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	<id>https://dlwiki.cherrymint.live/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=116.240.127.232</id>
	<title>Dragalia Lost Wiki - User contributions [en]</title>
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	<updated>2026-07-21T23:17:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Upgrading_Team&amp;diff=242699</id>
		<title>Upgrading Team</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Upgrading_Team&amp;diff=242699"/>
		<updated>2019-03-20T10:15:27Z</updated>

		<summary type="html">&lt;p&gt;116.240.127.232: Fixed grammar &amp;quot;unbinded&amp;quot; to &amp;quot;unbound&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main form of progression in Dragalia Lost is upgrading one's team so that a player can boost their stats to tackle higher and harder content. Since a team is comprised of several components (See [[Team Building]]), there are several different components a player must upgrade as well. The following is a rudimentary overview of how to upgrade these components.&lt;br /&gt;
&lt;br /&gt;
==Upgrading Adventurers==&lt;br /&gt;
===Leveling===&lt;br /&gt;
Adventurers level up through two main methods:&lt;br /&gt;
* Participating and successfully completing quests with the adventurer on the team&lt;br /&gt;
* Using [[Bronze Crystal]]s, [[Silver Crystal]]s, and [[Gold Crystal]]s&lt;br /&gt;
&lt;br /&gt;
Leveling up increases the player's HP and Strength, which in turn increases Might.&lt;br /&gt;
&lt;br /&gt;
===Promoting===&lt;br /&gt;
Players can promote lower rarity characters to higher level rarities. Promotion will not only increase the adventurer's HP and Str, but will also increase the adventurer's level cap and unlock higher Mana Circle floors.&lt;br /&gt;
&lt;br /&gt;
The level cap based on adventurer rarity is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! Level Cap&lt;br /&gt;
|-&lt;br /&gt;
| {{3*}} || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{4*}} || 70&lt;br /&gt;
|-&lt;br /&gt;
| {{5*}} || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Promoting adventurers cost [[Eldwater]]. The Eldwater cost is as follows:&lt;br /&gt;
* {{3*}} -&amp;gt; {{4*}} = 2,500 Eldwater&lt;br /&gt;
* {{4*}} -&amp;gt; {{5*}} = 25,000 Eldwater&lt;br /&gt;
&lt;br /&gt;
===Mana Circles===&lt;br /&gt;
:''See also: [[Mana Circles]]''&lt;br /&gt;
Another way to upgrade an adventurer is to purchase Mana Circle nodes with Mana and other materials. Each Mana Circle node has an improvement for the adventurer ranging from raw stat boosts to skill upgrades, all which improve Might.&lt;br /&gt;
&lt;br /&gt;
For more details on the specific upgrades each Mana Circle Node provides, check the specific adventurer pages.&lt;br /&gt;
&lt;br /&gt;
==Upgrading Weapons==&lt;br /&gt;
===Leveling===&lt;br /&gt;
Weapons can be upgraded using [[Bronze Whetstone]]s, [[Silver Whetstone]]s, and [[Gold Whetstone]]s. Other weapons can also be used to level up weapons.&lt;br /&gt;
&lt;br /&gt;
* Note that crafted weapons should not be used to increase EXP, only lower level rarity weapons dropped from quests. This is because crafted weapons can be dismantled at the [[Smithy]] for a fee, which will return all the materials the crafted weapon required.&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
Once the [[Smithy]] is unlocked, players can craft weapons to give adventurers. These weapons are much stronger than quest drop weapons, and also have the benefit of being able to be enhanced.&lt;br /&gt;
&lt;br /&gt;
