;
(ex: Broken Punisher 20% + Thaumian's Bane 25%, for a '''50% total Punisher''' on a Broken enemy.)&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Modifier&lt;br /&gt;
| See [[#Elemental Modifier|Elemental Modifier]] below.&lt;br /&gt;
|-&lt;br /&gt;
! Defense&lt;br /&gt;
| Base Defense for most enemies is 10 while Golem-type enemies have a base Defense of 50. Rare enemies can have a defense range anywhere between 12 to 250.  Ranged adventurers (Bow/Wand/Staff) have a base defense of 8, while melee adventurers (Sword/Blade/Axe/Dagger/Lance) have a base defense of 10. To check the defense of a specific enemy or adventurer, refer to their individual Wiki pages.&lt;br /&gt;
|-&lt;br /&gt;
! Defense Change&lt;br /&gt;
| Modifier sum of all status changes which have an effect on defense. For [[#Boss Mode Modifiers|Boss Mode Modifiers]] see below. Note that currently only Golem Bosses have unique Overdrive/Break modifiers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Elemental Modifier==&lt;br /&gt;
The elemental bonus value is one of the following, depending on element advantage / disadvantage. See [[Elements]] for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Elemental Bonus || Value&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 1&lt;br /&gt;
|-&lt;br /&gt;
| Advantage || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Disadvantaged || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mode Modifiers==&lt;br /&gt;
Normal Bosses:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! || Atk Modifier || Def Modifier&lt;br /&gt;
|-&lt;br /&gt;
! Overdrive&lt;br /&gt;
| {{{ODAtkRate|1.2}}} || {{{ODDefRate|1}}}&lt;br /&gt;
|-&lt;br /&gt;
! Break&lt;br /&gt;
| {{{BreakAtkRate|0.7}}} || {{{BreakDefRate|0.6}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Golem Bosses:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! || Atk Modifier || Def Modifier&lt;br /&gt;
|-&lt;br /&gt;
! Overdrive&lt;br /&gt;
| {{{ODAtkRate|1.2}}} || {{{ODDefRate|1.2}}}&lt;br /&gt;
|-&lt;br /&gt;
! Break&lt;br /&gt;
| {{{BreakAtkRate|0.5}}} || {{{BreakDefRate|0.3}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Storm Sentinel:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! || Atk Modifier || Def Modifier&lt;br /&gt;
|-&lt;br /&gt;
! Overdrive&lt;br /&gt;
| {{{ODAtkRate|1.2}}} || {{{ODDefRate|1.2}}}&lt;br /&gt;
|-&lt;br /&gt;
! Break&lt;br /&gt;
| {{{BreakAtkRate|0.7}}} || {{{BreakDefRate|0.1}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Formulas]]&lt;/div&gt;</summary>
		<author><name>172.96.222.253</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Damage_Formula&amp;diff=200830</id>
		<title>Damage Formula</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Damage_Formula&amp;diff=200830"/>
		<updated>2018-12-28T02:47:50Z</updated>

		<summary type="html">&lt;p&gt;172.96.222.253: /* General Damage Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''See: [[Combat Mechanics]]''&lt;br /&gt;
{{NoticeUnconfirmed}}&lt;br /&gt;
&lt;br /&gt;
==General Damage Formula==&lt;br /&gt;
This is the estimated formula to calculate adventurer and enemy damage. Note that dragon form increases your STR value by a currently unknown amount.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;5/3(((100-Damage Resistance)% x Skill Modifier % x Damage Spread % x Attacker's Strength x Critical Modifier x Punisher Modifier % x Elemental Modifier) / (Defender's Defense x Defender's Defense Change))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Variable&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Damage Resistance&lt;br /&gt;
| Sum of all resistance based effects.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Modifier&lt;br /&gt;
| If using a skill, the skill damage multiplier. Refer to specific skill pages for the numbers.&lt;br /&gt;
|-&lt;br /&gt;
! Damage Spread&lt;br /&gt;
| This is essentially an &amp;quot;RNG&amp;quot; variable to determine the range of values a player can deal damage for. This ranges from 95% to 105%, but for simple calculations, assuming 100% is sufficient. &lt;br /&gt;
|-&lt;br /&gt;
! Strength&lt;br /&gt;
| Displayed Strength (The STR number seen on an adventurer's information page in-game. This includes the Dragon passives to HP/STR, or STR, as well as the 1.5x modifier to Dragon and Weapon base stats for same element boosts) x Sum of all other Strength modifiers (Co-abilities, Abilities, Buffs)&lt;br /&gt;
|-&lt;br /&gt;
! Critical&lt;br /&gt;
| When a unit lands a critical hit, the damage will have a ≈1.7 modifier + Sum of other Crit Mods&lt;br /&gt;
|-&lt;br /&gt;
! Punisher Modifier&lt;br /&gt;
| Add up all punisher damage of the same type &amp;lt;br&amp;gt;&lt;br /&gt;
(ex: Broken Punisher 10% + Broken Punisher 25%, [[Ezelith]] using [[One with the Shadows]] 0UB, for a total of '''35% Broken Punisher''') &amp;lt;br&amp;gt;&lt;br /&gt;
Then multiply them together to get the total punisher modifier &amp;lt;br&amp;gt;&lt;br /&gt;
(ex: Broken Punisher 10% x Blinded Punisher 25%, [[Nefaria]] using [[One with the Shadows]] 0UB, for a '''37.5% Total Punisher''' on a Blinded and Broken enemy)&amp;lt;br&amp;gt;&lt;br /&gt;
(ex: OD Punisher 8% + Thaumian's Bane 25%, for a '''33% total Punisher''' on a OD enemy, I don't know why OD Punisher and Bane is the same type but the actual is.)&amp;lt;br&amp;gt;&lt;br /&gt;
(ex: Broken Punisher 20% + Thaumian's Bane 25%, for a '''50% total Punisher''' on a Broken enemy.)&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Modifier&lt;br /&gt;
| See [[#Elemental Modifier|Elemental Modifier]] below.&lt;br /&gt;
|-&lt;br /&gt;
! Defense&lt;br /&gt;
| Base Defense for most enemies is 10 while Golem-type enemies have a base Defense of 50. Rare enemies can have a defense range anywhere between 12 to 250.  Ranged adventurers (Bow/Wand/Staff) have a base defense of 8, while melee adventurers (Sword/Blade/Axe/Dagger/Lance) have a base defense of 10. To check the defense of a specific enemy or adventurer, refer to their individual Wiki pages.&lt;br /&gt;
|-&lt;br /&gt;
! Defense Change&lt;br /&gt;
| Modifier sum of all status changes which have an effect on defense. For [[#Boss Mode Modifiers|Boss Mode Modifiers]] see below. Note that currently only Golem Bosses have unique Overdrive/Break modifiers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Elemental Modifier==&lt;br /&gt;
The elemental bonus value is one of the following, depending on element advantage / disadvantage. See [[Elements]] for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Elemental Bonus || Value&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 1&lt;br /&gt;
|-&lt;br /&gt;
| Advantage || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Disadvantaged || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mode Modifiers==&lt;br /&gt;
Normal Bosses:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! || Atk Modifier || Def Modifier&lt;br /&gt;
|-&lt;br /&gt;
! Overdrive&lt;br /&gt;
| {{{ODAtkRate|1.2}}} || {{{ODDefRate|1}}}&lt;br /&gt;
|-&lt;br /&gt;
! Break&lt;br /&gt;
| {{{BreakAtkRate|0.7}}} || {{{BreakDefRate|0.6}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Golem Bosses:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! || Atk Modifier || Def Modifier&lt;br /&gt;
|-&lt;br /&gt;
! Overdrive&lt;br /&gt;
| {{{ODAtkRate|1.2}}} || {{{ODDefRate|1.2}}}&lt;br /&gt;
|-&lt;br /&gt;
! Break&lt;br /&gt;
| {{{BreakAtkRate|0.5}}} || {{{BreakDefRate|0.3}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Storm Sentinel:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! || Atk Modifier || Def Modifier&lt;br /&gt;
|-&lt;br /&gt;
! Overdrive&lt;br /&gt;
| {{{ODAtkRate|1.2}}} || {{{ODDefRate|1.2}}}&lt;br /&gt;
|-&lt;br /&gt;
! Break&lt;br /&gt;
| {{{BreakAtkRate|0.7}}} || {{{BreakDefRate|0.1}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Formulas]]&lt;/div&gt;</summary>
		<author><name>172.96.222.253</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Damage_Formula&amp;diff=200829</id>
		<title>Damage Formula</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Damage_Formula&amp;diff=200829"/>
		<updated>2018-12-28T02:47:50Z</updated>

		<summary type="html">&lt;p&gt;172.96.222.253: /* General Damage Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''See: [[Combat Mechanics]]''&lt;br /&gt;
{{NoticeUnconfirmed}}&lt;br /&gt;
&lt;br /&gt;
==General Damage Formula==&lt;br /&gt;
This is the estimated formula to calculate adventurer and enemy damage. Note that dragon form increases your STR value by a currently unknown amount.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;5/3(((100-Damage Resistance)% x Skill Modifier % x Damage Spread % x Attacker's Strength x Critical Modifier x Punisher Modifier % x Elemental Modifier) / (Defender's Defense x Defender's Defense Change))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Variable&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Damage Resistance&lt;br /&gt;
| Sum of all resistance based effects.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Modifier&lt;br /&gt;
| If using a skill, the skill damage multiplier. Refer to specific skill pages for the numbers.&lt;br /&gt;
|-&lt;br /&gt;
! Damage Spread&lt;br /&gt;
| This is essentially an &amp;quot;RNG&amp;quot; variable to determine the range of values a player can deal damage for. This ranges from 95% to 105%, but for simple calculations, assuming 100% is sufficient. &lt;br /&gt;
|-&lt;br /&gt;
! Strength&lt;br /&gt;
| Displayed Strength (The STR number seen on an adventurer's information page in-game. This includes the Dragon passives to HP/STR, or STR, as well as the 1.5x modifier to Dragon and Weapon base stats for same element boosts) x Sum of all other Strength modifiers (Co-abilities, Abilities, Buffs)&lt;br /&gt;
|-&lt;br /&gt;
! Critical&lt;br /&gt;
| When a unit lands a critical hit, the damage will have a ≈1.7 modifier + Sum of other Crit Mods&lt;br /&gt;
|-&lt;br /&gt;
! Punisher Modifier&lt;br /&gt;
| Add up all punisher damage of the same type &amp;lt;br&amp;gt;&lt;br /&gt;
(ex: Broken Punisher 10% + Broken Punisher 25%, [[Ezelith]] using [[One with the Shadows]] 0UB, for a total of '''35% Broken Punisher''') &amp;lt;br&amp;gt;&lt;br /&gt;
Then multiply them together to get the total punisher modifier &amp;lt;br&amp;gt;&lt;br /&gt;
(ex: Broken Punisher 10% x Blinded Punisher 25%, [[Nefaria]] using [[One with the Shadows]] 0UB, for a '''37.5% Total Punisher''' on a Blinded and Broken enemy)&amp;lt;br&amp;gt;&lt;br /&gt;
(ex: OD Punisher 8% + Thaumian's Bane 25%, for a '''33% total Punisher''' on a OD enemy, I don't know why OD Punisher and Bane is the same type but the actual is.)&amp;lt;br&amp;gt;&lt;br /&gt;
(ex: Broken Punisher 20% + Thaumian's Bane 25%, for a '''50% total Punisher''' on a Broken enemy.)&lt;br /&gt;
|-&lt;br /&gt;
! Elemental Modifier&lt;br /&gt;
| See [[#Elemental Modifier|Elemental Modifier]] below.&lt;br /&gt;
|-&lt;br /&gt;
! Defense&lt;br /&gt;
| Base Defense for most enemies is 10 while Golem-type enemies have a base Defense of 50. Rare enemies can have a defense range anywhere between 12 to 250.  Ranged adventurers (Bow/Wand/Staff) have a base defense of 8, while melee adventurers (Sword/Blade/Axe/Dagger/Lance) have a base defense of 10. To check the defense of a specific enemy or adventurer, refer to their individual Wiki pages.&lt;br /&gt;
|-&lt;br /&gt;
! Defense Change&lt;br /&gt;
| Modifier sum of all status changes which have an effect on defense. For [[#Boss Mode Modifiers|Boss Mode Modifiers]] see below. Note that currently only Golem Bosses have unique Overdrive/Break modifiers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Elemental Modifier==&lt;br /&gt;
The elemental bonus value is one of the following, depending on element advantage / disadvantage. See [[Elements]] for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Elemental Bonus || Value&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || 1&lt;br /&gt;
|-&lt;br /&gt;
| Advantage || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Disadvantaged || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Mode Modifiers==&lt;br /&gt;
Normal Bosses:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! || Atk Modifier || Def Modifier&lt;br /&gt;
|-&lt;br /&gt;
! Overdrive&lt;br /&gt;
| {{{ODAtkRate|1.2}}} || {{{ODDefRate|1}}}&lt;br /&gt;
|-&lt;br /&gt;
! Break&lt;br /&gt;
| {{{BreakAtkRate|0.7}}} || {{{BreakDefRate|0.6}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Golem Bosses:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! || Atk Modifier || Def Modifier&lt;br /&gt;
|-&lt;br /&gt;
! Overdrive&lt;br /&gt;
| {{{ODAtkRate|1.2}}} || {{{ODDefRate|1.2}}}&lt;br /&gt;
|-&lt;br /&gt;
! Break&lt;br /&gt;
| {{{BreakAtkRate|0.5}}} || {{{BreakDefRate|0.3}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Storm Sentinel:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! || Atk Modifier || Def Modifier&lt;br /&gt;
|-&lt;br /&gt;
! Overdrive&lt;br /&gt;
| {{{ODAtkRate|1.2}}} || {{{ODDefRate|1.2}}}&lt;br /&gt;
|-&lt;br /&gt;
! Break&lt;br /&gt;
| {{{BreakAtkRate|0.7}}} || {{{BreakDefRate|0.1}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Formulas]]&lt;/div&gt;</summary>
		<author><name>172.96.222.253</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200828</id>
		<title>Afflictions</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200828"/>
		<updated>2018-12-28T02:41:19Z</updated>

		<summary type="html">&lt;p&gt;172.96.222.253: /* List of Afflictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''See: [[Combat Mechanics]]''&lt;br /&gt;
&lt;br /&gt;
Afflictions are temporary debilitating states which can affect a player's [[adventurers]], each with varying effects. &lt;br /&gt;
*Afflicted adventurers cannot shapeshift into [[dragons]]. &lt;br /&gt;
*Being afflicted also makes an adventurer lose any &amp;quot;energized&amp;quot; charges on them.&lt;br /&gt;
&lt;br /&gt;
===List of Afflictions===&lt;br /&gt;
&lt;br /&gt;
[[File:Affliction blindness large icon.png|56px]] '''Blindness''' - Causes attacks to miss at a fixed chance&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction bog large icon.png|56px]] '''Bog''' - Reduces movement speed and causes all damage received to be critical. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Afflictions burn large icon.png|56px]] '''Burn''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 3 seconds for 9 seconds, totaling 12%/18%/24% of their HP. Cannot deal lethal damage. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction curse large icon.png|56px]] '''Curse''' - Stops SP gain for skills and prevents the use of skills and helper skills. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction freeze large icon.png|56px]] '''Frozen''' - Freezes target in a solid block of ice, preventing movement and actions. For adventurers, this affliction can be removed by other party members damaging the block of ice.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction paralysis large icon.png|56px]] '''Paralysis''' - Deals damage equal to a percentage of the afflicted adventurer's HP over time. Stops any movement or action at each tick. Cannot deal lethal damage. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction poison large icon.png|56px]] '''Poison''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 4 seconds for 20 seconds, totaling 20%/30%/40% of their HP. Cannot deal lethal damage. Lasts 20 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction stun large icon.png|56px]] '''Stun''' - Prevents all movement and actions. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Sleep''' - Locks a character in place and prevents all actions.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Caged''' - Locks a character in place preventing movement.  Attacks while caged are limited.  This status can be removed by damaging the cage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Defense Down''' - Reduces defense of a character, causing them to take more damage from attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Attack Down''' - Reduces strength of a character, causing them to deal less damage on attacks.&lt;br /&gt;
&lt;br /&gt;
===Affliction Chance Formula===&lt;br /&gt;
The assumed affliction chance formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;if Resistance% &amp;gt;= 100% : Afflication Chance% = 0&lt;br /&gt;
if Resistance% &amp;lt;  100% : Afflication Chance% = (Proc Chance% - Resistance%) &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variable !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Affliction Chance || The overall % chance to inflict the affliction&lt;br /&gt;
|-&lt;br /&gt;
| Proc Chance || The base % chance to inflict the affliction of the skill in question (can be found on [[Adventurers|Adventurer]] pages on relevant Skill tabs)&lt;br /&gt;
|-&lt;br /&gt;
| Resistance || The % level of immunity to the status effect (can be found on [[Enemies]] page for enemies, Adventurers have a base resistance of 0% to all Afflictions)&amp;lt;br /&amp;gt;No enemies or adventurers possess any Strength Down or Defense Down resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Partial List of High HP Enemies Not Immune to Ailments==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Poison=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Poison,HP,Atk,Def&lt;br /&gt;
|where=Poison&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Burn=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Burn,HP,Atk,Def&lt;br /&gt;
|where=Burn&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Freeze=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Freeze,HP,Atk,Def&lt;br /&gt;
|where=Freeze&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Paralysis=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Paralysis,HP,Atk,Def&lt;br /&gt;
|where=Paralysis&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Blind=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Blind,HP,Atk,Def&lt;br /&gt;
|where=Blind&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Stun=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Stun,HP,Atk,Def&lt;br /&gt;
|where=Stun&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Curse=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Curse,HP,Atk,Def&lt;br /&gt;
|where=Curse&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Bog=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Bog,HP,Atk,Def&lt;br /&gt;
|where=Bog&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Sleep=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Sleep,HP,Atk,Def&lt;br /&gt;
|where=Sleep&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Formulas]]&lt;/div&gt;</summary>
		<author><name>172.96.222.253</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200827</id>
		<title>Afflictions</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200827"/>
		<updated>2018-12-28T02:41:19Z</updated>