There are three rarities of crafted weapons; however, higher rarities require higher Smithy and Halidom levels in order to craft. Due to the sheer amount of time it will take to unlock higher rarity weapons, crafting lower level rarities is fine. However, if it appears you're nearing the unlock for the next tier of crafted weapons, and you have the materials needed to craft them, it might be a good idea to hold off on that rarity.&lt;br /&gt;
&lt;br /&gt;
===Enhancing / Unbinding===&lt;br /&gt;
Within each rarity, there are three tiers of crafted weapons (See [[Weapon Trees]] for a full list of all crafted weapon trees). Lower tiers can be enhanced into higher tiers once the lower tier weapon is fully unbound and fully leveled. Each unbind increases the level cap for weapons as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! 0 Unbind !! 1 Unbind !! 2 Unbind !! 3 Unbind !! 4 Unbind&lt;br /&gt;
|-&lt;br /&gt;
| {{2*}} || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{3*}} || 20 || 25 || 30 || 35 || 40&lt;br /&gt;
|-&lt;br /&gt;
| {{4*}} || 50 || 55 || 60 || 65 || 70&lt;br /&gt;
|-&lt;br /&gt;
| {{5*}} || 80 || 85 || 90 || 95 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unbinding a weapon requires duplicates, which means a player must craft 5 of each lower tier weapon, unbind one of them, level that fully unbound weapon to max level, and then craft the next tier. Players can also use [[Steel Brick]]s ({{4*}} Rarity only) and [[Damascus Ingot]]s ({{5*}} Rarity only) to unbind weapons; however, due to the scarcity of these items, it is only recommended to use them on high rarity, high tier weapons.&lt;br /&gt;
&lt;br /&gt;
Tier 2 weapons will have unique weapon skills on the weapon which will increase an adventurer's Might. Tier 3 weapons upgrade the skill and also gain an elemental type. When an elemental weapon is equipped with an adventurer of the same element, this will give the adventurer a 50% stat boost.&lt;br /&gt;
&lt;br /&gt;
====Rarity Weapon Recommendations====&lt;br /&gt;
* For {{3*}} rarity weapons, it is generally recommended to stick Tier 2 weapons until {{4*}} rarity unlock due to the high cost of {{3*}} elemental weapons and saving materials and rupies for {{4*}}.&lt;br /&gt;
* For {{4*}} rarity weapons, it is generally recommended to craft up to the Tier 3 elemental weapons due to the time and material gate it takes to unlock {{5*}}.&lt;br /&gt;
&lt;br /&gt;
==Upgrading Wyrmprints==&lt;br /&gt;
===Leveling===&lt;br /&gt;
Wyrmprints can be leveled by using [[Holy Water]], [[Blessed Water]], and [[Consecrated Water]] to increase HP and Str of the Wyrmprint. Wyrmprints can be also be fed other Wyrmprints to level up.&lt;br /&gt;
&lt;br /&gt;
* Note that it is NOT recommended to use {{3*}} rarity and above Wyrmprints as EXP. This is because when selling higher rarity Wyrmprints, [[Eldwater]] is one of the resources given and is the main resource used to promote adventurers. Eldwater is considered more valuable than the amount of Wyrmprint EXP offered.&lt;br /&gt;
&lt;br /&gt;
===Unbinding===&lt;br /&gt;
Wyrmprints have 5 stages:&lt;br /&gt;
* Stage 1: The stage a Wyrmprint is usually in when a player obtains it.&lt;br /&gt;
* Stage 2-4: Stages which increase the Wyrmprint level cap.&lt;br /&gt;
* Stage 5: Increases the Wyrmprint's level cap and improves the Wyrmprint's ability, which increases an Wyrmprint's Might.&lt;br /&gt;
&lt;br /&gt;
The Wyrmprint unbind level caps are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! 0 Unbind !! 1 Unbind !! 2 Unbind !! 3 Unbind !! 4 Unbind&lt;br /&gt;
|-&lt;br /&gt;