		<summary type="html">&lt;p&gt;172.96.222.253: /* List of Afflictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''See: [[Combat Mechanics]]''&lt;br /&gt;
&lt;br /&gt;
Afflictions are temporary debilitating states which can affect a player's [[adventurers]], each with varying effects. &lt;br /&gt;
*Afflicted adventurers cannot shapeshift into [[dragons]]. &lt;br /&gt;
*Being afflicted also makes an adventurer lose any &amp;quot;energized&amp;quot; charges on them.&lt;br /&gt;
&lt;br /&gt;
===List of Afflictions===&lt;br /&gt;
&lt;br /&gt;
[[File:Affliction blindness large icon.png|56px]] '''Blindness''' - Causes attacks to miss at a fixed chance&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction bog large icon.png|56px]] '''Bog''' - Reduces movement speed and causes all damage received to be critical. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Afflictions burn large icon.png|56px]] '''Burn''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 3 seconds for 9 seconds, totaling 12%/18%/24% of their HP. Cannot deal lethal damage. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction curse large icon.png|56px]] '''Curse''' - Stops SP gain for skills and prevents the use of skills and helper skills. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction freeze large icon.png|56px]] '''Frozen''' - Freezes target in a solid block of ice, preventing movement and actions. For adventurers, this affliction can be removed by other party members damaging the block of ice.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction paralysis large icon.png|56px]] '''Paralysis''' - Deals damage equal to a percentage of the afflicted adventurer's HP over time. Stops any movement or action at each tick. Cannot deal lethal damage. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction poison large icon.png|56px]] '''Poison''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 4 seconds for 20 seconds, totaling 20%/30%/40% of their HP. Cannot deal lethal damage. Lasts 20 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction stun large icon.png|56px]] '''Stun''' - Prevents all movement and actions. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Sleep''' - Locks a character in place and prevents all actions.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Caged''' - Locks a character in place preventing movement.  Attacks while caged are limited.  This status can be removed by damaging the cage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Defense Down''' - Reduces defense of a character, causing them to take more damage from attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Attack Down''' - Reduces strength of a character, causing them to deal less damage on attacks.&lt;br /&gt;
&lt;br /&gt;
===Affliction Chance Formula===&lt;br /&gt;
The assumed affliction chance formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;if Resistance% &amp;gt;= 100% : Afflication Chance% = 0&lt;br /&gt;
if Resistance% &amp;lt;  100% : Afflication Chance% = (Proc Chance% - Resistance%) &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variable !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Affliction Chance || The overall % chance to inflict the affliction&lt;br /&gt;
|-&lt;br /&gt;
| Proc Chance || The base % chance to inflict the affliction of the skill in question (can be found on [[Adventurers|Adventurer]] pages on relevant Skill tabs)&lt;br /&gt;
|-&lt;br /&gt;
| Resistance || The % level of immunity to the status effect (can be found on [[Enemies]] page for enemies, Adventurers have a base resistance of 0% to all Afflictions)&amp;lt;br /&amp;gt;No enemies or adventurers possess any Strength Down or Defense Down resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Partial List of High HP Enemies Not Immune to Ailments==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Poison=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Poison,HP,Atk,Def&lt;br /&gt;
|where=Poison&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Burn=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Burn,HP,Atk,Def&lt;br /&gt;
|where=Burn&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Freeze=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Freeze,HP,Atk,Def&lt;br /&gt;
|where=Freeze&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Paralysis=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Paralysis,HP,Atk,Def&lt;br /&gt;
|where=Paralysis&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Blind=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Blind,HP,Atk,Def&lt;br /&gt;
|where=Blind&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Stun=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Stun,HP,Atk,Def&lt;br /&gt;
|where=Stun&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Curse=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Curse,HP,Atk,Def&lt;br /&gt;
|where=Curse&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Bog=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Bog,HP,Atk,Def&lt;br /&gt;
|where=Bog&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Sleep=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Sleep,HP,Atk,Def&lt;br /&gt;
|where=Sleep&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Formulas]]&lt;/div&gt;</summary>
		<author><name>172.96.222.253</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200826</id>
		<title>Afflictions</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200826"/>
		<updated>2018-12-28T02:41:19Z</updated>

		<summary type="html">&lt;p&gt;172.96.222.253: /* List of Afflictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''See: [[Combat Mechanics]]''&lt;br /&gt;
&lt;br /&gt;
Afflictions are temporary debilitating states which can affect a player's [[adventurers]], each with varying effects. &lt;br /&gt;
*Afflicted adventurers cannot shapeshift into [[dragons]]. &lt;br /&gt;
*Being afflicted also makes an adventurer lose any &amp;quot;energized&amp;quot; charges on them.&lt;br /&gt;
&lt;br /&gt;
===List of Afflictions===&lt;br /&gt;
&lt;br /&gt;
[[File:Affliction blindness large icon.png|56px]] '''Blindness''' - Causes attacks to miss at a fixed chance&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction bog large icon.png|56px]] '''Bog''' - Reduces movement speed and causes all damage received to be critical. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Afflictions burn large icon.png|56px]] '''Burn''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 3 seconds for 9 seconds, totaling 12%/18%/24% of their HP. Cannot deal lethal damage. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction curse large icon.png|56px]] '''Curse''' - Stops SP gain for skills and prevents the use of skills and helper skills. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction freeze large icon.png|56px]] '''Frozen''' - Freezes target in a solid block of ice, preventing movement and actions. For adventurers, this affliction can be removed by other party members damaging the block of ice.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction paralysis large icon.png|56px]] '''Paralysis''' - Deals damage equal to a percentage of the afflicted adventurer's HP over time. Stops any movement or action at each tick. Cannot deal lethal damage. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction poison large icon.png|56px]] '''Poison''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 4 seconds for 20 seconds, totaling 20%/30%/40% of their HP. Cannot deal lethal damage. Lasts 20 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction stun large icon.png|56px]] '''Stun''' - Prevents all movement and actions. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Sleep''' - Locks a character in place and prevents all actions.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Caged''' - Locks a character in place preventing movement.  Attacks while caged are limited.  This status can be removed by damaging the cage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Defense Down''' - Reduces defense of a character, causing them to take more damage from attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Attack Down''' - Reduces strength of a character, causing them to deal less damage on attacks.&lt;br /&gt;
&lt;br /&gt;
===Affliction Chance Formula===&lt;br /&gt;
The assumed affliction chance formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;if Resistance% &amp;gt;= 100% : Afflication Chance% = 0&lt;br /&gt;
if Resistance% &amp;lt;  100% : Afflication Chance% = (Proc Chance% - Resistance%) &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variable !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Affliction Chance || The overall % chance to inflict the affliction&lt;br /&gt;
|-&lt;br /&gt;
| Proc Chance || The base % chance to inflict the affliction of the skill in question (can be found on [[Adventurers|Adventurer]] pages on relevant Skill tabs)&lt;br /&gt;
|-&lt;br /&gt;
| Resistance || The % level of immunity to the status effect (can be found on [[Enemies]] page for enemies, Adventurers have a base resistance of 0% to all Afflictions)&amp;lt;br /&amp;gt;No enemies or adventurers possess any Strength Down or Defense Down resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Partial List of High HP Enemies Not Immune to Ailments==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Poison=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Poison,HP,Atk,Def&lt;br /&gt;
|where=Poison&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Burn=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Burn,HP,Atk,Def&lt;br /&gt;
|where=Burn&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Freeze=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Freeze,HP,Atk,Def&lt;br /&gt;
|where=Freeze&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Paralysis=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Paralysis,HP,Atk,Def&lt;br /&gt;
|where=Paralysis&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Blind=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Blind,HP,Atk,Def&lt;br /&gt;
|where=Blind&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Stun=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Stun,HP,Atk,Def&lt;br /&gt;
|where=Stun&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Curse=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Curse,HP,Atk,Def&lt;br /&gt;
|where=Curse&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Bog=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Bog,HP,Atk,Def&lt;br /&gt;
|where=Bog&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Sleep=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Sleep,HP,Atk,Def&lt;br /&gt;
|where=Sleep&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Formulas]]&lt;/div&gt;</summary>
		<author><name>172.96.222.253</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200825</id>
		<title>Afflictions</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200825"/>
		<updated>2018-12-28T02:41:19Z</updated>

		<summary type="html">&lt;p&gt;172.96.222.253: /* List of Afflictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''See: [[Combat Mechanics]]''&lt;br /&gt;
&lt;br /&gt;
Afflictions are temporary debilitating states which can affect a player's [[adventurers]], each with varying effects. &lt;br /&gt;
*Afflicted adventurers cannot shapeshift into [[dragons]]. &lt;br /&gt;
*Being afflicted also makes an adventurer lose any &amp;quot;energized&amp;quot; charges on them.&lt;br /&gt;
&lt;br /&gt;
===List of Afflictions===&lt;br /&gt;
&lt;br /&gt;
[[File:Affliction blindness large icon.png|56px]] '''Blindness''' - Causes attacks to miss at a fixed chance&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction bog large icon.png|56px]] '''Bog''' - Reduces movement speed and causes all damage received to be critical. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Afflictions burn large icon.png|56px]] '''Burn''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 3 seconds for 9 seconds, totaling 12%/18%/24% of their HP. Cannot deal lethal damage. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction curse large icon.png|56px]] '''Curse''' - Stops SP gain for skills and prevents the use of skills and helper skills. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction freeze large icon.png|56px]] '''Frozen''' - Freezes target in a solid block of ice, preventing movement and actions. For adventurers, this affliction can be removed by other party members damaging the block of ice.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction paralysis large icon.png|56px]] '''Paralysis''' - Deals damage equal to a percentage of the afflicted adventurer's HP over time. Stops any movement or action at each tick. Cannot deal lethal damage. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction poison large icon.png|56px]] '''Poison''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 4 seconds for 20 seconds, totaling 20%/30%/40% of their HP. Cannot deal lethal damage. Lasts 20 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction stun large icon.png|56px]] '''Stun''' - Prevents all movement and actions. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Sleep''' - Locks a character in place and prevents all actions.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Caged''' - Locks a character in place preventing movement.  Attacks while caged are limited.  This status can be removed by damaging the cage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Defense Down''' - Reduces defense of a character, causing them to take more damage from attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Attack Down''' - Reduces strength of a character, causing them to deal less damage on attacks.&lt;br /&gt;
&lt;br /&gt;
===Affliction Chance Formula===&lt;br /&gt;
The assumed affliction chance formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;if Resistance% &amp;gt;= 100% : Afflication Chance% = 0&lt;br /&gt;
if Resistance% &amp;lt;  100% : Afflication Chance% = (Proc Chance% - Resistance%) &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variable !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Affliction Chance || The overall % chance to inflict the affliction&lt;br /&gt;
|-&lt;br /&gt;
| Proc Chance || The base % chance to inflict the affliction of the skill in question (can be found on [[Adventurers|Adventurer]] pages on relevant Skill tabs)&lt;br /&gt;
|-&lt;br /&gt;
| Resistance || The % level of immunity to the status effect (can be found on [[Enemies]] page for enemies, Adventurers have a base resistance of 0% to all Afflictions)&amp;lt;br /&amp;gt;No enemies or adventurers possess any Strength Down or Defense Down resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Partial List of High HP Enemies Not Immune to Ailments==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Poison=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Poison,HP,Atk,Def&lt;br /&gt;
|where=Poison&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Burn=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Burn,HP,Atk,Def&lt;br /&gt;
|where=Burn&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Freeze=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Freeze,HP,Atk,Def&lt;br /&gt;
|where=Freeze&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Paralysis=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Paralysis,HP,Atk,Def&lt;br /&gt;
|where=Paralysis&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Blind=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Blind,HP,Atk,Def&lt;br /&gt;
|where=Blind&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Stun=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Stun,HP,Atk,Def&lt;br /&gt;
|where=Stun&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Curse=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Curse,HP,Atk,Def&lt;br /&gt;
|where=Curse&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Bog=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Bog,HP,Atk,Def&lt;br /&gt;
|where=Bog&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Sleep=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Sleep,HP,Atk,Def&lt;br /&gt;
|where=Sleep&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Formulas]]&lt;/div&gt;</summary>
		<author><name>172.96.222.253</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200824</id>
		<title>Afflictions</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200824"/>
		<updated>2018-12-28T02:41:19Z</updated>

		<summary type="html">&lt;p&gt;172.96.222.253: /* List of Afflictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''See: [[Combat Mechanics]]''&lt;br /&gt;
&lt;br /&gt;
Afflictions are temporary debilitating states which can affect a player's [[adventurers]], each with varying effects. &lt;br /&gt;
*Afflicted adventurers cannot shapeshift into [[dragons]]. &lt;br /&gt;
*Being afflicted also makes an adventurer lose any &amp;quot;energized&amp;quot; charges on them.&lt;br /&gt;
&lt;br /&gt;
===List of Afflictions===&lt;br /&gt;
&lt;br /&gt;
[[File:Affliction blindness large icon.png|56px]] '''Blindness''' - Causes attacks to miss at a fixed chance&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction bog large icon.png|56px]] '''Bog''' - Reduces movement speed and causes all damage received to be critical. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Afflictions burn large icon.png|56px]] '''Burn''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 3 seconds for 9 seconds, totaling 12%/18%/24% of their HP. Cannot deal lethal damage. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction curse large icon.png|56px]] '''Curse''' - Stops SP gain for skills and prevents the use of skills and helper skills. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction freeze large icon.png|56px]] '''Frozen''' - Freezes target in a solid block of ice, preventing movement and actions. For adventurers, this affliction can be removed by other party members damaging the block of ice.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction paralysis large icon.png|56px]] '''Paralysis''' - Deals damage equal to a percentage of the afflicted adventurer's HP over time. Stops any movement or action at each tick. Cannot deal lethal damage. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction poison large icon.png|56px]] '''Poison''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 4 seconds for 20 seconds, totaling 20%/30%/40% of their HP. Cannot deal lethal damage. Lasts 20 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction stun large icon.png|56px]] '''Stun''' - Prevents all movement and actions. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Sleep''' - Locks a character in place and prevents all actions.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Caged''' - Locks a character in place preventing movement.  Attacks while caged are limited.  This status can be removed by damaging the cage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Defense Down''' - Reduces defense of a character, causing them to take more damage from attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Attack Down''' - Reduces strength of a character, causing them to deal less damage on attacks.&lt;br /&gt;
&lt;br /&gt;
===Affliction Chance Formula===&lt;br /&gt;
The assumed affliction chance formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;if Resistance% &amp;gt;= 100% : Afflication Chance% = 0&lt;br /&gt;
if Resistance% &amp;lt;  100% : Afflication Chance% = (Proc Chance% - Resistance%) &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variable !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Affliction Chance || The overall % chance to inflict the affliction&lt;br /&gt;
|-&lt;br /&gt;
| Proc Chance || The base % chance to inflict the affliction of the skill in question (can be found on [[Adventurers|Adventurer]] pages on relevant Skill tabs)&lt;br /&gt;
|-&lt;br /&gt;
| Resistance || The % level of immunity to the status effect (can be found on [[Enemies]] page for enemies, Adventurers have a base resistance of 0% to all Afflictions)&amp;lt;br /&amp;gt;No enemies or adventurers possess any Strength Down or Defense Down resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Partial List of High HP Enemies Not Immune to Ailments==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Poison=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Poison,HP,Atk,Def&lt;br /&gt;
|where=Poison&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Burn=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Burn,HP,Atk,Def&lt;br /&gt;
|where=Burn&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Freeze=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Freeze,HP,Atk,Def&lt;br /&gt;
|where=Freeze&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Paralysis=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Paralysis,HP,Atk,Def&lt;br /&gt;
|where=Paralysis&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Blind=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Blind,HP,Atk,Def&lt;br /&gt;
|where=Blind&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Stun=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Stun,HP,Atk,Def&lt;br /&gt;
|where=Stun&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Curse=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Curse,HP,Atk,Def&lt;br /&gt;
|where=Curse&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Bog=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Bog,HP,Atk,Def&lt;br /&gt;
|where=Bog&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Sleep=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Sleep,HP,Atk,Def&lt;br /&gt;
|where=Sleep&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Formulas]]&lt;/div&gt;</summary>
		<author><name>172.96.222.253</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200823</id>
		<title>Afflictions</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200823"/>
		<updated>2018-12-28T02:40:14Z</updated>

		<summary type="html">&lt;p&gt;172.96.222.253: /* Affliction Chance Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''See: [[Combat Mechanics]]''&lt;br /&gt;
&lt;br /&gt;
Afflictions are temporary debilitating states which can affect a player's [[adventurers]], each with varying effects. &lt;br /&gt;
*Afflicted adventurers cannot shapeshift into [[dragons]]. &lt;br /&gt;
*Being afflicted also makes an adventurer lose any &amp;quot;energized&amp;quot; charges on them.&lt;br /&gt;
&lt;br /&gt;
===List of Afflictions===&lt;br /&gt;
&lt;br /&gt;
[[File:Affliction blindness large icon.png|56px]] '''Blindness''' - Causes attacks to miss at a fixed chance&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction bog large icon.png|56px]] '''Bog''' - Reduces movement speed and causes all damage received to be critical. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Afflictions burn large icon.png|56px]] '''Burn''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 3 seconds for 9 seconds, totaling 12%/18%/24% of their HP. Cannot deal lethal damage. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction curse large icon.png|56px]] '''Curse''' - Stops SP gain for skills and prevents the use of skills and helper skills. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction freeze large icon.png|56px]] '''Frozen''' - Freezes target in a solid block of ice, preventing movement and actions. For adventurers, this affliction can be removed by other party members damaging the block of ice.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction paralysis large icon.png|56px]] '''Paralysis''' - Deals damage equal to a percentage of the afflicted adventurer's HP over time. Stops any movement or action at each tick. Cannot deal lethal damage. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction poison large icon.png|56px]] '''Poison''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 4 seconds for 20 seconds, totaling 20%/30%/40% of their HP. Cannot deal lethal damage. Lasts 20 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction stun large icon.png|56px]] '''Stun''' - Prevents all movement and actions. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Sleep''' - Locks a character in place and prevents all actions until adventurer is hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Caged''' - Locks a character in place preventing movement.  Attacks while caged are limited.  This status can be removed by damaging the cage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Defense Down''' - Reduces defense of a character, causing them to take more damage from attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Attack Down''' - Reduces strength of a character, causing them to deal less damage on attacks.&lt;br /&gt;
&lt;br /&gt;
===Affliction Chance Formula===&lt;br /&gt;
The assumed affliction chance formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;if Resistance% &amp;gt;= 100% : Afflication Chance% = 0&lt;br /&gt;
if Resistance% &amp;lt;  100% : Afflication Chance% = (Proc Chance% - Resistance%) &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variable !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Affliction Chance || The overall % chance to inflict the affliction&lt;br /&gt;
|-&lt;br /&gt;
| Proc Chance || The base % chance to inflict the affliction of the skill in question (can be found on [[Adventurers|Adventurer]] pages on relevant Skill tabs)&lt;br /&gt;
|-&lt;br /&gt;
| Resistance || The % level of immunity to the status effect (can be found on [[Enemies]] page for enemies, Adventurers have a base resistance of 0% to all Afflictions)&amp;lt;br /&amp;gt;No enemies or adventurers possess any Strength Down or Defense Down resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Partial List of High HP Enemies Not Immune to Ailments==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Poison=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Poison,HP,Atk,Def&lt;br /&gt;
|where=Poison&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Burn=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Burn,HP,Atk,Def&lt;br /&gt;
|where=Burn&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Freeze=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Freeze,HP,Atk,Def&lt;br /&gt;
|where=Freeze&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Paralysis=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Paralysis,HP,Atk,Def&lt;br /&gt;
|where=Paralysis&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Blind=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Blind,HP,Atk,Def&lt;br /&gt;
|where=Blind&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Stun=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Stun,HP,Atk,Def&lt;br /&gt;
|where=Stun&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Curse=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Curse,HP,Atk,Def&lt;br /&gt;
|where=Curse&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Bog=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Bog,HP,Atk,Def&lt;br /&gt;
|where=Bog&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Sleep=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Sleep,HP,Atk,Def&lt;br /&gt;
|where=Sleep&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Formulas]]&lt;/div&gt;</summary>
		<author><name>172.96.222.253</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200822</id>
		<title>Afflictions</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200822"/>
		<updated>2018-12-28T02:40:14Z</updated>