| {{2*}} || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{3*}} || 20 || 30 || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{4*}} || 30 || 40 || 50 || 65 || 80&lt;br /&gt;
|-&lt;br /&gt;
| {{5*}} || 40 || 55 || 70 || 85 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To increase stages, a Wyrmprint must be unbound. Wyrmprints can be unbound with duplicate Wyrmprints, or by using [[Silver Key]]s ({{4*}} Wyrmprints only) or [[Golden Key]]s ({{5*}} Wyrmprints only).&lt;br /&gt;
&lt;br /&gt;
==Upgrading Dragons==&lt;br /&gt;
===Leveling===&lt;br /&gt;
Dragons can be leveled by using [[Dragonfruit]], [[Ripe Dragonfruit]], and [[Succulent Dragonfruit]]. Dragons can also be given other dragons to increase level EXP as well.&lt;br /&gt;
&lt;br /&gt;
* Note that similar to Wyrmprints, it is NOT recommended to use {{3*}} rarity and above Dragon as EXP. Because there are currently no Dragons below {{3*}}, it is recommended to only sell Dragons for the Eldwater return.&lt;br /&gt;
&lt;br /&gt;
===Unbinding===&lt;br /&gt;
Similar to Wyrmprints, dragons can also be unbound, which increases the dragon's level cap as well as upgrades the dragon's skills and abilities.&lt;br /&gt;
&lt;br /&gt;
The dragon unbind level caps are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! 0 Unbind !! 1 Unbind !! 2 Unbind !! 3 Unbind !! 4 Unbind&lt;br /&gt;
|-&lt;br /&gt;
| {{3*}} || 20 || 30 || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{4*}} || 30 || 40 || 50 || 65 || 80&lt;br /&gt;
|-&lt;br /&gt;
| {{5*}} || 40 || 55 || 70 || 85 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dragons can be unbound with duplicates or with [[Moonlight Stone]]s ({{4*}} rarity only) or [[Sunlight Stone]]s ({{5*}} rarity only).&lt;br /&gt;
&lt;br /&gt;
===Bonding===&lt;br /&gt;
From the [[Dragon's Roost]], players can feed dragons daily to increase their bond level. This is beneficial in that:&lt;br /&gt;
* The dragon will gift the player back Dragonfruits which can be used for dragon level gain.&lt;br /&gt;
* Increased bond level will increase dragon transformation duration for more damage gain in battle.&lt;br /&gt;
* Every bond level is 10 Might.&lt;br /&gt;
* Once a dragon is at Bond level 5 or higher, their Dragon Story becomes available. This grants you [[Currency|Wyrmite]].&lt;br /&gt;
&lt;br /&gt;
==Upgrading Facilities==&lt;br /&gt;
Some [[facilities]] offer stat boosts which benefit a player's team, such as the Altars and Dojos. The material cost for facilities differs, so view each facility for more detailed material cost information.&lt;/div&gt;</summary>
		<author><name>116.240.127.232</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Upgrading_Team&amp;diff=242698</id>
		<title>Upgrading Team</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Upgrading_Team&amp;diff=242698"/>
		<updated>2019-03-20T10:15:27Z</updated>

		<summary type="html">&lt;p&gt;116.240.127.232: Fixed grammar &amp;quot;unbinded&amp;quot; to &amp;quot;unbound&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main form of progression in Dragalia Lost is upgrading one's team so that a player can boost their stats to tackle higher and harder content. Since a team is comprised of several components (See [[Team Building]]), there are several different components a player must upgrade as well. The following is a rudimentary overview of how to upgrade these components.&lt;br /&gt;
&lt;br /&gt;
==Upgrading Adventurers==&lt;br /&gt;
===Leveling===&lt;br /&gt;
Adventurers level up through two main methods:&lt;br /&gt;
* Participating and successfully completing quests with the adventurer on the team&lt;br /&gt;
* Using [[Bronze Crystal]]s, [[Silver Crystal]]s, and [[Gold Crystal]]s&lt;br /&gt;