		<summary type="html">&lt;p&gt;172.96.222.253: /* Affliction Chance Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''See: [[Combat Mechanics]]''&lt;br /&gt;
&lt;br /&gt;
Afflictions are temporary debilitating states which can affect a player's [[adventurers]], each with varying effects. &lt;br /&gt;
*Afflicted adventurers cannot shapeshift into [[dragons]]. &lt;br /&gt;
*Being afflicted also makes an adventurer lose any &amp;quot;energized&amp;quot; charges on them.&lt;br /&gt;
&lt;br /&gt;
===List of Afflictions===&lt;br /&gt;
&lt;br /&gt;
[[File:Affliction blindness large icon.png|56px]] '''Blindness''' - Causes attacks to miss at a fixed chance&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction bog large icon.png|56px]] '''Bog''' - Reduces movement speed and causes all damage received to be critical. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Afflictions burn large icon.png|56px]] '''Burn''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 3 seconds for 9 seconds, totaling 12%/18%/24% of their HP. Cannot deal lethal damage. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction curse large icon.png|56px]] '''Curse''' - Stops SP gain for skills and prevents the use of skills and helper skills. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction freeze large icon.png|56px]] '''Frozen''' - Freezes target in a solid block of ice, preventing movement and actions. For adventurers, this affliction can be removed by other party members damaging the block of ice.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction paralysis large icon.png|56px]] '''Paralysis''' - Deals damage equal to a percentage of the afflicted adventurer's HP over time. Stops any movement or action at each tick. Cannot deal lethal damage. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction poison large icon.png|56px]] '''Poison''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 4 seconds for 20 seconds, totaling 20%/30%/40% of their HP. Cannot deal lethal damage. Lasts 20 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction stun large icon.png|56px]] '''Stun''' - Prevents all movement and actions. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Sleep''' - Locks a character in place and prevents all actions until adventurer is hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Caged''' - Locks a character in place preventing movement.  Attacks while caged are limited.  This status can be removed by damaging the cage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Defense Down''' - Reduces defense of a character, causing them to take more damage from attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Attack Down''' - Reduces strength of a character, causing them to deal less damage on attacks.&lt;br /&gt;
&lt;br /&gt;
===Affliction Chance Formula===&lt;br /&gt;
The assumed affliction chance formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;if Resistance% &amp;gt;= 100% : Afflication Chance% = 0&lt;br /&gt;
if Resistance% &amp;lt;  100% : Afflication Chance% = (Proc Chance% - Resistance%) &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variable !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Affliction Chance || The overall % chance to inflict the affliction&lt;br /&gt;
|-&lt;br /&gt;
| Proc Chance || The base % chance to inflict the affliction of the skill in question (can be found on [[Adventurers|Adventurer]] pages on relevant Skill tabs)&lt;br /&gt;
|-&lt;br /&gt;
| Resistance || The % level of immunity to the status effect (can be found on [[Enemies]] page for enemies, Adventurers have a base resistance of 0% to all Afflictions)&amp;lt;br /&amp;gt;No enemies or adventurers possess any Strength Down or Defense Down resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Partial List of High HP Enemies Not Immune to Ailments==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Poison=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Poison,HP,Atk,Def&lt;br /&gt;
|where=Poison&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Burn=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Burn,HP,Atk,Def&lt;br /&gt;
|where=Burn&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Freeze=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Freeze,HP,Atk,Def&lt;br /&gt;
|where=Freeze&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Paralysis=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Paralysis,HP,Atk,Def&lt;br /&gt;
|where=Paralysis&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Blind=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Blind,HP,Atk,Def&lt;br /&gt;
|where=Blind&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Stun=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Stun,HP,Atk,Def&lt;br /&gt;
|where=Stun&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Curse=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Curse,HP,Atk,Def&lt;br /&gt;
|where=Curse&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Bog=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Bog,HP,Atk,Def&lt;br /&gt;
|where=Bog&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Sleep=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Sleep,HP,Atk,Def&lt;br /&gt;
|where=Sleep&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Formulas]]&lt;/div&gt;</summary>
		<author><name>172.96.222.253</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200821</id>
		<title>Afflictions</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200821"/>
		<updated>2018-12-28T02:40:14Z</updated>

		<summary type="html">&lt;p&gt;172.96.222.253: /* Affliction Chance Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''See: [[Combat Mechanics]]''&lt;br /&gt;
&lt;br /&gt;
Afflictions are temporary debilitating states which can affect a player's [[adventurers]], each with varying effects. &lt;br /&gt;
*Afflicted adventurers cannot shapeshift into [[dragons]]. &lt;br /&gt;
*Being afflicted also makes an adventurer lose any &amp;quot;energized&amp;quot; charges on them.&lt;br /&gt;
&lt;br /&gt;
===List of Afflictions===&lt;br /&gt;
&lt;br /&gt;
[[File:Affliction blindness large icon.png|56px]] '''Blindness''' - Causes attacks to miss at a fixed chance&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction bog large icon.png|56px]] '''Bog''' - Reduces movement speed and causes all damage received to be critical. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Afflictions burn large icon.png|56px]] '''Burn''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 3 seconds for 9 seconds, totaling 12%/18%/24% of their HP. Cannot deal lethal damage. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction curse large icon.png|56px]] '''Curse''' - Stops SP gain for skills and prevents the use of skills and helper skills. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction freeze large icon.png|56px]] '''Frozen''' - Freezes target in a solid block of ice, preventing movement and actions. For adventurers, this affliction can be removed by other party members damaging the block of ice.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction paralysis large icon.png|56px]] '''Paralysis''' - Deals damage equal to a percentage of the afflicted adventurer's HP over time. Stops any movement or action at each tick. Cannot deal lethal damage. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction poison large icon.png|56px]] '''Poison''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 4 seconds for 20 seconds, totaling 20%/30%/40% of their HP. Cannot deal lethal damage. Lasts 20 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction stun large icon.png|56px]] '''Stun''' - Prevents all movement and actions. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Sleep''' - Locks a character in place and prevents all actions until adventurer is hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Caged''' - Locks a character in place preventing movement.  Attacks while caged are limited.  This status can be removed by damaging the cage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Defense Down''' - Reduces defense of a character, causing them to take more damage from attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Attack Down''' - Reduces strength of a character, causing them to deal less damage on attacks.&lt;br /&gt;
&lt;br /&gt;
===Affliction Chance Formula===&lt;br /&gt;
The assumed affliction chance formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;if Resistance% &amp;gt;= 100% : Afflication Chance% = 0&lt;br /&gt;
if Resistance% &amp;lt;  100% : Afflication Chance% = (Proc Chance% - Resistance%) &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variable !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Affliction Chance || The overall % chance to inflict the affliction&lt;br /&gt;
|-&lt;br /&gt;
| Proc Chance || The base % chance to inflict the affliction of the skill in question (can be found on [[Adventurers|Adventurer]] pages on relevant Skill tabs)&lt;br /&gt;
|-&lt;br /&gt;
| Resistance || The % level of immunity to the status effect (can be found on [[Enemies]] page for enemies, Adventurers have a base resistance of 0% to all Afflictions)&amp;lt;br /&amp;gt;No enemies or adventurers possess any Strength Down or Defense Down resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Partial List of High HP Enemies Not Immune to Ailments==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Poison=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Poison,HP,Atk,Def&lt;br /&gt;
|where=Poison&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Burn=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Burn,HP,Atk,Def&lt;br /&gt;
|where=Burn&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Freeze=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Freeze,HP,Atk,Def&lt;br /&gt;
|where=Freeze&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Paralysis=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Paralysis,HP,Atk,Def&lt;br /&gt;
|where=Paralysis&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Blind=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Blind,HP,Atk,Def&lt;br /&gt;
|where=Blind&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Stun=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Stun,HP,Atk,Def&lt;br /&gt;
|where=Stun&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Curse=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Curse,HP,Atk,Def&lt;br /&gt;
|where=Curse&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Bog=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Bog,HP,Atk,Def&lt;br /&gt;
|where=Bog&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Sleep=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Sleep,HP,Atk,Def&lt;br /&gt;
|where=Sleep&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Formulas]]&lt;/div&gt;</summary>
		<author><name>172.96.222.253</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200820</id>
		<title>Afflictions</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200820"/>
		<updated>2018-12-28T02:40:14Z</updated>

		<summary type="html">&lt;p&gt;172.96.222.253: /* Affliction Chance Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''See: [[Combat Mechanics]]''&lt;br /&gt;
&lt;br /&gt;
Afflictions are temporary debilitating states which can affect a player's [[adventurers]], each with varying effects. &lt;br /&gt;
*Afflicted adventurers cannot shapeshift into [[dragons]]. &lt;br /&gt;
*Being afflicted also makes an adventurer lose any &amp;quot;energized&amp;quot; charges on them.&lt;br /&gt;
&lt;br /&gt;
===List of Afflictions===&lt;br /&gt;
&lt;br /&gt;
[[File:Affliction blindness large icon.png|56px]] '''Blindness''' - Causes attacks to miss at a fixed chance&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction bog large icon.png|56px]] '''Bog''' - Reduces movement speed and causes all damage received to be critical. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Afflictions burn large icon.png|56px]] '''Burn''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 3 seconds for 9 seconds, totaling 12%/18%/24% of their HP. Cannot deal lethal damage. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction curse large icon.png|56px]] '''Curse''' - Stops SP gain for skills and prevents the use of skills and helper skills. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction freeze large icon.png|56px]] '''Frozen''' - Freezes target in a solid block of ice, preventing movement and actions. For adventurers, this affliction can be removed by other party members damaging the block of ice.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction paralysis large icon.png|56px]] '''Paralysis''' - Deals damage equal to a percentage of the afflicted adventurer's HP over time. Stops any movement or action at each tick. Cannot deal lethal damage. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction poison large icon.png|56px]] '''Poison''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 4 seconds for 20 seconds, totaling 20%/30%/40% of their HP. Cannot deal lethal damage. Lasts 20 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction stun large icon.png|56px]] '''Stun''' - Prevents all movement and actions. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Sleep''' - Locks a character in place and prevents all actions until adventurer is hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Caged''' - Locks a character in place preventing movement.  Attacks while caged are limited.  This status can be removed by damaging the cage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Defense Down''' - Reduces defense of a character, causing them to take more damage from attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Attack Down''' - Reduces strength of a character, causing them to deal less damage on attacks.&lt;br /&gt;
&lt;br /&gt;
===Affliction Chance Formula===&lt;br /&gt;
The assumed affliction chance formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;if Resistance% &amp;gt;= 100% : Afflication Chance% = 0&lt;br /&gt;
if Resistance% &amp;lt;  100% : Afflication Chance% = (Proc Chance% - Resistance%) &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variable !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Affliction Chance || The overall % chance to inflict the affliction&lt;br /&gt;
|-&lt;br /&gt;
| Proc Chance || The base % chance to inflict the affliction of the skill in question (can be found on [[Adventurers|Adventurer]] pages on relevant Skill tabs)&lt;br /&gt;
|-&lt;br /&gt;
| Resistance || The % level of immunity to the status effect (can be found on [[Enemies]] page for enemies, Adventurers have a base resistance of 0% to all Afflictions)&amp;lt;br /&amp;gt;No enemies or adventurers possess any Strength Down or Defense Down resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Partial List of High HP Enemies Not Immune to Ailments==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Poison=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Poison,HP,Atk,Def&lt;br /&gt;
|where=Poison&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Burn=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Burn,HP,Atk,Def&lt;br /&gt;
|where=Burn&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Freeze=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Freeze,HP,Atk,Def&lt;br /&gt;
|where=Freeze&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Paralysis=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Paralysis,HP,Atk,Def&lt;br /&gt;
|where=Paralysis&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Blind=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Blind,HP,Atk,Def&lt;br /&gt;
|where=Blind&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Stun=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Stun,HP,Atk,Def&lt;br /&gt;
|where=Stun&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Curse=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Curse,HP,Atk,Def&lt;br /&gt;
|where=Curse&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Bog=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Bog,HP,Atk,Def&lt;br /&gt;
|where=Bog&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Sleep=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Sleep,HP,Atk,Def&lt;br /&gt;
|where=Sleep&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Formulas]]&lt;/div&gt;</summary>
		<author><name>172.96.222.253</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200819</id>
		<title>Afflictions</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200819"/>
		<updated>2018-12-28T02:40:14Z</updated>

		<summary type="html">&lt;p&gt;172.96.222.253: /* Affliction Chance Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''See: [[Combat Mechanics]]''&lt;br /&gt;
&lt;br /&gt;
Afflictions are temporary debilitating states which can affect a player's [[adventurers]], each with varying effects. &lt;br /&gt;
*Afflicted adventurers cannot shapeshift into [[dragons]]. &lt;br /&gt;
*Being afflicted also makes an adventurer lose any &amp;quot;energized&amp;quot; charges on them.&lt;br /&gt;
&lt;br /&gt;
===List of Afflictions===&lt;br /&gt;
&lt;br /&gt;
[[File:Affliction blindness large icon.png|56px]] '''Blindness''' - Causes attacks to miss at a fixed chance&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction bog large icon.png|56px]] '''Bog''' - Reduces movement speed and causes all damage received to be critical. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Afflictions burn large icon.png|56px]] '''Burn''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 3 seconds for 9 seconds, totaling 12%/18%/24% of their HP. Cannot deal lethal damage. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction curse large icon.png|56px]] '''Curse''' - Stops SP gain for skills and prevents the use of skills and helper skills. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction freeze large icon.png|56px]] '''Frozen''' - Freezes target in a solid block of ice, preventing movement and actions. For adventurers, this affliction can be removed by other party members damaging the block of ice.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction paralysis large icon.png|56px]] '''Paralysis''' - Deals damage equal to a percentage of the afflicted adventurer's HP over time. Stops any movement or action at each tick. Cannot deal lethal damage. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction poison large icon.png|56px]] '''Poison''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 4 seconds for 20 seconds, totaling 20%/30%/40% of their HP. Cannot deal lethal damage. Lasts 20 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction stun large icon.png|56px]] '''Stun''' - Prevents all movement and actions. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Sleep''' - Locks a character in place and prevents all actions until adventurer is hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Caged''' - Locks a character in place preventing movement.  Attacks while caged are limited.  This status can be removed by damaging the cage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Defense Down''' - Reduces defense of a character, causing them to take more damage from attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Attack Down''' - Reduces strength of a character, causing them to deal less damage on attacks.&lt;br /&gt;
&lt;br /&gt;
===Affliction Chance Formula===&lt;br /&gt;
The assumed affliction chance formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;if Resistance% &amp;gt;= 100% : Afflication Chance% = 0&lt;br /&gt;
if Resistance% &amp;lt;  100% : Afflication Chance% = (Proc Chance% - Resistance%) &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variable !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Affliction Chance || The overall % chance to inflict the affliction&lt;br /&gt;
|-&lt;br /&gt;
| Proc Chance || The base % chance to inflict the affliction of the skill in question (can be found on [[Adventurers|Adventurer]] pages on relevant Skill tabs)&lt;br /&gt;
|-&lt;br /&gt;
| Resistance || The % level of immunity to the status effect (can be found on [[Enemies]] page for enemies, Adventurers have a base resistance of 0% to all Afflictions)&amp;lt;br /&amp;gt;No enemies or adventurers possess any Strength Down or Defense Down resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Partial List of High HP Enemies Not Immune to Ailments==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Poison=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Poison,HP,Atk,Def&lt;br /&gt;
|where=Poison&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Burn=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Burn,HP,Atk,Def&lt;br /&gt;
|where=Burn&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Freeze=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Freeze,HP,Atk,Def&lt;br /&gt;
|where=Freeze&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Paralysis=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Paralysis,HP,Atk,Def&lt;br /&gt;
|where=Paralysis&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Blind=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Blind,HP,Atk,Def&lt;br /&gt;
|where=Blind&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Stun=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Stun,HP,Atk,Def&lt;br /&gt;
|where=Stun&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Curse=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Curse,HP,Atk,Def&lt;br /&gt;
|where=Curse&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Bog=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Bog,HP,Atk,Def&lt;br /&gt;
|where=Bog&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Sleep=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Sleep,HP,Atk,Def&lt;br /&gt;
|where=Sleep&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Formulas]]&lt;/div&gt;</summary>
		<author><name>172.96.222.253</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200818</id>
		<title>Afflictions</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200818"/>
		<updated>2018-12-28T02:40:01Z</updated>