&lt;br /&gt;
Leveling up increases the player's HP and Strength, which in turn increases Might.&lt;br /&gt;
&lt;br /&gt;
===Promoting===&lt;br /&gt;
Players can promote lower rarity characters to higher level rarities. Promotion will not only increase the adventurer's HP and Str, but will also increase the adventurer's level cap and unlock higher Mana Circle floors.&lt;br /&gt;
&lt;br /&gt;
The level cap based on adventurer rarity is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! Level Cap&lt;br /&gt;
|-&lt;br /&gt;
| {{3*}} || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{4*}} || 70&lt;br /&gt;
|-&lt;br /&gt;
| {{5*}} || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Promoting adventurers cost [[Eldwater]]. The Eldwater cost is as follows:&lt;br /&gt;
* {{3*}} -&amp;gt; {{4*}} = 2,500 Eldwater&lt;br /&gt;
* {{4*}} -&amp;gt; {{5*}} = 25,000 Eldwater&lt;br /&gt;
&lt;br /&gt;
===Mana Circles===&lt;br /&gt;
:''See also: [[Mana Circles]]''&lt;br /&gt;
Another way to upgrade an adventurer is to purchase Mana Circle nodes with Mana and other materials. Each Mana Circle node has an improvement for the adventurer ranging from raw stat boosts to skill upgrades, all which improve Might.&lt;br /&gt;
&lt;br /&gt;
For more details on the specific upgrades each Mana Circle Node provides, check the specific adventurer pages.&lt;br /&gt;
&lt;br /&gt;
==Upgrading Weapons==&lt;br /&gt;
===Leveling===&lt;br /&gt;
Weapons can be upgraded using [[Bronze Whetstone]]s, [[Silver Whetstone]]s, and [[Gold Whetstone]]s. Other weapons can also be used to level up weapons.&lt;br /&gt;
&lt;br /&gt;
* Note that crafted weapons should not be used to increase EXP, only lower level rarity weapons dropped from quests. This is because crafted weapons can be dismantled at the [[Smithy]] for a fee, which will return all the materials the crafted weapon required.&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
Once the [[Smithy]] is unlocked, players can craft weapons to give adventurers. These weapons are much stronger than quest drop weapons, and also have the benefit of being able to be enhanced.&lt;br /&gt;
&lt;br /&gt;
There are three rarities of crafted weapons; however, higher rarities require higher Smithy and Halidom levels in order to craft. Due to the sheer amount of time it will take to unlock higher rarity weapons, crafting lower level rarities is fine. However, if it appears you're nearing the unlock for the next tier of crafted weapons, and you have the materials needed to craft them, it might be a good idea to hold off on that rarity.&lt;br /&gt;
&lt;br /&gt;
===Enhancing / Unbinding===&lt;br /&gt;
Within each rarity, there are three tiers of crafted weapons (See [[Weapon Trees]] for a full list of all crafted weapon trees). Lower tiers can be enhanced into higher tiers once the lower tier weapon is fully unbound and fully leveled. Each unbind increases the level cap for weapons as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! 0 Unbind !! 1 Unbind !! 2 Unbind !! 3 Unbind !! 4 Unbind&lt;br /&gt;
|-&lt;br /&gt;
| {{2*}} || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{3*}} || 20 || 25 || 30 || 35 || 40&lt;br /&gt;
|-&lt;br /&gt;
| {{4*}} || 50 || 55 || 60 || 65 || 70&lt;br /&gt;
|-&lt;br /&gt;
| {{5*}} || 80 || 85 || 90 || 95 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unbinding a weapon requires duplicates, which means a player must craft 5 of each lower tier weapon, unbind one of them, level that fully unbound weapon to max level, and then craft the next tier. Players can also use [[Steel Brick]]s ({{4*}} Rarity only) and [[Damascus Ingot]]s ({{5*}} Rarity only) to unbind weapons; however, due to the scarcity of these items, it is only recommended to use them on high rarity, high tier weapons.&lt;br /&gt;