		<summary type="html">&lt;p&gt;172.96.222.253: /* Affliction Chance Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''See: [[Combat Mechanics]]''&lt;br /&gt;
&lt;br /&gt;
Afflictions are temporary debilitating states which can affect a player's [[adventurers]], each with varying effects. &lt;br /&gt;
*Afflicted adventurers cannot shapeshift into [[dragons]]. &lt;br /&gt;
*Being afflicted also makes an adventurer lose any &amp;quot;energized&amp;quot; charges on them.&lt;br /&gt;
&lt;br /&gt;
===List of Afflictions===&lt;br /&gt;
&lt;br /&gt;
[[File:Affliction blindness large icon.png|56px]] '''Blindness''' - Causes attacks to miss at a fixed chance&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction bog large icon.png|56px]] '''Bog''' - Reduces movement speed and causes all damage received to be critical. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Afflictions burn large icon.png|56px]] '''Burn''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 3 seconds for 9 seconds, totaling 12%/18%/24% of their HP. Cannot deal lethal damage. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction curse large icon.png|56px]] '''Curse''' - Stops SP gain for skills and prevents the use of skills and helper skills. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction freeze large icon.png|56px]] '''Frozen''' - Freezes target in a solid block of ice, preventing movement and actions. For adventurers, this affliction can be removed by other party members damaging the block of ice.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction paralysis large icon.png|56px]] '''Paralysis''' - Deals damage equal to a percentage of the afflicted adventurer's HP over time. Stops any movement or action at each tick. Cannot deal lethal damage. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction poison large icon.png|56px]] '''Poison''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 4 seconds for 20 seconds, totaling 20%/30%/40% of their HP. Cannot deal lethal damage. Lasts 20 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction stun large icon.png|56px]] '''Stun''' - Prevents all movement and actions. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Sleep''' - Locks a character in place and prevents all actions until adventurer is hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Caged''' - Locks a character in place preventing movement.  Attacks while caged are limited.  This status can be removed by damaging the cage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Defense Down''' - Reduces defense of a character, causing them to take more damage from attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Attack Down''' - Reduces strength of a character, causing them to deal less damage on attacks.&lt;br /&gt;
&lt;br /&gt;
===Affliction Chance Formula===&lt;br /&gt;
The assumed affliction chance formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;if Resistance% &amp;gt;= 100%: Afflication Chance% = 0&lt;br /&gt;
if Resistance% &amp;lt;  100% : Afflication Chance% = (Proc Chance% - Resistance%) &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variable !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Affliction Chance || The overall % chance to inflict the affliction&lt;br /&gt;
|-&lt;br /&gt;
| Proc Chance || The base % chance to inflict the affliction of the skill in question (can be found on [[Adventurers|Adventurer]] pages on relevant Skill tabs)&lt;br /&gt;
|-&lt;br /&gt;
| Resistance || The % level of immunity to the status effect (can be found on [[Enemies]] page for enemies, Adventurers have a base resistance of 0% to all Afflictions)&amp;lt;br /&amp;gt;No enemies or adventurers possess any Strength Down or Defense Down resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Partial List of High HP Enemies Not Immune to Ailments==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Poison=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Poison,HP,Atk,Def&lt;br /&gt;
|where=Poison&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Burn=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Burn,HP,Atk,Def&lt;br /&gt;
|where=Burn&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Freeze=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Freeze,HP,Atk,Def&lt;br /&gt;
|where=Freeze&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Paralysis=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Paralysis,HP,Atk,Def&lt;br /&gt;
|where=Paralysis&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Blind=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Blind,HP,Atk,Def&lt;br /&gt;
|where=Blind&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Stun=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Stun,HP,Atk,Def&lt;br /&gt;
|where=Stun&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Curse=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Curse,HP,Atk,Def&lt;br /&gt;
|where=Curse&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Bog=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Bog,HP,Atk,Def&lt;br /&gt;
|where=Bog&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Sleep=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Sleep,HP,Atk,Def&lt;br /&gt;
|where=Sleep&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Formulas]]&lt;/div&gt;</summary>
		<author><name>172.96.222.253</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200817</id>
		<title>Afflictions</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200817"/>
		<updated>2018-12-28T02:40:01Z</updated>

		<summary type="html">&lt;p&gt;172.96.222.253: /* Affliction Chance Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''See: [[Combat Mechanics]]''&lt;br /&gt;
&lt;br /&gt;
Afflictions are temporary debilitating states which can affect a player's [[adventurers]], each with varying effects. &lt;br /&gt;
*Afflicted adventurers cannot shapeshift into [[dragons]]. &lt;br /&gt;
*Being afflicted also makes an adventurer lose any &amp;quot;energized&amp;quot; charges on them.&lt;br /&gt;
&lt;br /&gt;
===List of Afflictions===&lt;br /&gt;
&lt;br /&gt;
[[File:Affliction blindness large icon.png|56px]] '''Blindness''' - Causes attacks to miss at a fixed chance&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction bog large icon.png|56px]] '''Bog''' - Reduces movement speed and causes all damage received to be critical. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Afflictions burn large icon.png|56px]] '''Burn''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 3 seconds for 9 seconds, totaling 12%/18%/24% of their HP. Cannot deal lethal damage. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction curse large icon.png|56px]] '''Curse''' - Stops SP gain for skills and prevents the use of skills and helper skills. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction freeze large icon.png|56px]] '''Frozen''' - Freezes target in a solid block of ice, preventing movement and actions. For adventurers, this affliction can be removed by other party members damaging the block of ice.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction paralysis large icon.png|56px]] '''Paralysis''' - Deals damage equal to a percentage of the afflicted adventurer's HP over time. Stops any movement or action at each tick. Cannot deal lethal damage. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction poison large icon.png|56px]] '''Poison''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 4 seconds for 20 seconds, totaling 20%/30%/40% of their HP. Cannot deal lethal damage. Lasts 20 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction stun large icon.png|56px]] '''Stun''' - Prevents all movement and actions. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Sleep''' - Locks a character in place and prevents all actions until adventurer is hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Caged''' - Locks a character in place preventing movement.  Attacks while caged are limited.  This status can be removed by damaging the cage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Defense Down''' - Reduces defense of a character, causing them to take more damage from attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Attack Down''' - Reduces strength of a character, causing them to deal less damage on attacks.&lt;br /&gt;
&lt;br /&gt;
===Affliction Chance Formula===&lt;br /&gt;
The assumed affliction chance formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;if Resistance% &amp;gt;= 100%: Afflication Chance% = 0&lt;br /&gt;
if Resistance% &amp;lt;  100% : Afflication Chance% = (Proc Chance% - Resistance%) &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variable !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Affliction Chance || The overall % chance to inflict the affliction&lt;br /&gt;
|-&lt;br /&gt;
| Proc Chance || The base % chance to inflict the affliction of the skill in question (can be found on [[Adventurers|Adventurer]] pages on relevant Skill tabs)&lt;br /&gt;
|-&lt;br /&gt;
| Resistance || The % level of immunity to the status effect (can be found on [[Enemies]] page for enemies, Adventurers have a base resistance of 0% to all Afflictions)&amp;lt;br /&amp;gt;No enemies or adventurers possess any Strength Down or Defense Down resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Partial List of High HP Enemies Not Immune to Ailments==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Poison=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Poison,HP,Atk,Def&lt;br /&gt;
|where=Poison&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Burn=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Burn,HP,Atk,Def&lt;br /&gt;
|where=Burn&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Freeze=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Freeze,HP,Atk,Def&lt;br /&gt;
|where=Freeze&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Paralysis=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Paralysis,HP,Atk,Def&lt;br /&gt;
|where=Paralysis&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Blind=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Blind,HP,Atk,Def&lt;br /&gt;
|where=Blind&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Stun=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Stun,HP,Atk,Def&lt;br /&gt;
|where=Stun&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Curse=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Curse,HP,Atk,Def&lt;br /&gt;
|where=Curse&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Bog=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Bog,HP,Atk,Def&lt;br /&gt;
|where=Bog&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Sleep=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Sleep,HP,Atk,Def&lt;br /&gt;
|where=Sleep&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Formulas]]&lt;/div&gt;</summary>
		<author><name>172.96.222.253</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200816</id>
		<title>Afflictions</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200816"/>
		<updated>2018-12-28T02:40:01Z</updated>

		<summary type="html">&lt;p&gt;172.96.222.253: /* Affliction Chance Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''See: [[Combat Mechanics]]''&lt;br /&gt;
&lt;br /&gt;
Afflictions are temporary debilitating states which can affect a player's [[adventurers]], each with varying effects. &lt;br /&gt;
*Afflicted adventurers cannot shapeshift into [[dragons]]. &lt;br /&gt;
*Being afflicted also makes an adventurer lose any &amp;quot;energized&amp;quot; charges on them.&lt;br /&gt;
&lt;br /&gt;
===List of Afflictions===&lt;br /&gt;
&lt;br /&gt;
[[File:Affliction blindness large icon.png|56px]] '''Blindness''' - Causes attacks to miss at a fixed chance&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction bog large icon.png|56px]] '''Bog''' - Reduces movement speed and causes all damage received to be critical. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Afflictions burn large icon.png|56px]] '''Burn''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 3 seconds for 9 seconds, totaling 12%/18%/24% of their HP. Cannot deal lethal damage. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction curse large icon.png|56px]] '''Curse''' - Stops SP gain for skills and prevents the use of skills and helper skills. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction freeze large icon.png|56px]] '''Frozen''' - Freezes target in a solid block of ice, preventing movement and actions. For adventurers, this affliction can be removed by other party members damaging the block of ice.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction paralysis large icon.png|56px]] '''Paralysis''' - Deals damage equal to a percentage of the afflicted adventurer's HP over time. Stops any movement or action at each tick. Cannot deal lethal damage. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction poison large icon.png|56px]] '''Poison''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 4 seconds for 20 seconds, totaling 20%/30%/40% of their HP. Cannot deal lethal damage. Lasts 20 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction stun large icon.png|56px]] '''Stun''' - Prevents all movement and actions. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Sleep''' - Locks a character in place and prevents all actions until adventurer is hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Caged''' - Locks a character in place preventing movement.  Attacks while caged are limited.  This status can be removed by damaging the cage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Defense Down''' - Reduces defense of a character, causing them to take more damage from attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Attack Down''' - Reduces strength of a character, causing them to deal less damage on attacks.&lt;br /&gt;
&lt;br /&gt;
===Affliction Chance Formula===&lt;br /&gt;
The assumed affliction chance formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;if Resistance% &amp;gt;= 100%: Afflication Chance% = 0&lt;br /&gt;
if Resistance% &amp;lt;  100% : Afflication Chance% = (Proc Chance% - Resistance%) &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variable !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Affliction Chance || The overall % chance to inflict the affliction&lt;br /&gt;
|-&lt;br /&gt;
| Proc Chance || The base % chance to inflict the affliction of the skill in question (can be found on [[Adventurers|Adventurer]] pages on relevant Skill tabs)&lt;br /&gt;
|-&lt;br /&gt;
| Resistance || The % level of immunity to the status effect (can be found on [[Enemies]] page for enemies, Adventurers have a base resistance of 0% to all Afflictions)&amp;lt;br /&amp;gt;No enemies or adventurers possess any Strength Down or Defense Down resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Partial List of High HP Enemies Not Immune to Ailments==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Poison=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Poison,HP,Atk,Def&lt;br /&gt;
|where=Poison&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Burn=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Burn,HP,Atk,Def&lt;br /&gt;
|where=Burn&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Freeze=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Freeze,HP,Atk,Def&lt;br /&gt;
|where=Freeze&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Paralysis=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Paralysis,HP,Atk,Def&lt;br /&gt;
|where=Paralysis&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Blind=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Blind,HP,Atk,Def&lt;br /&gt;
|where=Blind&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Stun=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Stun,HP,Atk,Def&lt;br /&gt;
|where=Stun&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Curse=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Curse,HP,Atk,Def&lt;br /&gt;
|where=Curse&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Bog=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Bog,HP,Atk,Def&lt;br /&gt;
|where=Bog&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Sleep=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Sleep,HP,Atk,Def&lt;br /&gt;
|where=Sleep&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Formulas]]&lt;/div&gt;</summary>
		<author><name>172.96.222.253</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200815</id>
		<title>Afflictions</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200815"/>
		<updated>2018-12-28T02:40:01Z</updated>

		<summary type="html">&lt;p&gt;172.96.222.253: /* Affliction Chance Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''See: [[Combat Mechanics]]''&lt;br /&gt;
&lt;br /&gt;
Afflictions are temporary debilitating states which can affect a player's [[adventurers]], each with varying effects. &lt;br /&gt;
*Afflicted adventurers cannot shapeshift into [[dragons]]. &lt;br /&gt;
*Being afflicted also makes an adventurer lose any &amp;quot;energized&amp;quot; charges on them.&lt;br /&gt;
&lt;br /&gt;
===List of Afflictions===&lt;br /&gt;
&lt;br /&gt;
[[File:Affliction blindness large icon.png|56px]] '''Blindness''' - Causes attacks to miss at a fixed chance&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction bog large icon.png|56px]] '''Bog''' - Reduces movement speed and causes all damage received to be critical. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Afflictions burn large icon.png|56px]] '''Burn''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 3 seconds for 9 seconds, totaling 12%/18%/24% of their HP. Cannot deal lethal damage. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction curse large icon.png|56px]] '''Curse''' - Stops SP gain for skills and prevents the use of skills and helper skills. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction freeze large icon.png|56px]] '''Frozen''' - Freezes target in a solid block of ice, preventing movement and actions. For adventurers, this affliction can be removed by other party members damaging the block of ice.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction paralysis large icon.png|56px]] '''Paralysis''' - Deals damage equal to a percentage of the afflicted adventurer's HP over time. Stops any movement or action at each tick. Cannot deal lethal damage. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction poison large icon.png|56px]] '''Poison''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 4 seconds for 20 seconds, totaling 20%/30%/40% of their HP. Cannot deal lethal damage. Lasts 20 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction stun large icon.png|56px]] '''Stun''' - Prevents all movement and actions. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Sleep''' - Locks a character in place and prevents all actions until adventurer is hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Caged''' - Locks a character in place preventing movement.  Attacks while caged are limited.  This status can be removed by damaging the cage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Defense Down''' - Reduces defense of a character, causing them to take more damage from attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Attack Down''' - Reduces strength of a character, causing them to deal less damage on attacks.&lt;br /&gt;
&lt;br /&gt;
===Affliction Chance Formula===&lt;br /&gt;
The assumed affliction chance formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;if Resistance% &amp;gt;= 100%: Afflication Chance% = 0&lt;br /&gt;
if Resistance% &amp;lt;  100% : Afflication Chance% = (Proc Chance% - Resistance%) &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variable !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Affliction Chance || The overall % chance to inflict the affliction&lt;br /&gt;
|-&lt;br /&gt;
| Proc Chance || The base % chance to inflict the affliction of the skill in question (can be found on [[Adventurers|Adventurer]] pages on relevant Skill tabs)&lt;br /&gt;
|-&lt;br /&gt;
| Resistance || The % level of immunity to the status effect (can be found on [[Enemies]] page for enemies, Adventurers have a base resistance of 0% to all Afflictions)&amp;lt;br /&amp;gt;No enemies or adventurers possess any Strength Down or Defense Down resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Partial List of High HP Enemies Not Immune to Ailments==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Poison=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Poison,HP,Atk,Def&lt;br /&gt;
|where=Poison&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Burn=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Burn,HP,Atk,Def&lt;br /&gt;
|where=Burn&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Freeze=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Freeze,HP,Atk,Def&lt;br /&gt;
|where=Freeze&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Paralysis=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Paralysis,HP,Atk,Def&lt;br /&gt;
|where=Paralysis&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Blind=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Blind,HP,Atk,Def&lt;br /&gt;
|where=Blind&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Stun=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Stun,HP,Atk,Def&lt;br /&gt;
|where=Stun&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Curse=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Curse,HP,Atk,Def&lt;br /&gt;
|where=Curse&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Bog=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Bog,HP,Atk,Def&lt;br /&gt;
|where=Bog&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Sleep=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Sleep,HP,Atk,Def&lt;br /&gt;
|where=Sleep&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Formulas]]&lt;/div&gt;</summary>
		<author><name>172.96.222.253</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200814</id>
		<title>Afflictions</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Afflictions&amp;diff=200814"/>
		<updated>2018-12-28T02:40:01Z</updated>

		<summary type="html">&lt;p&gt;172.96.222.253: /* Affliction Chance Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''See: [[Combat Mechanics]]''&lt;br /&gt;
&lt;br /&gt;
Afflictions are temporary debilitating states which can affect a player's [[adventurers]], each with varying effects. &lt;br /&gt;
*Afflicted adventurers cannot shapeshift into [[dragons]]. &lt;br /&gt;
*Being afflicted also makes an adventurer lose any &amp;quot;energized&amp;quot; charges on them.&lt;br /&gt;
&lt;br /&gt;
===List of Afflictions===&lt;br /&gt;
&lt;br /&gt;
[[File:Affliction blindness large icon.png|56px]] '''Blindness''' - Causes attacks to miss at a fixed chance&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction bog large icon.png|56px]] '''Bog''' - Reduces movement speed and causes all damage received to be critical. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Afflictions burn large icon.png|56px]] '''Burn''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 3 seconds for 9 seconds, totaling 12%/18%/24% of their HP. Cannot deal lethal damage. Lasts 10 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction curse large icon.png|56px]] '''Curse''' - Stops SP gain for skills and prevents the use of skills and helper skills. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction freeze large icon.png|56px]] '''Frozen''' - Freezes target in a solid block of ice, preventing movement and actions. For adventurers, this affliction can be removed by other party members damaging the block of ice.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction paralysis large icon.png|56px]] '''Paralysis''' - Deals damage equal to a percentage of the afflicted adventurer's HP over time. Stops any movement or action at each tick. Cannot deal lethal damage. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction poison large icon.png|56px]] '''Poison''' - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 4 seconds for 20 seconds, totaling 20%/30%/40% of their HP. Cannot deal lethal damage. Lasts 20 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Affliction stun large icon.png|56px]] '''Stun''' - Prevents all movement and actions. Duration varies.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Sleep''' - Locks a character in place and prevents all actions until adventurer is hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Caged''' - Locks a character in place preventing movement.  Attacks while caged are limited.  This status can be removed by damaging the cage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Defense Down''' - Reduces defense of a character, causing them to take more damage from attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
* '''Attack Down''' - Reduces strength of a character, causing them to deal less damage on attacks.&lt;br /&gt;
&lt;br /&gt;
===Affliction Chance Formula===&lt;br /&gt;
The assumed affliction chance formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;if Resistance% &amp;gt;= 100%: Afflication Chance% = 0&lt;br /&gt;
if Resistance% &amp;lt;  100% : Afflication Chance% = (Proc Chance% - Resistance%) &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variable !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Affliction Chance || The overall % chance to inflict the affliction&lt;br /&gt;
|-&lt;br /&gt;
| Proc Chance || The base % chance to inflict the affliction of the skill in question (can be found on [[Adventurers|Adventurer]] pages on relevant Skill tabs)&lt;br /&gt;
|-&lt;br /&gt;
| Resistance || The % level of immunity to the status effect (can be found on [[Enemies]] page for enemies, Adventurers have a base resistance of 0% to all Afflictions)&amp;lt;br /&amp;gt;No enemies or adventurers possess any Strength Down or Defense Down resistance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Partial List of High HP Enemies Not Immune to Ailments==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Poison=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Poison,HP,Atk,Def&lt;br /&gt;
|where=Poison&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Burn=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Burn,HP,Atk,Def&lt;br /&gt;
|where=Burn&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Freeze=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Freeze,HP,Atk,Def&lt;br /&gt;
|where=Freeze&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Paralysis=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Paralysis,HP,Atk,Def&lt;br /&gt;
|where=Paralysis&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Blind=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Blind,HP,Atk,Def&lt;br /&gt;
|where=Blind&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Stun=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Stun,HP,Atk,Def&lt;br /&gt;
|where=Stun&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Curse=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Curse,HP,Atk,Def&lt;br /&gt;
|where=Curse&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Bog=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Bog,HP,Atk,Def&lt;br /&gt;
|where=Bog&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
|-|Sleep=&lt;br /&gt;
{{#cargo_query:tables=EnemiesTest&lt;br /&gt;
|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,Sleep,HP,Atk,Def&lt;br /&gt;
|where=Sleep&amp;lt;100&lt;br /&gt;
|limit=20&lt;br /&gt;
|order by= HP DESC&lt;br /&gt;
|group by= MonsterID&lt;br /&gt;
|delimiter=}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Formulas]]&lt;/div&gt;</summary>
		<author><name>172.96.222.253</name></author>
	</entry>
</feed>