&lt;br /&gt;
Tier 2 weapons will have unique weapon skills on the weapon which will increase an adventurer's Might. Tier 3 weapons upgrade the skill and also gain an elemental type. When an elemental weapon is equipped with an adventurer of the same element, this will give the adventurer a 50% stat boost.&lt;br /&gt;
&lt;br /&gt;
====Rarity Weapon Recommendations====&lt;br /&gt;
* For {{3*}} rarity weapons, it is generally recommended to stick Tier 2 weapons until {{4*}} rarity unlock due to the high cost of {{3*}} elemental weapons and saving materials and rupies for {{4*}}.&lt;br /&gt;
* For {{4*}} rarity weapons, it is generally recommended to craft up to the Tier 3 elemental weapons due to the time and material gate it takes to unlock {{5*}}.&lt;br /&gt;
&lt;br /&gt;
==Upgrading Wyrmprints==&lt;br /&gt;
===Leveling===&lt;br /&gt;
Wyrmprints can be leveled by using [[Holy Water]], [[Blessed Water]], and [[Consecrated Water]] to increase HP and Str of the Wyrmprint. Wyrmprints can be also be fed other Wyrmprints to level up.&lt;br /&gt;
&lt;br /&gt;
* Note that it is NOT recommended to use {{3*}} rarity and above Wyrmprints as EXP. This is because when selling higher rarity Wyrmprints, [[Eldwater]] is one of the resources given and is the main resource used to promote adventurers. Eldwater is considered more valuable than the amount of Wyrmprint EXP offered.&lt;br /&gt;
&lt;br /&gt;
===Unbinding===&lt;br /&gt;
Wyrmprints have 5 stages:&lt;br /&gt;
* Stage 1: The stage a Wyrmprint is usually in when a player obtains it.&lt;br /&gt;
* Stage 2-4: Stages which increase the Wyrmprint level cap.&lt;br /&gt;
* Stage 5: Increases the Wyrmprint's level cap and improves the Wyrmprint's ability, which increases an Wyrmprint's Might.&lt;br /&gt;
&lt;br /&gt;
The Wyrmprint unbind level caps are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! 0 Unbind !! 1 Unbind !! 2 Unbind !! 3 Unbind !! 4 Unbind&lt;br /&gt;
|-&lt;br /&gt;
| {{2*}} || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{3*}} || 20 || 30 || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{4*}} || 30 || 40 || 50 || 65 || 80&lt;br /&gt;
|-&lt;br /&gt;
| {{5*}} || 40 || 55 || 70 || 85 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To increase stages, a Wyrmprint must be unbound. Wyrmprints can be unbound with duplicate Wyrmprints, or by using [[Silver Key]]s ({{4*}} Wyrmprints only) or [[Golden Key]]s ({{5*}} Wyrmprints only).&lt;br /&gt;
&lt;br /&gt;
==Upgrading Dragons==&lt;br /&gt;
===Leveling===&lt;br /&gt;
Dragons can be leveled by using [[Dragonfruit]], [[Ripe Dragonfruit]], and [[Succulent Dragonfruit]]. Dragons can also be given other dragons to increase level EXP as well.&lt;br /&gt;
&lt;br /&gt;
* Note that similar to Wyrmprints, it is NOT recommended to use {{3*}} rarity and above Dragon as EXP. Because there are currently no Dragons below {{3*}}, it is recommended to only sell Dragons for the Eldwater return.&lt;br /&gt;
&lt;br /&gt;
===Unbinding===&lt;br /&gt;
Similar to Wyrmprints, dragons can also be unbound, which increases the dragon's level cap as well as upgrades the dragon's skills and abilities.&lt;br /&gt;
&lt;br /&gt;
The dragon unbind level caps are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! 0 Unbind !! 1 Unbind !! 2 Unbind !! 3 Unbind !! 4 Unbind&lt;br /&gt;
|-&lt;br /&gt;
| {{3*}} || 20 || 30 || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{4*}} || 30 || 40 || 50 || 65 || 80&lt;br /&gt;
|-&lt;br /&gt;
| {{5*}} || 40 || 55 || 70 || 85 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dragons can be unbound with duplicates or with [[Moonlight Stone]]s ({{4*}} rarity only) or [[Sunlight Stone]]s ({{5*}} rarity only).&lt;br /&gt;
&lt;br /&gt;
===Bonding===&lt;br /&gt;
From the [[Dragon's Roost]], players can feed dragons daily to increase their bond level. This is beneficial in that:&lt;br /&gt;
* The dragon will gift the player back Dragonfruits which can be used for dragon level gain.&lt;br /&gt;
* Increased bond level will increase dragon transformation duration for more damage gain in battle.&lt;br /&gt;
* Every bond level is 10 Might.&lt;br /&gt;
* Once a dragon is at Bond level 5 or higher, their Dragon Story becomes available. This grants you [[Currency|Wyrmite]].&lt;br /&gt;
&lt;br /&gt;
==Upgrading Facilities==&lt;br /&gt;
Some [[facilities]] offer stat boosts which benefit a player's team, such as the Altars and Dojos. The material cost for facilities differs, so view each facility for more detailed material cost information.&lt;/div&gt;</summary>
		<author><name>116.240.127.232</name></author>
	</entry>
	<entry>
		<id>https://dlwiki.cherrymint.live/index.php?title=Upgrading_Team&amp;diff=242697</id>
		<title>Upgrading Team</title>
		<link rel="alternate" type="text/html" href="https://dlwiki.cherrymint.live/index.php?title=Upgrading_Team&amp;diff=242697"/>
		<updated>2019-03-20T10:15:27Z</updated>

		<summary type="html">&lt;p&gt;116.240.127.232: Fixed grammar &amp;quot;unbinded&amp;quot; to &amp;quot;unbound&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main form of progression in Dragalia Lost is upgrading one's team so that a player can boost their stats to tackle higher and harder content. Since a team is comprised of several components (See [[Team Building]]), there are several different components a player must upgrade as well. The following is a rudimentary overview of how to upgrade these components.&lt;br /&gt;
&lt;br /&gt;
==Upgrading Adventurers==&lt;br /&gt;
===Leveling===&lt;br /&gt;
Adventurers level up through two main methods:&lt;br /&gt;
* Participating and successfully completing quests with the adventurer on the team&lt;br /&gt;
* Using [[Bronze Crystal]]s, [[Silver Crystal]]s, and [[Gold Crystal]]s&lt;br /&gt;
&lt;br /&gt;
Leveling up increases the player's HP and Strength, which in turn increases Might.&lt;br /&gt;
&lt;br /&gt;
===Promoting===&lt;br /&gt;
Players can promote lower rarity characters to higher level rarities. Promotion will not only increase the adventurer's HP and Str, but will also increase the adventurer's level cap and unlock higher Mana Circle floors.&lt;br /&gt;
&lt;br /&gt;
The level cap based on adventurer rarity is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! Level Cap&lt;br /&gt;
|-&lt;br /&gt;
| {{3*}} || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{4*}} || 70&lt;br /&gt;
|-&lt;br /&gt;
| {{5*}} || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Promoting adventurers cost [[Eldwater]]. The Eldwater cost is as follows:&lt;br /&gt;
* {{3*}} -&amp;gt; {{4*}} = 2,500 Eldwater&lt;br /&gt;
* {{4*}} -&amp;gt; {{5*}} = 25,000 Eldwater&lt;br /&gt;
&lt;br /&gt;
===Mana Circles===&lt;br /&gt;
:''See also: [[Mana Circles]]''&lt;br /&gt;
Another way to upgrade an adventurer is to purchase Mana Circle nodes with Mana and other materials. Each Mana Circle node has an improvement for the adventurer ranging from raw stat boosts to skill upgrades, all which improve Might.&lt;br /&gt;
&lt;br /&gt;
For more details on the specific upgrades each Mana Circle Node provides, check the specific adventurer pages.&lt;br /&gt;
&lt;br /&gt;
==Upgrading Weapons==&lt;br /&gt;
===Leveling===&lt;br /&gt;
Weapons can be upgraded using [[Bronze Whetstone]]s, [[Silver Whetstone]]s, and [[Gold Whetstone]]s. Other weapons can also be used to level up weapons.&lt;br /&gt;
&lt;br /&gt;
* Note that crafted weapons should not be used to increase EXP, only lower level rarity weapons dropped from quests. This is because crafted weapons can be dismantled at the [[Smithy]] for a fee, which will return all the materials the crafted weapon required.&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
Once the [[Smithy]] is unlocked, players can craft weapons to give adventurers. These weapons are much stronger than quest drop weapons, and also have the benefit of being able to be enhanced.&lt;br /&gt;
&lt;br /&gt;
There are three rarities of crafted weapons; however, higher rarities require higher Smithy and Halidom levels in order to craft. Due to the sheer amount of time it will take to unlock higher rarity weapons, crafting lower level rarities is fine. However, if it appears you're nearing the unlock for the next tier of crafted weapons, and you have the materials needed to craft them, it might be a good idea to hold off on that rarity.&lt;br /&gt;
&lt;br /&gt;
===Enhancing / Unbinding===&lt;br /&gt;
Within each rarity, there are three tiers of crafted weapons (See [[Weapon Trees]] for a full list of all crafted weapon trees). Lower tiers can be enhanced into higher tiers once the lower tier weapon is fully unbound and fully leveled. Each unbind increases the level cap for weapons as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! 0 Unbind !! 1 Unbind !! 2 Unbind !! 3 Unbind !! 4 Unbind&lt;br /&gt;
|-&lt;br /&gt;
| {{2*}} || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{3*}} || 20 || 25 || 30 || 35 || 40&lt;br /&gt;
|-&lt;br /&gt;
| {{4*}} || 50 || 55 || 60 || 65 || 70&lt;br /&gt;
|-&lt;br /&gt;
| {{5*}} || 80 || 85 || 90 || 95 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unbinding a weapon requires duplicates, which means a player must craft 5 of each lower tier weapon, unbind one of them, level that fully unbound weapon to max level, and then craft the next tier. Players can also use [[Steel Brick]]s ({{4*}} Rarity only) and [[Damascus Ingot]]s ({{5*}} Rarity only) to unbind weapons; however, due to the scarcity of these items, it is only recommended to use them on high rarity, high tier weapons.&lt;br /&gt;
&lt;br /&gt;
Tier 2 weapons will have unique weapon skills on the weapon which will increase an adventurer's Might. Tier 3 weapons upgrade the skill and also gain an elemental type. When an elemental weapon is equipped with an adventurer of the same element, this will give the adventurer a 50% stat boost.&lt;br /&gt;
&lt;br /&gt;
====Rarity Weapon Recommendations====&lt;br /&gt;
* For {{3*}} rarity weapons, it is generally recommended to stick Tier 2 weapons until {{4*}} rarity unlock due to the high cost of {{3*}} elemental weapons and saving materials and rupies for {{4*}}.&lt;br /&gt;
* For {{4*}} rarity weapons, it is generally recommended to craft up to the Tier 3 elemental weapons due to the time and material gate it takes to unlock {{5*}}.&lt;br /&gt;
&lt;br /&gt;
==Upgrading Wyrmprints==&lt;br /&gt;
===Leveling===&lt;br /&gt;
Wyrmprints can be leveled by using [[Holy Water]], [[Blessed Water]], and [[Consecrated Water]] to increase HP and Str of the Wyrmprint. Wyrmprints can be also be fed other Wyrmprints to level up.&lt;br /&gt;
&lt;br /&gt;
* Note that it is NOT recommended to use {{3*}} rarity and above Wyrmprints as EXP. This is because when selling higher rarity Wyrmprints, [[Eldwater]] is one of the resources given and is the main resource used to promote adventurers. Eldwater is considered more valuable than the amount of Wyrmprint EXP offered.&lt;br /&gt;
&lt;br /&gt;
===Unbinding===&lt;br /&gt;
Wyrmprints have 5 stages:&lt;br /&gt;
* Stage 1: The stage a Wyrmprint is usually in when a player obtains it.&lt;br /&gt;
* Stage 2-4: Stages which increase the Wyrmprint level cap.&lt;br /&gt;
* Stage 5: Increases the Wyrmprint's level cap and improves the Wyrmprint's ability, which increases an Wyrmprint's Might.&lt;br /&gt;
&lt;br /&gt;
The Wyrmprint unbind level caps are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! 0 Unbind !! 1 Unbind !! 2 Unbind !! 3 Unbind !! 4 Unbind&lt;br /&gt;
|-&lt;br /&gt;
| {{2*}} || 10 || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{3*}} || 20 || 30 || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{4*}} || 30 || 40 || 50 || 65 || 80&lt;br /&gt;
|-&lt;br /&gt;
| {{5*}} || 40 || 55 || 70 || 85 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To increase stages, a Wyrmprint must be unbound. Wyrmprints can be unbound with duplicate Wyrmprints, or by using [[Silver Key]]s ({{4*}} Wyrmprints only) or [[Golden Key]]s ({{5*}} Wyrmprints only).&lt;br /&gt;
&lt;br /&gt;
==Upgrading Dragons==&lt;br /&gt;
===Leveling===&lt;br /&gt;
Dragons can be leveled by using [[Dragonfruit]], [[Ripe Dragonfruit]], and [[Succulent Dragonfruit]]. Dragons can also be given other dragons to increase level EXP as well.&lt;br /&gt;
&lt;br /&gt;
* Note that similar to Wyrmprints, it is NOT recommended to use {{3*}} rarity and above Dragon as EXP. Because there are currently no Dragons below {{3*}}, it is recommended to only sell Dragons for the Eldwater return.&lt;br /&gt;
&lt;br /&gt;
===Unbinding===&lt;br /&gt;
Similar to Wyrmprints, dragons can also be unbound, which increases the dragon's level cap as well as upgrades the dragon's skills and abilities.&lt;br /&gt;
&lt;br /&gt;
The dragon unbind level caps are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! 0 Unbind !! 1 Unbind !! 2 Unbind !! 3 Unbind !! 4 Unbind&lt;br /&gt;
|-&lt;br /&gt;
| {{3*}} || 20 || 30 || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{4*}} || 30 || 40 || 50 || 65 || 80&lt;br /&gt;
|-&lt;br /&gt;
| {{5*}} || 40 || 55 || 70 || 85 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dragons can be unbound with duplicates or with [[Moonlight Stone]]s ({{4*}} rarity only) or [[Sunlight Stone]]s ({{5*}} rarity only).&lt;br /&gt;
&lt;br /&gt;
===Bonding===&lt;br /&gt;
From the [[Dragon's Roost]], players can feed dragons daily to increase their bond level. This is beneficial in that:&lt;br /&gt;
* The dragon will gift the player back Dragonfruits which can be used for dragon level gain.&lt;br /&gt;
* Increased bond level will increase dragon transformation duration for more damage gain in battle.&lt;br /&gt;
* Every bond level is 10 Might.&lt;br /&gt;
* Once a dragon is at Bond level 5 or higher, their Dragon Story becomes available. This grants you [[Currency|Wyrmite]].&lt;br /&gt;
&lt;br /&gt;
==Upgrading Facilities==&lt;br /&gt;
Some [[facilities]] offer stat boosts which benefit a player's team, such as the Altars and Dojos. The material cost for facilities differs, so view each facility for more detailed material cost information.&lt;/div&gt;</summary>
		<author><name>116.240.127.232</name></author>
	</entry>
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